sixteen-bit
Member
This Switch Neon Joy-Con fanart tho
For it to never come out and we delete sf4 from peoples minds10, 15 years from now what doe you want or expect to see in a possible USF4 Final Challengers Edition?
I want them to kill the SF4 art style for good by putting in SF5 character models with their retro outfits, where possible lol.
10, 15 years from now what doe you want or expect to see in a possible USF4 Final Challengers Edition?
I want them to kill the SF4 art style for good by putting in SF5 character models with their retro outfits, where possible lol.
This would be disappointing, I want Rev 2 to be the EVO version.Switch Neon Joy-Con is more Ram and Rem instead of Gill.
Also, there's word going around that the console patch for ExZard Rev 2 got changed from "Spring 2017" to simply just "2017". My guess is they probably want a long enough testing period and then release the update immediately after EVO Grand Finals ends.
Problem is, if rev 2 comes out in the arcade but not on console, less Japanese players will travel for the game and most top players at EVO will be playing an outdated version they have already dropped few months ago! That has the opposite results of wanting the game to settle in.Yeah, I can't imagine they wouldn't want to get the update out before EVO.
Then again, it'd make sense to leave us with this version for the tournament season because it's just starting to settle after the last update. I think I'd actually prefer they wait.
Problem is, if rev 2 comes out in the arcade but not on console, less Japanese players will travel for the game and most top players at EVO will be playing an outdated version they have already dropped few months ago! That has the opposite results of wanting the game to settle in.
pat728
I like the flexibility of the 3v3 with assists a lot as well but I think they have a point. A lot of people just want to pick their three favorites and have a team but that usually doesn't work. Bad team building in marvel 3 can leave you without somewhat fundamental options, especially against top tier teams. It's rare that you can just pick your three favorites and it works, for plenty of people you can't even pick your two favorites and have it work. I like playing morrigan and arthur the most and the only way they work together is with doom in the middle, a character I don't really enjoy. A lot of other people also have a character on their team that they didn't really want to play but they need for team composition. It's not a huge problem, but it really would be nice if you could just pick two characters you like and pick a gem to give them proper synergy rather than having to learn that one character with the right assist/dhc that you may or may not like.
The thing about marvel 3's team system is that while 3 characters and 3 assists gives a ton of room to create new interesting teams that work, it also results in even more combinations that just straight up don't work. It seems that the goal of 2 characters and a gem is to try to make it so you really can just pick your two favorites and then pick whatever gem that gives them proper synergy.
Agreed when you consider how many people dont want to play Doom but ended up having to because he was best support character by far.HopeAndFire
shehulk vs morrigan = manageable
shehulk/doom vs morrigan/doom = 1-9
shehulk/doom/strider vs morrigan/doom/vergil = impossible
the idea of low tier characters becoming more viable with the right assists is just a lie. its definitely true that they become better, Deadpool for instance turns into a completely different character when matched with assists like jam session or vajra, but youre plain wrong if you think he uses those assists better than zero.
with your hsienko example, id much rather use her 1v1 than 2v2 or 3v3 no matter the matchup.
Those discussions are more based on the balance of Marvel 3 rather than the ideal of what a 3v3 should be striving for. The game got only one balance patch so trying to use that as faults of a 3v3 system is just not right. Hell they could have used Marvel 2 as a better example... no low tier character is going to get in on Cable with CapCom and Drones because in that game the low tier characters were far more helpless. And assist characters were even more funneled into an assist only role in that game.
The main issue with MVC2/MVC3 aside from general balance has been that certain characters were designed to be Point characters while others were designed to be Support or Anchor characters. IMO this is the incorrect way to do things and this results in poor balance and far stricter team compositions. People want to run the 3 characters they like to play, not 2 characters they like and a support character. You can't run Wolverine/Spider Man/Deadpool because those 3 characters have lousy assists... has absolutely nothing to do with 3v3 system and more with how those characters are designed. If Deadpool had one change in the game which was that he could use his Low Gunshots as an assist then it would change a lot in the game when it comes to team construction because suddenly you can use Wolverine and Deadpool on the same team and not look like an idiot for doing it.
And the VS series has always had a long standing imbalance between air dash characters and ground based characters, whether it's 2v2 or 3v3. Marvel 3 bridges the gap more but it's still in favor of characters with high mobility. She Hulk loses to Morrigan and Zero even in 1v1, pretty badly in fact. She is just a mediocre character in general. That was a poor example to make in that discussion. A good example of a lower tier character getting a lot better with assist is something like Hulk. Hulk has defied numerous bad match ups due to assists which exemplifies the strength if the 3v3 system. Or the infamous Haggar Magneto match up yet Haggar manages to grip Magneto anyway with assists (without assists it's for sure horrendous).
This is something that they probably have to watch for Marvel Infinite as well. Without assists they HAVE to make characters with complete movesets, none of this just port over Ryu with no changes and have him get demolished by a ported over Morrigan.
My point was more towards playability than balance. Sure a 3v3 system can NEVER be balanced for all character compositions but they should be more playable. If I pick 3 characters then I should be able to order and select their assists in a way that I have a fully functionable team, even if it's "low tier". There should be enough room for creativity and individuality in this system.Isn't this like saying that a robust 1v1 game won't have top tiers if it's mythically balanced?
I have been a fan of custom assists from the start, always loved it in Skullgirls. But you still need to design characters with full movesets. Ryu is still going to only have a few assist options if all he can do is Hadoken/SRK/Tatsu.
Wouldn't it be more homogenized thenI have been a fan of custom assists from the start, always loved it in Skullgirls. But you still need to design characters with full movesets. Ryu is still going to only have a few assist options if all he can do is Hadoken/SRK/Tatsu.
My point was more towards playability than balance. Sure a 3v3 system can NEVER be balanced for all character compositions but they should be more playable. If I pick 3 characters then I should be able to order and select their assists in a way that I have a fully functionable team, even if it's "low tier". There should be enough room for creativity and individuality in this system.
He has an Overhead and a Donkey Kick, both bad for neutral.Doesn't he have any standout normal/command moves?
That's one of the things that could be a problem. If every character was great on point and had great assists then people would just pick the 3 best characters and put them on a team. The real way to do is to have characters who are better at point than support but can function as support too if needed like Wolverine. So you can still use a buffed Berserker Barrage assist for lockdown but he would still be optimum as a point. This would make picking 3 best point characters not the best idea for a top tier team, you still need a balance like in Marvel 3.Wouldn't it be more homogenized then
all of this is bs
if the system were flexible enough, and the game balanced better, you would be able to pick any three characters and do your thing
My point was more towards playability than balance. Sure a 3v3 system can NEVER be balanced for all character compositions but they should be more playable. If I pick 3 characters then I should be able to order and select their assists in a way that I have a fully functionable team, even if it's "low tier". There should be enough room for creativity and individuality in this system.
best i can do is just hope it's fun to me in the end, haha
back in the HDR days there was one particular gaffer who terrorized everyone in the lobby with Blanka's head biteone button throws are great till you play against talbain, felicia, or sas. Then they suck ass
one button throws are great till you play against talbain, felicia, or sas. Then they suck ass
You BB Hood players who can't help but upback deserve it.
That team is quite playable because it has two great assists on the team. Magneto and Dante are examples of characters that can be played on point while also having support tools... they are what characters should be in these games. It's easy to fit Dante and Magneto into any team.But the meta determines what a "fully-functionable" team is, doesn't it? Because if so, that's part of the problem with creating a fighting game with so many elements. You can never be 100% about what's going to come out on top and you can't rebalance a game forever. I feel like Dante/Wesker/Magneto is quite playable if my intention isn't to win a tournament.
It's not an assumption, that's what they said. They even cited spreading out damage and tools in the game with the TAC system in mind. Their approach to team construction was that you would pick a pixie character who can get int and get the hit but does low damage (so like Rocket Raccoon) and then TAC into Hulk who has high damage but has trouble getting in.Maybe you're right in saying that the development team consciously made characters with an Assist/Point position in mind, but I don't think that's a verifiable assumption.
That's the game balance fault for making Doom broken as a support but not as good as on point. If Doom wasn't as broken as an assist then you would have more reason to other support characters like Iron Man.Doom's pretty good on a team backed by Sentinel drones or Unibeam, or any number of lockdown Assists. But he's better on a team assisting Morrigan. The meta-balance constrains players to go with the latter option, not the game's balance. There's plenty of examples of combinations that work just fine, but just don't cut the mustard at a certain level. I think we get too caught up in thinking in strictly top-tier theoretical terms sometimes.
Infiltration seems to really hate season 2.
It's the SF hate cycle that most top players fall into. What he should be doing, assuming he still wants a career playing SF, is figure out what character is going to give him results.
And at the end of the day these dudes are gonna still play SFV in S2. Haven't seen anyone say they are quitting out right.
What's PR Balrog's status this week?
Speaking of anime, what's the hot fire these days?
Tiger mask wSpeaking of anime, what's the hot fire these days?
When's the next season of Kuroko coming?
Xian and Infiltration are probably the two people who get to be most salty over season 2.
When someone like Infiltration sees the nerfs of Nash, he can't help but feel that the nerfs were targetted towards him because he won EVO with Nash.
And at the end of the day these dudes are gonna still play SFV in S2. Haven't seen anyone say they are quitting out right.