Yah that's why I don't get how this "CHANGES EVERYTHING OMG." I understand reducing the input lag though.
It's not just the lack of meterless reversals -- there are other games that do that just fine (Koihime Enbu does it without any issues, and that is a game where the fatal/crush counters are
far more dangerous). It's a confluence of issues, mainly that those characters and this game:
- Is a game where safe jumps may as well not exist outside of a couple of one-off situations, which was the typical answer to DP-happy players.
- Generally has stubby ass normals, so there are no attacks that are "safe" against reversals due to their hitboxes.
- Generally has moves with very few active frames, which means that people can't really get stable oki options, which then leads to:
- The characters in question also have 3 frame jabs (which meant that most meaty setups lost to either tech+mash jab or back tech+mash jab).
This leads to a game where against these characters, getting what feels like good offense going can be very difficult since characters with both meterless reversals and 3f jabs are encouraged to mash on
something. I get that they wanted to move away from the hard-ass setplay that was a lot of situations in SF4, but I wonder if they went too far back the other way in regards of that to the point where getting a good hit/combo in does not lead to much of any advantage in initiative.
I think what Mike Z's other point is that Capcom is showing
zero interest in addressing quality of life issues in SF5. What have they fixed over the last year -- matchmaking not being completely fucked and Directinput being added to the PC version? Wow, such support. This comes across as a company that is looking to do the absolute minimum to extract what they can from the fanbase that remains. Maybe they put all of their resources into MvCI. Maybe there's no one there with the technical knowledge to get things working right in UE4. Maybe they reassigned nearly everyone to more failed mobile projects. Who knows -- all I know is that the way they're treating the game is not a good look for the community at large.
The 6-7 frames of input lag is a joke that deserves to be clowned on until the end of time, though.