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Capcom
SF3: Third Strike. Even though I play like a novice, I love the gameplay. It looks, sounds and controls extremely well.

SF Alpha 2 is 2nd favorite. The best of Capcom's pre-SF3 gameplay. It too looked and sounded great. I loved the cast of characters. It's probably my favorite fighter when it comes to controls.

Honorable mention on MvC 2. It's definitely my favorite of the versus fighters.

Sega
VF4: Evolution. I'm not an expert at the game by a long shot, but I appreciate it's gameplay. The training mode was extremely well done, allowing me to learn more about VF play then all the time I spent playing VF and VF2 combined. I love it's visual style, much better than any of the previous VFs.

VF2 is 2nd favorite. I loved the play mechanics and improvements over VF1. I really enjoyed playing w/ Jeffrey. A graphical marvel on Saturn when considering what came before it.

Namco
Soul Blade. I loved this game. It was a refreshing contrast to VF; flashy graphics, epic soundtrack and less technical, hack and slash play. It's amazing to me how I ended up caring so little about Soul Calibur after how great Soul Blade was for me. Rock 4 lyfe yo!

I don't have a 2nd favorite from Namco. Besides Soul Blade, the only other fighter I have is Soul Calilbur, which didn't click for me. I played Tekken 2&3 a few times and hated the controls and lack of fluidity in gameplay.

Midway
I haven't play a Midway fighter besides MK and the last one I bought and played was UMK3, which was trash.

MK2 on SNES was tight though. It looked and sounded good. The gameplay was surprisingly good, almost as deep as SSF2.
 
jaundicejuice said:
SF3 is without a doubt one of the most beautiful 2D fighters ever made, but it's also kind of dull because of its streamlinedgameplay, and many of the newer character designs just outright suck in my opinion.
IMO the gameplay is close to perfect in 3rd Strike (& I personally don't like the "isms" in Alpha), but the unappealing characters were long a stumbling block preventing me from really getting into the game...
 
SNK - King of Fighters
Dunno which particular KOF I like, they all rock. I love the combos, fast rush-down gameplay, rolling, different types of jumps, characters with personality, bone-crushing sound effects etc... Best 2D fighter.

Namco - Tekken 5
My new found love... first Tekken game I've played. Amazing graphics, facial expressions, pumping music, fast combo-emphasized gameplay, nice cast of characters and sound effects that sounds like they could really hurt. Asuka rox.

Sega - Virtua Fighter 2
The game that made me buy a Saturn.

Sammy - Guilty Gear
Didn't play this too often though... but I did have some fun challenging ppl with Baiken when I was in Japan.

Capcom - Cyberbots
 
jarrod said:
Sammy doesn't make fighting games, they just distribute them.
But for all intents and purposes they really try and give the impression that they do. You have to look all over a Guilty Gear package to find the Arc System Works label.

Reckon it's the same as blaming Capcom for the SF EX series instead of Arika.
 
APF said:
IMO the gameplay is close to perfect in 3rd Strike (& I personally don't like the "isms" in Alpha), but the unappealing characters were long a stumbling block preventing me from really getting into the game...

Unappealing? Surely there can be nothing more appealing than a gigantic wrestler spouting off in German displaying curly-fry hair to make Brillo jealous? If not, will his bitch do?
hugo-poison.jpg



Seriously though, the only thing wrong with the roster is the overabundance of Shotos. There was no need for Akuma if you already have Ryu and Ken. For that, they should have just given us Sagat (we won't count Sean since he's, well, I don't even know). Twelve is borderline useless only because he takes damage like a sissy girl. Otherwise, he's fun as hell. Q is awesome and you simply have to like him for the sole fact that he occasionally grinds his boot on your cheek after a win. How can you not love that? Makoto is the baddest bitch around, bar none, and imo, unlike any other fighter in the game. Alex is awesome, just look at him--it's as if Guile and Zangief hooked up and out came this mix-up game mutation. Oro, well, Oro's got one arm. 'Nuff said. Remy. Hmm. Remember back in the day how much you hated Guile and his defensive style and traps and such until you learned him? Remy does him even better by letting you keep on hating his bitchass even if you learn him. It's win/win for everyone!
 
I agree that 3rd Strikes characters aren't as... endearing as they were in SFII but that could be nostalgia talking. I think Makoto, Remy and Elena are kinda plain and the fact that Capcom never bothered to write detailed plotlines for most of their new characters was a real shame and makes it harder to get attached to the characters.
 
SFA3
SF3:3S
X-Men vs SF (which I just couldn't tire of until I finally got it on the Saturn and played it to DEATH)

I had a LOT of fun with SFA3 in particular, having matches with a core group of friends over an entire summer. Too bad my friends never got into any other fighters, I would've liked to have really dug into GGXX or VF4:E.
 
LakeEarth said:
I agree that 3rd Strikes characters aren't as... endearing as they were in SFII but that could be nostalgia talking. I think Makoto, Remy and Elena are kinda plain and the fact that Capcom never bothered to write detailed plotlines for most of their new characters was a real shame and makes it harder to get attached to the characters.

Makoto? Plain? The androgynous dashing maniac who eschews fireball cheez for a good smacking to the face with bare hands? Pfft. I bid good day to you, sir! Elena I agree is trash. Nice body, but maybe she should shack up with Eddy Gordo and get to steppin'. Remy I like only because he's so unlikeable--especially when he unzips that sexy jacket of his. Rawr!

And what's this "Single Player Mode" you kids keep going on about??
 
Himuro said:
I want more than arcade mode in my fighters these days. If it doesn't have more than arcade mode, I deem it out of date. Not all people have people to play against. Even more so when ps2 doesn't have online fighters (my biggest reason to buy an xbox is online fighters. seriously). They should put more emphasis on single player modes like GGXX, SFA3, and VF4. Not just give us arcade and call it quits. The only fighting game I've played in recent memory that can get away with that is Marvel vs Capcom 2. But only because it's so damn entertaining.

Nah, I agree w/ you, I was just being annoying. :) I can't even bring myself to finish 3rd Strike with every character to unlock their colors because of what you mentioned. I only finished it w/ the characters I use the most: Hugo, Makoto (these are my main 2), Remy, Urien, Alex.
 
LakeEarth said:
I agree that 3rd Strikes characters aren't as... endearing as they were in SFII but that could be nostalgia talking. I think Makoto, Remy and Elena are kinda plain and the fact that Capcom never bothered to write detailed plotlines for most of their new characters was a real shame and makes it harder to get attached to the characters.

The female character roster saves 3rd Strike, IMHO.

The holy trinity of Elena, Makoto and Chun li makes the game worth it (Don't like Ibuki too much). Without them, I'd be stuck with Ken and Ryu.
 
For the record, I will never, ever, ever use a Shoto again. Thanks for ruining it for me, online whoring community. Thanks a bunch. :(
I was a Ryu man all my Street Fighter life and now I look at him the way people look at the bum exposing himself on the train: Seen that shit before.

Maybe they can improve (read: make weak as lambs) the Shoto's for #4, if it ever happens. Maybe Ken wouldn't be able to link say, a nose pick, into SAIII. *fingers crossed*
 
Himuro said:
I don't have a problem with people using the shoto's it's just people that use ONLY shotokan's when I get annoyed.

"Hello, I'm ranked SS in 3rd Strike. I have played a total of 9,500 matches. Using only Ken."

Good God, what is wrong with people? At least one SS guy last night started off with Hugo (I was shocked and amazed) but when he saw my Hugo owning his, here comes Kenny boy to even the score. Bah!
 
Himuro said:
I seriously suck at 3S. I've gotten an A only once and I've never witnessed an S or SS.
Haha, SS isn't as high as match rank goes btw. I've never seen it but I've heard there's SFM (Street Fighter Master) rank too. However, some of the best professional SF3 games have been ranked D++ so the match ranking system isn't very accurate.
Makoto? Plain? The androgynous dashing maniac who eschews fireball cheez for a good smacking to the face with bare hands? Pfft. I bid good day to you, sir!
Her fighting style is wicked and unique, but I just meant on a design level she's just some chick with big hands. BUT, I just discovered the magic of Makoto recently and improved my game with her drastically. Can't wait to play you Bob next time and show you who's boss, haha!
 
I repeatly told you to use makoto... NO NO you said. FOOL

http://modzero.cs.uaf.edu/~ferrio/makoto3.wmv

^Pretty easy to do, and very easy to set up.

She's a crazed maniac, dizzies, blinding speed, great damage... damn she's awesome. Her only big weakness is no good wakeup IMO. Capcom... why do you ignore her so?

If you have questions about her, just ask.
 
Ferrio said:
I repeatly told you to use makoto... NO NO you said. FOOL

http://modzero.cs.uaf.edu/~ferrio/makoto3.wmv

^Pretty easy to do, and very easy to set up.

She's a crazed maniac, dizzies, blinding speed, great damage... damn she's awesome. Her only big weakness is no good wakeup IMO. Capcom... why do you ignore her so?

If you have questions about her, just ask.
I know you and Bob and Haunts have all told me "try Makoto you'll love it" but I just couldn't get into her. Well recently I saw a tournament with all the big name 3s players (Daigo playing Ken, KO playing Yun, etc) and a Makoto player won it all. Also I played Bob online and his Makoto was good. So I went to the shoryken forums and saw Haunts huge ass guide to Makoto. There I learned how to Karakusa >> FP -> SAII and do mad combos from there (though I haven't gotten the 100% stun combo down yet). From there I figured out that Makoto has the ability to condition your opponent, know what he's going to do next and punish. Realize that Makoto is DESIGNED to frustrate your oppoenent, the slowness of the karakusa is slow to make your opponent feel helpless and from that mistakes are made.

Plus I needed someone to replace my Yun, I just don't wanna bother with the Genei-Jin memorization.

My main problem is that with a pad, getting out the EX consistantly is not possible. It sucks cause EX is important for Makoto. FP -> EX Hayate does mad stun.
 
Actually FP Hayate is just as, if not more important in my opinion. Throws guessing games into the mix. EX hayate is really good is you got them close to the corner, allows for additional juggles, and you don't knock them too far outta range.


Karakusa -> FP XX FP Hayate -> Karakusa has to be one of the coolest things to see land. So fucking simple, yet when people fall for it, it means disaster.
 
What a great topic!

Capcom: Street Fighter Alpha 3
One of the best 2d games ever. I love Street Fighter 3rd strike, but this one had so much replay.

Sega: Virtua Fighter 4: Evo
Just plain great

Namco: Soul Calibur II
Best 3d fighter I have ever played.

SNK: KOF 2003
Although SS2 is fantastic, I feel the KOF series is better. Don't hate me.

Nintendo: Killer Instinct
I use to hate this game, but it is honestly one of my favorites. Thank goodness for COMBO BREAKER!!

Takara: Battle Arena Toshinden 3
Believe me, this is a good fighter. But only if you are willing to put the effort into learning how to play it.

Square/Namco: Ergheiz
A strange fighting game, but I liked it.
 
Ferrio said:
Actually FP Hayate is just as, if not more important in my opinion. Throws guessing games into the mix. EX hayate is really good is you got them close to the corner, allows for additional juggles, and you don't knock them too far outta range.


Karakusa -> FP XX FP Hayate -> Karakusa has to be one of the coolest things to see land. So fucking simple, yet when people fall for it, it means disaster.
Oh yeah I know there's a place for FP Hayate for mix-up purposes. But yesterday I was down to a speck of life, and I got Ryu on a Karasura. I wait... FP and EX HAYATE!.... EX HA... FUCK! A FP Hayate (maybe MP) came out and it left him with a speck of live, and he quickly does a shoryuken to chip me dead. If I did the EX one like I wanted I would've won.

I was just thinking about it, and I actually don't think Makoto should be someone's first "project" in 3rd strike. She takes a lot of control, ability on the pad and knowledge of the game to be effective. I think she should be learned after a few months of playing the game, after you've learned easier to "master" characters like Alex and Ken.
 
LakeEarth said:
I was just thinking about it, and I actually don't think Makoto should be someone's first "project" in 3rd strike. She takes a lot of control, ability on the pad and knowledge of the game to be effective. I think she should be learned after a few months of playing the game, after you've learned easier to "master" characters like Alex and Ken.

Makoto is the ultimate rythm character. Either you're owning or getting owned. Either rushing down or getting rushed. At least my Makoto anyway. I have yet to even touch SAII btw, on some silly antiquated notion that it just seems cheap to do so, even though I know I'm missing the full power of Makoto. Also, I like the Karakusa>FP>Hayate>SAI link combo too much. Damage scaling be damned, it just looks so damn painful and degrading. :)

That particular night we played, I was in "good" mode w/ her. The last few times online though, I've been awful. Oh Makoto, you untamed beast you! What's also interesting playing on LIVE is that so many people love to jump on you that her Fukiage (I use LP most) becomes almost a mini-Shoryuken as a result, esp. on the big guys, though I really need to remember to jump-cancel into her Tsurugi more.
 
Himuro said:
Anyone got tips for a guy that's not all thta good at SF3: TS no matter how much he plays?
Well, I think I'm no good and I play plenty. Only way to get better is playing more against people that are good so you can learn from what they do. Try practice mode to learn combo timings and of course to get parry timing. Play, play, play.
 
In order:

1)Capcom: Street Fighter III: Third Strike
.
.
2) Namco: Soul Calibur (DC) (then comes Tekken 3)
.
.
.
.
.
.
3)SNK: Samurai Showdown 2 (then comes Kof '98)
4) Sega: Virtua Fighter 4: Evolution
 
Top five for Capcom and SNK and top three for everyone else:

Capcom:

1. Street Fighter Alpha 3
2. Street Fighter III Third Strike
3. Street Fighter Alpha 2
4. Vampire Savior
5. Super Street Fighter II Turbo

SNK:

1. The King of Fighters '98
2. Real Bout Fatal Fury 2
3. Samurai Shodown II
4. Garou: Mark of The Wolves
5. The Last Blade 2

Namco:

1. Soul Calibur 2
2. Tekken 5
3. Soul Calibur

Sega:

1. Virtua Fighter 4 Evolution
2. Virtua Fighter 2
3. Fighters' Megamix

Sammy:

1. Guilty Gear XX #Reload
2. The Rumblefish
3. Guilty Gear X

Tecmo:

1. Dead or Alive 3
2. Dead or Alive 2 Ultimate
3. Dead or Alive 2 Hard*Core

ADK:

1. Ninja Master's
2. World Heroes Perfect
3. World Heroes 2 JET

Hudson:

1. Kabuki Klash
2. Bloody Roar Primal Fury
3. Bloody Roar 4

Western-Made fighters:

1. Killer Instinct 2
2. Mortal Kombat Deception
3. Mortal Kombat Deadly Alliance
 
In order:

1)Capcom: Street Fighter III: Third Strike
.
.
2) Namco: Soul Calibur (DC) (then comes Tekken 3)
.
.
.
.
.
.
3)SNK: Samurai Showdown 2 (then comes Kof '98)
4) Sega: Virtua Fighter 4: Evolution
.
.
5) Midway: :lol :lol :lol
 
Capcom - Street Fighter 2: Champion Edition, followed closely by Street Fighter 3: Third Strike

SNK - King of Fighters '98, runner up: Samurai Showdown 4

Sega - Virtua Fighter 4 Evo, runner up: besides another Virtua Fighter, I'll go with Fighting Vipers

Namco - Soul Calibur, followed by Soul Calibur II
 
Himuro said:
I haven't played KOF2003. How is it? I heard they added tag team to the KOF game? Or was that KOF94? Oh wait, that would be KOFX. Fuck I'm so behind on my KOF news these days, SO behind.

KOF 2003 was the first game in the series to get a new tag system. It plays similar to Marvel Vs. Capcom 2 in that you have a three man team and can switch between all three characters during the course of the match. It's nowhere near as chaotic, however, since you have to wait for the tag meter to charge up, and there's no helpers/strikers to use. It's a different direction for the series, so some people will grow to like it later. I won't say "hate it" because anyone that still plays these fighting games are these companies' bitches and will play whatever they released despite all the complaining they might do. (I am sadly a part of this group! :lol)

Since KOF 2003 was released, three more KOF games have been made:

-KOF Neowave (2004): Comes out for the PS2 in Japan in less than two weeks. This was the first KOF game on the Atomiswave hardware; it's a complete rehash and is basically KOF 2002 with a slightly different roster and some added game play elements.

-KOF Maximum Impact (2004): The 3D KOF game for the PS2 and Xbox.

-KOF XI (2005): Newest in the series; it continues where 2003 left off. The game is now testing in arcades.

I guess that's what happens when a series you once loved feels like shit out of nowhere. I can't stand SNK fighters anymore.

You need to try the KOF 2002/2003 pack for PS2. Both games ROCK. Don't let the much-less-than-stellar KOF 2001 (first KOF from "Playmore") drag you down.
 
zYie_Ar_Kung-Fu.png


Yie Ar Kung Fu, bitches!

game_reviews_frontgfx2.jpg


Ok, so Battle Heat isn't actually that good of a fighting game. But it looked awesome! :)

Oh yeah! Word to the guy who mentioned Bushido Blade - I personally would like to see an update to it. One hit kills are fun! So is maiming the limbs of your opponent.
 
Himuro said:
Anyone got tips for a guy that's not all thta good at SF3: TS no matter how much he plays?
Focus on one character, I know they're overplayed but I'd say one of the shotos, NOT Akuma for the love of god. Read strategy websites and focus on what NOT to do. That includes moves that stall (like a fireball) and punishible if blocked moves (like a sweep) and to do specials after a hit confirmation or he screws up and puts himself into a punishment position (don't just toss one up there and hope for the best although it works if your opponent is being predictable) which most newbies do and must learn to stop. Don't try to memorize all the combos posted up there, just the ones that do high damage but still not hard to pull off. Know your characters 'safe' moves, remember not to keep jumping in time and time again (though I'm guilty of it), don't parry unless you're sure you can pull it off (blocking is safer) and DON'T BE PREDICTABLE! It might work for the computer but it don't work against a real person...usually :lol I suggest shoryuken.com's forums, they have a strategy section for every character in the game which can help you out, though not every character has a detailed faqs like Makoto does.

I'll repeat it again, don't worry about parrying for now. Trying to parry early on in the learning process will just amount to free hits for your opponents, though I guess there's no harm in learning how to parry a ex/super fireball (since Ryu's SA3 has to be parried).

And Makoto's SAII isn't cheap. Maybe if the guy keeps just doing it and luckily hitting you, but if he's doing the Karakusa -> FP -> SAII, that not easy to pull off, and when you're kicking ass you're usually not on the right side of the screen to connect with it anyways. Besides there are wayyy cheaper specials in the game (Ken's anything -> Shippu!!11).
 
but if he's doing the Karakusa -> FP -> SAII, that not easy to pull off, and when you're kicking ass you're usually not on the right side of the screen to connect with it anyways.

It's pretty damn easy connect. Only have to have your opponent a bit past 50% of t he screen on either side. Only time you can't connect is when you're either owning him by backing them into a corner, or fighting in mid map.
 
Ferrio said:
It's pretty damn easy connect. Only have to have your opponent a bit past 50% of t he screen on either side. Only time you can't connect is when you're either owning him by backing them into a corner, or fighting in mid map.
I still miss it too often, especially near the middle where you can't be 100% sure you're gonna hit it or not. Motion wise it's hard until you figure out you can hold back when you hit FP and do a half circle, then quarter circle. That eliminates the accidental crouching fp instead of fp and still lets you get it done quick.

Still not great with Makoto against anyone who knows how to defend against her, especially Chun players, but damn I love winning the match with post-special juggles. Something about them just makes me giddy.
 
Cold-Steel said:
Mark of the Wolves is the greatest fighter to ever come out of SNK.

Period.
This man speaks the truth.

And I also thinks most of the characters in Third Strike are useless pile of shit. I mean, they may play great, I don't know, they are too unappealing to even try them.
 
Sega: VF4 - personally, my only reason to own a PS2

Capcom: SF3 - silky 2D masterpiece

SNK: Samurai Spirits (Showdown) 2 - 2D slashing perfection. So pure. So direct. So brutal. Peak of SNK fighting prowess.

Namco: Soul Cailbur 2 - The best Namco has ever done period.

Tecmo: DoA3 - DoA2:U looks better, but gimme Bass/Tina combo and I'll tag air grab your ass into submission.
 
I suck at most games, but I'm really freakin' good at the Street Fighter series. I can just feel the controls/timing, and yes, beat most people I know with a few simple moves.
 
Shogmaster said:
DoA3... gimme Bass/Tina combo and I'll tag air grab your ass into submission.
Baby baby!

I love playing as Tina in 3. Open the round up with a tackle to 360 throw. Throw every juggle. Throw they ass from the ground.

However, I find it so wierd and maddening that DOA throws in general just don't work except against blocks.. You see, I'm used to Soul Calibur and VF style thowing where as long as you aren't getting hit by a frame, you can interupt and throw your opponents.

In DOA (2, 3, U) if you opponent is animating in any way other than stand, you cannot throw them. Did they just whiff a move? Gotta wait until they recover. I hate this shit. Why do they make these games this way? I could probably enjoy the series quite a bit if I could throw the same way I do in any other fighter.
 
ArcadeStickMonk said:
Baby baby!

I love playing as Tina in 3. Open the round up with a tackle to 360 throw. Throw every juggle. Throw they ass from the ground.

However, I find it so wierd and maddening that DOA throws in general just don't work except against blocks.. You see, I'm used to Soul Calibur and VF style thowing where as long as you aren't getting hit by a frame, you can interupt and throw your opponents.

In DOA (2, 3, U) if you opponent is animating in any way other than stand, you cannot throw them. Did they just whiff a move? Gotta wait until they recover. I hate this shit. Why do they make these games this way? I could probably enjoy the series quite a bit if I could throw the same way I do in any other fighter.

I think it's better that way.... Otherwise I'll be throwing all the fucking time. :lol

Anyways, my fav Bass/Tina combo:

Bass to start - f+P, d/f, d/f+P, F+P+K, P, P, P, F+P+K, P, P, F+P, F+P (against a wall hopefully)
 
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