omg CFN integrating hit statistics to help players get better
my god it is uncanny how many things I've complained about not existing that have ended up in SFV
That's going to be sick.omg CFN integrating hit statistics to help players get better
my god it is uncanny how many things I've complained about not existing that have ended up in SFV
This is why we belong in community
Well this and Karsticles entire posting history
I hope the statistics are useful. For all the talk that the World Tekken Federation got for TTT2, the statistics that were offered were pretty lackluster. I don't need to know how much damage I've done overall with light jab (however, a rate version of that could be mildly useful, mainly to show if a character's good buttons/options are being underused). However, if it can get truly in-depth in terms of being able to drill down to some combination of specific ranges, match-ups, and frame advantage situations then I could see that bring really useful for people wanting to become a student of the game and find specific issues to improve.omg CFN integrating hit statistics to help players get better
my god it is uncanny how many things I've complained about not existing that have ended up in SFV
The biggest feature I can think of would be an in-game broadcaster, where people can watch live tournament matches with commentary (even with multiple commentary tracks). You could then go a step further like Dota 2 and CS:GO do and have a whole event system built in the game for online and offline events where event organizers can set up their own ticketing system and sell event-specific items to help fund the prize pool. Having something like that for community events with fighting games could be a huge help for funding community tournaments.That's going to be sick.
What's some other features this game and other can steal from mobas?
At least this isn't Smash Bros we're talking about lol, shit gets hella heatedLol some of you guys need to chill, your acting childish over SF characters smdh.
you're missing the point (re-reading your post just has me mindfucked by just how far off you are, in fact) and calling me a dumbass. lovely. i wouldn't blame someone for thinking she's not japanese. that's not what the discussion was about. I never said or implied anyone was dumb for thinking she's not japanese, just that idea of making her (an anime style character) look 'more asian/japanese' requires some goofy assumptions about race and ignorance of the context of her creation. nice of you to bring that shit in here, though. you can PM me your grievances instead of flaming me in a separate thread. the whole thing got started out with me agreeing with zissou that she looks pretty white but acknowledging/referring to the fact that she's anime as to why that's the case. it's absolutely correct that random folks would think she's European or something. that makes perfect sense. trying to compensate for that by making her look unwhite just doesn't really make sense in the anime/japanese/capcom/video game context, though, and the idea of wanting people or characters to look more like a specific ehtnicity or nationality is not an idea to be taken lightly if we look at history or the world (big jump from anime, I realize, but that's why it's troubling; people slay others for fitting perceived profiles). I'm someone who definitely wishes we'd get more authentic representations. I'm low key butthurt about beard ryu for looking like ben affleck outta Argo, for example.
goddamn it!
it's all good, man. whatevs. I did kinda go on tilt because of some stuff that sounded really silly re: assumptions about race and perception, but let's leave it at that. zissou's a good guy, too, I'm subbed to him on yt.
most of my arguing is a consequence of my mostly braindead job, anyways. grasping for stimulation in all the wrong places. won't blame anyone for rolling their eyes at my self-indulgent paragraphs, I guess. sometimes I slip out of delicately aloof irony and it gets cringey and I edit posts a dozen times. yolo
I hope the statistics are useful. For all the talk that the World Tekken Federation got for TTT2, the statistics that were offered were pretty lackluster. I don't need to know how much damage I've done overall with light jab (however, a rate version of that could be mildly useful, mainly to show if a character's good buttons/options are being underused). However, if it can get truly in-depth in terms of being able to drill down to some combination of specific ranges, match-ups, and frame advantage situations then I could see that bring really useful for people wanting to become a student of the game and find specific issues to improve.
The biggest feature I can think of would be an in-game broadcaster, where people can watch live tournament matches with commentary (even with multiple commentary tracks). You could then go a step further like Dota 2 and CS:GO do and have a whole event system built in the game for online and offline events where event organizers can set up their own ticketing system and sell event-specific items to help fund the prize pool. Having something like that for community events with fighting games could be a huge help for funding community tournaments.
I hope they cap the roster at like 30
I don't think we even disagreed all that much. I was never arguing for making characters look more like their backstory would suggest. I was just saying when people call it blonde fighter V or comment on the apparent lack of the diversity in the game, people who try to defend it with 'bu- bu- bu- only two characters are ACTUALLY white!' have a pretty weak argument.
What even is this post
What even is this post
Better focus on playstyle variety and balance. Making the game more distinct.Uh why?
?O wow we all got called out. Poseurs all of us
Seriously『Inaba Resident』;179195534 said:CFN seems like its going to be really good. Just got to hope that the netcode is up to snuff or else those features don't really mean thing.
Oh didn't think it was targeted at GAF just in general
Seriously
They better get this right. So far I've heard nothing about GGPO, numerical pings, changeable frame delay pre-match or any of the stuff SG had implemented for online gameplay. It's already bad enough that ASW hasn't jumped on the GGPO train. I'm gonna flip my lid if we get stuck with delay based netcode for another six years in the biggest fighter of the generation.
Seriously
They better get this right. So far I've heard nothing about GGPO, numerical pings, changeable frame delay pre-match or any of the stuff SG had implemented for online gameplay. It's already bad enough that ASW hasn't jumped on the GGPO train. I'm gonna flip my lid if we get stuck with delay based netcode for another six years in the biggest fighter of the generation.
Grats! YT link? I feel like watching VF.
Heard rumblings, but I don't know if this is true.Haven't they already confirmed they're using in-house proprietary roll back netcode?
Fantastic idea that sounds easy at a glance, but I don't know how feasible this is.『Inaba Resident』;179197454 said:Well it already has rollback netcode instead of input delay so thats good.
We haven't heard anything about numerical pings or anything but I think we'll hear something soon. They seem to be serious about the online this time.
I really hope they tell you who is using a wired connection and who is wireless so I can avoid wireless like the plague
Never heard of it, but I think I'll ask Mike if something like this is even possible if I ever see him on SG IRC. The online was good enough that the question never really came up.Has there ever been a multiplayer game that shows whether a player is wired or not?
SFV would be my legit fighter of the generation if they could really figure out a way to differentiate wired connections from wireless ones (and we got a toggle option for camera zoom during supers).
Fantastic idea that sounds easy at a glance, but I don't know how feasible this is.
http://blog.us.playstation.com/2015...ducing-karin-and-the-capcom-fighters-network/
screenshot of the heat map
『Inaba Resident』;179198519 said:Yeah, I don't know if its possible or not but it'd be really nice to have
All of the changes Capcom made were spoken mainly by me and Enzo. I won't look up the posts constantly discussing about this cause its gone in the abyss of NeoGAF but I remember strictly taking about eSports integration with SFV about tournaments and all that jazz. Also with finding a way to not only have the game based on PP and BP so that a loss didn't feel like a total loss, at least you can get something out of it or not lose anything. I swear Capcom is just lurking on GAF now lol. I SEE YOU HAUNTS!
ITS AN ILLUSION!
I think that might reveal a couple vulnerabilities and make hacking a little easy on other player's accounts if modding became a thing on PS4's in the future. I don't know though since I just started learning about all this stuff.
Why not? Let's go crazy.I'd like an option for slow-mo/instant replay like Tekken
SG already has connection strength bars (they pretty much look like standard wifi bars you'd see in any fighters) at the beginning of matches aside from the pre-match numerical pings. If we can't differentiate wired from wireless the former is a simple enough solution.『Inaba Resident』;179198519 said:Yeah, I don't know if its possible or not but it'd be really nice to have
The game can tell if the connection is wired or not -- the various DoA5 releases (of all games!) actually have a wired/wireless indicator.SG already has connection strength bars (they pretty much look like standard wifi bars you'd see in any fighters) at the beginning of matches aside from the pre-match numerical pings. If we can't differentiate wired from wireless the former is a simple enough solution.
Lots of people have talked about wanting these type of things, in gaf and other places, for a while.
Its not secret and other games have done these things for a while.
Don't take the only thing I have away from me ;_;
CoolThe game can tell if the connection is wired or not -- the various DoA5 releases (of all games!) actually have a wired/wireless indicator.
Birdie and Chun have them, at least.Do instant overheads even exist at all in SFV? Watching the breakdown I noticed Karin's j.LK was different and didn't look like it'd work like that.
you agree with him, don't you? lol
There's nothing wrong about being intrigued with a character you've never played before. But a lot of people have Annie from Skullgirls level fanaticism when it comes to those characters.
Do instant overheads even exist at all in SFV? Watching the breakdown I noticed Karin's j.LK was different and didn't look like it'd work like that.
It's more annoying that these people all come out of the woodwork and then are never seen again once the game actually comes out. There are people who spend more time on roster speculation/hype than they ever actually do with the game.