Increase walk speed then because this jump in shit makes for the most tedious of fights. So repetitive. Fight me on the ground!
Increase walk speed then because this jump in shit makes for the most tedious of fights. So repetitive. Fight me on the ground!
WutI'll change characters if people don't stop jumping in. Chun isn't worth this.
I'll change characters if people don't stop jumping in. Chun isn't worth this.
Just st. LkI'll change characters if people don't stop jumping in. Chun isn't worth this.
Just sick of the jumping and want real fights.
The real fights are mostly against new or "new" characters. I have no idea how to fight against Karin, Fang, or Necalli.
Throw is counter-hittable right?
scrub quote of the dayI'll change characters if people don't stop jumping in. Chun isn't worth this.
I'll change characters if people don't stop jumping in. Chun isn't worth this.
Why do you care that they are jumping if you aren't having any trouble stopping them?It's not a scrub quote. We established people are jumping in despite me lk-ing them a billion times because they're scared of the ground game. Either I keep ranking up and no more jump in people who actually want to fight and aren't playing cat and mouse or time to switch characters so people aren't as threatened of my ground game.
Hope they set up PS4's in viewlix cabsRIP Japan's arcade fight scene
Chun has trouble anti airing? That can't be right.
It's not a scrub quote. We established people are jumping in despite me lk-ing them a billion times because they're scared of the ground game. Either I keep ranking up and no more jump in people who actually want to fight and aren't playing cat and mouse or time to switch characters so people aren't as threatened of my ground game.
I think Shiro is maining Laura.Someone has to have the balls to main Laura...
Yea. Why do you care. I don't get it.
Hope they set up PS4's in viewlix cabs
i'm confused. is this a secret bragging post?
https://twitter.com/4Strateqy/status/701202009022734336
PR Rog posted the name of a guy who rage quited against him and the guy denined it. SFV already producing tons of salt.
No. I've had my growing pains and losses as much as anyone. I just don't find those fights interesting. What can I learn from them? What mindset should I have when fighting people like that? I review matches like that and I can't think of something I learned, so I don't find much value in them. Maybe my mindset needs opening.
Anyone in Japan wanna get some matches in later today?
Charge per hour or something like arcades here in america? If they don't they won't be making money anyway.and make no money?
I have questions.I had this happen to me earlier today:
This is the kind of salt I've been missing.
Walk speed isn't the issue in this game, it's strictly a mentality problem. Those very same players would do the exact same thing in other fighting games too.Increase walk speed then because this jump in shit makes for the most tedious of fights. So repetitive. Fight me on the ground!
No. I've had my growing pains and losses as much as anyone. I just don't find those fights interesting. What can I learn from them? What mindset should I have when fighting people like that? I review matches like that and I can't think of something I learned, so I don't find much value in them. Maybe my mindset needs opening.
I have questions.
Why is he embarrassed for you?
Why is he telling you to get off his list when he is the one who made the request?
Why did he care about your age?
I don't really see where all the confusion comes from with the distaste of jumpers in online matches. Yes, they're easy punishes and they allow you to test your reflexes / spacing by constantly anti-airing them on a superficial level, but it's anything but interesting nor do you really learn anything out of those matches either beyond refining an incredibly basic mechanic, regardless of its actual importance. It's a dull auto-pilot affair and largely a waste of time for many reasons.
Walk speed isn't the issue in this game, it's strictly a mentality problem. Those very same players would do the exact same thing in other fighting games too.
I don't really see where all the confusion comes from with the distaste of jumpers in online matches. Yes, they're easy punishes and they allow you to test your reflexes / spacing by constantly anti-airing them on a superficial level, but it's anything but interesting nor do you really learn anything out of those matches either beyond refining an incredibly basic mechanic, regardless of its actual importance. It's a dull auto-pilot affair and largely a waste of time for many reasons.
Walk speed isn't the issue in this game, it's strictly a mentality problem. Those very same players would do the exact same thing in other fighting games too.
Why do we practice vs the scrubby players?
So that we don't become Fairly Sad Pandas.
I mean you're eventually going to reach a point where most opponents are "superficial".
Im shocked they let the teleports go live as is.Wouldn't be shocked at all if Sim gets nerfed if the set play aspect of him gets a bit out of hand later on. The character might not even be that top tier but the playstyle is something Capcom is probably keeping their eye on.
I mean you're eventually going to reach a point where most opponents are "superficial".
I mean you're eventually going to reach a point where most opponents are "superficial".
Practicing something with unerring consistency is what Training Mode is designed for though, and you'll be practicing anti-airing in literally every single match as it is so you're better off facing someone who does jump in with variance in his timing, his buttons and his angles. Stops you from becoming complacent and dulling your focus.Agree and disagree. Learning how to combat annoying shit is just part of every fighting game. Better learn to deal with it with unerring consistency because it's not like good players never, ever jump, so it'll, be useful knowledge even if you climb the skill ladder.
I like going through the gauntlet of shit tactics and fake "tech" because you learn well through repetition. Much better than training dummies.