Tekken 7 Director Addresses Input Lag Controversy, Discusses Additional Characters
"Since when did everyone become so knowledgeable about input lag?"
Bah Gawd Almighty, what a smackdown!
Tekken 7 confirmed 60 frames of lag
Kappa
Tekken 7 Director Addresses Input Lag Controversy, Discusses Additional Characters
"Since when did everyone become so knowledgeable about input lag?"
Bah Gawd Almighty, what a smackdown!
Tekken 7 Director Addresses Input Lag Controversy, Discusses Additional Characters
"Since when did everyone become so knowledgeable about input lag?"
Bah Gawd Almighty, what a smackdown!
You better use that BENQ monitor so you won't have to yell "HOW DID HE SEE ME?!"
:lol
Bow down to your Queen.
Man, all these brand new Tekken 7 FR notes in the past hour or so...
So fucking good~
Bow down to your Queen.
anything new with Lili?
anything new with Lili?
hey 16bit since you have JDCR in your pools, watch this korean FR match with Heihachi
Shows two new attacks he has. bf23 which is used to do tailspin. The big thing though is that he has a new extension of his d1. A second punch that launches on counter hit.
https://www.youtube.com/watch?v=WZdCmdBQbPw
Date: 07-09 Oct 2016
Country: Singapore
Venue: Suntec Convention Centre
Tournament info: www.beastapac.com
Questions: facebook | Twitter
Day 1 – 07 Oct 2016 (Friday)
GG XRD 1v1 Tournament (Double Elim)
Pools till Top 4
GG XRD 5v5 Tournament (Single Elim)
Pools till Grand Finals
UMVC 3 1v1 Tournament (Double Elim)
Pools till Top 4
Day 2 – 08 Oct 2016 (Saturday)
SFV 1v1 Tournament (Double Elim)
Pools till Top 16
SFV 3v3 Tournament (Single Elim)
Pools till Top 8
BB CF 1v1 Tournament (Double Elim)
Pools till Top 4
KOF 1v1 Tournament (Double Elim)
Pools till Top 4
Day 3 – 09 Oct 2016 (Sunday)
SFV 1v1 Tournament (Double Elim)
Top 16
SFV 3v3 Tournament (Single Elim)
Top 8
BB CF 1v1 Tournament (Double Elim)
Top 4
KOF 1v1 Tournament (Double Elim)
Top 4
GG XRD 1v1 Tournament (Double Elim)
Top 4
GG XRD 5v5 Tournament (Single Elim)
Grand Finals
UMVC 3 1v1 Tournament (Double Elim)
Top 4
Why is Nina in a wedding dress, again?
I wish I could figure out who "my" Tekken character is.
SouthEast Asia Major to be held in Singapore this year at the Gamestart Asia EXPO. This is usually when Capcom Pro Tour Asian Finals is held, the current rumor is that CPTA Finals will be in Japan this year.
http://beastapac.com/#1467079433263-0b796335-8221
Why is Nina in a wedding dress, again?
So, a tweet was recently posted regarding Tekken 7: FR, the home version to be specific. Recent screens were taken of the arcade version's character select, and the recent E3 version's character select:
...FOURTEEN more characters could possibly be added to the console version? Seems too good to be true.
The faster a game is, the harder it is for netplay to be smooth. Slower game, better seeming netplay.how come 2d fighters from the 90's/early 2000's feel so fast and snappy compared to modern games? why has the genre become increasingly sluggish? is there something about 3d models that makes that snappiness impossible?
i dont know shit about tech im just going on a vague feeling here.
Mr Wizard in the credits of a Tekken game. I've seen it all now.
...FOURTEEN more characters could possibly be added to the console version? Seems too good to be true.
Tekken 7 Director Addresses Input Lag Controversy, Discusses Additional Characters
"Since when did everyone become so knowledgeable about input lag?"
Bah Gawd Almighty, what a smackdown!
You better use that BENQ monitor so you won't have to yell "HOW DID HE SEE ME?!"
:lol
Hope Zafina comes back. Kunimitsu would be awesome too
Probably because he knows that Tekken's native input delay is on the high end (and yes, I have heard people complain about how heavy and sluggish Tekken can feel at times, and I think that is in part due to the game's inherent input delay). However, I do think he is right in that it ultimately doesn't matter exactly what the input delay is, but instead what the overall experience is. It's relative input delay that can really cause issues. Games play differently if you end up having more or less added delay than what the game was designed for.Fairly defensive way to dodge the question.
She'll be like "I'm not that good!" as she completely and utterly destroys you.I''m also facing a japanese player 1st round in Pokken named Mue. I don't know the Pokken scene, so I don't know if that is a notable name.
So, a tweet was recently posted regarding Tekken 7: FR, the home version to be specific. Recent screens were taken of the arcade version's character select, and the recent E3 version's character select:
...FOURTEEN more characters could possibly be added to the console version? Seems too good to be true.
Is there a discord chat for FGC-Gaf?
They aren't necessarily going to fill those things with characters. At least two will be some random select boxes like Tag 1
it's in the OP
To think about it, it's more the nature of the game than how fast moves are, Tekken neutral is more read based than SF while SF have more situation during neutral that require reactions. Most of the input lag complaints revolve around situations like jump in, overheads and reacting to dashes, those things aren't faster than Tekken's moves, actually, what you need to react to in Tekken(lows) are on average faster than what you'd react to in SFV.Of course Tekken doesn't have an issue w/ the input buffer, moves in that game are slower. It's why it worked there and didn't work in SFV. People are dumb.
She'll be like "I'm not that good!" as she completely and utterly destroys you.
*shivers* 0-11.... *shivers* #NeverForget
To think about it, it's more the nature of the game than how fast moves are, Tekken neutral is more read based than SF while SF have more situation during neutral that require reactions. Most of the input lag complaints revolve around situations like jump in, overheads and reacting to dashes, those things aren't faster than Tekken's moves, actually, what you need to react to in Tekken(lows) are on average faster than what you'd react to in SFV.
Don't 3D fighters have a generous input buffer anyway?Of course Tekken doesn't have an issue w/ the input buffer, moves in that game are slower. It's why it worked there and didn't work in SFV. People are dumb.
Yeah. Moves have longer startup, input buffer's bigger, the input delay helps smooth out online, etc. It's just not the same as a game explicitly rewarding split second reactions.Don't 3D fighters have a generous input buffer anyway?
Also I got around 320 on that reaction test though I think my result would be better if I was doing it on a fast PC without a mouse vs old laptop and touchpad.
Don't 3D fighters have a generous input buffer anyway?
Also I got around 320 on that reaction test though I think my result would be better if I was doing it on a fast PC without a mouse vs old laptop and touchpad.
So dsp put out his SFV story mode review. Lol he hated it haha. He said the last few matches the AI cheats and reads your button input like crazy lol. I would link his video but eh....If you want check it out at his channel on KOgaming. Also it seems to me dsp is not a big fan of SFV in general.
BTW man capcom needs to make those shadoolo stages and some of the other alternate stages from story mode available. Also you think we will get a remake of SFIV stage since Juri is from SFIV next patch? If so which one?