WesternHeretic
Member
People actually played TVC?
Da Fauq....
Da Fauq....
People actually played TVC?
Da Fauq....
I even hacked my own custom soundtrack for it.People actually played TVC?
Da Fauq....
I even hacked my own custom soundtrack for it.
Could have sworn, someone mentioned in the past threads that was the reason Yipes doesn't play.
Yeah I've heard him say that on stream before.
TvC is not as good as Marvel 3 because megacrash is a bad mechanic. Tying combo breakers to super meter is bad because it discourages the use of supers, because the damage saved from breaking a combo is more valuable than the damage dealt with a super.
Yeah I've heard him say that on stream before.
TvC is not as good as Marvel 3 because megacrash is a bad mechanic. Tying combo breakers to super meter is bad because it discourages the use of supers, because the damage saved from breaking a combo is more valuable than the damage dealt with a super.
To be entirely fair, the combination of Baroque and Mega Crash lent itself to a very interesting kind of meter management that I wouldn't say is bad. The scaling risk/reward of spending red life for cancels and damage boosts was pretty neat.TvC is not as good as Marvel 3 because megacrash is a bad mechanic. Tying combo breakers to super meter is bad because it discourages the use of supers, because the damage saved from breaking a combo is more valuable than the damage dealt with a super.
You've made it clear that you don't follow the game that closely. The recent surge in Strange tech and play is exemplary that the game still has a LOT more creative juice left in it. And it goes without saying new stuff is posted in the Marvel thread literally every day that eventually finds it's use in actual tournament settings. The game right now is more diverse than ever. Here is a brief list of characters that get frequent play off of the top of my head:
Wesker
Magneto
Vergil
Morrigan
Nova
Dante
Doom
Spencer
Dormammu
Sentinel
Taskmaster
Wolverine
Akuma
Amaterasu
C. Viper
Zero
Hawkeye
All arguably good characters and played by multiple players that are considered good, this discludes various specialists for Arthur and whatnot, characters that are still very much so viable with the right team composition. And criminally underrated and unexplored characters like X-23 and Jill.
Iori is the only KoF character I like. And that's only because he was in CvS2 and has that cool projectile that goes along the ground. And that's only because the projectiles retrospectively remind me of the Shockwave chips in Battle Network.
As someone at the time who's only exposure to fighting games was MK and mostly SF, that kind of projectile BLEW MY MIND.
TvC was a lot of fun. It's too bad the license is done for... no hope of getting a TvC2 either
http://www.eventhubs.com/news/2012/...l-can-street-fighter-x-tekken-digital-update/
And Kim is the best KOF character. I love all of his attacks.
Additionally, GregaMan made a blog post detailing Street Fighter X Tekken's small update this week which brings Boost Gem Packs 16-18, Color Palette Addon-On 9 and Boost Gem Trial Pack 7 are available for download on both PlayStation Network and Xbox Live Marketplace.
Wait, even damn regular Nova flight combos? They're THAT bad?
The only KOF characters I like were Mai, yamazaki, iori, kyo, kyo's dad, benimaru, k' and yashiro. Shermie was kinda cool and so was old school ralf/clark. O and Kula and k'9999.
didn't kabal have ground saw?
So outside of marvel having teams of three, it not being on wii and having different licensed characters, what else in particular do you guys like about it more than tvc?
All of those characters have been used by players to shave games off of the best of the best. I'm not sure if your trying to narrow down what characters are viable or what characters are the absolute best, in which case, yes, the list of the absolute best would be narrower than the former.I follow the game a lot, hell I still play it and enter stuff for it. When I say there are about 10 characters to choose from, I'm talking about if you want to win. Not top 8, but win. A lot of characters are still good enough to get into top 8 and for a while will continue to be good enough. But to get 1st place the choices are dwindling, and people will eventually get tired of constantly losing to Chris G and other top tier teams, and they will switch to top tier themselves. Most of the characters simply cannot consistently beat a lot of the top tiers. As players like Chris G tighten up their game even more and leave even less holes to be exploited, the roster dwindles.
You're actually right. I never liked dude at all though, never ever picked him. (I was like 6 when I last played MK then lol)didn't kabal have ground saw?
Okay, now that's bad. Nova flight combos are the most baby of baby combos.I don't EVER drop Nova flight combos and I mean absolutely NEVER not even online but at Next Level the delay is so bad that I end up getting a Nova Strike or become stuck in flight mode.
I also play on two TVs at home a SONY Bravia 32-inch TV and an ASUS VS Series VS247H-P, switching back and forth between them at times with no issues.
So outside of marvel having teams of three, it not being on wii and having different licensed characters, what else in particular do you guys like about it more than tvc?
My list Ralf,Clark, Yamazaki, Joe, Robert, Yuri, Shermie/Orochi Shermie, Terry, Vanessa, Ramon, Lin, God Rugal, Yashiro/Orochi Yashiro, Heidern, Takuma/Mr Karate, Kyo, K, K9999, Shingo,Bluemary, Igniz, Iori and Orochi.
I mean what do you mean by "better". It's your question, so I expect you to be able to give me the criteria for what makes one game better than another.y = yes
n = no
Give me a list of top tournament players who only play this game for money, since you know them all so well.A lot of people do play marvel 3 for fun, but most of them don't go to tournaments and I'm strictly speaking about the ones that do. One of the only top players I know that genuinely likes playing UMVC3 is Chris G, but who wouldn't in his position.
As for people bringing up creativity, yes that is one of the things that makes marvel 3 good, but only in a casual atmosphere. As far as tournaments go there is very little creativity left, and its getting even worse. A year or so ago you could say marvel was a very creative game in tournaments, now you have about 10 characters to choose from. The players that don't pick top tier, donate to Chris G and Fchamp and will continue to do so until they get it through their thick skull that they simply won't beat a morrigan of Chris G's caliber with their team.
Reading this thread makes me wonder about why Mega Crash was a "bad" mechanic when at the same time, people playing Marvel hate being put into movie mode by Zero, Dante, Vergil, etc. What's the middle ground? How do you make a game that encourages the zany finger athletics and cool spectacle of a long/technical combo while also catering to the people that think "this is too fucking volatile for one single touch"?
Reading this thread makes me wonder about why Mega Crash was a "bad" mechanic when at the same time, people playing Marvel hate being put into movie mode by Zero, Dante, Vergil, etc. What's the middle ground? How do you make a game that encourages the zany finger athletics and cool spectacle of a long/technical combo while also catering to the people that think "this is too fucking volatile for one single touch"?
who knows what the next Smash will look like.
One of the reasons to play cvs2didn't they both suck?
Lightning/Sword loops are definitely something I'd hope they patch out in a (never going to happen) title update.Make x-factor useable as a combo breaker. Or just fix Zero and Vergil's ridiculous damage.
Reading this thread makes me wonder about why Mega Crash was a "bad" mechanic when at the same time, people playing Marvel hate being put into movie mode by Zero, Dante, Vergil, etc. What's the middle ground? How do you make a game that encourages the zany finger athletics and cool spectacle of a long/technical combo while also catering to the people that think "this is too fucking volatile for one single touch"?
Make x-factor useable as a combo breaker. Or just fix Zero and Vergil's ridiculous damage.
I draw the line at punishing the player for landing a combo. I'm not a fan of requiring high execution, as I feel fighting games are best when played at the mental level and not the physical, but I just don't like that you can break a combo, even if it's still tied to resources. X-factor doesn't do that, and the miracle is it can be used offensively, defensively and as a counter. The mechanic is beautiful in theory IMO, it's just still overpowered and outcomes rely on it's usage too much.Reading this thread makes me wonder about why Mega Crash was a "bad" mechanic when at the same time, people playing Marvel hate being put into movie mode by Zero, Dante, Vergil, etc. What's the middle ground? How do you make a game that encourages the zany finger athletics and cool spectacle of a long/technical combo while also catering to the people that think "this is too fucking volatile for one single touch"?
Chun was good. Mai sucked.... as usual. =(
don't encourage zany finger athletics
better fighting game
TvC isn't the only game that had burst mechanics, but its implementation of it is just terrible. It felt into the same trap that SFxT felt into which is to use meters for too many purposes and highly discouraging players from using their supers. Had SF4 not had seperate meters for Ultras it would have been a terrible game to play too.
KoF has great characters like Momoko
That thread was so good.![]()
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Shang: You come here often?
Momoko: WHAT?
Shang: I SAID, DO Y-... HOW OLD ARE YOU?
Momoko: I'M EIGHTEEN!
Shang: DO YOU COME HERE OFTEN!?
What pushed a lot of people over the edge about Mega Crash was that you could get combos off of it.Reading this thread makes me wonder about why Mega Crash was a "bad" mechanic when at the same time, people playing Marvel hate being put into movie mode by Zero, Dante, Vergil, etc. What's the middle ground? How do you make a game that encourages the zany finger athletics and cool spectacle of a long/technical combo while also catering to the people that think "this is too fucking volatile for one single touch"?
I remember seeing some pretty beastly Mais back when CvS2 was still a "big" game. She seemed to have some really good normals (standing fierce was a pretty amazing anti-air) and benefited from roll cancel a bit.Chun was good. Mai sucked.... as usual. =(
It comes down to how well balanced all the uses for meter are between each other.
The strategic gain of choosing what options to sacrifice for others by having them share a meter adds depth, but only if one option isn't the obvious choice.
Separate resources for each option is a bit of a cop out that removes thinking when using your options, but I guess it means you get to see all of the options more often.
Iori is the only KoF character I like. And that's only because he was in CvS2 and has that cool projectile that goes along the ground. And that's only because the projectiles retrospectively remind me of the Shockwave chips in Battle Network.
As someone at the time who's only exposure to fighting games was MK and mostly SF, that kind of projectile BLEW MY MIND.
KOF design peaked in 98. 99-00 still had some good design, but it's not been as good after SNK became SNKP. Gameplay also took a hit- XIII may have been the post bankruptcy KOF, but it's nowhere near 98.
I am a long time supporter of RealTalk.There's something about this post that's so honest. It's precious.