SloaneRisette
Member
Yea, I think that hurts my soul even more.
I would've hoped that current gen would mean the potential for better netcode
I dunno if they just don't care still or they're being hampered by last gen but, damn
Yea, I think that hurts my soul even more.
Would you prefer Sub - Zeroed then? Patches can be good though like you stated with Injustice being a MUCH better game now than it was...however frequent patching can also kill a scene regardless of whether or not the final patch makes the game great. A lot of folks complained with how many patches hit IGAU. Heck SFxTekken eventually became pretty fun and decent too but it just had too much to deal with including a bunch of patches being a big one.
This is why I say give the game (barring glitches or infinites) a good 4 or 5 months before patch notes begin. It just can't develop otherwise.
The approach NRS does is how most other genres do it. Fighting games to me aren't some magical unicorn that needs to be different.
As for the netcode, what the FGC want for MK doesn't matter- simply put, the game sells too well among casuals, so they'll always focus on the casual stuff. Only smaller games and Tekken care about netcode- and Tekken is probably due to Harada. I'll probably play through story mode a bit, spam online with local friends, never enter a tourney for this, and just go back to KOF and SF.
My gut says SFV will care, because they're going to want to do to do online esports, and that requires solid netcode.
A lot of folks complain no matter what. So NRS do what they think is best and in the past two games it worked out well.
Let's take Deathstroke. There is this mentality he was overly nerfed. He was "fine" and 6 months of play would have made his zoning fine. When he was nerfed it was said NRS screwed up and he was now crap. 2 years later it's widely accepted he is a top 10 character. The devs were right all along. Waiting was the wrong call.
All I'm saying about patches is that essentially folks get hungry for something more and new to play in a game they love. If you patch it too quickly you dont' even let them finish enjoying what they got before you throw it away on them.
Patches can make a game great and did make NRS games better...but they did them too often and to soon between each patch. Give a game several months to mature and then make the notes for a patch. Its okay to hotfix glitches and infinites though.Those prevent you from playing a game. However the rest is just meta and that is to be contested and adapted to more than just patched until folks stop yelling...often times voices die down because their are less people staying around to talk about it.
I just hope their careful this time is all I'm saying.
A lot of folks complain no matter what. So NRS do what they think is best and in the past two games it worked out well.
Let's take Deathstroke. There is this mentality he was overly nerfed. He was "fine" and 6 months of play would have made his zoning fine. When he was nerfed it was said NRS screwed up and he was now crap. 2 years later it's widely accepted he is a top 10 character. The devs were right all along. Waiting was the wrong call.
I'd say its largely case by case. I think they were more focused on the concept of whether a fullscreen 50/50 was worth waiting for folks to learn to adapt to or not in Deathstroke's situation. That tool lost them the casual market so they deemed it had to go even though it was fine for the FGC folk. I'd wager that same with Scorpion's teleport...though I feel it got hit too hard.
In the end, I guess you can only do what you think is best and try not to do it too often. NRS made good patches...I just feel they make them too often instead of all at once. It still appears that MK9's tier list is to wide though in spite of their efforts.
MKX seems to be from what Sonicfox posted a momentum based games and that a lot of 50/50s exist across the whole cast. Its gonna be footsie tier in that case. If you got the footsies and reads it'll seem fine and if not you may mistake things as OP.
I really wish folks could tell the difference between OP and just good tools though. If you don't make some stuff really good you end up with everything feeling really dull. Having a good tool doesn't make something or someone OP though. I think a lot of folks don't get that.
I blocked it and I played Bane before he even had a dash :/Deathstroke wasn't fine for the FGC though. His zoning was insane. NRS was right to nerf it.
I blocked it and I played Bane before he even had a dash :/
It meant playing patient and not resorting to jumps.
Not disagreeing with any of this. I did eat huge chip to get what I earned and they didn't bother to learn the whole character while he had that. As I said they make good patches and its case by case...but we had around 6 patches not including hotfixes and we did see complaints that folks kept having the game change right as they were relearning it.Playing patient and blocking meant you were eating huge chip damage. They did like 5% chip. That was part of the problem. He basically had Raven's trait at all times.
Let's be real. People think DS was overly nerfed because DS players outside Slips and Aris weren't any good. People didn't see how strong his footsies were. He is now generally accepted to be a great character. If he still had his zoning he would be insane, which he was. DS is an example of good nerfing. NRS understood the character better than the community.
Kano in vanilla MK9 was terrible. He had no 50/50 and up ball was a roll up ball punish. He was patched to have a mid be a low so he had a 50/50 and his Up Ball became safer. It was only -7 though so it was insanely difficult to punish and most characters couldn't get much. That was quickly changed to be somewhere in the middle, not a ball state punish but not virtually safe. The knives were also slowed down. So overall he was better than he was when the game first came out.
People want balance patches and then complain about them. Its just human nature.
Nah, same pool of players, maybe.Yep, must be the same people.
Nah, same pool of players, maybe.
There is nothing wrong with patches. And maybe I am dismissing what most people are saying Here, but its always been my experience that people again and again think a patch will solve their character problem when in reality, its the person skill that is hampering them.In that they're all playing fighting games, maybe. Your dismissive statment totally ignores what most here are talking about.
Nothing wrong with patches. My opinion is that NRS does them far too often.
god of netplay on uniel http://www.twitch.tv/thebrettAlso spring fighter just ended so what can I watch now?
Watching a bison match is about as fun as playing against him. Just absolutely horrible design. Here's to hoping he isn't so awful in SFV.
I mean, I guess if games are going to have only 1-2 years of a competitive lifetime (with most of those tournaments being crammed into half a year) you might as well patch it every other week so people have a chance.
I think it's better if the players feel in charge of the meta rather than the developers, it seems unhealthy for the community to have the impression that anything considered strong within the first 6 months is guaranteed to go away.
Has balance ever been the thing that killed a game besides DC vs MK or straight up kusoge games? I'm pretty sure there are examples but I can't think of any at the moment.
I think it's better if the players feel in charge of the meta rather than the developers, it seems unhealthy for the community to have the impression that anything considered strong within the first 6 months is guaranteed to go away.
Has balance ever been the thing that killed a game besides DC vs MK or straight up kusoge games? I'm pretty sure there are examples but I can't think of any at the moment.
UMVC3 didn't get patched and it is going as strong as ever.
PlayStation All Star battle Royale?
UMVC3 didn't get patched and it is going as strong as ever.
Good Bison play is really fun to watch IMO.
What is more sad is that I wish for GFWL SF4 quality netcode.
I'd be happy to have that back.
Yep, must be the same people.
UMVC3 didn't get patched and it is going as strong as ever.
Sigh. I really want to pick this up for PS4 because I need games for it. But Capcom is being stupid with the release date.After a long hiatus I finally picked up USFIV for PC. I've dusted off the stick and started to get a feel back for the game. I'm super rusty, but I'm looking forward to getting back up to a skill level decent enough to go online with.
so basically players that are good at prior NRS games are good at MKX?
so basically players that are good at prior NRS games are good at MKX?