Emperor Bohe
Member
yooo daaaaaamn.
why does MVC2 always bring the hype?
why does MVC2 always bring the hype?
I played the Injustice demo all morning. I still have major problems with the animation overall. Jumping looks bad to me.
Liked the move sets though. Can't wait to get my copy and play through the SP stuff and go through all the characters move sets.
I really like the stage interaction moves though!
It's an art decision, no more, no less.
MvC doesn't need to explain it, and comics never do either when the plot is right. As long as the impact and moves are cool enough, the player doesn't care either.
The falling to the ground animations all look SO BAD. They look straight up Looney Tunes.
The lack of color is Nolan's fault.
Injustice isn't a comic book game, it's a comic book movie game. Also accounts for busy non-spadex outfits.
Aris streaming Injustice: http://www.twitch.tv/avoidingthepuddle
I'm not sure the whole armor thing is supposed to be a story explanation for Batman being able to take it to Doomsday and shit since Harley doesn't have armor.
If this gets a next-gen sequel, it badly needs to move away from the MK9 styling.The stage and item stuff is dope. The moveset specials looks interesting. Its the engine that bothers me. Antiairs and jumps look goofy, the characters look so stiff and upright.
I'm not following here.The lack of color is Nolan's fault.
Injustice isn't a comic book game, it's a comic book movie game. Also accounts for busy non-spadex outfits.
The lack of color is Nolan's fault.
Injustice isn't a comic book game, it's a comic book movie game. Also accounts for busy non-spadex outfits.
Man, we really are wasting our lives $60 at a time.
WTF I've never seen that art of Wonder Woman, she has the upper torso of a man. Is all the female art like that? I saw the one character people kept posting that has the face of a man, but I thought that was like an outlier or something.
WTF I've never seen that art of Wonder Woman, she has the upper torso of a man. Is all the female art like that? I saw the one character people kept posting that has the face of a man, but I thought that was like an outlier or something.
Like i said, Injustice character animations are stiff because it seems like the character only moves the limbs it needs.
a kick? just move the leg, fuck the rest of the body!
WTF I've never seen that art of Wonder Woman, she has the upper torso of a man. Is all the female art like that? I saw the one character people kept posting that has the face of a man, but I thought that was like an outlier or something.
I know, but something about the muscles that connect the neck and shoulders (don't know their names) makes her upper torso look manlier than her comic depictions. It just looks way more cut and stands out.She suppose to be brolic though
I know, but something about the muscles that connect the neck and shoulders (don't know their names) makes her upper torso look manlier than her comic depictions. It just looks way more cut and stands out.
Injustice feels so bad to play.
It went from a "i have to buy this" to a "i never want to play this again."
Harley looks good.
All the other females look bad from what I've seen.
edit: yeah Catwoman looks aight.
The proportions are fucked up, but since it's going for a realistic look, the contrast is really noticeable and looks bad.
NetherRealm is shit.
The sky is blue.
We should really be used to things like this by now.
The real achilles heel of 3D. Realism+weird proportions can really blow up in people's faces. Makes me appreciate 2D(that and Cel shading) art more. You can get away with really stylized stuff in that realm.The proportions are fucked up, but since it's going for a realistic look, the contrast is really noticeable and looks bad.
NetherRealm is shit.
The sky is blue.
We should really be used to things like this by now.
Most of that is somewhat true, but a problem that all devs have to deal with. The PC ports keep coming so they must be making something for these publishers with their razor thin business models. I don't know about Skullgirls running on a ten year old laptop, though .Maybe a little less hyperbole?Wider variety of configuration, folks who don't update graphics drivers, higher performance requirements.
Skullgirls would run on a 10-yr old laptop. A 4-yr old laptop struggles with SFIV.
And Japanese devs are deathly afraid of piracy- I get the impression most of them would rather lose sales than risk any piracy. SNK going under might have really scared some of them. I'm just hoping the KOF to Steam rumors have truth, but I suspect if it happens it won't be because SNKP wishes it.
Yeah... they need to try harder. At this point it feels like we'll get a Steamworks fighting game because MS stopped trying with GFWL, not because Capcom smartened up. We'll see what their intentions are in the next three years or so.As for the fear of piracy, it is to be expected from the Japanese devs/pubs, the platform is still largely alien to them so I'm not surprised that their views on it are still stuck somewhere in 2006. I'm glad that Capcom of all people are on it in a pretty significant way at least.
Are they going to DA BEECH?I m very salty tonight. I came second at an Injustice preview. I got a free copy of the game but first place got tonnes of cool stuff.
Help me hold my L, GAF.![]()
It played and looked like mk9 from the beginning. I don't know why this was a surprise to anyone.
It does not play like MK9. It is much more Capcom-like.
I know, but something about the muscles that connect the neck and shoulders (don't know their names) makes her upper torso look manlier than her comic depictions. It just looks way more cut and stands out.