More Ultra info from PAX East USF4 Stream from yesterday:
Poison has plenty of tools in USF4. Her cr. LP is fast and can combo into HP. She also has great range on her medium kicks. She's dangerous up close, but also has the ability to zone.
Her EX Rekka launches the opponent after the final hit and is jump cancel-able. This leads into tricky mix ups, much like Sakura's EX Tatsu mix ups.
LP version of Poison's fireball travels the entire length of the screen. HP only travels about 1/3 of the screen.
Poison's Ultra 1 is a projectile Ultra that goes into animation when it connects.
Rolento has great pressure with st.LP, and can convert into cr. MK for a Rekka combo.
His Ultra 2 hits from almost fullscreen, is projectile invincible, and has fast start up.
Rolento has long range attacks due to his stick. Focus Attack has quite a bit of range.
Red Focus can absorb any number of hits. It also builds your Ultra meter twice as fast as a regular Focus Attack does.
Poison's first hit of rekka is fairly safe on block because of its pushback.
Elena is a new incarnation of herself. She has lows that go into combos, and mid attacks that hit you when you're blocking low. She's very tricky and has high/low mixups.
Elena's backdash is really fast. She also has a very "floaty" jump.
Her EX Overhead attack is very fast and can be combo-ed after. Her slide has great range and can go under projectiles.
Yun has more damage on all core combo buttons. Standing and crouching MP damage increased.
Originally, Capcom added +1 more frame of hitstun to Vega's cr. LP, making his cr. LP into cr. MP combo a 2 frame link. After location tests and feedback, it was reverted.
Vega's Rolling Crystal Flash is a bit more advantageous.
His mask pick up is now a manual input, instead of him automatically picking it up when walking over it. Super now hits on the way up to the wall.
St. HK on Adon is still a 2-hit attack, even though it was originally a 1-hit attack in USF4.
Chip damage has been reduced and air-to-air jaguar kick damage has been reduced.
He has more damage output in the corner. Can get a follow up LK Jaguar Kick in some situations.
Because of delayed wake up, characters like Adon and Vega will have more of an advantage in this version due to their heavy footsie tools.
T. Hawk is "definitely a character to watch in USF4." This time around he has many more tools. Walk speed is slightly faster, EX Condor Spire has increased range and can combo easier, etc.
He also has tools that give him more damage output. Close. st. MP pushes back less on hit in USF4, allowing for bigger combos.
Ken is also better in USF4. His cr. HK start up is now faster. Close st. MK hits all characters when crouching now. F+HK is now 0 on block. EX air Hurricane on the way up will keep Ken in place, making it so he can't escape so easily.
Sakura's back throw doesn't send the opponent flying as far as it used to. Her EX Sakura Otoshi has quicker starup. Jump in HP was nerfed. EX Tatsu doesn't go over small characters anymore when they're crouching.
Cammy is still going to be really good in USF4, but her EX Dive Kicks don't leave her at such an advantage.
Evil Ryu is getting better in USF4 as well. More health, better range on attacks -- overall he's improved.
Ryu now has more opportunities to land U2. He can combo into the full animation in more ways. His cr. mk into fireball is now a true blockstring.
Dhalsim's damage output has increased slightly in USF4. He can get in and do damage, and players won't have to struggle so much to get a win.
Dee Jay has received significant buffs in order to raise him up out of the bottom 5 characters. He didn't have a "get off me" move previously, and now he has one (EX Machine Gun Upper).
Ultra 2 can now be used in more scenarios. EX MGU launches the opponent higher, allowing Dee Jay players to hit the dash forward, U2 a bit easier.
Blanka's cr. MK has more hitstun, making his combo into U1 easier. He now has more combo possibilities with Red Focus. (first hit of HP Rolling Ball can be Red Focused for a crumple.)
Source:
http://www.eventhubs.com/news/2014/...y-character-watch-usf4-pax-east-stream-notes/