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Fighting Games Weekly | June 1-7 | QAisTopTier

BakedYams

Slayer of Combofiends
I forgot to mention Capcom's fixing of the sound in SFxT and how people believed fixing the audio would ruin the netcode. I didn't think anyone else would make such a maliciously hilarious accusation until Nintendo fans started arguing that voice chat would hamper the connections in Smash, MK or Splatoon.

The internet is a special place.

For fucks sake... Dahbomb came up with the term Nintensexual, have no clue what it means but it sounds right to mention it here. Seriously, people just can't stop arguing about dumb things.
 

Azure J

Member
I'll play too.

UMVC3 Dislikes
  • Dr Doom
  • Morridoom
  • Vergil
    [*]Dante
    [*]Strider
  • Wesker

:'(

Honestly I don't like Pixie characters either since I'm a footsie dude at heart who loves a lot of neutral play so that explains away all the rest.

But Dante neutral/footsies are fucking awesome...

UMVC3 Likes
  • MODOK
  • Arthur
  • Firebrand
  • Super Skrull
  • Iron Fist
    [*]C. Viper
  • Haggar
  • Rocket Raccoon
  • Iron fist
  • Chun Li

Well at least one of my squad members is a like. :lol
 
where would a splatoon team compete? You know nintendo ain't allowing no esports nonsense

triforce wouldn't even be able to get that youtube cpm
 

Tripon

Member
Splatoon should get match making in August. eSports can't happen until then, unless you make some original teams or something.
 
And the worst part was the matchmaking.
They had a three-bar signal. It wasn't even colored. And it lied constantly.

SFV has to have numerical ping. If Capcom actually cares about the online for this game lasting a long time, then the matchmaking has to be absolutely stellar. If I get crappy colored bars again and a terrible search system I'll be the saddest scout.

I know that's what we're going to get though. Dimps developed within Japan. Five bucks says that SFV matchmaking is literally hitting a button and autopairing you randomly with someone with no connection indicator. Welcome to 2016, welcome to modern AAA fighting games doing 1/8th of the work of Lab Zero. :(
Oh Jeez

I completely forgot about numerical ping. The only game I recall having it is SG. Please tell me some other large companies have gotten the hint and actually used it too. This genre is in a sad state of affairs in some ways dammit. I consider numerical ping and delay customization whenever the fighters enter the lobby again just as important as multi person lobbies.
For fucks sake... Dahbomb came up with the term Nintensexual, have no clue what it means but it sounds right to mention it here. Seriously, people just can't stop arguing about dumb things.
I never want to hear that term again in my life.

pls
 
Oh Jeez

I completely forgot about numerical ping. The only game I recall having it is SG. Please tell me some other large companies have gotten the hint and actually used it too. This genre is in a sad state of affairs in some ways dammit.

Well it is used the in the KOFUM games. The netcode is okay sometimes, and other times it's weird. I could play Mando from iebattlegrounds decently and that is a TX to Cali connection. Not perfect though because you can it can jitter at a random time, but to be fair, TX weather was really shit last week and I did drop connection in Austin due to weather.
 

Mr. X

Member
Capcom audience is a bunch of zealots. They will buy SFV if it has the same shit as Sf4 for online matchmaking. My interest in SFV is dead because they are going to cut corners like a motherfucker and want $60.

People need to stopping handing money to them so easily and make them work for it.

SFV online should at minimum have:

Multiplay lobbies instead of winner stays on and everyone else watches

Ping instead of meaningless color bars (they dont even have legend to tell you the range of the colors) AND connection strength (you ping low but is it stable?)

Rollback netcode that you make and set a static input delay for

If SG has the better feature set and SFV budget is like 50x higher, people need to be upset.
 

BakedYams

Slayer of Combofiends
Capcom audience is a bunch of zealots. They will buy SFV if it has the same shit as Sf4 for online matchmaking. My interest in SFV is dead because they are going to cut corners like a motherfucker and want $60.

People need to stopping handing money to them so easily and make them work for it.

SFV online should at minimum have:

Multiplay lobbies instead of winner stays on and everyone else watches

Ping instead of meaningless color bars (they dont even have legend to tell you the range of the colors) AND connection strength (you ping low but is it stable?)

Rollback netcode that you make and set a static input delay for

If SG has the better feature set and SFV budget is like 50x higher, people need to be upset.

Suits and wigs demand the best for the least amount of money. I don't know what it is amount bigger publishers, don't they think things through and see what other fighting games do? I loved SCV online cause it had a damn chat! WHO DOES THAT?! I can talk smack while chilling in the lobby. That multiplay lobby idea sounds awesome though. Also for online play, really wish they would have a rematch button. FIFA has it for crying out loud.

I live 30 mins away and never go. :p

Bruh, stay free.
 

petghost

Banned
You think sf4 is gonna be revered 10 years from now? Will people miss el fuerte? Will iron galaxy do a port which turns out to be based off the ps3 version?
 

Pappasman

Member
After 2 years the community is finally pulling together to update the Melee tier list.

If you have a Smashboards account you can vote in here: http://smashboards.com/threads/2015-...voting.404738/

Oh Jeez

I completely forgot about numerical ping. The only game I recall having it is SG. Please tell me some other large companies have gotten the hint and actually used it too. This genre is in a sad state of affairs in some ways dammit. I consider numerical ping and delay customization whenever the fighters enter the lobby again just as important as multi person lobbies.

Did 3SO have numerical ping or am I not remembering correctly?
 

Dahbomb

Member
UMVC3 Dislikes
Dr Doom
Morridoom
Vergil
Dante
Strider
Wesker
Wut

Especially on Dante. Best fighting game character ever made.


Honestly I don't like Pixie characters either since I'm a footsie dude at heart who loves a lot of neutral play so that explains away all the rest.
Which runs counter to having Wesker and Dante on that list since they are all about footsies and neutral play. Wesker has above average health as well.


Dahbomb came up with the term Nintensexual
I never did. It was probably Riposte.
 
I'll play too.

UMVC3 Dislikes
  • Dr Doom
  • Morridoom
  • Vergil
  • Dante
  • Strider
  • Wesker

Surprised Dante is on this list. A good Dante like GreenAce or Cloud805's is one of the best things in the game to watch.


Is MKX's netcode worse than UMVC3s? I play Mag/Doom/Dante on PSN and it's awful getting derped out by Novas and Vergils because of random lag spikes on your combos.
 

BakedYams

Slayer of Combofiends
Wut

Especially on Dante. Best fighting game character ever made.



Which runs counter to having Wesker and Dante on that list since they are all about footsies and neutral play. Wesker has above average health as well.



I never did. It was probably Riposte.

I remember you mentioning it sarcastically lol. If only I could find that post. Also, it still boggles my mind that they added so many moves for Dante. I'm surprised they didn't add a reverse DP special into his arsenal.

fighting games must be SHIT if SF4 ends up being revered....

most of them already are. shit online and shitty publishers.
dont mind the salt from no patch/next gen remaster for marvel

I also have houses quite a few thousand miles away. I'd go this year but I am not in Florida for this month. :(

If only I knew you personally, I would beg you for those houses for the weekend lol
 
You think sf4 is gonna be revered 10 years from now? Will people miss el fuerte? Will iron galaxy do a port which turns out to be based off the ps3 version?

SF4 and MvC3 will be revered as "classics" when a new game makes them obsolete

It's just how nostalgia works
 
I want to say something about those games being revered as classics, but I think we're already walking a fine line in regards to the netcode and featureset discussion. I'll just say that Capcom's modern games might not age as well as their already established classics. MvC3 and Tatsunoko most definitely have their looks going for them, though. Some of the prettiest fighting games to come out of the 7th gen for sure.
Well it is used the in the KOFUM games. The netcode is okay sometimes, and other times it's weird. I could play Mando from iebattlegrounds decently and that is a TX to Cali connection. Not perfect though because you can it can jitter at a random time, but to be fair, TX weather was really shit last week and I did drop connection in Austin due to weather.
Neat

I should really get the old KOF games on steam. The funds have been tight since around November last year and I've mostly jumped between SG and VSav, but I can make even a few minutes a day for some classics. I'm already doing it for +R anyways.
Capcom audience is a bunch of zealots. They will buy SFV if it has the same shit as Sf4 for online matchmaking. My interest in SFV is dead because they are going to cut corners like a motherfucker and want $60.

People need to stopping handing money to them so easily and make them work for it.

SFV online should at minimum have:

Multiplay lobbies instead of winner stays on and everyone else watches

Ping instead of meaningless color bars (they dont even have legend to tell you the range of the colors) AND connection strength (you ping low but is it stable?)

Rollback netcode that you make and set a static input delay for

If SG has the better feature set and SFV budget is like 50x higher, people need to be upset.
I forgot about the connection strength bars SG shows right at the beginning of the match. Yeah, that helps too since you know whether or not the person's connection is stable even if the ping is high or low.

Gaming companies not getting the message definitely need to be put on blast when competitors are clearly offering better features. That is the only way they'll learn. I'm sure it is somehow a shitty analogy, but the US probably wouldn't get it's shit together on internet speeds and download caps if they weren't being compared to "lesser" countries with far far far superior internet services across the globe. The threat of obviously not being number one can sometimes shake a large entity enough to force them to make the important moves.
Suits and wigs demand the best for the least amount of money. I don't know what it is amount bigger publishers, don't they think things through and see what other fighting games do? I loved SCV online cause it had a damn chat! WHO DOES THAT?! I can talk smack while chilling in the lobby. That multiplay lobby idea sounds awesome though. Also for online play, really wish they would have a rematch button. FIFA has it for crying out loud.
You have never played in a multi-person lobby from ASW or Lab Zero? They do literal wonders for the speed of play in lobbies. I've been in lobbies with several of the top 16 guys (or generally high level online warriors they practice with) you'd see at combo breaker and we're playing dozens of matches in 10-15 minutes precisely because no one needs to spectate as long as there is an even number of players in the room ready to play. It is a wonderful thing, but it did take a few months of work in the beta before Mike nailed multi-person lobbies. It was absolutely worth the trouble, though. MP lobbies are also one of the things that makes it harder than ever to go back to normal fighting games. Just like I have a hard time playing shooting games without the Wii pointer controls.
Did 3SO have numerical ping or am I not remembering correctly?
I can't remember the last time I played 3SOE, but I don't think it did. Them having GGPO alone puts them about an entire stratosphere above +R in the online realm, though. That is enough for me and classic FG remixes/remasters.
 

BakedYams

Slayer of Combofiends
You have never played in a multi-person lobby from ASW or Lab Zero? They do literal wonders for the speed of play in lobbies. I've been in lobbies with several of the top 16 guys (or generally high level online warriors they practice with) you'd see at combo breaker and we're playing dozens of matches in 10-15 minutes precisely because no one needs to spectate as long as there is an even number of players in the room ready to play. It is a wonderful thing, but it did take a few months of work in the beta before Mike nailed multi-person lobbies. It was absolutely worth the trouble, though. MP lobbies are also one of the things that makes it harder than ever to go back to normal fighting games. Just like I have a hard time playing shooting games without the Wii pointer controls.

Mike is a man that the industry needs more of, sadly we won't get much of it. GameTrailers uploaded a video talking about the shitshow USF4 on PS4 was and one of the guys mentioned how Seth Killian was basically the voice of reason at Capcom. Stating how certain things shouldn't be done to alienate/detriment the community. I only dabble with Xrd offline since I don't have a PS4 and don't want a PS3 version of it. I think Skullgirls might be my next game to try and pick up. Sucks that my locals doesn't play it at all, online warriors for days.

I wonder what Seth is up to these days...
 

vocab

Member
If Mike Z was japanese and not some baka gajin who makes waifu fan fiction fighting games he would be a super star.
 

Crocodile

Member
A) Triforce is still in competitive videogames? Not sure why anyone still trusts him. I know he helped some players when things were down in the past but all those players left now right?

B) A big issue is that the type of people who would be hardcore and anal enough to get on Capcom's ass about an issue is the FGC but the modern FGC is so offline-focused that online play issues get overlooked I feel.


So Smash Ammibo fucntionalty without the Amiibos?
 

BakedYams

Slayer of Combofiends

Yung said:
The Shadow system is SUPER accurate, it's kinda scary. It really feels like you're fighting against yourself. As of right now, the Shadows are still babies, most of them don't know how to Counter Break, almost all of them have really obvious patterns, but I bet in two weeks, things will get a little insane.

It's a pretty fun mode, and tweaking your own Shadow by playing differently is a really nice way to learn more about your flaws. Also, I like to think I'm taking care of a pet. My Little Glacius Can't Be This Cute ™

I'm done with the internet.
 

Kumubou

Member
B) A big issue is that the type of people who would be hardcore and anal enough to get on Capcom's ass about an issue is the FGC but the modern FGC is so offline-focused that online play issues get overlooked I feel.
I think a lot of that is a chicken-and-egg situation: a lot of the greater FGC is so offline focused because the online play is trash. If they could roughly achieve the parity of something like what CS:GO has between Internet and LAN play, then you would see much more serious play online. I still think it would take some time for online events to lose their stigma and it would never completely go away, but the online play can be good enough to actually mean something... but no major game has managed to do that yet.
 

Dahbomb

Member
I forgot to make my list.

Characters I love to watch:

Soul Calibur:

Love:

Siegfriend and Mitsurugi - Mostly because I play those characters and I find their sword styles so bad ass. Siegfried is basically the extension of Gutts' fighting style and Mitsurugi is a samurai.

Hate:

No one really, I generally enjoy all SC playstyles. I guess Yoda when he was available because he was a pain in the ass to fight against.

I just hate the clones because fuck the clones. Except Nightmare and Siegfried because that shit is TIGHT, TIGHT, TIGHT!


Tekken:

Love:

Yoshimitsu - A good Yoshimitsu is a pleasure to watch.

Lei Wulong - Ditto as Lei Wulong. So many stance switches and the drunken moves get me hyped!


Hate:

Eddie - No I am not listing him because I get scrubbed out by him... I just think when top level play the character it looks so stupid flow wise.

Bob - Fuck fat guys in fighting games.

The clones because fuck clones.


MVC1: Aside from Strider fucking no one.

Hate: Don't really hate anyone in this game, all characters in the game are "OK" no real standouts. I definitely hate fighting against some of those shitty assists though...

Bonus point: Triple mode Ryu was pretty cool and I hope they use that for future VS games.


MVC2:

Love:

Barely any non top tier character gets streamed but once in a while a good Rogue really trickles my fancy. That and Dhalsim in MVC2 if its ever streamed. Out of the top tier I honest love watching all of them but Strider tickles my fancy the most.

Hate:

Dr Doom on point. The entire playstyle is just super jump and spam Photon Shots/Arrays. Much like it is in MVC3 only in MVC2 that's like one of his only good options where as in MVC3 he actually has way more options. Boring as fuck to watch. Yes even more boring than Storm super jumping and spacing HP all day long.

Warmachine and Bone Claw Wolverine - Because fuck clones.


MVC3:

Love:

Spider Man, RR, Deadpool, Hawkeye (good on point Hawkeye), non XF Strider, non XF Jean, god tier Magneto player, Dante, Wesker, Dormammu, MODOK, C.Viper. Don't really need an explanation for any of these.

Oh and Justin Wong's Wolverine because it's like watching Federer playing on grass court. As a Wolverine play myself his decision making with the character (well not just Wolverine) is so absurdly good it's frightening.

Hate:

Dr Balanced aka Dr Boom aka Dr Doom - I hate him in every game he's in. Hate him in MVC2, hate him in Hearthstone and hate him in MVC3. Brain dead bread and butter, boring as fuck zoning pattern (super jump air dash up/back spam Photon Shots air dash or Foot Dive down) and herpa derp Foot Dive with hit box all over his body. It's bad enough that his playstyle is boring as fuck but his assists are all different levels of obnoxious and fit well into the realm of "no fun allowed". Doom with Rocks? Now your Spider Man can't do shit with his zips because some stray rock will hit him while moving. Missiles? Free combo breaker, OTG, lock down, space control assist all in one! Plasma Beam? It's like a combo extender, semi lockdown tool, full screen zoning tool and a defensive assisted all in one? Don't even get me started on the TAC combos/infinites. The character single handedly makes MVC3 dull to watch because he makes the game boring even when he's not in play and he's on 80% of the teams.

Ghost Rider - Probably no one is going to have him on here but I will tell you why he is here. I was hyped when Ghost Rider was in this game. I made many teams with him. I didn't stopped using him because he was ass ... I stopped using him because the character is boring as fuck. At least Doom has many options and playstyles... you can only play Ghost Rider one way and it's all very one note.

This is one of those characters that should never be top tier. MVC3 survived 5+ years but if Ghost Rider was the best character the game would've died in a month.


GGXrd:

I like watching KyKiske play and Venom. They have very fluent neutral games and interesting toolsets.

I don't hate anyone in GGXrd but I don't have as much experience viewing or playing it yet to comment.


Killer Instinct:

Love:

Hisako. The mechanics on this character are very interesting and her counters get me hyped up!

Hate:

Shadow Jago would my pick because he's a shitty clone character.


USF4:

Love:

Guile. Manly punches, back fists, uppercuts, somersault kicks. Double back Fierce combo gets my testosterone levels REAL high!

Hate:

El Fuerte - This character is shit to watch and shit to play against. Fuck this character big time.

Rufus - Just like El Fuerte he is shit to watch and shit to play against. I don't even have that much of a problem fighting against it with Guile, it's just a really shitty character especially design wise. Fuck fat guys in fighting games. It's such a shame that Justin plays this character when he's totally not tuned to the strengths of Justin as a player.

Oni, Evil Ryu etc - Fuck clones.
 

Clawww

Member
Wut

Especially on Dante. Best fighting game character ever made.



Which runs counter to having Wesker and Dante on that list since they are all about footsies and neutral play. Wesker has above average health as well.



I never did. It was probably Riposte.

whatever happened to riposte anyways

haven't seen him post in ages
 

Crocodile

Member
I think a lot of that is a chicken-and-egg situation: a lot of the greater FGC is so offline focused because the online play is trash. If they could roughly achieve the parity of something like what CS:GO has between Internet and LAN play, then you would see much more serious play online. I still think it would take some time for online events to lose their stigma and it would never completely go away, but the online play can be good enough to actually mean something... but no major game has managed to do that yet.

I don't disagree but that doesn't change the fact that this pressure has to come from the FGC as we can't rely on Capcom Japan to get this ball rolling (they might surprise us to be fair but I'm not expecting them to).

I have no idea what that is.

http://www.smashbros.com/us/howto/entry8.html
 
That seems pretty cool.
Its a great feature, and like the article says its pretty damn accurate. My shadow had all of my tendencies how I combo, when I attempt a break/counter-break,my lack of being able to break throws, dropping manual combos,etc. You can play other player's shadows as well and if they beat your shadow then you get a bounty where you get awarded shadow points to spend on fighting more shadows and making more shadows. You can fight shadows for free with the shadow survival but the matches are random and you can specifically look for player's shadows and play them for a fee and if you win you get more points.
 

BakedYams

Slayer of Combofiends
I saw marn on my television

Andrew Zimmerman's Bizarre Food's? He was bitching that he would be tight if he didn't appear on TV lol. Guess he finally made it to Hollywood status.

Man, fuck watching Dante. I'd rather watch a match with 6 Dr. Dooms than watch a Dante snoozefest.

scust.png
 
Mike is a man that the industry needs more of, sadly we won't get much of it. GameTrailers uploaded a video talking about the shitshow USF4 on PS4 was and one of the guys mentioned how Seth Killian was basically the voice of reason at Capcom. Stating how certain things shouldn't be done to alienate/detriment the community. I only dabble with Xrd offline since I don't have a PS4 and don't want a PS3 version of it. I think Skullgirls might be my next game to try and pick up. Sucks that my locals doesn't play it at all, online warriors for days.
The online scene is healthy as long as you can handle the crazy IRC and get good enough. Skullgirls QM on PC is no joke. Sure, there are some new people here and there, but some real good players reside almost strictly on QM. The top tournament players are obviously the best (and some even have top ranks in the leaderboards), but there are plenty of dark horses who are strictly online warriors. I think it helps that 250 ping matches in SG are actually pretty playable. It's only a problem when the pings are 200+ with a bad connection strength. Most connections are just fine despite the ping being high or low.
I wonder what Seth is up to these days...
Probably relaxing more than ever. The gaming industry is a harsh mistress.
If Mike Z was japanese and not some baka gajin who makes waifu fan fiction fighting games he would be a super star.
Alex and Mariel would probably be greatly appreciated over there too lol.
I think a lot of that is a chicken-and-egg situation: a lot of the greater FGC is so offline focused because the online play is trash. If they could roughly achieve the parity of something like what CS:GO has between Internet and LAN play, then you would see much more serious play online. I still think it would take some time for online events to lose their stigma and it would never completely go away, but the online play can be good enough to actually mean something... but no major game has managed to do that yet.
That would really be enough.
I don't disagree but that doesn't change the fact that this pressure has to come from the FGC as we can't rely on Capcom Japan to get this ball rolling (they might surprise us to be fair but I'm not expecting them to).
Waiting for surprises is how we get home consoles with no ethernet port in the year 2015 or ports of 2008 anime games with no online despite having that functionality in earlier PC ports and on consoles.
 

BakedYams

Slayer of Combofiends
The online scene is healthy as long as you can handle the crazy IRC and get good enough. Skullgirls QM on PC is no joke. Sure, there are some new people here and there, but some real good players reside almost strictly on QM. I think it helps that 250 ping matches in SG are actually very very playable. It's only a problem when the pings are 200+ with a bad connection strength. Most connections are just fine despite the ping being high or low.

Probably relaxing more than ever. The gaming industry is a harsh mistress.

What would you define as crazy? I can only imagine since Zone did the art for it, it has some hardcore fans. Also, what do you mean by QM? I'm trying to get as much info as I can, plus, does the game have a trials mode? Also, good for Seth, wish he would come back and help Capcom do SFV, he basically helped revive fighting games back from the dark ages.

If it's the same IRC channel that I'm thinking of (and I'm pretty sure it is), you think the anime levels here can get bad? It gets much worse than that. Much, much worse.

Well, I'll see for myself when I buy Skullgirls. Hopefully it goes on sale sometime over the summer so I can get it cheap.
 

Kumubou

Member
What would you define as crazy? I can only imagine since Zone did the art for it, it has some hardcore fans.
If it's the same IRC channel that I'm thinking of (and I'm pretty sure it is), you think the anime levels here can get bad? It gets much worse than that. Much, much worse.
 
What would you define as crazy? I can only imagine since Zone did the art for it, it has some hardcore fans. Also, what do you mean by QM? I'm trying to get as much info as I can, plus, does the game have a trials mode? Also, good for Seth, wish he would come back and help Capcom do SFV, he basically helped revive fighting games back from the dark ages.
Quick match and Zone only worked on the game thanks to the Indiegogo game iirc. You can thank Persona, Alex and Mariel Cartwright for the art. The PS4 will have trials which I really needed from the start, but half the cast is approaching Wesker tongue action levels of ease of play. Before SG I never played a grappler, stance or charge character and now I play all three (rather competently I might add).

The IRC is... special. There isn't hate, but it's a colorful place in ways you should expect for the internet, but not in the ways that are normally offensive.
ppl photoshop themselves into pics with their skullgirls waifu?
No, not even a certain fan has gone that far. Actually, almost no risque SG stuff is ever posted which really helps my sanity while I'm there.

Thank God
 

smurfx

get some go again
Time for some love/hate speeches this week...
96t1uWx.jpg
s4

like: zangief, abel, makoto, ibuki, rolento, hugo, dhalsim, hakan, el fuerte
hate: guile, rose, all the shotos.

umvc3
like: haggar, taskmaster, hawkeye, rocket, she hulk, tron, spiderman
hate: dormamu, dante, zero, doom, morrigan(with missiles), phoenix.

i just like the way they play and style i guess.
 

BakedYams

Slayer of Combofiends
Quick match and Zone only worked on the game thanks to the Indiegogo game iirc. You can thank Persona, Alex and Mariel Cartwright for the art. The PS4 will have trials which I really needed from the start, but half the cast is approaching Wesker tongue action levels of ease of play. Before SG I never played a grappler, stance or charge character and now I play all three (rather competently I might add).

The IRC is... special. There isn't hate, but it's a colorful place in ways you should expect for the internet, but not in the ways that are normally offensive.

This sounds like a lot of fun lol. Guess I might wait for the PS4 version then or just stick to PC, which might be the smarter choice. I'm liking Big Band, Eliza and Beowulf.


lol, expectations deflated.
 

mbpm1

Member
SF4 and MvC3 will be revered as "classics" when a new game makes them obsolete

It's just how nostalgia works

I can see the videos a few years off already

Lots of highlights of Daigo beasting
Some stuff from lessers (Bonchan/Tokido/Infil/Justin/Snake/Smug/Louffy/etc)
09ers talking about how it "Revitalized the fighting genre" (even though that's only part of the story)
Clips from "Evo moments" videos
 
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