If they had a checkbox for turning off background animations or removing the background chars I'd be all over that shit.
Believe melty had that kind of option
You could turn off 3D backgrounds switch to All 2D backgrounds in Skullgirls too.
If they had a checkbox for turning off background animations or removing the background chars I'd be all over that shit.
Believe melty had that kind of option
Evo's had overflow viewing rooms before. It's not a huge issue -- but it's bigger than it should be just due to how far apart the two venues are. Also, what happens when they get, say, 20,000 people to show up and the arena sells out? Everyone else is just holding an L? That kind of sucks.Then people should do their own thing in their hotel rooms, not beg Wizard to spend money to pacify them.
SF5 (and most every fighting game in existence, really) is tuned to run at 60hz, and the mechanics and moves are tuned to those exact update timings, so trying to force to run the game at an unlocked framerate would be a really bad idea. (Yeah they could set up a full client/server system where the game logic runs at 60hz and the rendered scene runs at whatever, but that's way over the top for a fighting game).Since we are talking about performance...
My 1440P monitor is overclocked to 96Hz. I am running an i5-6600K overclocked to 4.4Ghz and a 980Ti.
I read in a few places that the games were designed to run at 60FPS. Should I drop my monitor down to 60Hz?
And what about v-sync? Do I cap it at 96Hz (or 60Hz) with v-sync even though that introduces input lag? Or do I just let it ride uncapped no matter what the FPS is?
Sorry, new to fighters.
I imagine if 20,000 people register for EVO they will make a change. Let's work on at least filling the arena first. Also the overflow viewing rooms were part of the areas already rented out for the event. IIRC Wiz has said the area in the convention center they are renting will be used by another event on Sunday.Evo's had overflow viewing rooms before. It's not a huge issue -- but it's bigger than it should be just due to how far apart the two venues are. Also, what happens when they get, say, 20,000 people to show up and the arena sells out? Everyone else is just holding an L? That kind of sucks..
Posting even once gets you on the wall. We should all be ashamed.
Think about what you are asking. You want folks to be paid to set up a separate venue with a stream (employee, equipment, chair, and venue rental costs) to accommodate folks too cheap to pay a measly $40 to go to an arena and want to just watch on a stream for free? That's better solved by telling folks to use a laptop in their hotel room. Seems like a waste of money for no reason.
If you are gonna make the trek to Vegas, pay for a hotel, flight, gas, taxi, food, tournament entry, souvenirs, monorail pass, etc and not shell out a measly $40 to watch the finals, then you should just go home a day early or not bother going at all. If you register the first week and get a general admission arena pass it's literally the same cost as last years EVO.
are PS4 frame drops and stage lag confirmed? Or is it speculation/feelings? A ton of people can test it for real, can't they? Was this an issue during the beta (only played on PC)?
I'm seeing footage of the game out in the wild. It does not look pretty as it did during the beta.
Since we are talking about performance...
My 1440P monitor is overclocked to 96Hz. I am running an i5-6600K overclocked to 4.4Ghz and a 980Ti.
I read in a few places that the games were designed to run at 60FPS. Should I drop my monitor down to 60Hz?
And what about v-sync? Do I cap it at 96Hz (or 60Hz) with v-sync even though that introduces input lag? Or do I just let it ride uncapped no matter what the FPS is?
Sorry, new to fighters.
Try playing offline.Im playing the game on ps4. Am i going crazy. Is there framerate problems?
Try playing offline.
Also, some background characters now move at 60fps, there are stages which have both 60 and 30fps background characters! :/
Had some issues too(freezed frames, not just slowdowns) but didn't notice any while offline. Online, the game is always communicating with the server, the moment connection drops, it will tell you about it.Even with fight request off? Seems wack.
Gonna try it later though.
Survival mode.How do you unlock colors in SFV? Just by playing?
BBCF spoilers
RIP saya
this stuff has been up on dustloop a while. It feels like Mori is taking his normal "Arcade mode doesnt make any sense" to a new level with his whole act 1-3 thing. Shit always makes sense (for the most part) at the end of each story modeBBCF spoilers
RIP saya
Blazblue story is such a mess
Noel is a clone of SayaSaya is a clone of NoellolNoel is a clone of Noel
So I'm thinking to myself what will be the use of fight money after buying characters and costumes? Capcomshould introduce different pieces of clothing for the character while still introducing more costume DLC. I can give a simple example, for Cammy, she can wear have her gloves with spikes on the knuckles or have Nash wear black shades, this can really be expanded upon and make a very varied wardrobe for people who are into this. Team Fortress 2 does this with hats and for some odd reason, people go nuts for it. After a while, fight money will lose its novelty cause people can grind it out when there isn't anything new to buy, unless the store is updated weekly or first starts out with a ridiculous amount of content, which is probably not going to be the case. People can buy the pieces with real money if they don't wanna bother with the fight money, just as you can with DLC.(you better be reading this)
Another thing that could make fight money interesting is being able to have friendly wagers in lobbies with fight money and earn even more if they win or lose. Ratios can go into the equation just like it would in betting. To go even further with this, fight money is not purchasable. Granted, this idea can be abused so easily with people intentionally losing and boosting other people, even if it is in ranked.
Gdlk Vega tech https://youtu.be/k_SEk_Exftc
Gdlk Vega tech https://youtu.be/k_SEk_Exftc
Character Editor for SFV?
--> low on fight money --> grind for fight money --> more fight money in your pocket -> more buying -->
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Oh you mean like Tekken customizations?Something close to that, but not like SFxT. Keep it simple with gear that can be swapped. One day I want Ryu to have sleeves, another day I want him wearing a baseball cap. You get the idea, it gives value to an otherwise imaginary currency. That's how its done with real money, so somewhat of a small parallel can be drawn from this and be used to its advantage to influence folks into grinding those points out and not feel as if they're worthless.
Oh you mean like Tekken customizations?
Yyeeaaaahh......
akuma on the tekken stream.
def seems like a weird fit.
Doesn't seem like anyone knows how to play him yet, too early. But hey that raw raging demon does a lot of damage.
Or done right like VF's customizations.Oh you mean like Tekken customizations?
Yyeeaaaahh......
I was gonna mention that as an example, Tekken went a little crazy with it. Limit people with what they can do to just swapping clothes and small accessories and not go overboard with it.
it just doesnt seem like they attempted to make him a tekken character in the slightest. no strings, no korean backdash...its weird. just a sf character in a different engine.
What's sad about it?Damn reviewers are gonna bop SFV hard. Sad.
What's sad about it?
If Capcom wants the casual audience then they need to do the stuff necessary to get this audience. If not then they don't deserve those sales or the accolades.
I feel like this is similar enough to Splatoon situationHow barebones was Splatoon in comparison?
How barebones was Splatoon in comparison?