Jigsaah
Gold Member
Hey, PCMR here. While your statements are true and I definitely can afford a PS5...we also spend that kinda money on PC's because it's more than just a game machine. There's just much more value in a PC than there is in a console, as long as you can deal with less plug n play and like to tinker...which I do. I think I speak for most of us on PC when I say exclusives are inherently bad for the industry from our perspective. They are good for selling consoles, but ultimately that's not where the money is made. They are good for instilling a sense of belonging to something bigger than yourself, to fulfill some tribal/territorial instinct, but there are many ways to achieve this same sentiment. You'll never here about a PCMR gamer complaining about a PC game making it's way to console. The sentiment is always "good for the players, good for the devs".This has always been a serious strawman and mischaracterization of the problem.
For one, it literally, indisputably devalues the *game* console if previously exclusive *games* are no longer exclusive. It's just that simple.
Second, this "well why can't everyone play" kumbaya nonsense has always been a shell game. Most households that possess either current gen console and buying any significant number of games per year are not strapped for cash such that the cannot afford to indulge in more than one platform. Certainly the PCMR with it's 1.5-2k+ rigs (and in order to run most AAAs these days, you're going to want a significantly better than mid-tier rig) and excessively large libraries aren't hurting that they couldn't buy a PS5. I'm not convinced gaming was ever an actually accessible hobby to lower income households, but if it was for a brief window in the 2000s, it definitely isn't now.
Thirdly and most important is that they won't just "keep making the games". Not to the quality that's been delivered before or even at the same pace (one of the reasons Wolverine is taking forever). It was all well and good when they were back porting shit that was actually built with the PS4 exclusively in mind, but almost as soon as this initiative to prep for easier/quicker porting, we got more technical problems in each major first party sequel than we've had from PS since basically the PS3. Days Gone is literally the only example of an outright shoddy first party release prior to that.
Incorrect. Whatever the quality of their exclusives, it's actually because of their exclusivity. There are games that literally wouldn't exist if not for the incentive structure behind exclusivity. But for a more direct one-one comparison of "well what would happen if the game wasn't exclusive when it was being made", the entire history of Spider-Man and really Marvel/IP licensed games in general provides a large body of evidence.
That we have to go through all of this again when we also have Microsoft and Sega as examples is a joke.
So in essence, losing exclusives only devalues the console if you're the only one doing it. Once all the companies in competition with one another are playing the same game as 3rd party publlishers, it's all about the platform now. What do the players do when this happens...go to Nintendo because at least there they can have their precious exclusives? No. They stay with Playstation's platform, or with Xbox's platform and the companies will need to find other ways to foster loyalty to their platform. With PC, there's some tribalism with what companies you use to build your PC with. Typically NVIDIA vs. AMD, but it's no where near as deep as it is on console.