Question for Guilty Gear folks:
Can anyone explain May's playstyle? Is it to put stuff on the screen and then move in under that cover.. ?
May has always had a little bit of everything. Xrd May can put a ton of crap on the screen. And you can ride that crap all over your opponent's face, figuratively and literally. May's most defining characteristic is her incredible air-to-ground game.
Her j.S is a crazy air-to-ground poke. When used correctly, it can beat out most every anti-air in the game. Haven't fooled around with it much in Xrd, but in prior games it had a tendency to clash with DP's.
Use j.2H adjust your jump arc. You can also FaultlessDefenseCancel/Kara-Cancel her j.2H to get the momentum adjustment without committing to the move. Do j.2H as j.[1H]~S.
j.D can be used like a mini-air jump. Use it to delay your decent. Or use during a jump-in mixup to reset the mixup all over again.
Ground-wise, her standing heavyslash is a crazy +7 on block. And she has a decent cmdThrow. Maybe 2nd behind Potemkin's cmdThrow. And of course, her Sea World.
From what I've seen of Xrd May, a lot less time is spent jumping around fishing for counterhits. And a lot more time is spent looking for, or creating, opportunities to setup sea life. Once you get 25% meter, that's pretty much a free fish or two. I see setting up a beach ball prioritized over dolphin hoops. But if you have 25% You can pretty much setup a dolphin hoop for free, YRC that, then go straight into calling out a beach ball. If they try to stop your beach ball summon, fire off the dolphin. If they do nothing, then you get to keep the dolphin for more setups.