@SlimySnake
ProtoByte
Not trolling and genuinely curious about your thoughts.
Since you asked so nicely...
Since Sony is doing record numbers and have been porting games to PC since the beginning of this gen. What exactly do you want from them?
The sample size is large enough to say it's not hurting the console.
As has been stated multiple times, Sony is making "record bank" like everyone else is because of record high nominal prices particularly in consoles that have remained high 5 years into the cycle including a 700 dollar SKU without disc drive, pricey peripherals, live service tithes, increased game and subscription prices, digital controls and an extremely prolonged cross gen period where 40-50 million of monied users are still on PS4. So not even all of Sony's revenue/profit is coming from the PS5.
But what does record bank mean? High revenue? Well, the costs to get that revenue are also at a record high. So profits? Profit margins?
While the overall of "this generation" looks good on the surface, it has been tight and bad enough for the bean counter Totoki push cost saving onto the organization. Given how many projects they have canceled of which I'm not sure have been accounted for yet and/or written off for tax relief on the balance sheets, and also haven't released at all, something tells me the picture will look a little less favourable later on.
All that said, the console is most of 2 million units behind the PS4 after pacing slightly ahead in earlier in the gen during a shortage. Also, despite game prices for the AAAs that make the bulk of the market being 16% higher and a record number of games being released on PSN per year, revenue made in game sales is down 12%.
All of this being predicated on the borderline false advertising ("we believe in generations") and more importantly the goodwill/momentum coming off the PS4. And a pair of Xbox consoles that we have on good authority have not even sold 30 million units, and whose sales momentum is plummeting continuously and fast. So there are already some canaries in the coal mine sounding off here. I predict the PS5 falls 10 million units behind the PS4 despite less competition from Xbox and a year longer in gen time. The PS6 is going to be a hard sell for a lot of reasons.
And that's on Sony's end. The porting has absolutely "hurt the console" on the consumer end. It is literally devalued by losing exclusivity to these games - to platforms that can outperform it at that. We were sold the idea that it's "free money" (no such thing) for PS, so they can fund more new games! Just like the remake/remaster spamming, multimedia distractions, and the live service push that has imploded and lost them hundreds of millions of dollars and 15-20 years of combined studio time. It's not benefitted the PS gamer at all.
We can already see the quality declining with games like SM2, much of whose PC porting work WAS actual done by Insomniac and baked into the budget. It only gets worse from here. How do you think yet more disappointing sequels from Sony will do in comparison to before? They'll sell less units and be fragmented to a platform, or now platforms that Sony will have to pay 30% to apiece. The math really does matter there.
The logic I always see is that PC ports killed Xbox, so that is what will happen to Sony.
No, PC ports did not kill Xbox alone, but it is 1) a key part of the overarching strategy that's continuing to strangle Xbox and 2) proven to be ineffectual in solving their problems even a little bit.
But we have had an entire gen of ports and this hasn't come to pass.
The gen is not over yet. And most of these ports have been of PS4 games 3-5 years later. Increasingly not the case. Plus we're not just talking about PC ports now, are we? The slippery slope was obvious back in 2020.
It didn't happen in 5 years, so how long will it take for the bulk of their customers to switch to PC?
It doesn't have to be the "bulk" or even close to half. Even 15% would be enough to seriously change the picture for Sony as a whole.
Do you think Sony's games are good enough to have people abandon their gaming PCs to play 1 or 2 exclusive games a year? Why haven't they done it already, or during the ps4 gen when Sony had a bunch of exclusive games? Why did Steam keep growing during this period of big exclusive games?
No, obviously I do not believe that Sony FPs are good enough to entice a sizeable portion of the 120-150 million users on Steam. That doesn't mean you fundamentally depower your platform by going to get a few crumbs worth of them. I think they're good enough to sell almost exactly the number of copies they sold on PS4 - ie, 95%+ of people who would've ever wanted to play the game bought a PS4 and played it already. I think that's been evidenced by their myriad of ports and how they've performed, and how other games with late ports or newly multiplatform releases have sold.
All you're doing is training those people who had PCs but PS4s for the exclusives and even some currently unknowable but likely significant number people who just had PS4s and now PS5s to know they don't need a PS consoles to play PS games. Beyond the tangible sales of those games anyway, they provide general perception value - value that is lost when people can say "PS5 has no games!"
Steam grew because the market grew. Sony's exclusives sold more than they ever have before last gen too, as did Nintendos. There was still room to grow, especially now - not through multiplatformism, but through the lack of actually new SP games in general and prospective bumps in quality which are now getting further out of reach because of the strategic orientation. So I don't get your point here.
Pulling out of PC ports is also effectively pulling out of China which has emerged as a massive market.
No it hasn't. The games that sell disproportionately well outside of League, Genshin and Gacha there are primarily Chinese games from Chinese studios with nationalistic undertones. I have said it before and I'll say it again:
Consider that Microsoft has had an aggressive PC strategy for 10 years at this point, and it hasn't helped the sales of their consoles or their games, which are and were selling worse than ever even pre-Gamepass, let alone post. Europe, America, China, India, it has absolutely not helped them in any region in any way.
Should there ever come a point when the Chinese audience breaks those very built in habits, it would behoove PlayStation to be in a position where their hardware is protected.
It's going to be a very tough sell for suits, and to the benefit of what? Not money, since they're making more now than during the ps4 gen that had exclusives. So what is the endgame? Make less money and keep 40 year old fans happy who buy a handful of single player games a year?
Again, it's not just about those guys that play SP games, and not all of them are 40+. I would know because I'm not.
If you're saying you just want better games from Sony, I would agree. But it's also understandable why they are chasing HaaS.
HaaS strategy seriously dampens the chances that you will get better games. I will ask the same question to you I've asked many before, and you don't have to answer, but think about it: Is it a coincidence that Sony's games are coming out buggier, slower, more recycled and more creatively tired than ever when they're also throwing stupid resources at chasing live service slop, getting distracted with multimedia nonsense and whoring out their pipeline to multiplatformism?
Their biggest risk going forward isn't PC ports of fuckin Horizon games, it's the big GaaS that make up the vast majority of their revenue leaving down the line and saying we want 100% of this revenue and don't need a middle man.
Stream our shit to your TV or download our launcher.
Never gonna happen. Without an unbelievable breakthrough in applied physics that severely lowers costs and raises global speeds, there will always need to be local hardware for a mass number of people to be playing these games. The economics of energy and networking do not allow for the picture you're describing. Even Sony has come close to this realization as per Nishino's last statements on that matter.