A Pretty Panda
fuckin' called it, man
Are they going to put that missing story mode from marvel 3 in marvel infinite
Yeah man, Frank Tieri is back.Are they going to put that missing story mode from marvel 3 in marvel infinite
Are they going to put that missing story mode from marvel 3 in marvel infinite
I think you're one of the few people who remember who Fanatiq is.Their mouths were filled with shit the entire time. Like...hello, Fanatiq?
4 attack buttons, a 5th for tag, and a 6th for your power stone? idk
Note that Capcom doesn't know either. They haven't finalized the control scheme.
Are they going to put that missing story mode from marvel 3 in marvel infinite
I think you're one of the few people who remember who Fanatiq is..
Frankly, when you show casual players how to tag on a pad, the game already becomes one step more complicated than pretty much any other game that uses pad. Or they have to hold the tag button and that puts them at a disadvantage in the gameplay because it's so obvious they're about to tag.
It may be playable on pad, but intuitive or simple to play aren't things you can also say about it. Yes, these things covary with one's motivation to get better and effort, but it's also difficult to have that when you're clawing the controller to hold two buttons in order to tag and get blown up in the process. At times I think there can be a real ivory tower perspective on how easy/hard really is for casuals. In my experience at least, I have so many of my friends/family mentally give up as I'm done explaining it to them, and it's harder than we think.
I don't know if this is the right solution, but keeping it how it is with MvC3 wouldn't have grown the franchise much I think. Real issues that need to be addressed IMO.
I mentioned that, it becomes so obvious you're going to tag though. Also pushing two face buttons at once is unreliable and controllers aren't great for that.tagging is one button hold in mvc3 lol, you just hold the related assist button
you're mixing it with mvc2 where you press hp+hk or lk+lp to tag
Fugo play is so interestingSome weekend JoJo to tie you over until those new characters are announced:
Fugo VS Johhny
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm30082190
Fugo fights using a powerful flesh-eating virus. Basically, he's like FANG, but much more offensive orientated. His poison starts off about as weak as FANG's, but he can upgrade his stand from Purple Haze to Purple Haze Distortion by either doing a special command at low health, or by doing his ultra. Once he does this, all his special moves come out faster, recover faster, and hit harder. On top of that his poison becomes much more potent, dealing 100 damage by its self with each capsule. The average health is 1000. This means that every time he poisons you, you lose 10% from poison alone. Fugo starts each round with 6 poison capsules, so six blocktrings means 60% of your health gone without him even opening you up. He can poison you after a combo, which means every combo does an extra 10% free. If he poisons you after a throw, the throw essentially does double damage. Fugo can regain poison capsules by doing his super or his ultra. His upgraded poison really puts FANG's to shame. Especially since it gives him access to 90% combos.
Johhny has more than a few things that make him unique not only in this game, but in fighting games in general. For one, he rides a horse when he fights (Mounted). Mounted characters get a huge movement boost while riding their horse. Side-steps and dashes move twice as far than other characters. Mounted characters can't throw while on their horse, but cannot be thrown. Not even command throws will work on them. Johnny is paralyzed from the waist down... so if he's knocked off his horse he can only crawl on the ground. Another big thing that sets him apart is that he's designed to 'learn' more moves as the match progresses. Doing a super takes his 'Act' one level higher, up to 4. Doing an ultra immediately takes you to Act 4. Each act unlocks more special moves, including a homing ground projectile, a teleport, and a bunch of other crazy projectiles. When he goes to Act 2, he gains a 'fingernail meter' (all of Johnny's projectiles are from him shooting his fingernails from his fingers). Using a projectile uses up a fingernail. If you use them all up, you have to wait a while before they grow back. You can drink herbal tea to speed up this process.
On top of all this, being a character from part 7 means he has access to the corpse parts. You might have seen this before, where there are strange objects laying on the ground. They are the body parts of Jesus Christ, and only Part 7 characters can pick them up. Picking them up gives a buff, with each one unlocking a new buff as you accumulate them. For Johnny, one part boosts his overall damage, two will add super-armor to his moves on top of that, and 3 parts will make him build more meter on top of the other two buffs.
Well, we already know Ryu gets a new wallbounce move, and says "Power Move."Hmmmmmm...from the playstation interview today it almost sounds like infinity stones change your moveset tools not just buffs but perhaps like MKXL or Melty Blood special or normal changes.
https://www.youtube.com/watch?v=l5eMJonzkZI
It starts around 1hr 34 minutes but then after they talk about depth late in it they talk about "infinite possibilities" to movesets and how you can do MORE now than ever in movesets in this system than the assist one.
Dunno what they're actually getting at, but it sounds a lot like different stones may individually affect how each character's tools and movesets work and not just their "comeback buff" like when we saw the teleport dashing and wallbouncing.
New extended gameplay footage with 2 new reveals happens at 5:30 pst on ESPN when they re-air grand finals. Somewhere in there they will show the new reveals and extra footage.
I thought he said Power StoneWell, we already know Ryu gets a new wallbounce move, and says "Power Move."
From their phrasing though, I don't think it's character-specific.
I thought he said Power Stone
As in, hey remember power stone?
Well, we already know Ryu gets a new wallbounce move, and says "Power Move."
From their phrasing though, I don't think it's character-specific.
I mentioned that, it becomes so obvious you're going to tag though.
Also I forgot about Simple Mode. Never mind all that, that was a better solution.
People got confused with the holding down of the button too. Since if you do it in the air it won't go and they just end up holding on to it forever going "why isn't it switching?"
It's just PR talk.
Yup. No need to read between the lines of PR guys talking about mechanics. Their job is to sell the game and they will say whatever they need to in order to sell the game.It's just PR talk.
Captain Marvel was spiking a character down in the game play trailer.Seyavesh said:also guessing based off power mode ryu otging captain marvel with ground normals, comboing off KDs with any move is going to be back but there won't be j.S style spikes
My hope is that the Infinity Stones have a passive buff/boost to your characters where their move properties are altered and then an exaggerated super buff that's like XF. That's probably more interesting than just a straight one time buff.
Captain Marvel was spiking a character down in the game play trailer.
Well, we already know Ryu gets a new wallbounce move, and says "Power Move."
From their phrasing though, I don't think it's character-specific.
Making your game sound like MKXL is not good pr
Fugo play is so interesting
Drop some kira play when you can
Hey all, I've played fighting games plenty of times but would like to start playing more seriously and am looking for an arcade stick to get started. I don't need an intense stick yet, but just something that won't break the bank and still plays alright.
I play entirely on PC and ps4 for fighting games, and I know most games work fine on PC with a ps4 stick. What should I look into getting?
Thanks.
Hmm. I dunno, I see the average price is like $150 for the Hori sticks. Maybe something closer to that in price? I just don't need a pro stick is all.Give us a budget.
At the $150 level, the Hori HRAP4 I linked above is the best one out there by far. Parts feel quality, stick case is solid and comfortable, plus it has a touchpad if you need it.Hmm. I dunno, I see the average price is like $150 for the Hori sticks. Maybe something closer to that in price? I just don't need a pro stick is all.
Hmm. I dunno, I see the average price is like $150 for the Hori sticks. Maybe something closer to that in price? I just don't need a pro stick is all.
So I watched Capcom Cup and watch tournaments off and on.
What's the best introduction to the fgc and state I'd the genre right now?
The $150 Hori sticks are "pro" quality. Personally, I was not a fan of the HRAP4, and I had to mod the Hayabusa stick out for a Seimitsu. That said, the mod was only an extra $20 or so, and you might like the Hayabusa.
Oh damn, that's great!Arcade Shock is actually selling full Seimitsu HRAP4s for $159 and full Sanwa ones for $155 now. They are a great deal and a smart idea on their part.
Nice!I have the HRAP4 with a bat top and silent buttons. Really happy with it.
Hmm. I dunno, I see the average price is like $150 for the Hori sticks. Maybe something closer to that in price? I just don't need a pro stick is all.
The espn broadcast has no game sound from what I'm seeing.