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Fighting Games Weekly | June 1-7 | QAisTopTier

MrDaravon

Member
My copy of P4A: Ultimax from the Gamefly sale showed up today, still can't get over how godlike the cover is. Gonna try to give this one a bit more of a go than the original, I went through all of the story stuff in the original but never played online. Was the first arcsys as well as the first anime game I've played, and it was pretty overwhelming compared to say Street Fighter that's for sure.
 
Unfortunately Juicebox doesnt have vids of K' or EX Iori and I know K' is hard as shit. Might just force me to go with Terry.

K' isn't hard to play, he just has one of those drive cancels most people are terrible at.

Terry seems easier, but the moment you say "hey, I should learn his HD combos" you'll wish you had picked K'.

Pros and cons. Both have similar gameplans but Terry is ultimately more forgiving.
 

vocab

Member
I hate K's slide move that has so many different timings on when to cancel it during combos. Fun character, just ultimately frustrating.
 
I have kof on steam, but I just cant seem to get any better in that game. Also getting fireball supers w/ mr karate annoys me. stupid bfb motion
 
I have kof on steam, but I just cant seem to get any better in that game. Also getting fireball supers w/ mr karate annoys me. stupid bfb motion

This happens when you overdo a dp motion.

If you hit Forward, then Back, then a QCF +P, you will get the super. There are two ways to minimize this:

1) Practice your motion such that you do not hit Back after Forward. Usually it's a bad habit that needs to be worked on for awhile.

2) Practice your motion such that it ends on Down-Forward and NOT Forward. Ending dps on Forward is a common issue with players who grew up with Happ parts and/or players who never liked square gates.
 
This happens when you overdo a dp motion.

If you hit Forward, then Back, then a QCF +P, you will get the super. There are two ways to minimize this:

1) Practice your motion such that you do not hit Back after Forward. Usually it's a bad habit that needs to be worked on for awhile.

2) Practice your motion such that it ends on Down-Forward and NOT Forward. Ending dps on Forward is a common issue with players who grew up with Happ parts and/or players who never liked square gates.

it actually happens the most when I shimmy and just press a normal. so Id have to go to neutral first.
 

BakedYams

Slayer of Combofiends

Sometimes I just don't know.

Time for some love/hate speeches this week...
96t1uWx.jpg

Love seeing Hakan on stream for SF4. Oiliness is just pure hype.

For Marvel, it has to be spiderman, when I see those plink dash combos, I just cry. Has so much potential as a character and is barely used. Pressure in the corner is cheap as hell with the right assist.

For Melee, Falcon. Just knee.

Xrd, how can you not get hype for Pot? Like seriously. When immaculate reads are made, jaws are dropped.
 
it actually happens the most when I shimmy and just press a normal. so Id have to go to neutral first.

At bare minimum, the super requires

Forward, Back, Down, Forward + P.

So you're shimmying back and forth, then hitting Down and then Forward and then punch. I had that problem for a little while with Takuma.
 

Tripon

Member
I've been thinking of playing my copy of KoF XI again, but getting the PS2 out of storage is a hassle.
wtzgU.gif


Hope SNK can get that game on steam one day. Everyone plays 98, 2002, or XIII, but XI was charming in its own right.
 
I don't think there's anything confirming this. There's lip service that's talking about improving the online experience...

Ono: Ah, I see. Well, I think we did a pretty good job with the netcode in Street Fighter X Tekken, since it's got a rewind or rollback feature similar to GGPO. With regards to the netcode for Street Fighter 5, we're thinking of implementing a similar rollback feature here, and looking into how we can optimize it for a smoother experience.

Sounds like a confirmation, to me.


but they also said they were proud of SFxT's netcode, which, much like the game itself, was half-baked at best and a travashamockery at worst.

SFxT netcode >>>>>>>>>>>>>> SF4 netcode.

I remember a lot of players vouching for its quality, actually, wishing that SF4 would use it. And, it was even better when it first launched (but the sound fix made it a little worse). Using SFxT's rollback as a template is the best news we can possibly expect to hear, considering how brand new games like MKX and GGXrd are STILL using delay. That stuff is gross.
 

BadWolf

Member
wF20pUA.gif




I'm still trying to figure out who I wanna play.

I'm trying to break it down from Benimaru, Joe, K', Leona, King, Kula, Mature. Maybe when I learn more on the character's I'll have a decision.

Yeah just try them out and see who clicks better and seems easier for you to be effective with, you can also come back to other characters later when you get better.

Of the one's you listed Kula and Mature can be pretty effective to start, they have simple and damaging BnB combos (and good hit confirms) and you can be very effective with them even if you ignore HD combos altogether.

I hate K's slide move that has so many different timings on when to cancel it during combos. Fun character, just ultimately frustrating.

The slide follow up after his QCB+K kick move?

There are no different timings to it, just do the slide follow up the moment the first kick connects and that's it.

The only thing you have to be careful of is not mashing out the slide follow up too early or it will come out before the first kick connects.

The only hard thing about K's combos is the DP cancel into the Trigger (fireball move). But even then you can completely ignore this drive cancel and still do plenty of combos (and HD combos) that don't require it at all and do great damage.
 

Rhapsody

Banned
That accidental drive is what mostly gets me as K'. My execution is just getting sloppy.

But yeah, other than that, I find him to be a pretty easy character. Wish he had some better buttons like older KoFs, but he's still fun and versatile to use. Easy to make some players feel a bit impatient.

I also like switching his spot around in casuals. Battery or anchor, they're both fun.
 

vocab

Member
There are no different timings to it, just do the slide follow up the moment the first kick connects and that's it.

The only thing you have to be careful of is not mashing out the slide follow up too early or it will come out before the first kick connects.

The only hard thing about K's combos is the DP cancel into the Trigger (fireball move). But even then you can completely ignore this drive cancel and still do plenty of combos (and HD combos) that don't require it at all and do great damage.

I just have issues with it. I either get the early or late one. The really early one I never get unless I mash it sometimes I don't even get it at all. Kof is just hard.
 

BakedYams

Slayer of Combofiends
Anyone here going to CEO? Would be pretty cool to meet up and play some vid games and get salty with MM's.
 

BadWolf

Member
I just have issues with it. I either get the early or late one. The really early one I never get unless I mash it sometimes I don't even get it at all. Kof is just hard.

In KOFXIII, the game stores your special/super move motion for something like 5 frames as long as you hold down the attack button after doing the motion. This lets you input a move far ahead of time and have it still come out.

So with K', after the first kick connects, or even slightly before if you like, immediately do the slide follow up motion and hold the kick button down. This way K' will do the follow up on the exact frame that it is possible for him to do so.

This pretty much guarantees you can follow up after the slide with a DP, you can't do the slide follow up after the first kick connects 'too early'. The timing is such that you can fire off one after the other.

If doing this over and over is an issue for you during HD combos, then consider that there is a simpler HD loop that works full screen. Just do DP+A (let both hits connect) and then drive cancel into Blackout (QCF+B). You can do this over and over and then finish with a super/neomax.
 

vocab

Member
You know fighting games are still ass at netcode when SFxT's netcode is being praised to high heavens.

It was actually pretty good. It just needed more polish. The sound issue was fucking retarded. If the game didn't run on ancient hardware, and wasn't rushed it could of been something. I guess that's the story of SFXT in general.
 

vocab

Member
In KOFXIII, the game stores your special/super move motion for something like 5 frames as long as you hold down the attack button after doing the motion. This lets you input a move far ahead of time and have it still come out.

So with K', after the first kick connects, or even slightly before if you like, immediately do the slide follow up motion and hold the kick button down. This way K' will do the follow up on the exact frame that it is possible for him to do so.

This pretty much guarantees you can follow up after the slide with a DP, you can't do the slide follow up after the first kick connects 'too early'. The timing is such that you can fire off one after the other.

If doing this over and over is an issue for you during HD combos, then consider that there is a simpler HD loop that works full screen. Just do DP+A (let both hits connect) and then drive cancel into Blackout (QCF+B). You can do this over and over and then finish with a super/neomax.

Button holding is something I know about, but it's very hard to implement across every character I play. With vice it's super noticeable. I guess I need to try it out with other characters. Thanks for the advice I'll try it out.
 

alstein

Member
Yeah... the game is hard, like he said. :-(

This is why I recommend the older KOF's, they're easier to get into, and the generally lower combo damage means fundamentals and smart play are rewarded more.

98 has a better ground game to me
2k2 is a mix of fundamental chars, gimmick chars, and execution fiend chars.

You know fighting games are still ass at netcode when SFxT's netcode is being praised to high heavens.

I know. Hopefully Capcom gets it right. The fact they're doing a beta beforehand gives me hope- if the netcode isn't good folks will be on Capcom's ass hard.
 

QisTopTier

XisBannedTier
My favorite characters to watch are Venom and Bridget in GG

And in BB Nu-13 and Amane


They all have awesome visual movement or attack flow
 

Dahbomb

Member
I am not saying SFxT's netcode is bad, it is just acceptable which for FG standards is amazing, unfortunately. We need to demand for better netcode all the time.

There will be a day when a fighting game comes with "best netcode ever, Mike Ross and Max approved!" but in reality the netcode will be just "good" not great.
 

DAT SMASH BUMP lol

As for CEO, I wonder if their will literally be 150+ people entering USF4 on the first day of CEO during emergency sign ups. CEO is always neck to neck with FR as the largest SF4 tournament(excluding EVO) every year. I think they've been above 300 every year and last year they had nearly 400 but the pre regs are sitting at 220 right now. I do believe they'll be above 400. It's just kind of mind boggling to think that their could or will be that many people who are lazy enough to not sign up and just show up the first day lol. I guess I shouldn't be too surprised because I think FR has something like 350 pre regs, but then ended up with nearly 500(477 was the last I counted).
 

fader

Member
Yeah just try them out and see who clicks better and seems easier for you to be effective with, you can also come back to other characters later when you get better.

Of the one's you listed Kula and Mature can be pretty effective to start, they have simple and damaging BnB combos (and good hit confirms) and you can be very effective with them even if you ignore HD combos altogether.

ok. so far, I LOVE Mature, Like Joe but still have some things to work out with him, I like Benimaru but I am having problem's understanding him, and King is fun but I gotta get use to her fireball game. I'm gonna try Kula if what you said is true. And I am using Terry now since he is simple to use and seems like a good starting character.

My favorite characters to watch are Venom and Bridget in GG

And in BB Nu-13 and Amane


They all have awesome visual movement or attack flow

Nu-13!?!?!?!?!?.....

I still have nightmares from Calamity Trigger of fighting her as tager.....
YLsXrwG.gif
 
Some comedy. witness how dumb Geese is in SVC. The game is a lot of jank (throws are ass, cost meter, have no range, and the two button in put means no CDs and rolls) and there is also some pretty dumb stuff in it that shows you that SNK were really phoning it in before bankruptcy at that time. It is the only place you would ever see Mars people playable in a fighting game though.

I basically had to stop and laugh my ass off at the ridiculousness of that when it happened. And doing twice to make sure I wasn't going crazy the first time lol.

https://www.youtube.com/watch?v=kUqR6faTHNM
 

alstein

Member
Some comedy. witness how dumb Geese is in SVC. The game is a lot of jank (throws are ass, cost meter, have no range, and the two button in put means no CDs and rolls) and there is also some pretty dumb stuff in it that shows you that SNK were really phoning it in before bankruptcy at that time. It is the only place you would ever see Mars people playable in a fighting game though.

I basically had to stop and laugh my ass off at the ridiculousness of that when it happened. And doing twice to make sure I wasn't going crazy the first time lol.

https://www.youtube.com/watch?v=kUqR6faTHNM

Mars People also ended up in NGBC.
 
Mars People also ended up in NGBC.

Forgot about that. I always though NGBC looked weird, like the way the sprites looked on top of the background and the coloring of the characters was a bit weird.

I wouldn't mind if SNK made another "dream match" like that, pulling characters from all of their games.
 

shaowebb

Member
Time for some love/hate speeches this week...
96t1uWx.jpg

I'll play too.

UMVC3 Dislikes
  • Dr Doom
  • Morridoom
  • Vergil
  • Dante
  • Strider
  • Wesker
Reasoning: Dr. Doom shuts down a lot of the game and even interesting characters tend to TAC out to him for his high corner damage and ability to finish the plate. Honestly I don't like Pixie characters either since I'm a footsie dude at heart who loves a lot of neutral play so that explains away all the rest. Morridoom is pretty much an extension on Doom...he shuts down a lot of the game and with Morrigan its pretty much distilled thanks to soul fists. Just makes the game dull for me and given the high kill factor these characters has its pretty well over once any of em get going so I lose interest quick in teams that feature them.

UMVC3 Likes
  • MODOK
  • Arthur
  • Firebrand
  • Super Skrull
  • Iron Fist
  • C. Viper
  • Haggar
  • Rocket Raccoon
  • Iron fist
  • Chun Li

Reasoning: I like the toolset of these characters and find them all pretty interesting and fun to both play as an watch. Rocket Raccoon is the first teleporter I've ever really liked and I feel its largely because of how well it works with his traps. He's very fun. The rest I enjoy their pressure, neutral and just general projectiles. Iron Fist because he's rare and I'm a character fan more than a moveset loyalist...personally I'd burn that moveset to the ground and make him more like C. Viper had I any say so in how he should have performed.


TATSUNOKO VS CAPCOM ULTIMATE ALL STARS:
Dislikes
  • Gold Lightan
  • PTX

Reasoning: They are dumb shenanigan ideas that are pretty much Galactus style stupid play in my eyes. Hyper armor, big damage, huge inescapable crap and generally still garbage. They're dull and don't play the game and try to just armor past any sort of real play. Let me put it this way...I mained BANE in Injustice and even I think these dudes are bullshit and not fun in how they go about their shit.

Likes
  • All the rest of the cast

Reasoning: This game is hella neutral, has great air dash and launcher combos plus it has a great risk/reward on its cancel system. Plus its damage is not only low enough you need a coupleof decent conversions to kill someone if they don't tag out, but they also mitigated touch of death "ive seen this film before" dull factors with a combo breaker mechanic. Its not the best meter layout for the combo break system, but I honestly feel its pretty much like a young Blaz Blue in the mentality of the bursts and offensive tools like Baroque. Plus them air dashes/offensive dash moves are so much more exciting than wave dash approaches. Game is fantastic and I love every unique and crazy roster tool in it. From Yatterman's crazy speed and disjointed hitboxes, to Polymar insane mixup pressure/damage.

KILLER INSTINCT
Dislike
  • Jago
  • Sabrewulf
  • TJ Combo
  • Shadow Jago
  • Orchid

Reasoning: In a game where so much of the cast has so many cool and unique toolsets these folks just come across as dull and boring.

Like
  • The Rest...especially Aria, Spinal, Cinder, and Omen

Reasoning: Very cool gimmicks for these movesets. I love strategist characters and these come across that way to me. Well...not so much Omen who looks busted at times, but I like his dashes and pressure more than the crazy zoning so yeah I'm thinking Neutral again lol. What can I say? Omen has a bit of the old Ippatsuman slide up into special pressure goin for him.

To be truthful I hardly watch KI but I respect it and can feel an active interest growing with the season 2 additions.

KOF SERIES
LIKES
  • K'
  • Jae Hoon
  • Whip
  • Oswald
  • Chris
  • Andy Bogard
  • Shen Woo
  • Geese Howard

Reasoning:...I have no dislikes in SNK period. These are just my favorites to watch out there.
 
Has there been a major without anything going horribly wrong this year?

I didn't hear a problem with Stunfest.

Reasoning:...I have no dislikes in SNK period. These are just my favorites to watch out there.

You have no problems with the likes of 2k2 Athena or Angel? Based on your reasoning for UMVC3, I would expect you to hate Athena with her projectile and runaway game, and Angel who can just juggle you to death.
 
I didn't hear a problem with Stunfest.

You mean the one where the projector went down and people started leaving because it was too hard to watch with hundreds of people were crowding around a little monitor and then the stream went down for 2+ hours so they could fix it, that one?
 
You mean the one where the projector went down and people started leaving because hundreds of people were crowing around a little monitor and then the stream went down for 2+ hours so they could fix it, that one?

I see, didn't know about that one. I was jumping back and forward between streams, so I missed that.
 
Ive given up on new fighters ever moving to rollback netcode.

You best believe SFV isn't. Delay based until the end of time.
I guess I can delay opening my wallet for them until the end of time.
I remember a lot of players vouching for its quality, actually, wishing that SF4 would use it. And, it was even better when it first launched (but the sound fix made it a little worse). Using SFxT's rollback as a template is the best news we can possibly expect to hear, considering how brand new games like MKX and GGXrd are STILL using delay. That stuff is gross.
We NEED delay customization options ala SG before a fight in lobbies, though. That way people who want to be stuck in 2008 can choose 10 frames of delay and have that excellent MvC3/SF4 online experience while the rest of us choose little delay at all.
You know fighting games are still ass at netcode when SFxT's netcode is being praised to high heavens.
We know no one must play Capcom's HD remasters or SG. Wait, it's a lot harder to joke about facts.
I am not saying SFxT's netcode is bad, it is just acceptable which for FG standards is amazing, unfortunately. We need to demand for better netcode all the time.

There will be a day when a fighting game comes with "best netcode ever, Mike Ross and Max approved!" but in reality the netcode will be just "good" not great.
We need to give them examples. It reminds me of everyone screaming to the heavens for Nintendo to modernize their online gaming approach, but a lot of people straight up shit on or ignore XBL and PSN. If we want a backwards ass company to get the message we have to shove examples down their throat just as much as we do requests. Capcom needs to know about SG's delay customization options, ASW's multi-man lobby setups and NRS/ASW's single player content strategies. Unfortunately the audience Capcom serves isn't nearly broad in enough in it's tastes to really sample the other things the genre offers and Capcom (like other large companies with a very focused fanbase) end up missing the big picture.

Good luck getting big player names behind online fighting in a non Capcom fighting game, though lol. Capcom would get the message a lot quicker if people rallied behind a different company or game's efforts, but the number of games that manage to do the right thing online and build a real tournament rep number exactly at 0%.
 
I forgot to mention Capcom's fixing of the sound in SFxT and how people believed fixing the audio would ruin the netcode. I didn't think anyone else would make such a maliciously hilarious accusation until Nintendo fans started arguing that voice chat would hamper the connections in Smash, MK or Splatoon.

The internet is a special place.
Even Q knows Bridget is best.
+R Anji>*
 

Nyoro SF

Member
『Inaba Resident』;166092088 said:
I absolutely hated and loved Sf x T's netcode.
Anything below a green bar was unplayable. Constant rollback but a green bar connection was pretty great.

And the worst part was the matchmaking.
They had a three-bar signal. It wasn't even colored. And it lied constantly.

SFV has to have numerical ping. If Capcom actually cares about the online for this game lasting a long time, then the matchmaking has to be absolutely stellar. If I get crappy colored bars again and a terrible search system I'll be the saddest scout.

I know that's what we're going to get though. Dimps developed within Japan. Five bucks says that SFV matchmaking is literally hitting a button and autopairing you randomly with someone with no connection indicator. Welcome to 2016, welcome to modern AAA fighting games doing 1/8th of the work of Lab Zero. :(
 

shaowebb

Member
I didn't hear a problem with Stunfest.



You have no problems with the likes of 2k2 Athena or Angel? Based on your reasoning for UMVC3, I would expect you to hate Athena with her projectile and runaway game, and Angel who can just juggle you to death.
UMVC3 is a different world than SNK. Rolls, Hops, super hops plus other tools exist for footsies in it and its balanced around a different meta.

Angel does The Rock Bottom into The Peoples Elbow so she is fun no matter what to me.
2k2 Athena isn't someone who shuts down stuff. She's just good. She uses projectiles that aren't functioning like beams and the way she moves is not like the sorts of things happening in UMVC3 with the characters I stated. Remember I got no problem with Zoning. I like Arthur. Athena is fine. You can AA her jump game, you can EX through stuff she tries and you can bait her. Like I said...KoF is different. There are a lot of tools in its footsies of movement and offense to let you deal with stuff like Athena or anyone else in it for that matter. Thats why KoF is the only one I state I like them all in. It has great movement and its exciting to me.
 

fader

Member
Angel does The Rock Bottom into The Peoples Elbow so she is fun no matter what to me.
2k2 Athena isn't someone who shuts down stuff. She's just good. She uses projectiles that aren't functioning like beams and the way she moves is not like the sorts of things happening in UMVC3 with the characters I stated. Remember I got no problem with Zoning. I like Arthur. Athena is fine. You can AA her jump game, you can EX through stuff she tries and you can bait her. Like I said...KoF is different. There are a lot of tools in its footsies of movement and offense to let you deal with stuff like Athena or anyone else in it for that matter. Thats why KoF is the only one I state I like them all in. It has great movement and its exciting to me.

a man after my own heart...

even with the infinite's, I loved Angel in 2k2 and I always thought Athena was fun just playing the poke fireball footsies game with her.
 
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