• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fighting Games Weekly | December 31 - January 6 | 2013 brings some new challengers!

Lancaster is far as fuck from Walnut. Lol. Fuck that drive, especially with traffic, heh.

I've said this before, but getting to WNF is a bitch in la traffic. Especially if it is not on your route home from work and you have to work your way north or south to the 60/10.
 

Malice215

Member
Lancaster is far as fuck from Walnut. Lol. Fuck that drive, especially with traffic, heh.

I've said this before, but getting to WNF is a bitch in la traffic. Especially if it is not on your route home from work and you have to work your way north or south to the 60/10.

I've heard this numerous times from people. Alot of people don't want to spend hours traveling and waiting in traffic on a weekday when they can play online or host a session from home.
 
I've heard this numerous times from people. Alot of people don't want to spend hours traveling and waiting in traffic on a weekday when they can play online or host a session from home.

This is me kinda. I used to go to WNF alot when it was at the proud bird and the casino as it was close to my work and it would stop there before heading home, to kill some traffic time.

Sitting in 2 hour traffic then staying at the arcade all night is not appealing alot of times.

I live out past east of super arcade and still go sometimes on the weekends.

Props to those guys who live in la/valley/oc and go there all the time. That's alot of sitting in traffic.
 

enzo_gt

tagged by Blackace
I think to go to the closest arcade I know exists, it's going to be about a 1.5-2 hour trip.

30 mins to subway station (up to 40 in evenings), hour subway ride downtown, probably another 15-20 mins getting to the place downtown.
 

BadWolf

Member
I think to go to the closest arcade I know exists, it's going to be about a 1.5-2 hour trip.

30 mins to subway station (up to 40 in evenings), hour subway ride downtown, probably another 15-20 mins getting to the place downtown.

Ditto, doesn't help that I have a daily 3 and a half to 4 hour commute.
 

Nyoro SF

Member
2 hour train ride to a smaller city for their local scene... then I would have to stay overnight since I have no car. :/
 

enzo_gt

tagged by Blackace
2 hour train ride to a smaller city for their local scene... then I would have to stay overnight since I have no car. :/
Yup, I don't have a car either. Which makes that initial 30 mins to the subway station a no-go.

If I bussed it there, would probably be an hour to an hour half to the subway station alone.

All of this while being a full time student = lolno.
 

alstein

Member
I've heard this numerous times from people. Alot of people don't want to spend hours traveling and waiting in traffic on a weekday when they can play online or host a session from home.

My options:
drive 10 minutes to play games I don't like much (Marvel/Tekken)
drive 100 miles for VF when I conk out at 9pm normally due to my job, and then only 2-3 folks play.
go to monthly tournament between mid shifts (for you normal folks that would be like hitting a local tourney at 3am on a Tuesday with a normal people job) Charlotte monthlies are really well-run, and I'd recommend them, but it's just bad timing for me.

This is why for the past year or so I've only hit majors, and this year if I do anything it's either Sega Cup or EVO. It's not like I win money going to tournies, I'm your prototypical pot monster- I enter, I beat scrubs, then lose to players who put in more work and fight through the stuff I hate about games (I tend to ignore the parts of fighters I can't stand and try to beat it unconventionally instead of grinding it out)
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
I used to drive 4 hours to and 4 hours from Huntsville in the same day, often off of 2-3 hours of sleep from the previous day due to odd work hours and crashing at interstate rest areas for power naps on the way back. But then I started finding places to stay overnight there as I got to know the local players so it's not so bad anymore.

Roachking has driven 6 hours one way and across 2 state lines to get to our po-dunk monthly-ish Birmingham tournament in the past. Dude barely makes enough money to cover gas when he wins.

Not saying anybody is obligated to go to that length, because that is literally crazy. But that's my reference point from personal experience and is why I just eyeroll when people in major CA/NY metro areas bemoan their logistical hurdles for participating in their much more substantial local scenes.
 

vulva

Member
I think to go to the closest arcade I know exists, it's going to be about a 1.5-2 hour trip.

30 mins to subway station (up to 40 in evenings), hour subway ride downtown, probably another 15-20 mins getting to the place downtown.
Getty or orbit?
Edit: oh, world? Man there are two arcades in Markham. I miss Getty
 

El Sloth

Banned
I used to drive 4 hours to and 4 hours from Huntsville in the same day, often off of 2-3 hours of sleep from the previous day due to odd work hours and crashing at interstate rest areas for power naps on the way back. But then I started finding places to stay overnight there as I got to know the local players so it's not so bad anymore.

Roachking has driven 6 hours one way and across 2 state lines to get to our po-dunk monthly-ish Birmingham tournament in the past. Dude barely makes enough money to cover gas when he wins.

Not saying anybody is obligated to go to that length, because that is literally crazy. But that's my reference point from personal experience and is why I just eyeroll when people in major CA/NY metro areas bemoan their logistical hurdles for participating in their much more substantial local scenes.
Damn. Respect.
 

Azure J

Member
Next Level is literally one train transfer at Atlantic Avenue - Barklay's Center and 35 or so minutes riding on the R train (IIRC) from me. It's only because I'm a poverty monster why I haven't made the trek there yet.
 
Offline will always be better for fighters, which is why next gen fighters should be redesigned around online play.

Tieing everything to people showin up to the remaining arcades doesn't seem like the best idea to me.
 
Offline will always be better for fighters, which is why next gen fighters should be redesigned around online play.

Tieing everything to people showin up to the remaining arcades doesn't seem like the best idea to me.
People want arcades to mean something again. They never will, but it's a nice dream.
 
What do you mean by this?

Well to me current fighters are designed around arcades/offline first. Take SF4 for example. You can list all the reasons why offline play is better, hitting links, reacting to things, there is a good long list as we all know. All these reasons are valid and correct.

However the percentage of people who play these games offline, compared to those who purchase them or could potentially buy them has to be tiny. I also think that percentage will continue to drop as arcades close and online console play (still relatively new) grows.

There is a long argument to have about things like dropping 1f links from fighting games. Many people will recoil in horror at the thought. Will this dumb things down too much? Yes to a point, but at what point can things be changed up so online tournament play is perfectly viable? I think there are other ways to introduce depth and strategy to the genre and it should not be written off as too big of a change or challenge. Online infrastructure may need to be better, so what do we need? How can a workable middle ground be reached. I hope somebody at capcom or whatever is trying out ideas. You can't just slap good netcode on something and have it work. You need to design around the realities. Some games like BB are starting to realise this.

People who drive 4 hours every week to play are awesome, but I don't think that is the future. May be stupid questions but I don't mind asking them and keep in mind I'm always taking a world wide view.
 
What do you mean by this?

Lightened execution (Chains vs Links)
No too tight timing based
Input buffers

Basically everything BlazeBlue did to get its reputation of great netcode.

"Netcode" isn't something separate from the game itself that's just tacked on. You have to make something that works for your game design, and make your game design accommodate the limitations of online (US's bad infrastructure, the speed of light, etc).
 
Combofiend is going to be at FGTV tonight for more FFF.
For someone who can no longer enter Marvel tournaments, and who had a love-hate relationship with the game, he sure is ramping up his play time after after getting hired at Capcom.

"Netcode" isn't something separate from the game itself that's just tacked on. You have to make something that works for your game design, and make your game design accommodate the limitations of online (US's bad infrastructure, the speed of light, etc).
"Our netcode is fine, the goddamn limitations placed on us by the speed of light are the problem." -Niitsuma
(referencing: http://www.eurogamer.net/articles/2011-01-24-mvc3-has-speed-of-light-netcode )
 
Maybe they want him out there playing the game publicly.
Why wasn't Seth Killian doing that, then?

My thought is that this is a slight bit of evidence that Capcom is working on something with the UMvC3 engine, and ComboFiend, in an advisory role, needs to be engaged with it.
 

sleepykyo

Member
For someone who can no longer enter Marvel tournaments, and who had a love-hate relationship with the game, he sure is ramping up his play time after after getting hired at Capcom.


"Our netcode is fine, the goddamn limitations placed on us by the speed of light are the problem." -Niitsuma
(referencing: http://www.eurogamer.net/articles/2011-01-24-mvc3-has-speed-of-light-netcode )

Needs to figure out what to suggest keeping in/taking out in Capcom All-Stars or Marvel 4.
 

Dahbomb

Member
My thought is that this is a slight bit of evidence that Capcom is working on something with the UMvC3 engine, and ComboFiend, in an advisory role, needs to be engaged with it.
Owzyq.gif
 
they should have team deathmatch and capture the flag
This made me crack up more than I should have. Got too much deathmatch and CTF experience on Halo 2 and 3.
Well to me current fighters are designed around arcades/offline first. Take SF4 for example. You can list all the reasons why offline play is better, hitting links, reacting to things, there is a good long list as we all know. All these reasons are valid and correct.
True
However the percentage of people who play these games offline, compared to those who purchase them or could potentially buy them has to be tiny. I also think that percentage will continue to drop as arcades close and online console play (still relatively new) grows.
Damn right
There is a long argument to have about things like dropping 1f links from fighting games. Many people will recoil in horror at the thought. Will this dumb things down too much? Yes to a point, but at what point can things be changed up so online tournament play is perfectly viable? I think there are other ways to introduce depth and strategy to the genre and it should not be written off as too big of a change or challenge. Online infrastructure may need to be better, so what do we need? How can a workable middle ground be reached. I hope somebody at capcom or whatever is trying out ideas. You can't just slap good netcode on something and have it work. You need to design around the realities. Some games like BB are starting to realise this.
Capcom seems to be the most forward thinking of the bunch since they are actually paying attention to GGPO and they've shown consisten improvement with the "SF" series, it's offshoots and their HD updates. MvC3 was a mess but that probably had a lot to do with cooperative logistics between companies and licensing bs that sucked up the cash real quick.

ASW has been resting on their laurels for too long. I can't remember anything useful that they've added to the series from the online perspective since CS1. The good thing is that they are learning that their gameplay can't be compromised too much for the sake of online. BB was headed nowhere fast until they significantly sped it up in Phantasma.
People who drive 4 hours every week to play are awesome, but I don't think that is the future. May be stupid questions but I don't mind asking them and keep in mind I'm always taking a world wide view.
Yep
Lightened execution (Chains vs Links)
No too tight timing based
Input buffers

Basically everything BlazeBlue did to get its reputation of great netcode.

"Netcode" isn't something separate from the game itself that's just tacked on. You have to make something that works for your game design, and make your game design accommodate the limitations of online (US's bad infrastructure, the speed of light, etc).
Eh, Blazblue was the hot shit for a while and I was one of the few that shouted it from the mountaintops, but Skullgirls proved you don't need to drastically alter your game just to make it playable online. Japan in general needs to adopt real GGPO before they start stripping away gameplay features. One frame links can die a thousand fly deaths though.
 
Top Bottom