sixteen-bit
Member
Speaking of SF5 art style. Is it me or has there been a downgrade in the graphics since like E3?
i don't think so
maybe the new gen luster is just wearing off
Speaking of SF5 art style. Is it me or has there been a downgrade in the graphics since like E3?
It's rougher in the same places, which is more apparent when it's on your own screen and not via video.Speaking of SF5 art style. Is it me or has there been a downgrade in the graphics since like E3?
Isn't the beta just using the E3 build?It's rougher in the same places, which is more apparent when it's on your own screen and not via video.
Speaking of SF5 art style. Is it me or has there been a downgrade in the graphics since like E3?
Yeah sorry I meant global illumination so they can do day/night.Dynamic lighting is kind of overkill for a 2D plane fighting game. There aren't that many dynamic light sources, not even all projectiles look like they should be casting a lot of light.
Really only two things bother me in terms of visuals, the shadows and Ryu's bright red armpit during his win pose. Man that just looks way off.
Edit: Wait, I was thinking of global illumination. Isn't dynamic lighting already in the game? https://www.youtube.com/watch?v=A2v-8UdSwfQ The characters are casting shadows on themselves, the stage. Don't think those shadows are pre-baked.
I honestly can't remember, I started playing SF4 the moment vanilla launched. I can say that I'm generally not a fan of mechanics that tinker with the basic neutral game, such as focus, parries, etc... I am a fan of alpha counters, just defend, and things of that nature.What were your initial impressions? (if different than these) I know it was probably hard to say before going hands-on, but I'm more curious about gut reactions to the mechanic initially when introduced.
Just curious, what were everyone's thought's on SF4's focus attack when originally introduced/explained versus now? Specifically, did it initially strike you as something foreign or problematic to SF? Did your opinion change?
It always did to me. It seemed like a mechanic more suited to 3D fighters, or maybe I only recalled seeing charge moves in some (SoulCal maybe?). I felt like it was a concession made to 3S fans for losing the parry, but maybe not really necessary.
am i the only one who finds the health and stun bar to be a bit too plain? the bars look like they're just placeholders for the final build of the game.
The gamescom build seems to have some graphical improvements actually.
People always say this shit & yet there is no video proof. Show me an in game side by side of the Gamescon build & the previous one that has any noticable difference. Vega trailer(which is from that build) looked exactly like everything that came before it.
why are you so butthurt/bitter about SFV lmao. it's noticeably weird.
speaking of which, did you ever get back to us after calling out toolassisted's frame date for being bullshit? funny you ask for proof of plain and apparent visual tweaks but you're happy to dismiss good info without any insight.
am i the only one who finds the health and stun bar to be a bit too plain? the bars look like they're just placeholders for the final build of the game.
Yeah they do look like placeholders, and I hope they are
I posted the exact same comparison....Here is a change in the Cammy face. I'm on mobile so you have to click this link.
http://i.imgur.com/JqYHYFY.png
I kind of like the clean look of them. The UI is super slick and I really hope they don't change much about it. SFIV's menus and UI are more or less an eye sore for me, like it was trying to replicate that 90s edginess factor. I mean I love the 90s otherwise but I'm much happier when a game has a clean UI over one that's trying to be too stylized.
I posted the exact same comparison....
...is cammy doing a duckface?
Cammy has never looked better. Also hype that they took out her links from c.lights.
Cammy has never looked better. Also hype that they took out her links from c.lights.
Speaking of SF5 art style. Is it me or has there been a downgrade in the graphics since like E3?
your statement is false
She wore pants twice and looked better.
Speaking of outfits , I am very much interested in what the outfit outlook is going to be. And will they just strait bring back old ones
She needs more target combos then. Because yeah, a rushdown character without fast solid hit confirms is shit. That or her dives need to be better, hooligan being able to throw on standing and so on. You can't have a rushdown fast character in a SF game and not give them tools to suffocate. They just don't work ever.
I kind of like the clean look of them. The UI is super slick and I really hope they don't change much about it. SFIV's menus and UI are more or less an eye sore for me, like it was trying to replicate that 90s edginess factor. I mean I love the 90s otherwise but I'm much happier when a game has a clean UI over one that's trying to be too stylized.
Major question everyone.
I'm trying to move Nec XVI date but I'm stuck should I go Nov 27th - 30th(2 days after TG or Dec 11th - 13th.
Please keep it really, I'm asking everyone cause you guys and girls make my events happen.
I'd be fine with that. Her character right now doesn't seem to be very well thought out overall with the SF5 system. Her vskill being spin knuckle is stupid. Hooligan roll stuff isn't going to be very good since everybody now is getting away with stuff because they're not used to seeing it. Both of those things are going to be garbage tier not long after launch. She needs new stuff.
I wish they would have given her the counters from alpha 3 in vism. Her vskill should be a new move, not an existing one.
I felt like the graphics for the first 4 characters were amazing and the characters released after that were not as good. That could be due to the first 4 being worked on for a bit longer than the other characters. Cammy has gotten a slight upgrade so I think the other characters will receive similar upgrades by the time the game comes out.
i don't think so
maybe the new gen luster is just wearing off
I've said this before, Cammys outfit looks really dumb, lol.
Get some pants on or a tight fitting uniform on if you need sexy.
Dude is always bitter and grumpy, what a life to live.
For real, tone it the fuck down.
I'm fine with Cammy's default since I know we're getting alts. I liked several of her alts in SF4.
Lol I'm like the most happy- go-lucky, nice, relaxed person ever. Shows how well you actually know me.
Give me more alts that are casual clothing.
#DetectiveChunlipls