call_kotaku
Member
New character looks dope.
Crossing my fingers that the PC version isn't a shit show.
iron galaxy is alright if they aren't working for WB, as far as I know
New character looks dope.
Crossing my fingers that the PC version isn't a shit show.
Hmm? Would this be safe to assume that Lauras super works too? Or giefs?
Watching Native was the first time I was legit hype about the game.
No it's notPaying money for lessons.
It's a brand new era.
Watching Native was the first time I was legit hype about the game.
Oh hey Capcom used the solution I mentioned to nerf throw OS awhile ago :>
Yeah it'll probably be fine.iron galaxy is alright if they aren't working for WB, as far as I know
what was yours and why it's a good solution
(I like picking your brain about fighters cause you have some really good insights)
I mean this season had to have him, that's great can't wait till its on PC so I could use my stick.The other character that got leaked was General RAAM from Gears 1 but there is not asset for him as of now.
yeah. She suppose to be Maya's sister who died.
That's crazier than the sim one holy shit, this is concerning to a lot of c.mksMore proof of 4 frame normals getting punished by that
https://twitter.com/hameko/status/708045199436451842
Oh hey Capcom used the solution I mentioned to nerf throw OS awhile ago :>
It's not like it was rocket science though lol
Does anyone have the reverse JWong gif?
The one where he makes an entrance in smoke WWE style in Korea?
Clearly fake. American devs can't make female characters look like that.
I swear I'm gonna link back to all your posts from the Kim Wu reveal
Add in a lockout if you mash during throw tech state. Like if you press a normal during throw tech state you can't tech for X frames, which they did by making it a 2 frame lockout. Making it a 2 frame window means that it's impossible to do throw OS using jabs, but you can still do it with mediums and heavies, it's just extremely difficult. I'm 100% okay with medium/heavy OS existing the way it does now because it stops some really dumb ass throw game shenanigans (I'm tired of hearing the word shimmy) but has large enough drawbacks to not be used constantly.
The other lockout is on certain special moves. I just assume anything invincible or that has potential use as a reversal will cause lockout, and that lockout is for the entire duration of throw tech state. deletes things like fuzzy DP (aka Momochi tech) from the game, stuff like the Mika OS tech.
They also slightly nerfed fuzzy jump (jump grab OS) by changing jump frames. That's a weird one to balance and I think a better solution exists, but I'm unsure now.
Edit: It's an okay solution because it basically makes throw tech state work as originally intended without having to alter throws themselves, and still leaves enough wiggle room for it not to not be completely restricted. My only issue with it as it is now is there NEEDS to be information in the game clearly stating it works like this now, or a popout that says "lockout" or something when you get hit by an untechable throw. Players need to know this is happening that don't read patch notes and stuff or else you end up with a bunch of people going "I teched that, guys I can't tech throws anymore wtf" or people going "oh the lockout got me" when they legit just mistimed their tech. They already have the cross up indicator, might need one for this too. I can understand why the wouldn't but I think that's a mistake that sacrifices gameplay information for an aesthetic.
edit edit: Capcom gimme a call :v
I believe Trasuke's Zard has max attack, actually, whereas in that combo video I believe they had skill levels off. Also, Weavile has 540 HP (average is about 570) whereas they kept using the two 660 HP characters in the combo video.My initial disappointment with this title's gameplay reveal is fast fading. Eager to see what they've actually cooked up here. That Charizard damage was great. Way better than most of what I saw in that Combo vid they put up awhile back.
Software:
Notes:
- Far Cry: Primal (PS4, Xbox One)
- Call of Duty: Black Ops III (Xbox One, PS4, 360, PS3, PC)
- Grand Theft Auto V (PS4, Xbox One, 360, PS3, PC)
- Naruto Shippuden: Ultimate Ninja Storm (PS4, Xbox One)
- NBA 2K16 (PS4, Xbox One, 360, PS3)
- Lego Marvel Avengers (360, Xbox One, PS4, Wii U, PS3, 3DS, Vita)
- Street Fighter V (PS4)
- Minecraft (360, Xbox One, PS4, PS3)
- Fire Emblem Fates: Birthright (3DS)
- Fallout 4 (PS4, Xbox One, PC)
-Fire Emblem would rank at #3 if it was combined SKUs, with over triple the debut sales of Awakening.
SFV bombed.
Top ten is bombing?
lol npd top ten isn't bombingSFV bombed.
This game was suppose to sell 2 million dude 7th is not good. And this is Febuary not some amazing Month of game releases.
This game was suppose to sell 2 million dude 7th is not good.
2 million by MarchWhat was their WW projection/target for SFV- 2M by year's end?
Top ten is bombing?
lol npd top ten isn't bombing
But that's not a bomb that's selling below expectations.
It's only big retail competitor this month was Far Cry Primal. Really surprise that Naruto out sold SFV.
And Xenoverse did really wellI'm not shocked that Naruto outsold it. Those games have only been getting better and better.
2 million by March
It will be the same really. Sad to see, hopefully they do a push during evo with season 1 included and the story update already releasedNaruto (4th) outsold SFV (7th) at physical retail, too.
http://www.neogaf.com/forum/showthread.php?t=1196083
Wonder what the chart for PS4 only physical retail looks like.
This game was suppose to sell 2 million dude 7th is not good. And this is Febuary not some amazing Month of game releases.
By march? March this year? So 2 weeks, 2 mil?
And Naruto is popular guys, haha.
Part of it is just mis-aligned expectations. It could have launched feature complete and with decent art direction but it's still not the kind of game that moves 2 mil on PS4 alone in 2 weeks (or 6 weeks).
But mis-aligned expectations is Capcom's middle name and they make dramatic decisions based on these kind of outcomes.
2 million was their projection for the Feb 16 - Mar 31 period, not just the last two weeks of Feb.
Add in a lockout if you mash during throw tech state. Like if you press a normal during throw tech state you can't tech for X frames, which they did by making it a 2 frame lockout. Making it a 2 frame window means that it's impossible to do throw OS using jabs, but you can still do it with mediums and heavies, it's just extremely difficult. I'm 100% okay with medium/heavy OS existing the way it does now because it stops some really dumb ass throw game shenanigans (I'm tired of hearing the word shimmy) but has large enough drawbacks to not be used constantly.
The other lockout is on certain special moves. I just assume anything invincible or that has potential use as a reversal will cause lockout, and that lockout is for the entire duration of throw tech state. deletes things like fuzzy DP (aka Momochi tech) from the game, stuff like the Mika OS tech.
They also slightly nerfed fuzzy jump (jump grab OS) by changing jump frames. That's a weird one to balance and I think a better solution exists, but I'm unsure now.
Edit: It's an okay solution because it basically makes throw tech state work as originally intended without having to alter throws themselves, and still leaves enough wiggle room for it not to not be completely restricted. My only issue with it as it is now is there NEEDS to be information in the game clearly stating it works like this now, or a popout that says "lockout" or something when you get hit by an untechable throw. Players need to know this is happening that don't read patch notes and stuff or else you end up with a bunch of people going "I teched that, guys I can't tech throws anymore wtf" or people going "oh the lockout got me" when they legit just mistimed their tech. They already have the cross up indicator, might need one for this too. I can understand why the wouldn't but I think that's a mistake that sacrifices gameplay information for an aesthetic.
edit edit: Capcom gimme a call :v
If i didn't know any better I would think that everyone is talking about the sales of an arcsys fighter instead of Street Fighter.
The last arcsys fighter that charted was probably person 4 arena and that was published by atlus anyways.If i didn't know any better I would think that everyone is talking about the sales of an arcsys fighter instead of Street Fighter.
This "market to the FGC" thing was absolutely insane.2 million by March
You understand they are at around 500,000 right? You think even another 500,000 people are going to pick it up in March?