I'm scared because I associate team-building with the complexity and longevity of MvC games and that seems like the direct target of a lot of the concessions they've made.
I think I just said this the other day but I really do find when I play with casuals they have difficulty picking the 3rd character after the first two, so maybe there's an effect of that sort they're tapping into.
That said, it still looks pretty kinetic and very MvC-esque in the combos, and it will almost certainly get the best post-launch support the series has ever gotten with how the industry is now, so I'm not really worried that I won't enjoy it. I started at MvC2 before I played previous Vs. games though and it was hard for me to adjust then, but who knows. This looks like it's own beast.
I think I just said this the other day but I really do find when I play with casuals they have difficulty picking the 3rd character after the first two, so maybe there's an effect of that sort they're tapping into.
That said, it still looks pretty kinetic and very MvC-esque in the combos, and it will almost certainly get the best post-launch support the series has ever gotten with how the industry is now, so I'm not really worried that I won't enjoy it. I started at MvC2 before I played previous Vs. games though and it was hard for me to adjust then, but who knows. This looks like it's own beast.