• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fighting Games Weekly | June 1-7 | QAisTopTier

BadWolf

Member
Why did they think it was a good idea to let Jacky auto grab punches?

Was practicing defending against a string yesterday, sidestepped while blocking and wanted to give him a taste of my fists of justice but he just grabbed the fook out of them even though he was supposed to be doing an attack string?
 
I picked up SG too. Game and all DLC for just under $7. So good.

Picking up Beowulf and big band. Might use double as a third.

Forgot how much I loved this game.

Yeah I think I'd rather play it as a tag game, but it's convenient that it's still viable to just learn one character starting out.
 

BadWolf

Member
I don't understand what tut 18 is trying to teach me.

It says you can input 33G to avoid mids and throws. Whenever I do this to avoid the cpu's mids - it does no followup. It only does a followup (mixing up between throw and mids) if I get hit by the initial attacks. If I block a mid with the throw break/guard OS, it counts it as a success. If I break a throw followup, it doesn't.


wat

At work so can't check but maybe they are trying to teach fuzzy guard?

DandyJ explains it well here:

https://youtu.be/boM7T3BWewY?t=3986
 

oneida

Cock Strain, Lifetime Warranty
I don't understand what tut 18 is trying to teach me.

It says you can input 33G to avoid mids and throws. Whenever I do this to avoid the cpu's mids - it does no followup. It only does a followup (mixing up between throw and mids) if I get hit by the initial attacks. If I block a mid with the throw break/guard OS, it counts it as a success. If I break a throw followup, it doesn't.


wat
fuzzy guard is good because you duck the throw, you don't need to guess what throw escape to use. if CPU gets a successful throw attempt, you're hitting G too quickly.
 
I am really hoping that ArcSys goes with the tag team idea for the next Blazblue.

I'm really interested to see what they would do with that kind of system since they've only made 1v1 games to my knowledge.
 

oneida

Cock Strain, Lifetime Warranty
if I hosted PSN or XBL rooms once a week to teach people the game, who would be interested in joining and on what system?
 

Beats

Member
I am really hoping that ArcSys goes with the tag team idea for the next Blazblue.

I'm really interested to see what they would do with that kind of system since they've only made 1v1 games to my knowledge.

Guilty Gear Isuka had a 4 player mode.

edit: There was that Family Mini Golf game that they made on the Wii too lol.
 
if people mash in VF it's hilariously easy to get Perfects on them with 2-3 setups. I have a Goh set up off of his 66P that does 90%+ dmg if the opponent hits a button twice

/edit actually they just have to hit a button once after 66P hits CH

One of my favorite VF memories is beating a local fighting game player during a VF5 FS tournament with counter hit elbows. Over. And Over. Suffice to say, he didn't adapt to blocking.

VF is fighting game where the mechanics and gameplay just...click. I play and enjoy a lot of different fighters, but VF is one of the few where after practicing the game at length, things just *click*, and the game becomes that much more enjoyable.
 
I don't understand what tut 18 is trying to teach me.

It says you can input 33G to avoid mids and throws. Whenever I do this to avoid the cpu's mids - it does no followup. It only does a followup (mixing up between throw and mids) if I get hit by the initial attacks. If I block a mid with the throw break/guard OS, it counts it as a success. If I break a throw followup, it doesn't.


wat

It's fuzzy guard, basically an option select that ducks high punch and throw but stands up in time to block an elbow (fastest mid).
 

Kimosabae

Banned
I literally haven't played VF for longer than 20 minutes for more than a decade. I'm essentially re-learning how to play the series. I don't know if my ego could handle playing anyone yet.

Xrd is my primary focus atm, but I've come across some more free time due to both my jobs being out of season, so I figured I'd start messing around a bit with other games. I'll see how long my interest holds before making any commitments.

At work so can't check but maybe they are trying to teach fuzzy guard?

DandyJ explains it well here:

https://youtu.be/boM7T3BWewY?t=3986

This is so cool.

Yeah, so the tutorial doesn't mention the necessary neutral input for actually execution crouch dash cancel into block >_>
 
I based this on the fact that the audience seems to have moved on from SC to SC2. If SC2 was as big of a failure as the jump from Melee to Brawl (I don't play SC so I can't really say exactly) it would've been a lucrative strategy to try and please those hardcore fans that are looking for something worthy of being "the new Starcraft". Again, I'm not basing this on how SC2 is, because I can't tell.

Also, I don't think the Melee crowd needs to move on, my question is why no company has tried and grab the same audience.

It could be. Problem is, most of the casual RTS playerbase was eaten by MOBAs. BW is, as far as I know, actually growing slowly as people are becoming more dissatisfied by SC2. Still, no actually good tries in the RTS space.

It's kind of similar to Melee v. Brawl/SSB4 in that to an outside observer they look much the same game with a new coat of paint but the play of movement and player incentives ingame just aren't the same at all.
 

oneida

Cock Strain, Lifetime Warranty
I don't understand what tut 18 is trying to teach me.

It says you can input 33G to avoid mids and throws. Whenever I do this to avoid the cpu's mids - it does no followup. It only does a followup (mixing up between throw and mids) if I get hit by the initial attacks. If I block a mid with the throw break/guard OS, it counts it as a success. If I break a throw followup, it doesn't.


wat
also you're supposed to get hit by the P,K because it puts you at -4 which is when you would want to use fuzzy guard. get hit, then 33, then G. this is a very strong defensive OS.
 

vulva

Member
Shout outs to links being easy in SF4 tbh. I don't even select plink and I hit everything consistently no problem. Only thing I really miss that blinking makes easier is 1f punishes.

Combo execution in SF4 is straight up a joke once you've been with it though. It's just unintuitive to a lot of people at first.
Wow you can hit every link and never miss? Turns out your execution is better than than literally every pro ever.
 
Guilty Gear Isuka had a 4 player mode.

edit: There was that Family Mini Golf game that they made on the Wii too lol.

I remember seeing that now.

That could be cool, or something like the 2 on 2 tag system could work as well, would be more readable with two characters on the screen at a time outside of tagging and assists.

If they went that route I'd like to see them add in something like a mode where you can team up with another person so you'll each control a character.
 

Kimosabae

Banned
It would really help if the tutorials explained the actual mechanics behind some of the tactics. Like, the Defensive Move > Guard tutorial. It'd be way more intuitive to me if I had initially known that Defensive Moves disable Guard but Forward Dashes do not - but Defensive Moves can be cancelled into Forward Dashes, allowing one to essentially Guard out of Defensive Moves.

Maybe I'm biased since I started with 3D fighters, but the game always makes more sense to me when I know what the game is thinking when I execute things, rather than just telling me to execute things and giving the value of essential, good or bad or whatever.
 
CGq0JksVAAAv6GN.jpg


Ninjas in Dubai
 

Dahbomb

Member
Shout outs to links being easy in SF4 tbh. I don't even select plink and I hit everything consistently no problem. Only thing I really miss that blinking makes easier is 1f punishes.
Speak for yourself, that shit is hard.
 

oneida

Cock Strain, Lifetime Warranty
It would really help if the tutorials explained the actual mechanics behind some of the tactics. Like, the Defensive Move > Guard tutorial. It'd be way more intuitive to me if I had initially known that Defensive Moves disable Guard but Forward Dashes do not - but Defensive Moves can be cancelled into Forward Dashes, allowing one to essentially Guard out of Defensive Moves.

Maybe I'm biased since I started with 3D fighters, but the game always makes more sense to me when I know what the game is thinking when I execute things, rather than just telling me to execute things and giving the value of essential, good or bad or whatever.
It doesn't tell you to cancel the evade with a dash?
 

oneida

Cock Strain, Lifetime Warranty
as it happens, tomorrow is the three year anniversary of VF5FS being released on console. what a ride it's been :,)
 

Nyoro SF

Member
Shout outs to links being easy in SF4 tbh. I don't even select plink and I hit everything consistently no problem. Only thing I really miss that blinking makes easier is 1f punishes.

Combo execution in SF4 is straight up a joke once you've been with it though. It's just unintuitive to a lot of people at first.

What nonsense. I have the word of hundreds of players at all levels of play against this statement.

Most players don't take advantage of select plinking simply because they can't without doing stick re-wiring.
 

Kimosabae

Banned
It doesn't tell you to cancel the evade with a dash?

Not explicitly, no. It just states to input 66G or 33G, so upon seeing it initially, I just associated the inputs with the tactic, holistically, without consideration for its underlying mechanistic causes.

Had those movement quirks been pointed out to me from the start: A: I would have come to a similar conclusion on my own at some point in the future or B: That particular tutorial would have been much easier and quicker to come to grips with - not that it was particularly difficult in the first place - it;s just that now I have a better understanding of the game at large now that I know what's happening.



not way more I don't think.


"Next Tutorial" is greyed out. Just seems very abrupt for that to be the end of it.
 
50k pot bonus for MKX at EVO and 100k for ESL finals. A lot of money to be made playing MK for Sonic Fox(maybe).

The favorite going in to EVO has never won in NRS games. Will be very interesting.
 
Not explicitly, no. It just states to input 66G or 33G, so upon seeing it initially, I just associated the inputs with the tactic, holistically, without consideration for its underlying mechanistic causes.

Had those movement quirks been pointed out to me from the start: A: I would have come to a similar conclusion on my own at some point in the future or B: That particular tutorial would have been much easier and quicker to come to grips with - not that it was particularly difficult in the first place - it;s just that now I have a better understanding of the game at large now that I know what's happening.


"Next Tutorial" is greyed out. Just seems very abrupt for that to be the end of it.
I remember finding it pretty easy to figure out. The problem was doing it all consistently without fucking up. I've still not fully completed Evasion-2 and 4 on FS' tutorial.

And yeah, there aren't any more lessons in that. 4 EVO's tutorial is way more robust by comparison.
 
Top Bottom