ShadowSoldier89
Member
I want to go to evo again, but I need at least 2 games to play
Girl have an amazing voice, Mika conversation start at 8:50.I missed this last week, but Bonnie Gordon, Rainbow Mika's English-language voice actress appeared on the Isometric podcast. She seems really cool; into tabletop gaming and favorite VG is Gitaroo Man, lol. She discusses her feelings about the SF5 ass slap controversy as well (sorry I don't have the timestamps).
Link here: https://www.relay.fm/isometric/89
if they're removing ultra from this year's lineup, then they also have to remove melee or else people will claim favouritism or some other reasoning and get pissed about the decision.
wow really...I rented a car last year, would skip this year. adding in parking makes it not worth itYou have to pay for parking in Vegas now.
wow really...I rented a car last year, would skip this year. adding in parking makes it not worth it
its a dealbreaker for renting a car, going or not depends on the gamesThe parking, that's the dealbreaker?
The taxi service in Vegas is excellent btw.
its a dealbreaker for renting a car, going or not depends on the games
Did this change in the last few months? How the heck is that even being enforced? I've been to Vegas at least once a year for nearly a decade and I've never had to pay for parking.You have to pay for parking in Vegas now.
This is why I think USF4 will stick around for one more year. The likelihood of Smash 4 & Melee continuing to coexist is high, so keeping USF4 may be just a means to show that there isn't any favoritism.
This is why I think USF4 will stick around for one more year. The likelihood of Smash 4 & Melee continuing to coexist is high, so keeping USF4 may be just a means to show that there isn't any favoritism.
That's what I'm wondering. As far as last-minute predictions go, I'm gonna play it safe with...
- Street Fighter V
- Ultra Street Fighter IV
- Ultimate Marvel vs. Capcom 3
- Super Smash Bros. for Wii U
- Super Smash Bros. Melee
- Guilty Gear Xrd -REVELATOR-
- Mortal Kombat X
- Killer Instinct
- Tekken 7
hmm, looking at the list of games I'd be willing to play...Evo looks unlikely for me. I do really want to goto vegas again, but without 2 games I have other vacations I can take.
Persona 4 ultimax, blazblue, GGXrd, UNIELWhat games are you currently playing? Out of interest.
i probably will get flak for this comment but i hope tekken 7 will not be part of the main evo lineup this year just because it's still not released on consoles yet. the evo illuminati should let other community-supported games shine instead and have tekken 7 as a side event.
What's going on this week?
I also forgot to mention Fish's sonar that you were using grounded a lot. It's more of an anti air because it can stun opponents temporarily in the air and the ES version has amazing range. Fish blockstrings also consist more of using his DF (that river blockstring, right?) that looks sort of like a grounded version of Jedah's air DF pressure. People use it more often than I'd expect.Thanks man that's the exact kinda stuff I wanna hear. Gonna work hard on tech hitting and gc'ing.
Missed this last night. I'm glad you enjoyed it. Personally I'm looking forward to the day I can start uploading footage of me actually holding my own in the games I'm good at lol.When I searched my quotes, I thought this was a video from that 2013(14?) GAF UMVC3 tourney I participated in. What I got was far better. Thanks!
You make it sound hostile. There are only two things GAF can discuss without tearing itself apart and those are porn and waifus. Everything else is a disaster. Guns, anime, games, tipping and even democratic primaries... we can't help ourselves.I imagine there will be another Madcatz supported stream for games not on the main stage like last year, Tekken 7 may get streamed there instead of the main stage. I really hope Madcatz does a stream for the perennial side tournaments, ti was really god last year
Anime discussions, waifu arguments, and Lord Aris streaming Dank Souls.
I think the folks that want SFIV at Evo this year are going to be disappointed. Most of the talent will only enter it for amusement, if at all. The play quality will suffer a serious drop, just like Marvel has. The best SFIV play you'll ever see has already come and gone unless SFV bombs.
So MGM and Caesars Entertainment Palace own almost all the hotels on the Vegas strip between them. MGM said that they will charge $10 a night to park now in order to provide "security" and a "better parking experience". Caesar has not said anything, but the fact that they didn't immediately said no means to me that they will do it too.Did this change in the last few months? How the heck is that even being enforced? I've been to Vegas at least once a year for nearly a decade and I've never had to pay for parking.
Does Next Level have a weekly stream planned for SFV? Im going to miss coming home wednesdays after work and not watching Spookys stream.
isn't next level closing down soon?
You make it sound hostile. There are only two things GAF can discuss without tearing itself apart and those are porn and waifus. Everything else is a disaster. Guns, anime, games, tipping and even democratic primaries... we can't help ourselves.
IMO, people will lose interest just because it isn't the new thing. If Japan falls off, it'll fall off of Street Fighter altogether. Even so, the real top players like Tokido and Daigo are going to buy SFV. You'll only have second-rate players left.Not necessarily. If SFV doesn't kick off in Japan like I kinda expect it to I could see a lot of Japanese players traveling only for SF4.. which would give myself more entertainment tbh.
Tekken was a main game last year. They also didn't bring cabinets, just arcade MBs with USB ports for sticks.I don't see Tekken 7 happening since the game doesn't even have a solid release date and I don't think they're going to lug arcade cabinets for a main tourney. At best it'll be a side event like last time. USFIV is a big "maybe" in my opinion since I'm not sure how Capcom swings in that regard; most likely a side tournament as well but it might be possible. Sm4sh and Melee coexisting is under some really extraneous circumstances which I don't think is that comparable with Street Fighter.
IMO, people will lose interest just because it isn't the new thing. If Japan falls off, it'll fall off of Street Fighter altogether. Even so, the real top players like Tokido and Daigo are going to buy SFV. You'll only have second-rate players left.
it's like everyone forgets how depressing the 3s tournament at EVO 2009 was.
it's like everyone forgets how depressing the 3s tournament at EVO 2009 was
have a SF4 side tournament or salty suite, it actually will end up more hype and positive than having it as an official game.
How bad was it in comparison to other games? Don't forget that EVO has a lot more attendance now, both from the US and outside of it.
mahvel will finally be put to rest when chrisG pops that cork.
Laura
Throw range increased - Combofiend saw my video? Lol
Forward Throw - Stun 150 -> 200
Back Throw - Stun 150 -> 170
V-Reversal - On block -3 -> -2
V-Skill - Counterhit now causes a spin knockdown (?)
5MP - Hitbox expanded downwards - Would've liked for it to be a bit more + on hit, but a good change tbh.
5HP - On hit +2 -> +3
5HK - Damage 80 -> 90
2MP - On block +1 -> +2
2HK - Damage 90 -> 100, on block -8 -> -12
Thunder Clap (All) - Hurtbox now moves backwards during startup
Critical Art - +10 damage on one hit, Now fully invincible through active frames (previously lost invincibility same frame it became active)
Chun Li
Throw Range reduced
Forward throw - Damage 130 -> 120, Stun 150 -> 170
Back Throw - Damage 130 -> 140, stun 150 -> 200
5HP - Hitbox reduced (less likely to hit lower profile hurtboxes)
5MK - Lowerbody and leg hurtbox nerfed (hitbox no longer passes hurtbox)
2MP - On hit -2 -> -3
2MK - active frames 3F -> 2F, hurtbox (and throw hurtbox) increased in width during startup.
2HK - damage 90 -> 100
Yokusen - On counterhit +4 -> +5, lower body hurtbox added during 9~20F (less likely to low crush)
3HK - on hit +6 -> +4, on block +2 -> 0, hitbox size reduced
4HP - Lower body hurtbox expanded during active frames
VT 2LK - CH +4 -> +5
VT Tenku - CH +2 -> +4
LK Lightning Legs - Some change to active frames / frame advantage
Critical Art - Chip damage change (?)
Ken
Neutral jump height reduced (frame changed too?)
Forward Throw - Stun 150 -> 170
Back Throw - 150 -> 200
5MP - On hit +2 -> +3, lowerbody hurtbox expanded during startup
5HP - On block -4 -> -3F
2MP - On block +2 -> +1
2HK - Damage 90 -> 100, hitbox expanded forward, hurtbox expanded forward 7~8F
4MK - On block -6 -> -4
Target Combo (4HP) - On block -7 -> -13
V-Skill(?) - Damage 90 -> 70, on block -6 -> -7
V-Reversal - Damage 60 -> 40, On block 0 -> -2
V Trigger MK Tatsu - 50 Perhit -> 40
V Trigger Shoryukens (all versions) - forward movement reduced (?)
V Trigger Hadoken - Recovery increased 1F(?)
HP Shoryuken - Hitbox reduced in height on 6F, Hurtbox increased in size 6F~ (no longer passes hurtbox )
EX Shoryuken - Forward movement reduced (?), Juggle potential changed (?)
MK Tatsu - 40 damage -> 30 damage, 80 stun -> 50, first hit hitbox expanded forward, juggle potential changed (?)
EX Air Tatsu - Now causes proximity block
Critical Art - Damage 120 -> 130 (not sure which hit. last maybe?), First hit on block -16 -> -19, Juggle potential changed (?)
Ryu
Backwards Walk speed - 0.034 -> 0.032
Forward Throw - Damage 110 -> 120, Stun 150 -> 170
Back Throw - Damage 130 -> 140, Stun 150 -> 200
V-Reversal - On block -3 -> -2
5HP - On block -2 -> -1, hitbox expanded upwards
5MK - Hurtbox expanded forwards during startup, hitbox reduced in width
5HK - Damage 80 -> 90, no longer causes proximity blocking during recovery
2MP - hurtbox during active frames expanded slightly upwards, lower body reduced. Hitbox lower portion reduced, less likely to hit lower positioned moves. Hurtbox during recovery reduced in size and retracts sooner
2HP - Damage 60 -> 70 (later frames)
2MK - On hit 0 -> +1, on block -4 -> -3
2HK - Damage 90 -> 100
6MP - On block -7 -> -5 (?) (Old frame data says -6 originally), 2nd hitbox reduced downward in height, hitbox on 2nd active frame of 2nd hit reduced in width (less reach) hurtbox on 2nd hit reduced forward on first active frame, hurtbox during recovery remains extended longer
6HP - Hit/Block stun changed on first hit (?), lower body hurtbox added during early startup frames
TC5HK - Juggle mechanics changed (?)
8MK - Hitbox moved upward (Maybe makes crossups more difficult? Seems to overlap pushbox more now)
8HK - Hitbox reduced in height
Fireball (All) - Lowerbody hurtbox expanded during recovery frames, Arm hurtbox expanded in height and very slightly reduced in width during active recovery frames
LK Tatsu - Juggle mechanics changed (Looks like it might be able to juggle after now?) - ex DP after LK Tatsu back?
Are you doing a shoot in every post?melee in the trash would make the most sense