sf2fanatic
Member
Thank you all for the responses. I checked out the first part of the 3x3 and notice how Birdie's drink can was used for offense. I liked that.
"Ugh, why do I have to push so many buttons?"Nah, Casuals won't notice much. That's what target combos are for.
Paging Dahbomb for a dissertation.You know, chun's not wearing any kind of restraint and she's a pretty busty girl. It would be weird if they didn't really jiggle much.Just not like that lol
Is that a meaningful difference for their experience? Are casuals happier with something they can do sometimes?3 frame is a big difference for casuals.
That's the difference between "I can never do this" and "I can do this sometimes".
No clue. Youtube search of "SFIV 1 frame link" came up with a video of a guy saying he was doing 1 frame links by chaining normals into SRKs with counter hits on.I can barely even tell what's a 1 Frame or 3 frame. I just do stuff.
What's an example of a 1 Frame link for Ryu?
I think it is a big deal for casuals, with 2 frames buffer you can mash your way through a lot of links.I don't know if it will. For enthusiasts like the folks in this thread, 1F to 3F is a world of difference. To the casual gamer, is it all that different? I wonder.
I do worry about the game not being deep enough, though. Losing a neutral option is a pretty big deal.
I don't think focus is a great game mechanic, but it added something to the neutral that you constantly had to consider - your attack getting focused and countered. It added a significant degree of depth to the game, and nothing is replacing it. It's worth asking:im curious as to what your concerns are in this regard. i can def see things like the combo system possibly being less open than 4 but nothing else really comes to mind.
1-frame links with Ryu:
crLP to crHP
crLP to crMK
crMP to crMP
crMP to close HP
crMP to crHK
Bison has less charge moves though doesnt he?Re-watching the matches, and the boob jiggle glitch happens with Cammy, too:
https://www.youtube.com/watch?v=lYyhPk4b8cE
At 2:25 there is the K-Brad vs. PR Balrog Cammy mirror. P1 Cammy has no jiggle, P2 Cammy has jiggle.
Edit: Woah, white leotard Cammy has red eyes. Cool.
Edit x2: LOL, that awkward silence at 2:55. I forgot that was during this match.
Bison is still charge-based. They just took charge inputs from Nash because he isn't supposed to play like Guile. More like Adon with a fireball.
Is that a meaningful difference for their experience? Are casuals happier with something they can do sometimes?
V-Skill system > Focus attacks
Yep.V-Skill system > Focus attacks
WTF. lol.Also, Love Aris, but I imagine sitting next to him he'd smell like a baked potato covered in hot nut sweat.
Of course they are. Especially in SF4 where there are trials that have you doing a bunch of 1 frame links with Ryu. That's the first thing casuals attempt to do.Is that a meaningful difference for their experience? Are casuals happier with something they can do sometimes?
Nah, he's a clean person for the most part. Was just a dude with regular hygiene. At least when I talked to him at combo breaker.Also, Love Aris, but I imagine sitting next to him he'd smell like a baked potato covered in hot nut sweat.
IDK. Knee Press is charge, what's the...floaty air attack he does?Bison has less charge moves though doesnt he?
I still can't do links for crap, so I don't know. When I played Oni, I practiced c.LP, b.MP, HCF.LP for days and still couldn't get that first link down more than 50% of the time.Something I can do sometimes and eventually get better at vs something that feels next to impossible? I'll take sometimes.
Do some of you guys not remember how it was when you first started learning FG's? 1 frame links vs 3 frame links felt like a world of difference to me when I first started
Yeah, but it doesn't replace the depth lost in the neutral, which is my point.V-Skill system > Focus attacks
Of course they are. Especially in SF4 where there are trials that have you doing a bunch of 1 frame links with Ryu. That's the first thing casuals attempt to do.
I have seen casuals try to do stuff like cr.MP, cr.MP, cr.HK with Ryu. That combo is VERY easy in Omega mode with the buffer but it's tough without one (not the hardest one frame link though, it at least has a good rhythm to it). Most people give up on the character or the game if they can't do that so if you can do it easily or within a few times of trying then you are more likely to go on to the next challenge.
Yeah, but it doesn't replace the depth lost in the neutral, which is my point.
Depth = the number of things you have to consider in any given moment. Focus was one more thing to consider at any moment in the neutral. Now you don't, hence a loss of depth.Wait... huh? I'm confused.
Depth = the number of things you have to consider in any given moment. Focus was one more thing to consider at any moment in the neutral. Now you don't, hence a loss of depth.
Depth = the number of things you have to consider in any given moment. Focus was one more thing to consider at any moment in the neutral. Now you don't, hence a loss of depth.
Of course they are. Especially in SF4 where there are trials that have you doing a bunch of 1 frame links with Ryu. That's the first thing casuals attempt to do.
I have seen casuals try to do stuff like cr.MP, cr.MP, cr.HK with Ryu. That combo is VERY easy in Omega mode with the buffer but it's tough without one (not the hardest one frame link though, it at least has a good rhythm to it). Most people give up on the character or the game if they can't do that so if you can do it easily or within a few times of trying then you are more likely to go on to the next challenge.
I'm trying to stay awake as long as possible today, don't want to wake up before 6pm when I finally sleep. >_<You're running all over the place, Sayad
So V-Skills (also individualized as opposed to core mechanics) don't count?Depth = the number of things you have to consider in any given moment. Focus was one more thing to consider at any moment in the neutral. Now you don't, hence a loss of depth.
Not the same.Now you have to consider each characters unique V-skill
I share your opinion.Old school players are happy that Focus is gone because it eliminated part of the neutral/footsie game.
You hear a lot of "no more playing footsies with 2 buttons" from players like Valle and stuff.
I really did not like any of the focus stuff.
These things are limited and cost meter, and/or they aren't universal footsie tools that apply in every given moment of the game. Most of them are specialized tools for particular circumstances.So V-Skills (also individualized as opposed to core mechanics) don't count?
And V-Reversals do not either?
Old school players are happy that Focus is gone because it eliminated part of the neutral/footsie game.
You hear a lot of "no more playing footsies with 2 buttons" from players like Valle and stuff.
I really did not like any of the focus stuff.
Not the same.
I share your opinion.
These things are limited and cost meter, and/or they aren't universal footsie tools that apply in every given moment of the game. Most of them are specialized tools for particular circumstances.
Meh. I think that's a cop out. Focus if anything was like another normal in the neutral game with a hit of armor.
You had to keep in mind if you saw someone start one up "how fast does it come out, how far does it reach" which are just normal footsie mechanics.
Focus attacks = good mechanic. FADC = stupid mechanic. To me anyway. I never did supers it was almost like that bar was specifically for EX and cancel to extend or make things safe.
The character who saw the most super use was Yun, and even then it was probably like 10-15% more used than anyone else in the cast.
Hence the "or".Vskills do not cost meter
V-Skill is basically a super basic version of Drive from Blazblue
and V-Trigger = Overdrive
and Overdrive is just Dark Force
That's like saying despite the shortcomings of X Factor, many of MVC3's hypest moments are caused by it.Maybe try approaching it this way:
Despite the shortcomings of focus, many of SFIV's hypest moments are caused by it. Throwing out a focus to bait an opponent, or to counter a potential poke, or to get in, were key parts of the SFIV neutral. An enormous portion of SFIV's footsie mindgames were centered around this move. It also made matchups more palettable due to improved universal options. Consider matchups like Zangief vs. Sagat and Blanka vs. Vega, and think about them without focus attack. They change a lot.
Basically, with the loss of focus mindgames, I wonder if the game might become too simple and boring too soon.
V-Skills do not cost anything.These things are limited and cost meter, and/or they aren't universal footsie tools that apply in every given moment of the game. Most of them are specialized tools for particular circumstances.
Basically, with the loss of focus mindgames, I wonder if the game might become too simple and boring too soon.
.
Maybe try approaching it this way:
Despite the shortcomings of focus, many of SFIV's hypest moments are caused by it. Throwing out a focus to bait an opponent, or to counter a potential poke, or to get in, were key parts of the SFIV neutral. An enormous portion of SFIV's footsie mindgames were centered around this move. It also made matchups more palettable due to improved universal options. Consider matchups like Zangief vs. Sagat and Blanka vs. Vega, and think about them without focus attack. They change a lot.
Basically, with the loss of focus mindgames, I wonder if the game might become too simple and boring too soon.
Hence the "or".
Someone should go back to vsav and make dark forces actually useful beyond some invulnerable frames.
Maybe try approaching it this way:
Despite the shortcomings of focus, many of SFIV's hypest moments are caused by it. Throwing out a focus to bait an opponent, or to counter a potential poke, or to get in, were key parts of the SFIV neutral. An enormous portion of SFIV's footsie mindgames were centered around this move. It also made matchups more palettable due to improved universal options. Consider matchups like Zangief vs. Sagat and Blanka vs. Vega, and think about them without focus attack. They change a lot.
Basically, with the loss of focus mindgames, I wonder if the game might become too simple and boring too soon.
Hence the "or".
Focus attacks are still hype today. X-Factor is a hype killer now that it has been fullly explored. Focus attacks are controversial, but undoubtedly add depth. X-Factor removes a lot of depth, and the poorness of its mechanic is not strongly debated.That's like saying despite the shortcomings of X Factor, many of MVC3's hypest moments are caused by it.
I started the conversation within the context of footsies. Focus attacks always apply to footsies.V-Skills do not cost anything.
Your criteria is kind of selectively inclusionary. Do focus attacks apply full screen? Perhaps, but only when there is a projectile or imminent full screen attack; a particular circumstance. Or is that a universal tool? Is a differently arced jump as a V-Skill something for universal purpose or circumstantial? I would argue that's more universally applicable than a focus attack, and other V-Skills, like projectiles, are applicable in just as many circumstances as focus attacks.
I am talking about competitors.Nah they just have to throw some stupid explosion and animation along with DLC color packs to keep these new generation of kids entertain.
Link!They make for some cool combo videos at least.
Edit: I remember that one really good Jedah player (that would OCV teams) would use it in matches a lot. Was glorious.
Parries add complexity, but not depth.It depends on how each character will play and what makes them tick.
Ryu is a perfect example of a character, thanks to parry, who will never be too simple if you want to take him to the next level as more of the cast comes out.
Hopefully some more unique V-Skills come out that are on that sort of level. I think James Chen didn't want to full on say but he's thinking "Why the fuck is Cammy's V-skill the back spin knuckle? You couldn't come up with anything better?"
By the way, it seemed like her dive kick never led to combos. Anyone else notice that?