PS5 Fans Against Multiplatform Games Email Sony, Get Response

Most people don't realize how deep the Sony "fandom" runs ...

in some respects in worse (or better depending on your perspective) than Apple.
Sony would know.

I remember an old article way back (it must been around the time PS3 was ending or PS4 was just beginning). Not sure, but it was a long time ago. And some exec said they wanted Sony to be like Apple. It was all about trying to get customers amped up on the brand and ecosystem like loyal Apple fans.

I dont remember who said it and when though.
 
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Just Imagine being such a fanboy to write Sony about a fkin job listing

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It doesn't. It also doesn't make any financial sense to do what is being suggested here that killed Xbox hardware. I feel like people here are trolling.
What killed Xbox was a combination of things. It wasn't the lack of exclusives and porting their games to PC, Nintendo and PlayStation.

PlayStation has been posting record numbers this entire generation. Porting their games to PC has only benefited them. The risk of losing 2,000 disgruntled fanboys over this is inconsequential when Sony is making bank on Shark Cards and Fortnite skins.
 
What killed Xbox was a combination of things. It wasn't the lack of exclusives and porting their games to PC, Nintendo and PlayStation.

PlayStation has been posting record numbers this entire generation. Porting their games to PC has only benefited them. The risk of losing 2,000 disgruntled fanboys over this is inconsequential when Sony is making bank on Shark Cards and Fortnite skins.
It was the lack of exclusives. You're wrong and when PlayStation is not doing well, I'll laugh.
 
What killed Xbox was a combination of things. It wasn't the lack of exclusives and porting their games to PC, Nintendo and PlayStation.
Right?? og Xbox had several exclusives and sold much less than XOne and XSeries. But IMO lack on exclusives is also a thing in that combination.
 
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It doesn't make any logical sense though. Everything for them will be exactly the same going forward. They lose absolutely nothing.
Eh, I'm kind of over Sony despite owning PS 1-4, but I honestly think both sides of this have decent arguments

I do think that getting rid of exclusives could potentially hurt them in the long-term. Similarly, I think exclusives potentially helped Nintendo in the long-term.

But by how much? Dunno 🤷
 
But IMO lack on exclusives is also a thing in that combination.
Of course. Halo being mismanaged and losing its cultural significance to other shooters is an obvious factor. But in general it's very insignificant in the grand scheme. Aging 40-year-olds care about these games, not Fortnite Andy.
 
The only time exclusives make sense to me is when a game is built around a console with a unique feature, like many of the Nintendo games for the Wii. There is no reason an Xbox game should not be released on PC and PS5. They make most of their money on game licenses, so selling more games is the most beneficial. There are so many games I have wanted to play, but have not played, because I did not want to buy a console just for that game.

Generally, I hate exclusives, even timed exclusives. Knowing I will need to wait for a year or more to enjoy GTA6 pisses me off. I will not buy a PS5 just for GTA6.
 
Walmart is the biggest retailer in the world and they sell the most mainstream stuff you can get. Their exclusive private label like Great Value are consistently ranked poorly in quality and perception vs other retailers with higher quality store brands as their key differentiators. So you dont always need best exclusives.

Nintendo's domination actually comes from faddish products like Wii and anything handheld seems to sell a ton. When N64, Virtual Boy and GC did lousy, it was handheld that covered those years even though all the Mario, Zelda and Smash etc.. games got 90+ scores on console. Their pure consoles are hit and miss, including Wii U barely selling more than Dreamcast despite having lots of first party bangers and also COD that year (last Nintendo system to have a COD) and Virtual Boy sold I think only 1M units which is a totally different kind of game gadget. It was a smart move doing a hybrid model that covers both kinds of gaming.

If Nintendo still did it the old way where there was a Switch console (no handheld part) with joycon waving, and also a new 3DS handheld that couldnt be docked. I highly doubt a Switch console would do great. But I can still see a 4DS (or whatever it would be called) still selling well because it seems all their handhelds always do.
Weird comparison. But if you are looking at retailers, Walmart isn't Walmart because of Great Value products. lol. Walmart's exclusive is a little thing called economies of scale. They can sell products that everyone wants or needs for less than anyone else.

Nintendo isn't only successful because of fadish products. That's just absurd.

Nintendo has 4 decade old IP still selling 30M+ units on a single platform. You don't see that sort of longevity without consistently delivering top notch exclusive experiences.
 
Those are free to get a PC. 🤷‍♂️
But you see how asinine a business move it is for Sony to incentivize a 120 million strong user base that they get billions from every year to move to an ecosystem where the only money Sony gets from them is 70% of whatever they spend on Sony's own games? You see that, right? Like it would be laughed out of the meeting room it was brought up in.
 
Weird comparison. But if you are looking at retailers, Walmart isn't Walmart because of Great Value products. lol. Walmart's exclusive is a little thing called economies of scale. They can sell products that everyone wants or needs for less than anyone else.

Nintendo isn't only successful because of fadish products. That's just absurd.

Nintendo has 4 decade old IP still selling 30M+ units on a single platform. You don't see that sort of longevity without consistently delivering top notch exclusive experiences.
Thats my point. Success doesnt have to come from exclusives.

Price is a good point too (though you can still find a lot of the same kind of stuff similarly priced at other low priced retailers), but a key part of their success is just being everywhere. That's a key reason why other bargain priced stores dont come close to Walmart. They just dont have the spiderweb of giant stores and distribution centres everywhere.

There's cross selling everywhere. Why do retailers sell gift cards for other stores only to get maybe 5% of the cut? Practically every shelf of gift cards will have Amazon there. Thats a weird thing to promote Jeff Bezo's company. But they do it because they know there's Amazon customers out there so might as well get a piece of their action. Why does McDonalds sell McCafe coffee in Costco and every grocery store when it's more profitable if everyone bought coffee direct from a McDonalds? Because they know while there's some cannibalization, the overall pie can get bigger.
 
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But you see how asinine a business move it is for Sony to incentivize a 120 million strong user base that they get billions from every year to move to an ecosystem where the only money Sony gets from them is 70% of whatever they spend on Sony's own games? You see that, right? Like it would be laughed out of the meeting room it was brought up in.
Maybe 1% of their money comes from those crying about not getting the PC enhancements and moving to PC. Sony would be fine "without" them.
 
Eh, I'm kind of over Sony despite owning PS 1-4, but I honestly think both sides of this have decent arguments

I do think that getting rid of exclusives could potentially hurt them in the long-term. Similarly, I think exclusives potentially helped Nintendo in the long-term.

But by how much? Dunno 🤷
The PS5 is the first PlayStation I skip too but that's not because of the ports. Like BennyBlanco BennyBlanco said, it has more to do with Japanese third party no longer being default exclusive to PlayStation consoles. Sony could put out 10 God of War caliber games per year and it wouldn't move the needle for me.

If we ever get quantifiable data that shows late ports are hurting Sony I'll admit I was wrong. People were saying PC ports would be the end of them years ago and so far nothing indicates that is true. In fact it's the opposite. I expect the same to be true here.

Also, IMO

Nintendo: hardware sales driven by the strength of their first party software, third party software is a bonus

PlayStation: hardware sales driven by the strength of their third party software, first party software is a bonus
 
The PS5 is the first PlayStation I skip too but that's not because of the ports. Like BennyBlanco BennyBlanco said, it has more to do with Japanese third party no longer being default exclusive to PlayStation consoles. Sony could put out 10 God of War caliber games per year and it wouldn't move the needle for me.

If we ever get quantifiable data that shows late ports are hurting Sony I'll admit I was wrong. People were saying PC ports would be the end of them years ago and so far nothing indicates that is true. In fact it's the opposite. I expect the same to be true here.

Also, IMO

Nintendo: hardware sales driven by the strength of their first party software, third party software is a bonus

PlayStation: hardware sales driven by the strength of their third party software, first party software is a bonus
And Sony focusing on western games with big budgets sapping away all the Japanese games from old gens is very similar to any potential issue of porting.

If the size of the prize is better over there, it's worth doing it.

PS4 and PS5 gaming are way bigger than PS1-PS3 era. And that goes beyond just profits from mtx and download fees. The number of consoles sold are still high, but if all these western games selling 10-25M copies is way more than all those PS2-PS3 era games that sold a couple million here or there, then all the Japanese style games get kicked to the curb and what you get now are a small number of giant western franchises and sequels. Great for western gamers who dont care about anime or Japanese games. But sucks for people who want a new Tokyo Jungle.

Same for porting. If the losses from loyal gamers abandoning ship for PC or Xbox are outweighed by the gains that might come from there, they'll do it.
 
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Sony should compare the outcomes of Nintendo (full exclusivity) and Xbox (full multiplatform) and make the right decision.


They are not MS. They don't have that kind of funds. They can't eat financial loss like MS. They are not Nintendo. As much as Playstation fans love uncharted and TLOU they are not Mario, yoshi, Kirby donkey Kong or Link/ Zelda. Those characters are practackty pop culture at this point….. who loves Elle or drake As much?


Furthermore if they want to keep making and selling AAA games and be profitable… given the cost they are to make these days, they need to be selling on more than one platform. Sooner or later the economics of t modern gaming biz will put them in survival mode. So in Sonys case it's Best to expand beyond your wall garden from now. Or lose out later down the road.


The whole AAA exclusive system seller thing is dead In a world where Roblo, a game that looks like it was made for phones, makes more money than any SP over the shoulder story driven, action movie set peice riddled, stuffed to the brim with feminist idiology and gender politics, AAA game does.
 
Some may laugh or bash the one who send the email to Sony, but actually he is doing the us a favor to make Sony PS aware that allot of PS fans still value PS exclusives.
 
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Because that is what their users want?
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It's still not sinking in with a lot of (I think) older gamers who still think exclusives are what sell co soles these days.


Right. NOw if you want to make serious profit your game needs to be a platform. Fortnight land Roblox probably being the biggest examples, followed by GTA online.


I mean just look at this screenshot I took of Roblox from my sons account. None of this makes any sense to me though it reminds me of fortnight. Lots of crude mini games. And kids like spending money buying items and whatnot for these games.
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This is the new norm. This is how the younger generations choose to play. And all these companies are competing for the time and money of the users. A gamer is a gamer. From a companies perspective they want you spending time and money on their game. Any other game you are playing is taking you away from their game. No matter what they game may be.



I seen this stat showing what people are buying in PS. Only game in the top ten is the show.
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I know people may scoff and say " well sony gets 30%" but the other guy gets 70. These are also not their games. I can't imagine being a platform holder and being happy that none of my big hitters are top ten on my own platform in terms of sales. Because it's ultimately their own games they make the most profit I'm in all of this.


Gamers see it how they want to see it. Game companies see it as a business and have to survive.
 
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It's still not sinking in with a lot of (I think) older gamers who still think exclusives are what sell co soles these days.


Right. NOw if you want to make serious profit your game needs to be a platform. Fortnight land Roblox probably being the biggest examples, followed by GTA online.


I mean just look at this screenshot I took of Roblox from my sons account. None of this makes any sense to me though it reminds me of fortnight. Lots of crude mini games. And kids like spending money buying items and whatnot for these games.
z9tun6wdy26Jf58B.jpeg


This is the new norm. This is how the younger generations choose to play. And all these companies are competing for the time and money of the users. A gamer is a gamer. From a companies perspective they want you spending time and money on their game. Any other game you are playing is taking you away from their game. No matter what they game may be.



I seen this stat showing what people are buying in PS. Only game in the top ten is the show.
i0RF7p4xkFKGxEzV.jpeg


I know people may scoff and say " well sony gets 30%" but the other guy gets 70. These are also not their games. I can't imagine being a platform holder and being happy that none of my big hitters are top ten on my own platform in terms of sales. Because it's ultimately their own games they make the most profit I'm in all of this.


Gamers see it how they want to see it. Game companies see it as a business and have to survive.
That chart is wrong - they corrected it which added Death Stranding 2.
 
I didn't say I could sue over it. It is the reason people are pissed though. I'm not super interested in semantics so you can call it whatever you want but the reality of why some people aren't happy is exactly what I said.

To a further extent, I think the fans are seeing Sony change. They are not just making minor changes, rather they are going further down the path Jim Ryan set them on. Their games have fallen off and their priority seems to be porting their old games to other platforms. That feels like the end for a long time Sony fan. They are making their company into something much more generic and less niche and weird and that's a sad thing to see. The company is changing from the Japanese gaming giant we always loved into just another Ubisoft style westernized publisher.
Niche, Sony? They are a billionarie company.
 
@HeisenbergFX4 By becoming multiplatform the quality of their games will inevitably decrease, they'll become MS, Activision, EA and Ubisoft. They'll do GAAS, AAAA boring Ubisoft games or cheap AA shovelwares to sustain their subscription services.

Best example is Demon's Souls. Instead of doing a sequel or Bloodborne, Bluepoint wasted 4 years at doing GAAS game for the PC market. Similar thing with Bend or even Naughty dog, how many dev time did they wasted on that GAAS venture destined to the PC market?
Instead of making a new game, Bluepoint wasted 4 years doing a remake for the nostalgia crowd.
 
It's still not sinking in with a lot of (I think) older gamers who still think exclusives are what sell co soles these days.


Right. NOw if you want to make serious profit your game needs to be a platform. Fortnight land Roblox probably being the biggest examples, followed by GTA online.


I mean just look at this screenshot I took of Roblox from my sons account. None of this makes any sense to me though it reminds me of fortnight. Lots of crude mini games. And kids like spending money buying items and whatnot for these games.
z9tun6wdy26Jf58B.jpeg


This is the new norm. This is how the younger generations choose to play. And all these companies are competing for the time and money of the users. A gamer is a gamer. From a companies perspective they want you spending time and money on their game. Any other game you are playing is taking you away from their game. No matter what they game may be.



I seen this stat showing what people are buying in PS. Only game in the top ten is the show.
i0RF7p4xkFKGxEzV.jpeg


I know people may scoff and say " well sony gets 30%" but the other guy gets 70. These are also not their games. I can't imagine being a platform holder and being happy that none of my big hitters are top ten on my own platform in terms of sales. Because it's ultimately their own games they make the most profit I'm in all of this.


Gamers see it how they want to see it. Game companies see it as a business and have to survive.
That's crazy. Microsoft is dominating, in addition to what the have sold on PC and XBOX. Easy money.
 
Why would people care? It doesn't stop them from playing the games on their PlayStations...
I care because the time, money, and manpower they spend on porting games could instead be put towards improving the games or simply making new games. Helldivers 2 is great but it was buggy at launch, can still be buggy now and every update brings with it new glitches. I would prefer they polish the existing game instead of bringing it to more platforms. It sounds selfish but I am ultimately an individual and that is what would better the experience for me. The potential increase in the playerbase will be a marginal benefit. The playerbase is already large enough as it is and you can only play with 3 other people at a time anyway.

Imagine if instead of buying Nixxes for the purpose of porting stuff they formed an internal studio that makes either a new game that they pitched or resurrected one of Sony's old ips (Sly, Jak, SOCOM (God I would love a new SOCOM), Motorstorm, Jet Moto, Wipeout, Siren, etc.). We would be getting more games in total instead of just the same games on more platforms. I have no interest in PSVR2 but when was the last time a game came out for it? Especially on a similar level of quality as Call of the Mountain? I feel like the people who enjoy it are starving and Sony is underserving them.

This multiplatform push just feels like a misallocation of resources to me.
 
Thats my point. Success doesnt have to come from exclusives.

Price is a good point too (though you can still find a lot of the same kind of stuff similarly priced at other low priced retailers), but a key part of their success is just being everywhere. That's a key reason why other bargain priced stores dont come close to Walmart. They just dont have the spiderweb of giant stores and distribution centres everywhere.

There's cross selling everywhere. Why do retailers sell gift cards for other stores only to get maybe 5% of the cut? Practically every shelf of gift cards will have Amazon there. Thats a weird thing to promote Jeff Bezo's company. But they do it because they know there's Amazon customers out there so might as well get a piece of their action. Why does McDonalds sell McCafe coffee in Costco and every grocery store when it's more profitable if everyone bought coffee direct from a McDonalds? Because they know while there's some cannibalization, the overall pie can get bigger.
There you go again, comparing apples to socks. 😉

Gift cards, and McDonald's Coffee are far from an equivalent to putting all of your most valuable brand assets on a competing platform. Sony would literally be loosing 30% of their revenue while helping their customers build a library of games within a competing ecosystem.
 
They could be blowing things out of proportion. Isn't it just basically for their multiplayer or GAAS/live service games where Sony will understandably want as many gamers as possible playing those games?

I mean Sony can try to bring SpiderMan 2, Horizon or GOW to Xbox, but the sales will probably be so disappointing that I doubt it's worth the effort. I mean even most of the sales numbers for Sony first party games on PC aren't even so great honestly from what I've seen and heard, so what would the expect from Xbox?
 
Complaining that other people will get to play the same games as them is like a 4 year olds whining that they have to share the toys at preschool.

Utterly infantile.
 
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It cannibalizes sales on their own platforms, which we have data proving. Less sales on their platform means less PlayStation units sold, if PlayStation console fail to be moved means less of a reason create the next iteration.

Do you really think Sony would be entertaining a PlayStation 6 if the PlayStation 5 only sold 30 million units like the Xbox? On top of hardly moving any software, yes Xbox games are selling but on none Xbox platforms like PC and PlayStation. Even a 10 year old could see there would be no point in pumping out billions in R&D to sell 30 million consoles lol.

For people who's preferred way to play is PlayStation, no more PlayStation consoles is yeah.....a big problem and for what? So Nintendo and PC players can feel good?
1 year later nobody even remembers the game on Playstation.
Most of of the sales happen on the first 3 months.

Just look at ND, spewing TLOU remasters and remakes trying to keep the game trendy. They even made a new chronological patch that nobody cares or asked for just to try to keep the game relevant.

I think that, before the bald space lesbian game is released, they'll announce the Xbox version of TLOU 1 just so the name doesn't die in the media.
 
This will be Sonys true villian arc. They will start getting pissy they have to give up 30% of revenue of games sold on other platforms and do an Epic, straight to court.

More so if it affects them next generation if less playstation consoles are sold so they don't get that sweet PSN money.
 
same reply of the company where i work when we do a strike 😅 literaly just a couple of days ago they've put a communication for our recent strike "we heard the feedback"
 
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Why did you guys thought they used a pc like architecture for their last two consoles? It's was written on the wall.
You only need exclusives while you have competition.
 
Because there are groups of people on every platform that enjoy games that is only on their platform and they know no one else gets to play

I would imagine they are mostly children in either age or mentality but they exist none the less

Uh, no, it's more like because they are adult grown man that actually knows that this kind of move will ruin the brand they are attached to and if that brand goes down so will their digital libraries, there won't be more retrocompatible machines in the future etc., and that's an output not positive at all for their interests.
 
The only reason i'd like them to keep the single player games as exclusives, is to have their first party studios focused only on the console i have and not "waste time" to develop for the competing platform.

If they handle it like the did with Nixxes and PC, i'd have no problem.
I.e, have Sucker Punch develop only for PS5 and Pro, and let someone else bring it on Switch 2 or Xbox.
Well, the next Xbox is supposed to be a "mini-pc" so how hard could it be?
 
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