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Fighting Game Headquarters |3| [Cinematic Title Expansion Coming Soon]

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Sayad

Member
I corrected myself in my previous post. I kept trying after posting that just in case. The timing is pretty awkward though. Unless I can get consistent with it in training mode I won't be trying it much if at all. I may just end up blowing meter on EX tatsu raw because I'm find it a lot easier to punish blocked Chun/Karin sweeps than anything else that may be possible.
Yep, saw your correction after posting, just be careful, raw EX tatsu whiff on Karin's sweep at max distance. And I find st.LK xx Ex tatsu easier since you start with a single button input instead of doing qcb 3K right after holding down back to block.
 

MrDaravon

Member
FINALLY getting to play SFV for a few minutes now and mess around with it a bit. Is there really nowhere in game where it just gives you a straight win/loss number for casual and ranked? Am I crazy? I know you can look through your game history but that's not really practical, and only goes back 100 games.
 

Sayad

Member
Well when I played those characters people had to play my game. Now I have to learn match ups now ayy...
Biggest challenge for me now is opening people up, even after finding my way to start offense good players can just block/tech everything I do. Coming from playing I-No and Millia in Xrd, this wasn't something I had to think much about, being in some's face there, they'd have to pray really hard to not get opened up. :(
 

Sayad

Member
Capcom need to fix survival mode, it's already random enough playing against input reading AI, did they really have to randomize what's available to buy between rounds?! Biggest problem though is that finishing higher difficulties doesn't unlock the lower difficulty colors, you have to play through easy to unlock easy color, even if you already completed hard survival.
9ovvu0I.gif
 

Huff

Banned
Get off your high horse when your interpretation of this = breaking several keyboards and game discs out of anger, impulsively throwing away arcade sticks in the garbage because of single tournament matches, nearly inflicting serious harm upon yourself through blood poisoning because you refused to visit the doctor as to not interrupt your videogame sessions, pulling multi-day all-nighters and so forth.

That's not "being emotionally involved," that's being a foolish idiot with no concept of rationality.

What the fuck is blood poisoning? Were leaches required
 

LegatoB

Member
*snip*Koihime Enbu*snip*
Try mashing something on the VS screen; I've only Share Played a bit of Enbu, but the original PC version let you cancel out of the VS screen WELL before the music really gets going.

The game is rather Samurai Shodown in style -- counter hits are a big, big, big, big deal in this game, and there's not a ton of stuff that leaves you at major advantage. To put it in SF terms, imagine if Crush Counter caused a Focus Attack crumple state.

Command normals have very similar properties between characters (6B is usually an overhead that bounces on CH, 3C is a sweep, etc.) but actual usage and properties vary a good bit. It's a quick and fairly grounded footsies game with Anime Porno Game aesthetics, so naturally, it's totally screwed now that a grounded footsies game with more widely-appealing characters has launched.

I like playing the Wei general with the bow, Xiahou Yuan. She has the expected arrow attacks, which can be delayed to frame-trap and snipe people out of the air, a weird hit-grab which I *think* has clash frames but is surprisingly hard to use for such, and a really weird and cool teleport special. You create a blue sparkly "field" at a range you select on the ground, and if the opponent is touching it, you'll warp behind them and shoot an arrow, which you can link off of on counter-hit. It's a really neat tool to keep people on their toes and potentially get out of bad situations if you use it smartly. (And I think the EX version, in addition to tracking the opponent, has startup invincibility).

If you see someone at a tournament running it in the Poverty Corner, go give it a try! It's A Good Game(tm)!
 
Speaking of Urien, I hope he isn't a charge character in V. I really want to give him a try in SFV but I don't play charge characters. It'll be interesting to see how his Aegis reflector is used in this new engine. I think Rashid's tornado thingy should give us a idea. He may only have one(no way will he have 2 on screen at the same time), but it may have more active frames and a much larger hit box than it does in 3S.
 

Dahbomb

Member
What the fuck is blood poisoning? Were leaches required
Salt in bloodstream.
Biggest challenge for me now is opening people up, even after finding my way to start offense good players can just block/tech everything I do. Coming from playing I-No and Millia in Xrd, this wasn't something I had to think much about, being in some's face there, they'd have to pray really hard to not get opened up. :(
What... can't open up people without a proximity lock down and unreactable high lows? Ayy

I'm SFV frame trap plus throw is the main way you have to open someone. Sometimes cross ups work but not as good as in SFV.
 
If I had one complaint about this game, it's probably the risk/reward of just jumping in. With the overall speed increase to jumping, it's a much more viable strategy to jump in a lot more on your opponent. And while I'm definitely not a fan of the FA mechanic as a whole in 4, it did keep people that like to jump a lot in check where if they didn't play it safe they could be eating a lot of damage, unlike this game where barring a super, there isn't much punishment for getting AA by nearly all of the characters. And generally in 4 jumping in was slower and the anti-air options were much better as a Hugo/Ryu player.

Idk, it could just be me being salty qas a Laura main when you combine her pretty bad AAs with my bad reflex timing, I just can't stop people from jumping in on me even when i try practicing it in the training room
 

Sayad

Member
Salt in bloodstream.

What... can't open up people without a proximity lock down and unreactable high lows? Ayy
I have been spoiled. ( -__-)
Playing Chun, I'm way more comfortable just going back to poke range, which I guess make sense for the character.

Ehhhh tough shit. Gill is not very fun to play. If they made one of his down up moves a command that would be alright though.
The useless knee dive is what ever(which wouldn't be useless without parry I guess), but the headbutt has to stay charge.
 

jerry1594

Member
I have been spoiled. ( -__-)
Playing Chun, I'm way more comfortable just going back to poke range, which I guess make sense for the character.

The useless knee dive is what ever(which wouldn't be useless without parry I guess), but the headbutt has to stay charge.
Its used for corner unblockables. Midscreen too I think but dash headbutt partition is better. It would be a perfect fit for a motion though.
 

Dahbomb

Member
I don't understand the use for Cammy's f+HK.

Game doesn't have FAs so multi hitting moves aren't as desirable. It also leads to easier reversals on block. If you hit with the move you get less damage than if you hit with a st.MP. It's too slow to punish with.

It seems like it's supposed to be used for meaties but st.MP is a fine option instead. Now if it evades throws because of being airborne or has lower body invincibility there might be something here.
 

FinKL

Member
I don't understand the use for Cammy's f+HK.

Game doesn't have FAs so multi hitting moves aren't as desirable. It also leads to easier reversals on block. If you hit with the move you get less damage than if you hit with a st.MP. It's too slow to punish with.

It seems like it's supposed to be used for meaties but st.MP is a fine option instead. Now if it evades throws because of being airborne or has lower body invincibility there might be something here.

Doesn't it go over certain lows and makes you airborne, so you cant be thrown? http://watissf.dantarion.com/sf5/boxdox/#v1_1/A45-6HK_yobi-37
 
Seems like if you play SFV on a semi consistent basis you can pretty easily get enough fight money to get the dlc characters as they come out.
 

Anne

Member
I don't understand the use for Cammy's f+HK.

Game doesn't have FAs so multi hitting moves aren't as desirable. It also leads to easier reversals on block. If you hit with the move you get less damage than if you hit with a st.MP. It's too slow to punish with.

It seems like it's supposed to be used for meaties but st.MP is a fine option instead. Now if it evades throws because of being airborne or has lower body invincibility there might be something here.

It moves her forward and is only -2 and can be linked after on hit. That's valuable by itself. It's also combo filler after HK CC.
 

Anne

Member
I wonder if the "why did Dacid get sponsored and not X player I'm friends with" will get going as quickly as I think it will.
 

Dlent

Member
I don't understand the use for Cammy's f+HK.

Game doesn't have FAs so multi hitting moves aren't as desirable. It also leads to easier reversals on block. If you hit with the move you get less damage than if you hit with a st.MP. It's too slow to punish with.

It seems like it's supposed to be used for meaties but st.MP is a fine option instead. Now if it evades throws because of being airborne or has lower body invincibility there might be something here.

You shouldn't underestimate the range on it. It's not actually airborne, so it doesn't beat throws or lows, but you can move into and then just outside of throw range before using it instead of meaty st.MP. It's still not amazing by any means though. Just throw out a DP after it now and then when it gets blocked to put the fear of abare into them.

That DacidBro sponsorship is baffling. There are demonstrable points in his commentary where he lacks game knowledge, and while he sometimes places well, I feel like the first Persona Arena was the last time he won a tourney.
 

CurlyW

Member
commentary folks getting sponsorships now?

EG sponsored a guy to do Starcraft 2 commentary for a long time during that game's heyday. And Cognitive Gaming already sponsors EE, a Smash 4 commentator.

I wonder if the "why did Dacid get sponsored and not X player I'm friends with" will get going as quickly as I think it will.

Already underway.

Doesn't he play?

He made Top 8 at CEO last year, yes.
 

Sayad

Member
So Chun have a lot of high execution stuff, mostly with delayed cancels which you can't abuse SFV's generous buffer to make easier, and most of the time they're required for optimal combos. Wonder if other characters have this, high level Chun will look nothing like your regular Chun even if the only thing you see in high level play is combos.
 
Chun is definitely higher execution and I dare any mother fucker who said this game has low execution to stop playing Nash or Laura and play Chun Li and then shut the fuck up.
 

smurfx

get some go again
360 isn't reading disks anymore so no more umvc3 for me. :( guess sf5 will have to do until kof14 releases. i'll wait to buy sf5 when i get my pad in the mail.
 
I appreciated Dacidbro's Evo commentary for BB top 8. He was earnest and excited and made things understandable.

edit; Count please. I will be practicing my Cammy combo j.lk, cr lk, cr lp, spiral arrow.
 
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