She has a lot more than s.mp and cr.mk
s.mk and s.hk are great for far jumpins. For certain characters like Zangief and Hugo you can't cr.mk some of their jumpins, but cr.hk or s.mk will work every time
s.lp is great for neutral jumps. If you dash in and during the dash you see that they jumped, s.lp
jump mp/hp are also amazing. jmp is good from mid range, and jump back hp from close
dp is my favorite AA with her. It takes a lot of time to get used to it, but the reward is amazing and it can be used in a lot of situations. My favorite is throw and buffer in a dp motion. If the throw whiffed(they neutral jumped expecting karakusa), press lp for the dp.
Her dp also shuts down x-ups in neutral, Mak should never block a x-up in neutral.