PS5 Fans Against Multiplatform Games Email Sony, Get Response

I disagree. Especially if they're playing Madden or COD or other casual games. Those players never go back to play old editions, it's always about what's new so having Madden 2015 in their library isn't going to make them attached to one system or another.

Phil Spencer said Xbox One was the worst generation to lose for this very reason. I think it has more to do with keeping people in an ecosystem than you realize, but sure.....agree to disagree.
 
I disagree. Especially if they're playing Madden or COD or other casual games. Those players never go back to play old editions, it's always about what's new so having Madden 2015 in their library isn't going to make them attached to one system or another.
Enthusiasts care about their library and not many are going to continue to invest in a dying platform. They will move elsewhere.
 
Nevertheless, players want clarification, and at least one fan has received a response from Sony. Although it's the most boilerplate text I've ever seen, I'm frankly surprised that Sony even bothered to entertain the email.

"While we continue to explore new ways to grow and evolve the gaming ecosystem, we are committed to preserving the unique identity that PlayStation represents," Sony wrote. "As we have in the past, we will always listen to feedback from our community, including valued players like you, and ensure that our decisions are aligned with the experiences you expect from PlayStation."

He probably should reply to the email asking for clarification on what they mean by 'unique'?
 
Phil Spencer said Xbox One was the worst generation to lose for this very reason. I think it has more to do with keeping people in an ecosystem than you realize, but sure.....agree to disagree.
Digital libraries, ecosystem, profiles, achievements/trophies, friends lists etc... is one of those things really no different than other things everyone has at home. It doesnt even have to be digital or profile kind of related.

Having someone yank any products from you, or the person is actively trying to ignore it and support another platform from scratch, it's going to come down to how much the person really cares. Some do some dont.

If someone came by and trashed my 200+ CDs in the garbage, will I get mad? For sure I would, even though I havent played a music CD in probably at least 10 years. Maybe 15. Pretty sure the last time I did it was ripping some songs to MP3 so I can install them on an MP3 player old school way. But I got money invested it so I still dont want to lose it. And I like seeing a collection of albums from the 70s to 2000s.

I have no problem trading in or giving away old console hardware or games. Half the time I dont even sell it. I just give it away to fam or coworkers. But for whatever reason I like to hold onto my CD collection. Sounds weird, but it goes to show the inherent value I have with it over gaming gear.
 
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SlimySnake SlimySnake ProtoByte ProtoByte

Not trolling and genuinely curious about your thoughts. Since Sony is doing record numbers and have been porting games to PC since the beginning of this gen. What exactly do you want from them?

The sample size is large enough to say it's not hurting the console. The logic I always see is that PC ports killed Xbox, so that is what will happen to Sony. But we have had an entire gen of ports and this hasn't come to pass. It didn't happen in 5 years, so how long will it take for the bulk of their customers to switch to PC?

Do you think Sony's games are good enough to have people abandon their gaming PCs to play 1 or 2 exclusive games a year? Why haven't they done it already, or during the ps4 gen when Sony had a bunch of exclusive games? Why did Steam keep growing during this period of big exclusive games?

Pulling out of PC ports is also effectively pulling out of China which has emerged as a massive market. It's going to be a very tough sell for suits, and to the benefit of what? Not money, since they're making more now than during the ps4 gen that had exclusives. So what is the endgame? Make less money and keep 40 year old fans happy who buy a handful of single player games a year?

If you're saying you just want better games from Sony, I would agree. But it's also understandable why they are chasing HaaS.

Their biggest risk going forward isn't PC ports of fuckin Horizon games, it's the big GaaS that make up the vast majority of their revenue leaving down the line and saying we want 100% of this revenue and don't need a middle man. Stream our shit to your TV or download our launcher.

So what exactly are you campaigning for? It's not money so what is it?
 
The sample size is large enough to say it's not hurting the console. The logic I always see is that PC ports killed Xbox, so that is what will happen to Sony. But we have had an entire gen of ports and this hasn't come to pass. It didn't happen in 5 years, so how long will it take for the bulk of their customers to switch to PC?
I don't agree with this. The first Sony PC port was released in 2020, and at the time, it was explicitly (and inaccurately) listed as a one off. The extent, cadence, and pace of PC releases from Sony did not become clear until years into this generation, and by then, the PS5's momentum was self sustaining.

If there is any truth at all to Sony's PC releases hurting their consoles – I am not saying there is or isn't, but if there is – it wouldn't show up just yet. It would show up during a transition if people had all the information (they didn't). It would show up mid-generation if Sony was on the backfoot, like Xbox last generation (they were not). It will therefore be with the PS6 that the consequences of how Sony has handled PS5 – again, if any – will become clear.
 
Disagreed. We have yet to see where lifetime sales of the PS5 will land and I'd think the larger impact would be to PS6 which would put us at about ten years before knowing how impactful the strategy is.
If nobody knows the final PS5 impact and the trashy porting strategy might be a PS6 consequence, then it shows there's no red alerts to panic over....... unless someone doesn't like it due to pure walled garden fanboyism hoping nobody gets to play the same game.
 
Disagreed. We have yet to see where lifetime sales of the PS5 will land and I'd think the larger impact would be to PS6 which would put us at about ten years before knowing how impactful the strategy is.

The shareholders are probably gonna want more growth in the immediate future instead of having to wait the 10 year long game tho, which would probably accelerate their multi-platform push even more.
 
Jerry Seinfeld GIF
 
Disagreed. We have yet to see where lifetime sales of the PS5 will land and I'd think the larger impact would be to PS6 which would put us at about ten years before knowing how impactful the strategy is.

I don't agree with this. The first Sony PC port was released in 2020, and at the time, it was explicitly (and inaccurately) listed as a one off. The extent, cadence, and pace of PC releases from Sony did not become clear until years into this generation, and by then, the PS5's momentum was self sustaining.

If there is any truth at all to Sony's PC releases hurting their consoles – I am not saying there is or isn't, but if there is – it wouldn't show up just yet. It would show up during a transition if people had all the information (they didn't). It would show up mid-generation if Sony was on the backfoot, like Xbox last generation (they were not). It will therefore be with the PS6 that the consequences of how Sony has handled PS5 – again, if any – will become clear.

Do you see the people who buys consoles to crank through battle passes and play NBA2k assembling big ass PCs? I don't and it hasn't happened yet.

Consoles have inherent advantages. It's braindead easy to set up and plugs into the TV in your living room, and is way cheaper up front. For most people this is good enough since they just want to play CoD and Madden. The VAST majority of gamers are not forum dwelling nerds and just casually enjoy it. They are not watching DF videos and aren't interested in thermal pasting a CPU.

All that matters to the shareholders is revenue and profits, and they are doing better than ever. Why would they change anything? For the BryanKs and Zuby_Techs of the world? These people have aged out of being their main demographic of zoomers buying shark cards.
 
If nobody knows the final PS5 impact and the trashy porting strategy might be a PS6 consequence, then it shows there's no red alerts to panic over....... unless someone doesn't like it due to pure walled garden fanboyism hoping nobody gets to play the same game.

It has little to do with desire and more to do with a lack of data. Sony bringing games outside of PlayStation might be wildly successful, but the sales data we've had glimpses of thanks to the Insomniac leak didn't really paint that picture. Short term successes can be harmful in the long run. This strategy will lower the appeal of PlayStation hardware, naturally. By how much and if that can be offset by those off-platform sales are the interesting questions.

The shareholders are probably gonna want more growth in the immediate future instead of having to wait the 10 year long game tho, which would probably accelerate their multi-platform push even more.

See above. I'm not really advocating for Sony to go one direction or the other. It's all a curiosity to me.
 
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We will see if ps6 can keep up with the ps5.


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To be honest my prediction is that Ps6 won't sell as well as Ps5, or at least not as fast.
But it's not going to be because people are migrating to PC en masse, it's going to be because people are going to stay on Ps5 for longer and we'll have an even longer cross gen period than between Ps4 and Ps5.

Between increasing hardware cost, diminishing returns in graphics and tech, the increasing popularity of handheld tech and the fact that a lot of popular games are GAAS designed and optimized to run on a wide range of hardware, I just think casual players will be slower to upgrade.

Which isn't to say Sony will be in trouble. But they are going to make their money from their big active userbase on Ps6, 5 and even 4, and the ps6 is going to be more of an optional "upgrade" instead of the central piece of their strategy.
 
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Do you see the people who buys consoles to crank through battle passes and play NBA2k assembling big ass PCs? I don't and it hasn't happened yet.

Consoles have inherent advantages. It's braindead easy to set up and plugs into the TV in your living room, and is way cheaper up front. For most people this is good enough since they just want to play CoD and Madden. The VAST majority of gamers are not forum dwelling nerds and just casually enjoy it. They are not watching DF videos and aren't interested in thermal pasting a CPU.

All that matters to the shareholders is revenue and profits, and they are doing better than ever. Why would they change anything? For the BryanKs and Zuby_Techs of the world? These people have aged out of being their main demographic of zoomers buying shark cards.
In the long run, and especially with a product category of plug and play gaming PCs on the horizon, I think that yes, PlayStation stands to lose a good chunk of its audience if it keeps the ports going. Right now, a PC requires enough technical knowhow and upfront cost that yes, the bulk of the PlayStation audience is still happy sticking with their console. The enthusiasts might be tempted to shed PlayStation hardware and just consolidate everything on PC, for sure, but not the mainstream audience yet. That changes if Valve and/or Microsoft are successful in introducing and then popularizing a line of gaming plug and play PCs. Assuming they are, then the delineation between PC and PlayStation becomes a lot fuzzier than it is right now.

Right now you pay a fraction of the upfront cost for a console, and then have it work out of the box like an appliance, whereas nether of those are true for equivalent PCs. This scenario with plug and play PCs stands to change that. Not everyone will jump to PC, obviously, I can imagine PlayStation still doing very well, even 60-90 million, with this strategy, but at the same time, those totals are diminished from what I would expect from PlayStation in a world where they had kept their software exclusive.
 
The shareholders are probably gonna want more growth in the immediate future instead of having to wait the 10 year long game tho, which would probably accelerate their multi-platform push even more.
If you look at Sony's gaming division financials, their top lines have zoomed through the stratosphere. Problem is their net profits have been lagging since around 2018. It jumped in 2020 covid year, then tailed back down, but current year looks like it's back to sky high profits.

The problem is their net profit margin % has tanked. They've probably doubled or maybe even tripled sales over the years, but the same-ish $2-3 billion profit.

So something odd is going on where the sales are there, but the margins arent. Maybe too high dev costs, too many PS5s sold, too much marketing or overhead, shut down studios and Concord bombing, who knows (probably a combo of many things). But to 2-3x sales and have a similar kind of profit $ is odd.

Best way to make profits in any industry is ALWAYS distribution first. You dont even have to adjust the price. Just make more shit on factory lines and get the sales people to get it in more people's hands by expanding coverage (get it in more brick and mortar and online sites). And that's what multiplat gaming is. Expand the pie as low hanging fruit to pick (I hate that term). From there, then the next steps are goofing around with pricing, advertising, etc.... And with gaming, you dont even have to hire more people to make more product and warehouse it. You just need some people to make a port. And done! It lives on forever. You dont need forever more shifts of people making stuff and putting into cardboard boxes.

And software is always more margin accretive than hardware. So what, instead of Sony making 100% cut on first party digital sales going through PSN, now they get 70% going through other platform stores. Cant be that bad. They already do it.
 
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Do you see the people who buys consoles to crank through battle passes and play NBA2k assembling big ass PCs? I don't and it hasn't happened yet.

Consoles have inherent advantages. It's braindead easy to set up and plugs into the TV in your living room, and is way cheaper up front. For most people this is good enough since they just want to play CoD and Madden. The VAST majority of gamers are not forum dwelling nerds and just casually enjoy it. They are not watching DF videos and aren't interested in thermal pasting a CPU.

All that matters to the shareholders is revenue and profits, and they are doing better than ever. Why would they change anything? For the BryanKs and Zuby_Techs of the world? These people have aged out of being their main demographic of zoomers buying shark cards.
Consoles are so easy to use when our fam had Intellivision set up even I knew how to get it up and running as a kid in grade school. And that wasnt even pure plug and play. To get it working, you had to get a screwdriver and twist tight these metal fork things on this small box on the back of the TV. Then plug in the power cord and turn on. Done.

But fuck no, I had no idea how to get PC games working well with installing, patches and command lines. My older bro did all that shit and even he hated it and couldnt always get games working right.

I totally get modern PC gaming is as easy as download and install (I havent had any issues with the shitty low spec PC games I do off Steam/GOG), but you hear stories. And I've never had any interest or skill doing any PC tweaking in my life to get programs to work. I can use a spreadsheet great, but I'm not tinkering with config files or whatever when you see ;post like... if you go into this folder and change the value from 0 to 1, and then go to another line and set the new value to xxxx etc.... If that happens I just bail ship like long time ago some reason I couldnt get Fantasy General 1 running on my laptop even using Dosbox. I'm sure someone could figure out how to do it adjusting some lines. I'm not bothering. I'm out.
 
To be honest my prediction is that Ps6 won't sell as well as Ps5, or at least not as fast.
But it's not going to be because people are migrating to PC en masse, it's going to be because people are going to stay on Ps5 for longer and we'll have an even longer cross gen period than between Ps4 and Ps5.

Between increasing hardware cost, diminishing returns in graphics and tech, the increasing popularity of handheld tech and the fact that a lot of popular games are GAAS designed and optimized to run on a wide range of hardware, I just think casual players will be slower to upgrade.

Which isn't to say Sony will be in trouble. But they are going to make their money from their big active userbase on Ps6, 5 and even 4, and the ps6 is going to be more of an optional "upgrade" instead of the central piece of their strategy.

Its gonna be a combination of those things for sure but not having anything unique to your platform is part of it though.

If it doesnt pan out for them there is no going back.
 
In the long run, and especially with a product category of plug and play gaming PCs on the horizon, I think that yes, PlayStation stands to lose a good chunk of its audience if it keeps the ports going. Right now, a PC requires enough technical knowhow and upfront cost that yes, the bulk of the PlayStation audience is still happy sticking with their console. The enthusiasts might be tempted to shed PlayStation hardware and just consolidate everything on PC, for sure, but not the mainstream audience yet. That changes if Valve and/or Microsoft are successful in introducing and then popularizing a line of gaming plug and play PCs. Assuming they are, then the delineation between PC and PlayStation becomes a lot fuzzier than it is right now.

Right now you pay a fraction of the upfront cost for a console, and then have it work out of the box like an appliance, whereas nether of those are true for equivalent PCs. This scenario with plug and play PCs stands to change that. Not everyone will jump to PC, obviously, I can imagine PlayStation still doing very well, even 60-90 million, with this strategy, but at the same time, those totals are diminished from what I would expect from PlayStation in a world where they had kept their software exclusive.

Those PCs will not be subsidized or sold at razor thin margins. It's gonna expensive as fuck. Look at the high end laptop/ handheld market for a preview. And also these are just hypotheticals anyway. Prebuilt desktop PCs already exist and guess what? They are fucking expensive.

Also feel like you guys are overselling the appeal of Sony games. If they were such a huge draw they would be selling gangbusters on PC now. Space Marine 2 did better numbers than every Sony game on Steam for example.

What really killed the appeal of Sony consoles to many PC bros including myself is the loss of all the defacto exclusives they used to get from Japanese devs. If things were as they were a decade ago I would've had to buy a PS5 for Monster Hunter, Tekken, Yakuza, Fatlus games, Falcom games, Fromsoft, etc. Those are all day 1 on Steam now and that's not gonna change.

This was where things were at a decade ago:


Nobody ever talks about this btw, but this was way more impactful for myself than fuckin Uncharted on Steam.
 
What really killed the appeal of Sony consoles to many PC bros including myself is the loss of all the defacto exclusives they used to get from Japanese devs. If things were as they were a decade ago I would've had to buy a PS5 for Monster Hunter, Tekken, Yakuza, Fatlus games, Falcom games, Fromsoft, etc. Those are all day 1 on Steam now and that's not gonna change.
Preach.

Look at how well Japanese third party does in comparison to Sony ports on Steam. Those games are what butters people's bread.
 
Phil Spencer said Xbox One was the worst generation to lose for this very reason. I think it has more to do with keeping people in an ecosystem than you realize, but sure.....agree to disagree.
Where did all of those Xbox One gamers go then? According to Phil's logic the Series consoles should have stayed constant because the Xbox One users were all entrenched in the Xbox ecosystem that generation and should have stayed customers. All those 50M+ X1 owners had digital libraries, friend lists, achievements, all of that, but it didn't stop around 20 million from leaving their entrenched ecosystem.

Also Phil has run Xbox into the ground, I don't take anything he says seriously.
 
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Responses like this are short sighted and not thought out. If you would like I can tell you why PlayStation owners would care since clearly so many do not understand.
What's wrong with releasing the game on Playstation and then, 6 months or 1 year later on other platforms?
It's not like people will hold off buying it on Playstation, tons of idiots already pre-order stupid digital deluxe editions on pure FOMO.
 
What's wrong with releasing the game on Playstation and then, 6 months or 1 year later on other platforms?
It's not like people will hold off buying it on Playstation, tons of idiots already pre-order stupid digital deluxe editions on pure FOMO.

delaying the games on the other platforms will hurt the revenue from the new platforms so why not just release them day one at that point.
 
What's wrong with releasing the game on Playstation and then, 6 months or 1 year later on other platforms?
It's not like people will hold off buying it on Playstation, tons of idiots already pre-order stupid digital deluxe editions on pure FOMO.
Thats the argument though.

If Sony does enough PC porting (going on 5 years worth already), tons of PS fans will dump their PS and buy a PC rig. It's a stupid argument because initially some gamers had the reverse theory. Putting games on delayed PC ports will entice PC gamers to drop their PC and buy a PS so they can play it day one there.

So they cant even make up their minds which theory to go on.

And same thing with Switch/Xbox. If you do too many ports, PS gamers will go to one of the other console platforms.
 
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What's wrong with releasing the game on Playstation and then, 6 months or 1 year later on other platforms?
It's not like people will hold off buying it on Playstation, tons of idiots already pre-order stupid digital deluxe editions on pure FOMO.
It cannibalizes sales on their own platforms, which we have data proving. Less sales on their platform means less PlayStation units sold, if PlayStation console fail to be moved means less of a reason create the next iteration.

Do you really think Sony would be entertaining a PlayStation 6 if the PlayStation 5 only sold 30 million units like the Xbox? On top of hardly moving any software, yes Xbox games are selling but on none Xbox platforms like PC and PlayStation. Even a 10 year old could see there would be no point in pumping out billions in R&D to sell 30 million consoles lol.

For people who's preferred way to play is PlayStation, no more PlayStation consoles is yeah.....a big problem and for what? So Nintendo and PC players can feel good?
 
1. If it devalues the console or brand so much then Sony execs wouldnt do it. Are you saying gamers know how to run Sony's gaming division (which is at record sales and profits) better than them? If anything Sony loves it. Not only are more ports coming, but they always brag how much PC sales are increasing.
Come on Beige. You're smarter than this.
"If putting games on PC devalued Xbox, they wouldn't do it. If putting games on Gamepass devalued games, Microsoft wouldn't do it. If doing a mad rush towards live service titles with studios that are neither trained or built for them would waste 15-20 years of studio time and untold amounts of capital, Sony wouldn't do that either! They're too wise for that!!"

Of course their PC sales "increase" when they back port after never doing so beforehand and buy Bungie and add their numbers to the tally. Microsoft's everything numbers "increased" when they bought Activision.

At what cost, is the question. Is 700 million bucks a year - less than 3% of annual revenue - really worth the long term damage. And there already is damage, by the by.

2. If making games spread out across platforms making it easiest to just get a good rig to play games is so common, then everyone would just go PC. Not true at all one bit. Not only are you wrong saying it's not hard for people to just get a good rig because it isnt that hard to afford one, but not everyone wants to game on PC even if they can afford one. I dont. I play PC for small indie and boardgames and old school turnbased strategy that cost less than $10 on Steam/GOG. And the all skew to kb/m usage. I still buy indie shooters on console too though if it's a gamepad kind of game. I play the splashier games on console on my big TV. Not everyone wants to play games on a small monitor or in my case play on a laptop screen since I havent had a tower PC with a bigger monitor in almost 20 years. It's even a 4070 laptop gpu which is pretty decent and I still dont want to. I have zero interest hooking up my laptop to my 65" TV as I always have it on down the room to watch sports and business channels at the same time I'm using my laptop.
That's all very nice. Problem is that I'm actually making the reverse argument, and you're agreeing by proxy. Indeed, buying a console is (at least up front) cheaper per pound of performance and simpler to set up a maintain. That's why I'm saying that the idea that households that have other consoles or certainly high-ultra end PCs simply do not have access to a PS is nonsense.

I don't actually think there are 240m distinct users between Xbox, PS, Nintendo and Steam. You could convince me it hovers at around 200m, max. Point being that I believe most gaming households have access to 2 or more core gaming capable devices, and I think there are statistics that would agree. By handing over your proprietary games to substitutes or even compliments, you're seriously threatening the justification for keeping that hardware.

It doesn't have to be "everyone". If it cuts into the ceiling numbers by even 10%, it's a problem. If the PS5 tops out at 100 million even with "no competition" and GTA6, that is a big problem. PS6 tops out at 75 million over this shit, that is a massive problem. Beyond user base losses to other platforms, I think there will be a non-insignificant amount of people who may just walk away from the medium entirely. But you guys don't seem ready for that conversation just yet.

3. Nintendo first party games are consistently good. Xbox's are hit and miss. And so are PS especially during the PS3 and PS4 days.
No, PS3 and PS4 days were very consistent. If that wasn't the case, the PS3 wouldn't have managed to claw its way to second place and the PS4 wouldn't have smacked the shit out of the XBO.

Even PS5.... Concord anyone? Concord will be remembered as among the biggest bombs in gaming history right there with Atari 2600's terrible ET and Pacman games. And Marathon (Sony's most recent upcoming first party game since they took over Bungie) looks like another bomb coming.
Yes, the from the management that also brought you PeeSea ports and now more multiplatformism. Coincidink?? I think not.

Among the best games out there people play are third party games. So let's not pretend only first parties make the best games people want and third party games are all junk.
Sure, but major exclusives are better received on average. Thats not my opinion. They've dominated the GOTY nominations and winners for years on end. Third party games are not all trash, but are we seriously going to just ignore the fact that many PS exclusives actually outsold many popular third parties from last gen? Let alone Nintendo's?

If exclusives were so important, then everyone would game on PC since it has the most exclusive games.
Gtfo bro. Lol
You're shell gaming and you know it. Old jank, a bunch of irrelevant garbage and 3 different MOBAs for social rejects does not an exclusive library make.
A lack of quality exclusives is the whole reason Xbox is going to wind up shutting down operations in the next 5-7 years. It's the reason the PS5 is behind the PS4 right now, and why the PS6 is going to have a very tough time.

I've explained the domino effect more times than I can count. If you're really going to sit here and say that the exclusivity model that brought the industry from bust in the 80s to where it is now "isn't important", I cannot help you.
 
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I think it's more the fact that a successful PlayStation means a quality platform with good games both exclusive and non exclusive. Always has been this way since PS1.

People don't want the brand destroyed because management is too stupid not to follow in the footsteps of Microsoft.

Yeah, but think about it. Sony are like the apple of console gaming. One thing Phil did get right is saying the ps4 gen was the worst to lose because that was the first real console generation where your accounts kinda cemented where you will stick to for the future.

So think about it.

No one is going to move away from sony if they want a console. They aren't going to settle for a switch 2 and you'd have to be insane to dump sony for an xbox if all your purchases are on your ps5 account.

So, really I dont think there is anything to be concerned about.
 
If people only buy consoles for FIFA and COD.. why Sony dosent just blow their very expensive studios to hell and make consoles for third party play only... its only logical.

Whats the appeal of maintaining studios that suck money with little profits if it dosent matter anyway.
 
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If people only buy consoles for FIFA and COD.. why Sony dosent just blow their very expensive studios to hell and make consoles for third party play only... its only logical.

Whats the appeal of maintaining studios that suck money with little profits if it dosent matter anyway.

There is also no reason to have your own platform if seemingly most people only play five games.
 
People are insufferable. Who cares if games are multi-platform? Get whatever box you want and play whatever game you want on that box.
You know a box you cant get anynore ? An xbox x... they aren't being sold in a lot of places.. thats what happens when you fuck up your gaming business chasing the rabbit ... so no.. its not easy as that.

This industry was built on the exclusivity model.. to suddenly since MS became third party and now "the genius" move is to follow through??... noone ever thought of that in decades... xbox and ms are the real genius with their new strategy.

And Sony cant do no wrong this gen... oh wait.
 
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If people only buy consoles for FIFA and COD.. why Sony dosent just blow their very expensive studios to hell and make consoles for third party play only... its only logical.

Whats the appeal of maintaining studios that suck money with little profits if it dosent matter anyway.
I'm sure that'll be coming down the pipe if they continue in these mad delusions for long enough. Same as Microsoft. "Oh well PC porting will save the employees. Oh well Gamepass will save the studio. Look, Sea of Thieves was at the top of the charts for one empty month on PS, that totally secures all the employees and projects!"
 
There is also no reason to have your own platform if seemingly most people only play five games.
I think outside PC theres absolutely no reason to own a gaming platform if it dosent offer any exclusive advantage ... and being "easy" its something very very poor to sell your next box.

And if Pc closed boxes start to emerge like handhelds.. with more easy systems integrated... than your product now offers fucking nothing.
 
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The only valid concern would be full on multi-platform development, which could negatively impact the quality of the game. Porting titles after release has no grounds for any complaints.
 
Just wait until The Last of Us Part 2: PlayStation 6 Remake comes out. They're putting Bella in the game. With the wild success of the HBO show and the problematic issues surrounding the actress they based her original model on, it's really a no brainer.

A few chuds will be mad, but that's a teeny tiny vocal minority. The players have spoken clearly: we want Bella in game.
 
Also feel like you guys are overselling the appeal of Sony games. If they were such a huge draw they would be selling gangbusters on PC now. Space Marine 2 did better numbers than every Sony game on Steam for example.

What really killed the appeal of Sony consoles to many PC bros including myself is the loss of all the defacto exclusives they used to get from Japanese devs. If things were as they were a decade ago I would've had to buy a PS5 for Monster Hunter, Tekken, Yakuza, Fatlus games, Falcom games, Fromsoft, etc. Those are all day 1 on Steam now and that's not gonna change.

This was where things were at a decade ago:


Nobody ever talks about this btw, but this was way more impactful for myself than fuckin Uncharted on Steam.
Preach.

Look at how well Japanese third party does in comparison to Sony ports on Steam. Those games are what butters people's bread.
I do agree that the true appeal of Sony's consoles has always been in the third party stuff, not the first party stuff, and that going to Steam has already done more damage to their consoles than if just their first party stuff had gone to PC as well. No argument there. The damage it has done is immense too, in that people went from having PlayStation as their primary gaming platform, to people having PC as their primary platform. To Sony's bottom line, this matters a lot more, because Sony's true money comes from their 30% cut on all third party sales and micro transactions. So I agree with you here.

But

Sony has still maintained appeal for its platform via its first party games. Sony's tentpole games are 10 million+ sellers without exception, and the top sellers are 20 million sellers. You can contextualize some of those sales, but the inherent appeal of Sony's titles is fairly self evident. Even if Sony is not earning full revenue from these people who migrated to PC as their primary platform, it could still earn money from the sale of a console, plus anywhere between 6-8 games at 100% cut (as the bare minimum; assuming two releases a year and a seven year long generation, those numbers could be doubled, unfortunately this generation Sony's pipeline was fucked seven ways to Sunday). That amount of revenue is still a good asset to their bottom line, especially because right now Sony does have the plug and play audience for multiplayer stuff captive. But losing that chunk - and they have lost that chunk, people like us who won't return to buy a PS6 because we know all of Sony's games are available on PC eventually, will reflect in the total hardware and software sales. It won't be a huge number, because that mainstream audience is a lot bigger, but it is a visible chunk.

Now, with that said, I also want to address the idea that Sony's games don't do well on PC, because I mean yeah, most of them don't anymore. But I don't really put this down to the games not being popular, I put it down to how fucked these releases are – months or even years late, missing obvious features, poorly optimized, full or near full price, forced PSN login, not available to buy in most of the world – I do need to stress that earlier Sony releases on PC, before Sony lost their mind, did extremely well. God of War 2018, Horizon Zero Dawn, Spider-Man 2018. Even Ghost of Tsushima last year did extremely well, and that was in spite of it suffering from most of the issues I listed above – it was years late, near full price, and is still locked behind PSN, all for an optional side mode at that. So I don't think the issue is Sony's games don't have appeal, I think the issue is Sony sabotages the appeal in pretty much every way they can think of (and some we can't think of, who could have seen them snatching defeat from the jaws of victory with Helldivers 2 last year, lol)
 
Come on Beige. You're smarter than this.
"If putting games on PC devalued Xbox, they wouldn't do it. If putting games on Gamepass devalued games, Microsoft wouldn't do it. If doing a mad rush towards live service titles with studios that are neither trained or built for them would waste 15-20 years of studio time and untold amounts of capital, Sony wouldn't do that either! They're too wise for that!!"

Of course their PC sales "increase" when they back port after never doing so beforehand and buy Bungie and add their numbers to the tally. Microsoft's everything numbers "increased" when they bought Activision.

At what cost, is the question. Is 700 million bucks a year - less than 3% of annual revenue - really worth the long term damage. And there already is damage, by the by.


That's all very nice. Problem is that I'm actually making the reverse argument, and you're agreeing by proxy. Indeed, buying a console is (at least up front) cheaper per pound of performance and simpler to set up a maintain. That's why I'm saying that the idea that households that have other consoles or certainly high-ultra end PCs simply do not have access to a PS is nonsense.

I don't actually think there are 240m distinct users between Xbox, PS, Nintendo and Steam. You could convince me it hovers at around 200m, max. Point being that I believe most gaming households have access to 2 or more core gaming capable devices, and I think there are statistics that would agree. By handing over your proprietary games to substitutes or even compliments, you're seriously threatening the justification for keeping that hardware.

It doesn't have to be "everyone". If it cuts into the ceiling numbers by even 10%, it's a problem. If the PS5 tops out at 100 million even with "no competition" and GTA6, that is a big problem. PS6 tops out at 75 million over this shit, that is a massive problem. Beyond user base losses to other platforms, I think there will be a non-insignificant amount of people who may just walk away from the medium entirely. But you guys don't seem ready for that conversation just yet.


No, PS3 and PS4 days were very consistent. If that wasn't the case, the PS3 wouldn't have managed to claw its way to second place and the PS4 wouldn't have smacked the shit out of the XBO.


Yes, the from the management that also brought you PeeSea ports and now more multiplatformism. Coincidink?? I think not.


Sure, but major exclusives are better received on average. Thats not my opinion. They've dominated the GOTY nominations and winners for years on end. Third party games are not all trash, but are we seriously going to just ignore the fact that many PS exclusives actually outsold many popular third parties from last gen? Let alone Nintendo's?


Gtfo bro. Lol
You're shell gaming and you know it. Old jank, a bunch of irrelevant garbage and 3 different MOBAs for social rejects does not an exclusive library make.
A lack of quality exclusives is the whole reason Xbox is going to wind up shutting down operations in the next 5-7 years. It's the reason the PS5 is behind the PS4 right now, and why the PS6 is going to have a very tough time.

I've explained the domino effect more times than I can count. If you're really going to sit here and say that the exclusivity model that brought the industry from bust in the 80s to where it is now "isn't important", I cannot help you.
Relax. I try to give you a decent reply, no need for snarky replies back "bro".

Lots of gaffers in this entire thread have similar kinds of responses. End of the day, Sony isnt abandoning your PS consoles. Youre still getting all the games day one. And by the looks of it the only games so far day one on competing platforms are GAAS games like H2 on PC and baseball games on Switch and Xbox.

Your domino effect must be a new reverse effect because it's not falling. Sony gaming sales and profits and are still sky high and growing, and console sales still going up despite crazy high prices, sub plan fee increases, and fewer first party SP bangers than past gen. And even 5 years worth of PC ports doesnt seem to have dented PS5 one bit. Right off the bat, if PS5 stuff cost a bit less so it's like the PS4 era, sales would naturally shoot up.

The reason why some Sony SP games lately are selling worse (even when you combine PS5 and PC sales) which probably gives you a sense things are shaky isnt because of porting strategies. It's because gamers are laughing at the premise or DEI-ish kinds of stuff giving some games a dark cloud over it for months. Or giant dev time. Or GAAS stuff, which resources could had been used to release more SP bangers.
 
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It doesn't make any logical sense though. Everything for them will be exactly the same going forward. They lose absolutely nothing.
It doesn't. It also doesn't make any financial sense to do what is being suggested here that killed Xbox hardware. I feel like people here are trolling.
 
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