MvCi has the fucking weirdest design decisions:
-No wave dashing
-autoguard in blockstun
-no chicken guard
-no meter gain on block
-advance guard reflects fireballs
-crazy damage scaling on supers
-autoblock cross up defense
-No combos off regular throws
-the return of fly screen
-no snapbacks
you forgot miniscule-to-nonexistent chip damage as well, haha.
but yeah the game has absolutely bizarre design stuff that seems super facile in it's reasoning. like a bunch of band-aids made one after the other with the purpose of "fixing" potential cheap things from free tagging and severely nerfed movement.
anyways from my personal experience i was able to open up people plenty with beam super->tag->fakeass trijump so i'm pretty sure high/low blocking doesn't autoblock. it's just that the height limitation of airdash downforward and backforward normals is INSANELY high- if you try to press buttons below the full standing height of X it won't come out so actual trijumps basically aren't in the game. it's just ridiculously easy to block them on reaction due to that limitation.
i've seen nova-style high/lows done in footage so that's still possible, so i'm pretty sure you'll be able to get like 1-3 high/lows off supers
Probably the weirdest thing to me in the game mechsnic wise is the insane proximity guard in this game. You super jump away half screen away and your character is jump away while blocking even though they are no where near an attack. Looks really jank with characters like Dante.
yep, this is gonna be a massive factor in the game for fucking up people's fine movement and yet another reason why reality is either the best or second best stone. prox. guard activates equally far on it and just locks dudes into place if they don't want to commit to some unsafe option.
the only reason i say maybe second best is because i think people are highly underestimating time stone's comeback potential right now- from my experience the combos using it will kill your char. pretty dead relatively fast. combined with the chain specials and the mechanics of vtrigger gem meter gain it's probably gonna end up about the same as getting xf2 three times in a match