People want someplace where they don't have to pay extra to watch the finals.
Guy on Joe's stream talking about stage lag.
Oh god, pls no. Not another 7 years of this shit.
Another 10 years of Training Stage?
Another 10 years of Training Stage?
This is the one thing I can't let pass, fuck this game.
At least this time it'll be much more tolerable than the Shit theme of SF4 training stage.
Please, no more training stage.
Please, no more training stage.
I don't even think it's that -- I think people want to watch it somewhere closer to where casuals and sessions are going to be. I know last year I watched the UMvC3 and SF4 finals in Jiyuna's anime suite and that worked out damn well. It's a much bigger concern this year given the distance between the two venues (to the point where I'm debating if I should spend Sunday night at Mandalay Bay -- but I bring a bunch of equipment to Evo and I really don't want to haul that in and out twice).People want someplace where they don't have to pay extra to watch the finals.
To be fair, last year between the official and side streams there were about 15 streams going. Evo has more content going than... well, any event of its kind, really.Evo 2016 has more content than the launch version of SFV.
For fucks sake, can Capcom actually do some performance profiling of their games one in their existence??? Ugh.Guy on Joe's stream talking about stage lag.
Oh god, pls no. Not another 7 years of this shit.
Just no more grids dood.
Stages and locations evoke a time and setting and mood. I am also working on level art right now too.
For realJust take out all the shitty background characters
Just take out all the shitty background characters
No tho
Measuring grids and no distractions and years of it being used is in their bones
Anyone know how to get an old PS3 FightStick working on PC? My PC reads it as "wired stick 8818"
da bess.
street fighter, not grid fighter.
Guy on Joe's stream talking about stage lag.
Oh god, pls no. Not another 7 years of this shit.
Anyone know how to get an old PS3 FightStick working on PC? My PC reads it as "wired stick 8818"
da bess.
street fighter, not grid fighter.
Just take out all the shitty background characters
Yep!Let me guess. TE1.
Xpadder, to no avail. The PC recognizes it, but doesn't detect inputs. Looked it up and apparently it's a PCB issue. Hm....Have you tried joy2key?
This helps a lot actually.
"Ooh, but they make it feel like there is a world full of people and that you are a part of that world."
Yeah, hey counterpoint its reality calling and no one feels like part of anything at all when stages induce lag and framerate issues because you wanted to fully model, rig, texture and light a half dozen or so background characters oohing and ahhing at a laggy fight.
Grrrrr...pet peeve. Big one. Big big pet peeve right now. Its not hard to design an interesting stage without having to resort to explosions or a ton of bystanders. This wasn't a deal in 2d because it could technically all be a part of the same frames even though the file sizes may bloat a bit at load but not at runtime. In 3d, it can be an issue trying to design stages in this manner. Truth is you just need to GET GOOD at researching home design and laying out stage architecture. There is a lot you can accomplish with simple linework, angles, and shapes. Hell theres a lot you can accomplish with simple shitcanned video playing on a single object in the background if you want stuff! I've seen some things done where they'd animate a whole scene for stuff, and then render it out as video and run it on loop on areas of the background. Parallax can fuck with that on stages that curve to allow more profile than side view of objects but its a trick that works in a good variety of designs.
Seriously...look up some architecture, grab some travel magazines, look up some paintings and shit and start decorating walls with overhangs, street lamps, Cars, stair cases (so fucking gorgeous and so little file size), and any number of other things. Fuck, columns, ornate windows, and Ironwork designs on gates are gorgeous and take up fuck all in size compared to a crowd of zombie faced mimes.
Guh...I gotta stop. It huuuuuuuuurts to go on. Fact is, there's no excuse for not thinking a stage through from a functional standpoint before modeling it. Count your light sources, particle emitters, rigged models, and hard surfaces and any transitional parts to any animations. Set a baseline limit and try to UNDERSHOOT it every time on how many things you got and even then test like a mother fucker to see that it actually works. No game should force you to skip stages for good matches. Its our job as designers to realize this before we make players suffer through our artwork to try and play the fucking game around our bid to stand out and make something "clever" at the detriment of gameplay.
TE1 uses a old uhci that isn't supported by newer chipsets. It worked for some, but not for the majority. If Joy 2 key, or x360ce doesn't work, then your only option would to mod it, or buy a usb hub of some kind that supported the TE1 properly. I sold mine because I didn't want to deal with any of that non sense.
Calm down son, you look like you are about to have an aneurysm.
*shaowebb can't keep it short. News at 11*Dude you don't need to write a novel.
Then people should do their own thing in their hotel rooms, not beg Wizard to spend money to pacify them.I don't even think it's that -- I think people want to watch it somewhere closer to where casuals and sessions are going to be. I know last year I watched the UMvC3 and SF4 finals in Jiyuna's anime suite and that worked out damn well. It's a much bigger concern this year given the distance between the two venues (to the point where I'm debating if I should spend Sunday night at Mandalay Bay -- but I bring a bunch of equipment to Evo and I really don't want to haul that in and out twice).
I think the arena ticket prices are fine -- I just hope they let people come in and out at some point or else the plan of "show up for the early anime game, go to lunch and do random other shit, come back for the final couple of games" just explodes. That would mean I would have to decide between seeing Xrd:R finals live and eating lunch. :<
I mean I definitely feel you on the topic. Hugely distracting stages are a bad thing for fighting games. Stages where you can camouflage characters (MVC3 nightime Harrier stage) and stages that lag due to too much stuff are also bad.
I would just rather have a painted still at the background or some sky boxes. I guess for 3D games you need a bit more to have your bearing in a stage.
Only issue is that training mode like stages don't impress casuals and they don't make for good promo material.
It's not as simple as "make non busy backgrounds dummy". You have a product to sell after all.
If they had a checkbox for turning off background animations or removing the background chars I'd be all over that shit.