Slamtastic
Member
versus series doesn't even make any sense because of cvs
Darkstalkers, DMC, Ghosts N Goblins, Gargoyles, D&D, and Warzard all in one big fighting game.
Plus Akuma.
Why not just make a Capcom All Stars then?
Oh man he goes in on everybody
Gotta see this thread lol
Cap X Com
Don't worry about EDC until you're comfortable fuzzy guarding at medium disadvantage (-1 to -5) and sidestepping at -6 and up. It's more important that you learn when NOT to sidestep than how to make it safer IMO.Went throughvthe VF5 dojo up to the point they wanted me to sidestep and then input F, F + G to stop an unavoidable attack. Is this something I need to care or worry about for a while? Unlike the other guard tutorials it seems wicked situational.
Or someone of any age, really.I wish Skullgirls had made the character designs something you wouldn't be embarrassed showing to an eight year old. Really like what they're exploring in gameplay, but feel like the art pushes too far in a direction that limits them.
Can't be worse than a lone X in your title.Putting "All Star" in your game's title is lazy as fuck and just makes for a worse name.
I didn't know you watched anime back in the 1970's.A lot of anime blur the line between regular ol' anime and hentai. Like sometimes its pretty hard to tell from a cover if its hentai or normal anime.
Even normal anime has way too much fan service and loli/moe crap these days. There are still genuinely good anime being made that avoid this bull shit but we are talking like maybe one out of a hundred per year.
Fighting games need fewer mechanics, not more of them.
Yeah like Red focus... completely unnecessary IMO and the implementation looks lazy as fuck.Different versions of the same mechanic is dumb too. Two different roman cancels? Why
"Capcom's Finest" then.
Yeah like Red focus... completely unnecessary IMO and the implementation looks lazy as fuck.
Alright, if you were to make a fighting game with the intention of it being the next big thing how would you design said game? This includes artstyle, online modes, combat system ect.
Wasn't the parry system of Third Strike somewhat of a anti-spam mechanic?
Alright, if you were to make a fighting game with the intention of it being the next big thing how would you design said game? This includes artstyle, online modes, combat system ect.
Yeah, I completely agree, I'm starting to think that USF4 is not going to have a warm reception.
A magical Japanese Johnny Appleseed? Now I've heard it all. I'm assuming this game would have some witches.
Better online
Better online
Better online.
You need an online system that is bigger than anything before it, and have the means to sustain it self.
Different versions of the same mechanic is dumb too. Two different roman cancels? Why
Better online
Better online
Better online.
You need an online system that is bigger than anything before it, and have the means to sustain it self.
o
...Basically a gorgeous ST with the best online ever
...Basically a gorgeous ST with the best online ever
Capcom All Stars.Alright, if you were to make a fighting game with the intention of it being the next big thing how would you design said game? This includes artstyle, online modes, combat system ect.
You mean like DOTA 2 already does with allowing you to watch live matches within the game client and then download replays on demand?Also, someone needs to figure out how to integrate streaming of the events into this game. Or create a clever way to watch online events, and replays where its organized, and presented a way that makes sense, and keeps the player coming back. There needs to be an incentive to keep players and a way to bring in more players. Interesting game play, or more new content. I don't feel that the only incentive that should be there is to "get better at fighting games." It's not enough.
You just give cosmetic options for stuff like:How do you do a courier with a fighting game.
This is a pretty damn good idea. Although they should just allow you to view any Twitch stream or play any video in the background. Like you could use this to play a combo video in the background and you try to mimic it.The background of the default training room is a monitor. On that monitor twitch/etc. streams can be played. In Capcom's case, they could get in contact with UltraChenTV, Maximilian, etc. to make some semi-compelling introductory content suited for the game.
My idea, after hearing that LoL stuff about linking streams:
The background of the default training room is a monitor. On that monitor twitch/etc. streams can be played. In Capcom's case, they could get in contact with UltraChenTV, Maximilian, etc. to make some semi-compelling introductory content suited for the game.
just search hentai in the search bar for thread titles.
You just give cosmetic options for stuff like:
*UI/Health bars
*Titles
*Selection of Menu music
*Backgrounds
*Different announcers
*Different taunt animations
*Colored auras
There is more to monetize than just costumes.
Situational mechanics come to mind. Like Red focus... situational mechanic and does not make the game more accessible at all."Mechanics" is a vague concept.
With character choice, walking, jumping, blocking, normals, command normals, specials, different strengths of specials, throws, you already have mechanics.
What separates the "mechanics" that should be trimmed to make the game accessible versus things that are core to the gameplay experience?
I am fine with this as long as tournament matches are done without different visual effects. Would be harder to react to if say you changed the colors and effects of the Buster shots so you didn't know what charge of Buster he had.Custom particles could also be the big bucks...on that Golden Baby Rosh swag courrier shit. Rare-ass Arcana-tier yellow hadokens. Black shadow trails on the tatsus. Might get kinda ugly visually, though, so probably best to keep the effects subtle. You could get away with that stuff by not using color as a distinguishing feature of a move's property, and just go by size/shape/sound instead, which is mostly the case anyways. I think Red Hado is the only fireball that this would affect, anyways.
I am fine with this as long as tournament matches are done without different visual effects. Would be harder to react to if say you changed the colors and effects of the Buster shots so you didn't know what charge of Buster he had.
It's sort of like the Blanka costume dilemma. Little is fine but you know some cosmetic is going to go over board. Better to just have Tournament mode which disables this sort of stuff.
And Valve's client and infrastructure work in DOTA2 is pretty much unachievable by ordinary developers, I think. Otherwise the SC2 and LoL clients wouldn't be as bad as they've been.
You just give cosmetic options for stuff like:
*UI/Health bars
*Titles
*Selection of Menu music
*Backgrounds
*Different announcers
*Different taunt animations
*Colored auras
There is more to monetize than just costumes.
I bet your next idea is to have an EVO Compendium for a fighter.You could have like, unique cosmetics for top 8 finishers at tournaments or top 32 at EVO (and of course for 1st place etc.) to tie-in to the community. I'm gonna stop myself now before I get lost in the nerdgasm fan-fiction theory vortex.
I bet your next idea is to have an EVO Compendium for a fighter.
I bet your next idea is to have an EVO Compendium for a fighter.