irfaanator
Banned
I don't got time for that, FFXV is coming out!
shit is garbage.
I don't got time for that, FFXV is coming out!
Are people looking forward to the announcement more than the tournament? lol
shit is garbage. drama, sorry my source, told me so
Dormammu, MODOK, Hawkeye are well designed. It's actually very hard to make a character like Hawkeye (because he just shoots arrows) interesting to play but they managed to do it.
I also like Spider Man in UMVC3.
We if we are talking about Capcom then they did a great job with Strider, Zero, Dante, Vergil, Trish, Amaterasu, Viewtiful Joe, Phoenix Wright and Frank West. They translated those characters from their respective games into a fighting game excellently.Wesker's mvc3 design was really good as well.
drama doesn't like anything tho
Looking back, out of all the new movesets in Marvel 3 that were not based off of any prior game or anything (ie marvel newcomers. Otherwise Dante would get this praise) I think that the best overall new character moveset design in terms of both balance and visuals had to be Dormammu.
- All his normals looked like special moves. From energy sparks and slashes to explosions it just made the user feel cool. No real punchy kicky here. Just visual fun
- Great command normals. Guy had a projectile that caused a dude to go into the air allowing for easy conversions off of about anything from anywhere. Plus he had a ground multihitting flame carpet that he could toss around to cut off stuff or extend with assists or use for setups or etc etc etc
- Cuts off the screen with Black Holes and energy pillars. Whilst enjoying great backdashes
- While having a fly he wasn't just a tried and true triangle dasher.
- Had the mix and match "power of" charges to let you select out of a grab bag of specials only on deck if you've played footsies correctly enough to earn them
- Homing guaranteed chip special that messes with incoming characters
- multhit beam super
- GRAB super.
- Multiple GTFO tools. From energy splodes to normals that just AA really well.
He was a dude who just sort of had it all, but it was all setup in such a way that you still had to earn it out there. You couldn't be brainless. You had to know how to move and how to read opponents to properly wall them in. Dante had it all but he was also based off of his game so seeing someone like Dormammu come along with no prior design to draw from in gaming was pretty cool to witness. Definitely one of the coolest gimmick characters and most effective ones they ever came up with in this series. Great visuals, great tools, and cool strategies.
EDIT: shit. I almost forgot...Dorm also had a shitload of projectile nullify tools to aid his runaway style. Just such a cool design all over.
I feel like his playstyle was kind of inspired by Blackheart's movesets.
missing out on talk tho
Dormammu, MODOK, Hawkeye are well designed. It's actually very hard to make a character like Hawkeye (because he just shoots arrows) interesting to play but they managed to do it.
I also like Spider Man in UMVC3.
And I am still very much looking forward to watching all of Capcom Cup and looking forward to Season 2 news for SFV.
the legitimacy of like 10 ppl "sources" in that thread. A thread that was powered by discord "leaks". Well my "source" is certified now
discord shaq is king
$5 says that their source is the NeoGAF thread, lol.
Damn that was fast lol.
I wish I could be excited for this. Not when they were putting rootkits into their fighting game a mere two months ago.
marvel without 3v3 or magneto ain't right
Oh no doubt about it. Ultron is likely the ideal catch all character to replace many strategies lost from any cast changes all into one guy. Not since Dorm has a character potentially had so many design options IMO. Just hope they learn from Hidden Missiles and if he gets that as an assist like tool then they reign his version in.Stuff like Hidden Missiles and Disruptor are generic tools that you can give to characters like Ultron and stuff.
Game play wise, the vacuum can be filled.
The more problematic rumor to worry about is 2v2 + Assists. THAT would be wrong.
Not if he wanted to win lol. Can't rely on standing M forever. I get the feeling he'd try Iron Fist again for awhile, but would just end up making some crazy new team instead eventually. Thats all strawman stuff though...UMVC3 is settled so theres no point speculating who would do what in that game. We've theorycrafted that forever.Justin Wong is a huge Iron Fist fan. He played IF for quite a while. So if IF was great, he would be playing IF.
Would have to be a tiny cast to not have hundreds of pairingsWhat if it's a 2v2 with a smaller cast but each possible pairing has unique tag animations/functions?
what
if
Would have to be a tiny cast to not have hundreds of pairings
Clarifying points:Looking back, out of all the new movesets in Marvel 3 that were not based off of any prior game or anything (ie marvel newcomers. Otherwise Dante would get this praise) I think that the best overall new character moveset design in terms of both balance and visuals had to be Dormammu.
- All his normals looked like special moves. From energy sparks and slashes to explosions it just made the user feel cool. No real punchy kicky here. Just visual fun
- Great command normals. Guy had a projectile that caused a dude to go into the air allowing for easy conversions off of about anything from anywhere. Plus he had a ground multihitting flame carpet that he could toss around to cut off stuff or extend with assists or use for setups or etc etc etc
- Cuts off the screen with Black Holes and energy pillars. Whilst enjoying great backdashes
- While having a fly he wasn't just a tried and true triangle dasher.
- Had the mix and match "power of" charges to let you select out of a grab bag of specials only on deck if you've played footsies correctly enough to earn them
- Homing guaranteed chip special that messes with incoming characters
- multhit beam super
- GRAB super.
- Multiple GTFO tools. From energy splodes to normals that just AA really well.
He was a dude who just sort of had it all, but it was all setup in such a way that you still had to earn it out there. You couldn't be brainless. You had to know how to move and how to read opponents to properly wall them in. Dante had it all but he was also based off of his game so seeing someone like Dormammu come along with no prior design to draw from in gaming was pretty cool to witness. Definitely one of the coolest gimmick characters and most effective ones they ever came up with in this series. Great visuals, great tools, and cool strategies.
EDIT: shit. I almost forgot...Dorm also had a shitload of projectile nullify tools to aid his runaway style. Just such a cool design all over.
SFV is so boring to watch. :-(Are people looking forward to the announcement more than the tournament? lol
$5 says that their source is the NeoGAF thread, lol.
So the SRK thread then.
Never give Capcom too much credit.What if it's a 2v2 with a smaller cast but each possible pairing has unique tag animations/functions?
what
if
Clarifying points:
The command normal only combo'd in ultimate.
Dormammu has bad backdashes because you can't crouch cancel them - you always tridash backward.
His level 3 super doesn't grab - it's a hit.
He only has two "get off me" tools - his level 3 super, and 2D1C (fire spike), and the latter only became a "get off me" tool in ultimate.
.
The bright side of no X-Men in MVC4 is no X-factor either
The bright side of no X-Men in MVC4 is no X-factor either