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1)Pet Shop
2)Pet Shop
3)Pet Shop
4)Pet Shop
5)Pet Shop
vasav2 is slower Karsticles. Not many people like playing it.
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1)Pet Shop
2)Pet Shop
3)Pet Shop
4)Pet Shop
5)Pet Shop
I am going to mess with Jojo's later. Give me my list of potential mains.
For what it's worth, as a European I've had good connections with a couple of US people and one Japanese player during the last SFV beta. On SFIV (including Ultra on PC) there was always quite a bit of perceivable delay.This makes a lot more sense, plus Count is in Canada lol, hopefully SFV peeps have good connections. Also this is added to my watch later, gotta see this.
Wait I think L0 would be a good 2nd choice. I forgot about Arcsys. I thought the programmers that sign at the start of the games' attract sequence joined Arcsys but that seems to be bull. The main composer Takayuki Iwai is a freelancer it seems, but Hideki Okugawa who worked on The Night Warriors is still there (I don't remember how it sounds at all)
I'd rather still see Lab Zero do a Darkstalkers personally; GGPO netcode would be a shoe-in and their animation work is leaps and bounds above Arc's, which to me always came off as a little rigid. Darkstalkers is very vivid in motion, so they'd be a no-brainer to follow up on that 'legacy.'Times are really changing. Lab Zero being THE future king of 2D animation is now seen as a detriment to their involvement in a new Darkstalkers. Someone make me a time machine so I can warn everyone.
There's only one answer
Hi guys, been busy getting legally alive(having a real job helps a lot)... just wanted to wish all of you merry xmas and a happy new year! And of course, a big hug to all of you.
*reads last couple of pages*
...well, see you around heh? kthxbye
I have been summoned
I have been summoned
I'd rather still see Lab Zero do a Darkstalkers personally; GGPO netcode would be a shoe-in and their animation work is leaps and bounds above Arc's
Nooooo, come back ;_;Good luck buddy and best wishes!
I have been summoned
YesThen it seems like there's no final Darkstalkers/VS game that unites the entire cast of characters. Is that right?
It hits me now and then that Bill Clinton was still in office when VSav was released. A fighter that old playing so smoothly never ceases to impress. I still can't fucking wrap my head around KOF XIII in comparison.I've always wanted to play around with it. Nothing serious, just experimenting with the game. I played a ~10 match set against a newbie and had a blast tonight.
The game's tourney scene hit it's pinnacle a long time ago and the players are somehow still active.Edit: Damn, that moment when you look up your character being played by someone really good, and it doesn't even look like the same character.
With Capcom money a Lab Zero made DSIV would probably become the new defacto king of 2D (not 3D models dammit) fighting animation and it'd still be a fraction of SFV's budget. People begging for 3D models would fall to their knees in repentance.I'd rather still see Lab Zero do a Darkstalkers personally; GGPO netcode would be a shoe-in and their animation work is leaps and bounds above Arc's, which to me always came off as a little rigid. Darkstalkers is very vivid in motion, so they'd be a no-brainer to follow up on that 'legacy.'
Skullgirls' animation is to Xrd's animation as Berserk is to Bleach in terms of manga detail. It's perfectly okay to like the latter more. There just ain't no beating Peacock's walking animation.Oh really?
Don't think Lap Zero's animation style suits DS, their jumpy animation works perfectly with SG's noir-ishness, but can't imagine it for DS.
Who's to say they can't adjust their style to suit the game's needs?
did anything cool ever come out of project EF-12?
Not just art style but also animation style, they can change it but that just put them along with all the other studios who "maybe can capture DS style it they tried to".
Just finish the game and by then you'll get used to it. Grind City may be a problem though...people say fighting games are hard, but these jet set radio controls are kicking my ass like nothing else
i'm surprised this game got a sequel
Just based on the use of pixel art and how "anime" DS look while SG look more like western animation, I'd say there are at least two studios before Lap Zero in that list.I put animation and artstyle together in how they produce the look and feel of the game.
And of all current devs who make 2D fighters they do seem the ones who are more likely to produce something that matches style of the DS series.
I'm trying to find the connection between these two terms, but I'm struggling. SG characters are usually over the top in personality and movement. You can see it in the way Peacock bounces in her walk, how Squigly walks like the western equivalent of a Yamato nadeshiko, how Parasoul moves like a fencer and how Fortune makes it ultra obvious that she's falling apart at the seams as her stitches barely hold her together. It's Darkstalkers on steroids. The choice to go over the top was the right one because SG needed to catch as much attention as possible last generation when the market was super competitive. Working on Darkstalkers would be a simple matter of dialing the silliness back to the point where it mostly shows in quick specials and normals. VSav's foolishness would probably be a lot easier to spot if it were played at it's normal speed too.Don't think Lap Zero's animation style suits DS, their jumpy animation works perfectly with SG's noir-ishness, but can't imagine it for DS.
I can't blame some people for not seeing it. If characters like Ileum, Brain Drain, Hive, Black Dahlia and Scythana were on the roster it'd be super easy to visualize how Q.Bee, Demitri, BB Hood and Victor would play. If they can't see Jedah in Eliza I'm afraid there is no hope for them though lol.I put animation and artstyle together in how they produce the look and feel of the game.
And of all current devs who make 2D fighters they do seem the ones who are more likely to produce something that matches style of the DS series.
Just based on the use of pixel art and how "anime" DS look while SG look more like western animation, I'd say there are at least two studios before Lap Zero in that list.
As for animation, SG's animate more like tradition animation(though it isn't fully traditional animation) while a big part of DS look is the anime style keyframe animation.
With how frequently the characters in Darkstalkers contort or expand shape for their attacks in a heavily stylized / exaggerated fashion, never mind the quirky mannerisms the lion's share of them tend to express, I just can't see any other established team do the original aesthetic any justice if outsourcing it ever were to happen. A 3D engine would also make it even harder to properly replicate the elasticity Darkstalkers is known for, ruling out Arc even further. Gehenna shows that Lab Zero already has a taste for stages akin to Fetus of God as well, even though that kind of background look was admittedly the exception in Skullgirls.Don't think Lap Zero's animation style suits DS, their jumpy animation works perfectly with SG's noir-ishness, but can't imagine it for DS.
Capcom has readily demonstrated these past few years they indeed cannot be trusted following up on their older franchises, much less a niche fighting game.(again assuming Capcom can't be trusted with their own IP).
Jumpy animation as a result of using tradition animation where the character get a completely new drawing with each frame, Skullgirls uses this a lot and it's part of the game's look but since they're not recycling a lot of stuff from the previous frame some inconsistencies happens like some limps(or shading or outlines) not maintaining the exact same proportions between animation frame which create the "jumpy" look:I'm trying to find the connection between these two terms, but I'm struggling. SG characters are usually over the top in personality and movement. You can see it in the way Peacock bounces in her walk, how Squigly walks like the western equivalent of a Yamato nadeshiko, how Parasoul moves like a fencer and how Fortune makes it ultra obvious that she's falling apart at the seams as her stitches barely hold her together. It's Darkstalkers on steroids. The choice to go over the top was the right one because SG needed to catch as much attention as possible last generation when the market was super competitive. Working on Darkstalkers would be a simple matter of dialing the silliness back to the point where it mostly shows in quick specials and normals. VSav's foolishness would probably be a lot easier to spot if it were played at it's normal speed too.
five hours of VF from yesterday
http://youtu.be/9BylttPmZj4
post
Edit: what I'm, talking about is "limited animation", sorry.What do you mean by keyframe animation? Keyframes are a standard part of any animation process - its not something you can animate without nor is it something that you use to anime exclusively. Here's an old video going over how Lab Zero animated Skullgirls (and most of their project moving forward too).
nice post, it's sad given the current year and how the current development scene is, it'd be hard to find a major company that would dedicate that level of detail as LZ without going 3d model-in-2d space.
so for now i think Lab Zero would be the only ones to do the series justice with the animations they are proficient in. it's one of the few that make sense, so it'd just have to be a bitter pill to swallow. Sprite work is probably dead on a major title sense.
unless Vanillaware suddenly made a fighting game :O
Ahh, fuck! I was thinking "limited animation". >_<I'm not sure Keyframe is the right word for what you're describing then, Sayad. And they usually review frames for those inconsistencies, but they become more obvious at higher resolutions.
People say a lot of things, would you say its art style resemble anime more than it does western cartoons/comics?And it's kinda funny that you say SG is too western while when it first launched some called it too anime, lol.
Man, by the pictures that Ogawa tweets, I am beginning to think he is thirstier than Shin.
*goes back and reads posts*
....
I'm going back to RPGs.
Vanilla IceThanks!
I am going to mess with Jojo's later. Give me my list of potential mains.
*goes back and reads posts*
....
I'm going back to RPGs.
At least your name warns people.i'm ashamed i made this thread
People say a lot of things, would you say its art style resemble anime more than it does western cartoons/comics?
i'm ashamed i made this thread
We need you!
Can we talk about how awesome Jedah's Guard Cancel is?
Shirking moderating duties for video games? The community thread life.*goes back and reads posts*
....
I'm going back to RPGs.
So, guard cancels...what's the downside of them?
At least your name warns people.
What he says. It may seem easy but I've seen that American players gc a lot less than Japanese. They do it a lot on single hits or first hits, which is definitely not easy.There's only one important thing to know about Guard Cancels compared to Alpha Counters (in A2, A3, Guilty Gear, or any other game with them), and that's the fact that GCs require no meter to perform (Unless you're playing as Anakaris). While you certainly CAN use meter to make a more damaging ES Guard Cancel, it's not necessary for the majority of the cast. So, any blocked attack can be GC'd.
If you're thinking, "Oh noes! That's imba, eff this game I quit!" Nope, not so fast, bro. Here's a few things to consider:
1. Realize that GCs are hard to do.
Can you consistently block a jab then perform an SRK before before your opponent even chains the jab into another attack? On reaction? If you can, you are Jesus. For all of us pedestrians, though, it requires a good amount of anticipation to Guard Cancel an attack, or an opponent crazy enough to always go for 4-5 hit chains, giving us ample time to buffer a GC. Guard Cancels rely a lot on the predictability of an opponent.
2. Realize that most GCs kinda suck.
Many GCs in this game whiff easily against crouching light attacks. Some GCs don't knock down at all. Some GCs aren't even attacks; just escape maneuvers. Even if your opponent can GC like Jesus, it's still not easy to find consistent opportunities to use them.
You shouldn't be ashamed of your deeds. I mean who could have expected that members like Shin and Yams would override this thread?
lolAt least your name warns people.
aw yams is harmless, just excitableYou shouldn't be ashamed of your deeds. I mean who could have expected that members like Shin and Yams would override this thread?
If anyone is still playing Injustice online, stay away from them. For your own safety.
You shouldn't be ashamed of your deeds. I mean who could have expected that members like Shin and Yams would override this thread?
Would love to see them distance themselves even more from MK, in both gameplay and art-style. Wouldn't mind an airdasher with teams and assists, whatever make superheroes abilities shine more.Sad to hear that, curious know what people would suggest to make Injustice 2 a better game.
aw yams is harmless, just excitable
Would love to see them distance themselves even more from MK, in both gameplay and art-style. Wouldn't mind an airdasher with teams and assists, whatever make superheroes abilities shine more.