It's almost like Blizzard understands esports and engaging online content while certain fighting game makers do not.
I like that it is constantly looking for matches and I am at a .500 win/loss so i suppose the balance is there. You can bind the keys 3 ways. I had my 360 controller hooked up and played it a round before going back to mouse and keyboard seamlessly.
I like the fact you gain bonus XP for beating your personal best or your average stats on damage, kills, assists and damage output.
There are level/character stats you can get rewarded like objective points, healing, damage absorbed, specials used. Its pretty robust.
I think SF5 can scrape all that data and surface it and use it as a reward for fight money (EX bar used) v-trigger not wasted, defense, blocked crossups and overheads.
All I am saying, Overwatch, the first beta was broken, laggy and didn't hook me. What did was finding the areas where each character shines or what role they play with other players.
How's the gunplay in Overwatch?
This is where I don't feel awesome about. Its like you have to lead a target as if you are sniping someone a few hundred meters away vs under a hundred meters. And bullet speed is different for each character as well as bullet drop. I feel like the element(?)/bullet type hurt differently depending on characters? There are some near instant hit like the sniper rifle and the gorillaz electricity.
I am not a fan of the pop up and feel like some moves need more hitstun or effect walk speed when hit. Its granular stuff.
Trying to think of it as a marvel game makes me enjoy it and my co-workers who crack on DOTA like it (minus) not having more "lanes" or points of egress.
I think SF5 is a grower not a shower right now. Just remember how broken BF4 was then became one of my favorite console shooters of all time.