Shouta
Member
Speaking of Omega fun. Dudley combos are always fun.621 damage off Dudley sweep is nuts.
https://www.youtube.com/watch?v=FQVeT_ncAmM
https://www.youtube.com/watch?v=FQVeT_ncAmM
Playerbase. Moba's have a shit ton more players than fighting games. LoL has tournament feeds streaming in game when you wait for your next match I've heard. Playing the game will actually get you exposed to the tournament/competitive scene and they shove it in your face.
Street Fighter has none of that in-game exposure. It's all external exposure, meaning only those who are already interested will go out of their way to seek it out. Converting casuals/new comers into viewers is key. But you need to develop that player base first to have something to win over imo. The fact that moba's are better suited for online gameplay than fighters (who rely more on offline meets) probably plays a factor as well (i.e. online community building in game, every game you play in moba is with 9 other people. Fighting games are only 1 at a time).
For SFV, please add a Quest Mode like Virtua Fighter 4 Evo, you could call it "Road to Evo" or "Road to Capcom Cup" mode, where the player has to travel around the world trying to make money and win in various tournament (you can use the real tournaments to promote them), the AI players could be based on real players.
It will be the long an meaty mode that casual players need to be happy, outside of the token story mode.
Yup, we out to play some Ultra Kadey. Turtle better be in on this too, hopefully its on PC Kadey.
Speaking of Omega fun. Dudley combos are always fun.621 damage off Dudley sweep is nuts.
https://www.youtube.com/watch?v=FQVeT_ncAmM
Yo this. I remember SC2 on the Dreamcast had a single player adventure mode, where you traveled around the world playing AI matches for points/exp under all sorts of condition (your health slowly drains cause you're poison, or you can only win by ring out for example). World Tour mode and Dramatic Battle for alpha 3 was pretty entertaining in a similar way as well.For SFV, please add a Quest Mode like Virtua Fighter 4 Evo, you could call it "Road to Evo" or "Road to Capcom Cup" mode, where the player has to travel around the world trying to make money and win in various tournament (you can use the real tournaments to promote them), the AI players could be based on real players.
It will be the long an meaty mode that casual players need to be happy, outside of the token story mode.
And you should definitely try to find a way to build up the last three matches. Having a short break just before winners and losers finals means losing viewers.
Let someone like Mike Ross on the stage make another introduction of the three finalists and hype the crowd or whatever, just not a break screen.
Good learnings to take and apply to next year. Hopefully the production team will take the criticism on board for a bigger and better CapCup next year.The problem was obviously not him, but how it happened. It was a freaking long set despite the "we don't have the time for 3/5", the camera was all the time on him while he was touching buttons on an iPad, not really exciting to see. They could've showed us the venue with some fan interviews instead. Of course people are going to react the wrong way, it's like putting a long Killer Instinct exhibition before Marvel 3 Top 8.
Combo at the end was great.
Capcpom killed GG dedPoor Guilty Gear it comes out this week and the FGC Weekly thread title is about something a year away.
Poor Guilty Gear it comes out this week and the FGC Weekly thread title is about something a year away.
It was this in street fighter form.
Poor Guilty Gear it comes out this week and the FGC Weekly thread title is about something a year away.
Poor Guilty Gear it comes out this week and the FGC Weekly thread title is about something a year away.
Capcom Games Weekly
Poor Guilty Gear it comes out this week and the FGC Weekly thread title is about something a year away.
The weekend Guilty Gear Xrd was announced, I think we got a subtitle about money matches.
The weekend Guilty Gear Xrd was announced, I think we got a subtitle about money matches.
Remember Marvel?
Xrd has shit netcode right?
And you should definitely try to find a way to build up the last three matches. Having a short break just before winners and losers finals means losing viewers.
Let someone like Mike Ross on the stage make another introduction of the three finalists and hype the crowd or whatever, just not a break screen.
For SFV, please add a Quest Mode like Virtua Fighter 4 Evo, you could call it "Road to Evo" or "Road to Capcom Cup" mode, where the player has to travel around the world trying to make money and win in various tournament (you can use the real tournaments to promote them), the AI players could be based on real players.
It will be the long an meaty mode that casual players need to be happy, outside of the token story mode.
Xrd has shit netcode right?
Xrd has shit netcode right?
Xrd has shit netcode right?
They were unbelievably out of tune. Their harmonies and guitars were firebrand unblockables to my ears and they dropped more notes than Andre during their solos. Wait this isnt marvel weekly.The other guys were so off beat with the majority of their songs... Well it sounded like that to me at least.
Qs got some above average frame counting abilities
Poor Guilty Gear it comes out this week and the FGC Weekly thread title is about something a year away.
PC endless is fine, it's just ranked that's bizarrely fucked
Playerbase. Moba's have a shit ton more players than fighting games. LoL has tournament feeds streaming in game when you wait for your next match I've heard. Playing the game will actually get you exposed to the tournament/competitive scene and they shove it in your face.
Street Fighter has none of that in-game exposure. It's all external exposure, meaning only those who are already interested will go out of their way to seek it out. Converting casuals/new comers into viewers is key. But you need to develop that player base first to have something to win over imo. The fact that moba's are better suited for online gameplay than fighters (who rely more on offline meets) probably plays a factor as well (i.e. online community building in-game. Every game you play in a moba is with 9 other people. Fighting games are only 1 at a time, not to mention the player pool suddenly shrinks when you take offline meets into consideration).
This is better obv: