I'll probably show up with my scrubby Yang.god it's going to be disgusting in there on a hot august night but I guess I'll have to show up
I'll probably show up with my scrubby Yang.god it's going to be disgusting in there on a hot august night but I guess I'll have to show up
Fighting Games Weekly | Straight Outta Weeklies
gotta use theFighting Games Weekly | Straight Outta Weeklies
Why you gotta to cancel backdash with sidestep to get another backdash out? That shit is weird and I finally understand why the chars look twitchy as hell when I see good players playing at neutral. Maybe the movement system is more open and varied than vf at a high level or something but it's straight obtuse compared to it.
oh do please tell me about tekken side-turned
You understand that they nerfed sidestep movement in Tekken 7 because lateral movement was super strong right? Of course you don't. High level players like JDCR were walking around everything so they nerfed it.
first time i've ever heard someone reference KoF hops as an execution barrier. Honestly i think a lot of complaints about KoF being too hard are just misguided in general but thats a whole diff conversation.
first time i've ever heard someone reference KoF hops as an execution barrier. Honestly i think a lot of complaints about KoF being too hard are just misguided in general but thats a whole diff conversation.
first time i've ever heard someone reference KoF hops as an execution barrier. Honestly i think a lot of complaints about KoF being too hard are just misguided in general but thats a whole diff conversation.
Damn. Spooby is PISSED.
In the SFV beta, just had to use my EU account. First try too.
I have more trouble with movement in KoF or airdashers than in Tekken.
The hops are tricky to use in neutral, some of the combos are very difficult, and even the trials are ridiculously hard. To me, moderate-level combos in KOF feel like the hardest combos in SF4. I definitely hope that KOF14 is easier on the thumbs.
It's the opposite for me. I think the games are great but the movement is the biggest execution barrier I've ever run into. No hyperbole.
I just wanted to see if I could do it. Besides, I just wanted training mode.When you have to use alt accounts to get into a test you know you are harming the results of the test just get your play in right?
Always in the mind set that i am glued to the ground from Tekken and other 3D fighters to a smaller degree so i gotta get out of my default state always to play games with many types of jumps. Always try to stay grounded subconsiously.
I've played all the major fighters out there. For a guy who plays on pad I have pretty decent execution, especially after I put a bit of practice into something. I also have a natural knack for figuring out shortcuts and the easiest way to perform certain moves. And despite all this I still think that KOF has difficult execution.
The hops are tricky to use in neutral, some of the combos are very difficult, and even the trials are ridiculously hard. To me, moderate-level combos in KOF feel like the hardest combos in SF4. I definitely hope that KOF14 is easier on the thumbs.
I just wanted to see if I could do it. Besides, I just wanted training mode.
It's the dash canceling that's killing me, I can never seem to do it "right."
did a headcount on NYGX attendance, 38. not bad for a small scene playing a 3 year old update to a 9 year old game.
Healthier than Marvel.
What's so hard about the movement in KOF?
It's just running, jumps and hops.
I know Tekken players love it and don't want it to change. I just say hold dat waning userbase and have fun KBDing against 10 people.
Very fitting.Fighting Games Weekly | Straight Outta Weeklies
Fighting Games Weekly | Straight Outta Weeklies
eh, we're not ready to puff out our chests yet. but last weekend was amazing and these guys are my family.
And that is why I said healthier. I always will rate scenes who ar elike family and built themselves outside of the capcom fgc apperatus and can last like that very highly.
Very fitting.
A blocked friece Tatsu does 33 dmg on each block hit. That is dumb, lol.
I'm OK with them changing the movement however, but what I don't want is to lose control of the character which seems to be the direction they're going with Tekken 7 by removing step-guarding.
Tekken was at it's most popular in Tekken Tag 1 where the game was FAR more unforgiving with how important movement was compared to now. That's not the reason Tekken is waning in population.... it's all the recycling Namco is doing with the series. People want to see the game's look and feel evolve similar to how Mortal Kombat redid their entire cast between MK9 and MKX. Once Namco does this, and Tekken's popularity continues it's downward trend, then I'll agree with you that the problem could be its movement.
I'm OK with them changing the movement however, but what I don't want is to lose control of the character which seems to be the direction they're going with Tekken 7 by removing step-guarding.
not like u can chip kill with it tho
I think Tekken's movement and recycling are all tied together. The moves are designed around the same old shit. To stop recycling, they'd have to totally rethink the game.
All part of the same problem, imo. You can't just change the movement in Tekken (or any game) without taking into account how all the moves work.
I think Tekken's movement and recycling are all tied together. The moves are designed around the same old shit. To stop recycling, they'd have to totally rethink the game.
All part of the same problem, imo. You can't just change the movement in Tekken (or any game) without taking into account how all the moves work.
Anyone who says execution in KoF is not hard must have really good execution. Game is definitely not beginner or even intermediate friendly whatsoever. I think that there arent really any easy confirms in the game also make it hard. In SF4, 3 hit confirms abound.
I think Tekken's movement and recycling are all tied together. The moves are designed around the same old shit. To stop recycling, they'd have to totally rethink the game.
All part of the same problem, imo. You can't just change the movement in Tekken (or any game) without taking into account how all the moves work.