VF5FS really has one of the best-designed systems in fighting games, and presents itself very clearly. It also teaches you a lot about fighting games in general. .
Yeah, its rock/paper/scissors approach is simple to explain and is all you really need to know to get started.
I already feel comfortable with Jean's essential moves even though I haven't spent all that much time with the game overall and haven't really played a 3D fighter in forever.
Where you located? you need offline sets and I'm ready to play cupid
Mississauga, Ontario, Canada.
Though I would probably rather stick to arcade mode for now and maybe some online later, need to get a hang of the core gameplay first and get into that comfort zone instead of wasting people's time hehe.
Anytime a game has any reputation for "depth", that term will be nebulously construed by more causal interests as "hard" or "inaccessible", even if on a subconscious level.
That's why advertising a fighting game being deep is dumb marketing.
The fact that VF tries to teach and presents so much information is part of its problem.
Gonna re-download it today.
Check out DandyJ's tutorial and also the quick official tutorials Sega released when the game came out, it's pretty easy to get started and have fun quickly (as soon as you figure out who you want to play, Jean was an easy pick for me).
You can also look up LA Akira's tutorial with Ultra David and James Chen, really comprehensive.
I also think the game's art style (or lack thereof) hurts it. The first few games got by on the fact they were at the bleeding edge for real-time computer graphics.
VF5FS is probably my fave looking 3D fighter, and has the best animation. Really like how distinct the body types for the characters are.