All you'd need for advertisement is Ryu and Goku doing a beam battle with Shinku Hadoken vs Kamehameha.
Seriously, that's it. No other advertisement. Just a trailer with that imagery, the title "Capcom vs Shounen Jump", and a release date. Boom. Millions of buys.
no atplive tonight?
From the "what do casual players want from fighting games" thread:
4) make it an open world RPG
I'm not sure why people keep mentioning smash in that casuals thred when the title clearly says 'fighting games' ¯_(ツ_/¯
that sounds dope actually ecks dee
I think my first and second points are fairly salient, my third point is more to think along the lines of "how do we keep the casual playerbase interested in the multiplayer?" And Smash is the only fighting game to tap into that space of play. I don't see what's wrong with being a little more freeform and opening up the possibilities of what's possible in a genre. I mean I'm sure some RTS player scoffed when they heard about DOTA.
From the "what do casual players want from fighting games" thread:
4) make it an open world RPG
no atplive tonight?
The problem with having such an involved combat system in an RPG game is that it makes encounters extremely difficult to tune well, as now you need to account for both the stats and skills of the characters and the possible deltas in DPS done and taken by player skill. What difficulty are you tuning for? If you assume the person playing the game isn't going to have a ton of experience with action games, then someone who does ends up making every encounter look like a joke. The other way around may be worse -- if you tune assuming that people are going to be reasonably skilled at the mechanics and have the right levels, anyone coming in underleveled or underskilled is going to get smoked. (The Ys games actually kind of have this problem, which it solves by having hilariously extreme experience curves when you're under-leveled.) Whereas in a straight action game you're just putting up a sign that says "You must be at least this good to pass" and that's just kind of how the genre works. (Even tuning for that difficulty is hard enough, but that's another matter entirely.)Open world aside, i think if a fighting game had a single player mode that's basically a jrpg except the fights are the normal 1v1 kind... that would be swell.
If it had a decent story and there'd be customization and levelling and stuff i think the casuals would like it a lot. And even the hardcore could enjoy it as a diversion.
Don't think it's impossible either, the older Soul Caliburs had something that got sorta close to this and there's also jrpgs that try to get closer to a fighting game with their battle mechanics.
Is this really the case, though? I guess with the current Smash game, anyway... you have the couple of standard battle mode the game has had since Meele and then you have some fluff side content which frankly, isn't very compelling. (If we're going to make a tangential comparison of tacked on single player modes, I would much rather play Splatoon's.)it would be nice if fighting games took a few notes from Smash. not the gameplay, but the crazy amount of content to feed a starving casual
From the "what do casual players want from fighting games" thread:
4) make it an open world RPG
No smell in GG side. ;pOh god, you guys were right about the smell at tournaments 😷
I mean I'm not sure why but it absolutely reeks here. Sorry local chaps but you need to shower more.
From one that's pretty bad to good onesUrien has the best antiairs now. Seriously, he has an answer for everything.
No smell in GG side. ;p
what did you sign up as? Come say hi.
Nevermind recognized you from the stick.
The problem with having such an involved combat system in an RPG game is that it makes encounters extremely difficult to tune well, as now you need to account for both the stats and skills of the characters and the possible deltas in DPS done and taken by player skill.
That man looks like Chris G to me brahnot seeing the Chris G = Rogue One similarities, tbh
not seeing the Chris G = Rogue One similarities, tbh
Most of the 3D fighting games like Tekken and VF particularly their older iterations.Speaking of smash, are there any other good fighting games that don't use meters/resources? I'm having trouble of thinking of one.
Speaking of smash, are there any other good fighting games that don't use meters/resources? I'm having trouble of thinking of one.
yea its just generally not a thing for 3D fighters. DOA doesnt use any, though the healthbar has a built in stun bar and 1 time super allowanceMost of the 3D fighting games like Tekken and VF particularly their older iterations.
not seeing the Chris G = Rogue One similarities, tbh
I just want to play an actual good fighter with Boa and Capcom is the best that could make that happen.
Said no one ever.You know who would do it far better?
Arc System Works.
You know who would do it far better?
Arc System Works.
I need Hokuto no Ken on PS4/PC
That mode kind of proves my point, as it required you to know how to play both a fighting game and a rougelike and ended up being hard as balls. Took me a ton of effort to actually finish the damn thing when the game first came out.bring back Tobal 2's dungeon mode
This is similar to the approach that Iga's Castlevania games take. I guess the issue then is how do you balance between people being under and overleveled. I guess you could just tune the combat to be doable at level 1 (like a Dark Souls game) and just let people level from there as needed and then have other mechanics to encourage people to play at low of a level (or as hard of a difficulty) as possible.Hm, that's true. But i think if done well it could give people the option to start working on their skill level while also having that fallback of 'just level some more by beating mooks' if something is still too hard for them.
You should totally play Aquapazza, especially since you love that game so much. :VPick a fighter for me to play before bed folks. I need to hit something. I own them all.
From the "what do casual players want from fighting games" thread:
4) make it an open world RPG
Play along with fate and play SFV survival, make this the absolute worst Christmas ever, make it so whenever you have a bad Christmas you go "well, at least it's not Christmas 2016 bad"!ugh...two more twelve hours to go then back to 8 hour shifts for the next 7 days before the next set of twelves. Goodbye x-mas/new years.
Pick a fighter for me to play before bed folks. I need to hit something. I own them all.
Play along with fate and play SFV survival, make this the absolute worst Christmas ever, make it so whenever you have a bad Christmas you go "well, at least it's not Christmas 2016 bad"!
Difficulty doesn't matter to be honest, brain dead AI that just stand there tanking your hits isn't more fun than going against input reading AI in the higher levels.You forgot to mention to pick extreme difficulty
You know who would do it far better?
Arc System Works.