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Fighting Games Weekly | June 1-7 | QAisTopTier

I'm so fucking GLAD none of you are in charge of making fighting games.

;_;

I would make a good game. Maybe. Someone once told me if I did one it'd either be amazing or an abject disaster, with little chance of being in the middle :p

Karsticles said:
I have massive respect for Zangief players that have the patience to go an entire tournament against stuff like Fei Long. I would have to scream at some point.

You know my pain ;_;

Yup, I couldn't handle it I think. I can do slow, but I really just want to run up and press buttons. Far more comfortable playing the long, slow game in Magic.


Meh even at that point I still feel like the pace at which decisions are made is fast enough. Urgency is low because of the limited decisions to be made which messes with pacing, but it's not as slow as you guys make it out to be.

Idk, I find it slow compared to other fighters, which is why I dropped SF 3-4 years ago to play Marvel. It was the cure I needed to fix the rage I had in me as a Gief player. I'm still iffy on the game but its better now lol

SF4, to this day, is the best salt generator I've ever come across. The game has made me rage like almost no other.

Stuff moves fast, but the match doesn't. Like...Ryu wants to stand and throw fireballs at a certain range. So his opponent jumps over them, or FADCs them. No real overall change except the screen positioning due to footsie threats. It's a pretty slow gameplay environment.

And even then, if you compare to say ST or 3S, the pace is just considerably lower because movement is so ass and natural high/low threat is nonexistent.

Frankly, I've started to think that balance doesn't really mean much of anything, outside of extreme examples (so no Ivan Ooze tier characters). Honestly, I would rather have a game that felt good to play with characters that were unique and interesting than having something that was tuned like a swiss watch. I also suspect most people would rather have their character be fun than knowing they're 50-50 against everyone else (although that would imply at least a minimum base level of power, outside of people who enjoy playing intentionally weak characters for some reason).

That and it's easier to tweak a character's damage or other move properties to make them more reasonable than it is to make an unfun, boring character interesting to play.

I agree with every word of this. A little bit of imabalance is actually desirable - people get villains to hate, people like me get stuff that gives a nice criminal feeling because it's just a bit too good, the low tier heroes get their underdogs, and so on.

The main important thing is to have the balance be tight enough. Massively separated tiers just turn stuff into a farce, but if they're compressed well enough, usually with the aid of universal defensive mechanics, you'll get a game that serves everyone and where you can focus on making stuff fun.

Understatement of the year. I've followed SG somewhat closely and I thought Mike Z would lose his mind. Intensely following the dev process on a truly balanced fighting game (what is there besides VSav and SG?) would open some eyes widely.

KOF? They obviously have tier lists, but the games (2k2um and 13 at least) are so system oriented that most anyone can compete. Even if you go by high tier only, the high tiers are large. 2k2um has about a third of the cast (21/66 characters in god+top tier) rated in the top tier and 13 has a really large high tier as well.
 
Never really played Skullgirls. Bought it on Steam with the character dlc on sale last night. 6 bucks. Even if I never have time to get around to it, I think the theme and animation would probably entertain house guests for a little while on some random future weekend. Definitely worth it.
 
Isn't Encore coming out soon?
Vanilla Skullgirls April 10th 2012

Skullgirls "SDE" Slightly Different Edition Nov 20th, 2012

Skullgirls PC August 23rd 2013

Skullgirls Encore February 11th, 2014 and April 4th 2014 (PS3-360)

Skullgirls 2nd Encore for PS4/Vita crossbuy (TBD)

Second encore will include combo trials, a GG style mission mode, a fully voiced story mode, Robo Fortune and other things I'm probably forgetting. PC will match in the roster and balancing, but 2nd Encore will have exclusive features. I hope something can be done about that down the road because tons of people would be just fine with paying for the upgrade.
KOF? They obviously have tier lists, but the games (2k2um and 13 at least) are so system oriented that most anyone can compete. Even if you go by high tier only, the high tiers are large. 2k2um has about a third of the cast (21/66 characters in god+top tier) rated in the top tier and 13 has a really large high tier as well.
KOF has obviously got a large international following, but it's almost strange how little talk it gets around these parts besides the token adoration of XIII or requests for CvS3. Makes it kind of hard to gauge where SNK's classics sit in terms of quality, balance and so on.
 

BadWolf

Member
KOF has obviously got a large international following, but it's almost strange how little talk it gets around these parts besides the token adoration of XIII or requests for CvS3. Makes it kind of hard to gauge where SNK's classics sit in terms of quality, balance and so on.

Yeah, Norcal Regionals and Cafe Id's IGT 2015 tournament (Korea) took place at the same weekend this year. Showed my excitement here but was told there wasn't much to look forward to etc. at IGT, obviously most here were watching NCR.

Meanwhile the KOFXIII IGT grand finals (Xiao Hai v. Misterio) had over 100K viewers.

As for older titles, iirc KOF97 is insanely popular in China, has like SF2 status to this day and the last tournament there had some insane viewer numbers. The game is very poorly balanced however but they clearly don't care it seems.
 

Dahbomb

Member
No mention of fix on the input lag.

It's kinda nice that they put this out pretty quickly. I expected at least a week for all those fixes.

This generation is a double edged sword sometimes. On one end developers are more prone to put out shittier release games but on the other end games are able to be fixed over time.


Like that quote that people like to state of Miyamoto where he says that a bad game is bad forever... that thing really doesn't hold true anymore.
 

Beckx

Member
Like that quote that people like to state of Miyamoto where he says that a bad game is bad forever... that thing really doesn't hold true anymore.

There's a thread today that yet another MCC patch has caused yet more problems.

There's only so much magic a patch can work.
 
Game does feel a lot better. Still a tiny bit of lag, maybe on par with the PS3 version.


Might just be a placebo effect tbh



Hold up, you can't change the character voices per character? It's either all in Japanese or English?


nigga what
kttcoliaicmon
 

Dahbomb

Member
There's a thread today that yet another MCC patch has caused yet more problems.

There's only so much magic a patch can work.
Some developers are just incompetent like that. I am honestly surprised 343 hasn't been fired by Microsoft already.

There are many examples of games this generation that went from "bad" to "good, even great" over the course of a year through consistent support and patching.
 

Beckx

Member
Some developers are just incompetent like that. I am honestly surprised 343 hasn't been fired by Microsoft already.

There are many examples of games this generation that went from "bad" to "good, even great" over the course of a year through consistent support and patching.

Yeah. If the problems are mostly balance and reasonably fixable glitches (not massive scale problems, like the entire engine, or whatever), you can really improve a game.
 

Onemic

Member
Game does feel a lot better. Still a tiny bit of lag, maybe on par with the PS3 version.


Might just be a placebo effect tbh



Hold up, you can't change the character voices per character? It's either all in Japanese or English?


nigga what
kttcoliaicmon

you have to beat the game on hard mode I think to unlock that
 
Game does feel a lot better. Still a tiny bit of lag, maybe on par with the PS3 version.


Might just be a placebo effect tbh



Hold up, you can't change the character voices per character? It's either all in Japanese or English?


nigga what
kttcoliaicmon

who wants to hear the american voices
 

Dahbomb

Member
Yeah. If the problems are mostly balance and reasonably fixable glitches (not massive scale problems, like the entire engine, or whatever), you can really improve a game.
They transformed FF14 and that game was trash when it was first released. Complete overhaul to the game. Now it's considered one of the best MMOs around (definitely among the best console MMOs).

It's really a matter of how much effort you want to put into fixing a game.
 
Yeah, Norcal Regionals and Cafe Id's IGT 2015 tournament (Korea) took place at the same weekend this year. Showed my excitement here but was told there wasn't much to look forward to etc. at IGT, obviously most here were watching NCR.

Meanwhile the KOFXIII IGT grand finals (Xiao Hai v. Misterio) had over 100K viewers.

As for older titles, iirc KOF97 is insanely popular in China, has like SF2 status to this day and the last tournament there had some insane viewer numbers. The game is very poorly balanced however but they clearly don't care it seems.

I don't trust those viewer numbers if they're on douyu. You know how a chat can get like with that many viewers, but on Douyu the chat is practically dead.
 

enzo_gt

tagged by Blackace
Some developers are just incompetent like that. I am honestly surprised 343 hasn't been fired by Microsoft already.

There are many examples of games this generation that went from "bad" to "good, even great" over the course of a year through consistent support and patching.
Lol @ "firing" 343
 
They transformed FF15 and that game was trash when it was first released. Complete overhaul to the game. Now it's considered one of the best MMOs around (definitely among the best console MMOs).

It's really a matter of how much effort you want to put into fixing a game.

you mean 14. and yea it's a complete overhaul and one of their biggest income generators. It also helped that they got yoship on board.
 

zlatko

Banned
What's so LOL about it? Please explain it to me because I don't follow Halo/343 news that closely.

Firing 343 is like Nintendo firing Miyamoto.

It doesn't even matter what quality the product is to the hardcore, because the casual mass market will eat that shit up and make the company back WAY more than they invest.

Like it or not 343 is Halo now. If you don't like their Halo then stop buying it. I tried H5 beta, thought it was meh, sold off my XB1 until a reduced price and the hope that Gears of War 4 is "the hot new sex".
 
I'm just surprised people still go "DAY 1!!!!!!" on games, since you're paying to get the worst version of the game. Wait a couple of weeks and you'll get a version that has fewer bugs and more balanced gameplay, and possibly for much cheaper too. I wouldn't buy Fallout 4 until the following steam Summer/Winter sale, because it usually takes that long for Bethesda to get a game in working condition and I'd actually save money by waiting.

Like, I get that people can't control their hype, but there's no way that shit is healthy for consumers or the industry. If it's an early access game then charge 25% less and call it what it is, instead of stuffing it full of preorder bonuses and calling it the deluxe edition.
 

enzo_gt

tagged by Blackace
What's so LOL about it? Please explain it to me because I don't follow Halo/343 news that closely.
343 is a studio created from the ground up specifically to handle Halo's legacy and do everything in house and replace Bungie. They're always going to be the primary studio when it comes to Halo.
 
There's a thread today that yet another MCC patch has caused yet more problems.

There's only so much magic a patch can work.

If you read the thread the problems were caused by incompetence, namely outsourcing was the cause of incompetence. So chances are a patch can fix pretty much everything as long as the people working on the patch are capable. So it's not how much magic a patch can work but rather how much good work is put into the patch.
 

zlatko

Banned
I got that exact same stick for 150 brand new on Amazon bruh

Da fu? I had to pay $225.00 for mine on Amazon. It's going for $200.00 right now for 1 left on Amazon...

It's negotiable either way, but damn you got a helluva deal. :(
 

Cybit

FGC Waterboy
Some developers are just incompetent like that. I am honestly surprised 343 hasn't been fired by Microsoft already.

There are many examples of games this generation that went from "bad" to "good, even great" over the course of a year through consistent support and patching.

Also going to point out that 343 is part of Microsoft from my understanding. So you can't really...uh...fire them as it were. The big problem with MCC was that the H2 part was done partially in-house, but they liked what they saw from the contractors and got ambitious and tried to do all of the games with the contractors...and it went poorly. I wish they had just stuck to Halo: CE Anniversary + Halo 2 for now, and then done Halo 3 / ODST in 2017. Could do Halo: Reach + Halo 4 in 2019.
 

Onemic

Member
Da fu? I had to pay $225.00 for mine on Amazon. It's going for $200.00 right now for 1 left on Amazon...

It's negotiable either way, but damn you got a helluva deal. :(

Its because they're low in stock right now. The real price should be no more than 150.
 

Beckx

Member
If you read the thread the problems were caused by incompetence, namely outsourcing was the cause of incompetence. So chances are a patch can fix pretty much everything as long as the people working on the patch are capable. So it's not how much magic a patch can work but rather how much good work is put into the patch.


You're getting too hung up on what is tecnically possible with unrestricted resources versus what can be reasonably expected given existing experiences and reasonable assumptions. The former holds no interest for me.
 

Sayad

Member
They transformed FF14 and that game was trash when it was first released. Complete overhaul to the game. Now it's considered one of the best MMOs around (definitely among the best console MMOs).

It's really a matter of how much effort you want to put into fixing a game.
Speaking of effort though, the team that transformed FF14 was bigger than the original team and they worked on it for about two years, that was a dream scenario which we wont see repeated much if ever again.
 
You're getting too hung up on what is tecnically possible with unrestricted resources versus what can be reasonably expected given existing experiences and reasonable assumptions. The former holds no interest for me.
So it's reasonable to assume that the people involved are incompetent, have no idea what they are doing, and a total lack of QA.

Should probably just give up on video games entirely.
 

mbpm1

Member
[QUOTE="God's Beard!";166306609]Bess bipson[/QUOTE]

Bison's American voice sounds like he's having a Psycho Stroker.
 

Beckx

Member
Speaking of effort though, the team that transformed FF14 was bigger than the original team and they worked on it for about two years, that was a dream scenario which we wont see repeated much if ever again.

Pretty ballsy move versus cutting losses. One of the wilder transformations last ten for sure.
 

Dahbomb

Member
Speaking of effort though, the team that transformed FF14 was bigger than the original team and they worked on it for about two years, that was a dream scenario which we wont see repeated much if ever again.
Happened with Diablo 3 and is probably going to happen with Destiny as well.

Some people claim that Driveclub is a much better than it first released but I haven't played it to comment on it.
 
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