sixteen-bit
Member
Daigo has a manga?
I feel like it's been a couple years now, but yeah.
Daigo has a manga?
I feel like it's been a couple years now, but yeah.
yeah
I like no chip kills. Makes you work for your wins. Considering how offensive of a game SFV is, I dont think people will notice it much.
P4A had no chip kills and that shit didnt matter at all. Doesnt UNIEL have no chip kills as well?
Every game French Bread has made (Melty Blood, Under Night In-Birth, Dengeki Bunko Fighting Climax) do not have chip death as a general rule. Honestly, it's fairly rare for an anime fighter to have it, not at least without a way to negate chip (like GG and BB).P4A had no chip kills and that shit didnt matter at all. Doesnt UNIEL have no chip kills as well?
I like no chip kills. Makes you work for your wins. Considering how offensive of a game SFV is, I dont think people will notice it much.
More ways that you can't scumbag a win over Justin GOAT Wong makes this mechanic godlike.I understand what you're saying too. Since the comeback mechanics in SFV don't seem as strong as they were in SFIV (damage/stun) for basic combos might be higher though) it might change how effective having no chip kills really are. It will encourage more intelligent play for sure, but I think it'll also spread the gap of top/good/bad players even more.
For example, when I played Justin in that set a while back, I noticed that his defence was ridiculous. Opening him up was one of the hardest tasks to do and I was using Elena the can-opener queen. Being able to close out matches with guaranteed chip gave me a solid option when he was in that territory. Now that I can't get that guaranteed chip and can't find a way to open him up.. :dahell:. Smart players won't hang themselves by jumping in or doing really unsafe moves. Would this promote more time-outs if both sides are waiting for the other to do something punishable to get that for sure hit?
Also, Koji/Alex Myers/Poongko confirmed for Evo
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It's worth noting the design decision to not allow chip kills usually comes from the game having a way for characters to deal massive amounts of chip that can't be negated. Like in P4A or FB games, chip deaths would turn into giant ass blockstrings designed purely to kill you. In team games it probably gets a pass because it usually leads to a dead character rather than a lost round, but even Marvel 3 has a mechanic to prevent a complete loss from chip.
Guessing SFV looked like it might let you stack on chunks of chip pretty easily if that's the route they went with, or they were really overly committed to the idea of wanting to get the hit to kill.
Considering that normals deal chip damage now, that's probably the case. Otherwise youd get chip KO from a crouching mp, lmao.
Not even that, I'm willing to bet they're worried characters can just add to that by using V-Trigger or whatever mechanics to make true blockstring with like 5+ chip normals plus specials and super to just kill you if they really wanted to. The game seems pretty liberal with offense and chip so it wouldn't surprise me if this is a "just in case" type thing on top of there being added emphasis on chip.
Considering that normals deal chip damage now, that's probably the case. Otherwise youd get chip KO from a crouching mp, lmao.
V-Trigger builds pretty fast though when getting hit and blocking, you should be able to alpha counter out of anything too long.
Still, I can only imagine a scenario where a character has some V trigger install where they do string > V trigger > string > some cancel bullshit, maybe with a special, who knows what the other v triggers will do > more strings and bullshit etc where if you lack an alpha counter you just die.
Plus some alpha counters might suck (pretty sure Birdie's is terribad) so there's that. It just seems like an insurance policy to let them get a little bit creative with offensive type options if they want to. Like maybe they want somebody to have Juri's U1 as a V-Trigger but not allow them to kill you with a blockstring, who the hell knows. At least they got the wiggle to do that and not have to worry about chip damage explosions ala Yang.
It will encourage more intelligent play for sure, but I think it'll also spread the gap of top/good/bad players even more.
Now that I can't get that guaranteed chip and can't find a way to open him up.. :dahell:. Smart players won't hang themselves by jumping in or doing really unsafe moves.
I haven't watched too much sf5 play outside the e3 stuff, is it possible to do psycho ball, ex or regular and then do a devils reverse in v trigger with bipson?
As a Sim player I was sad I didn't see the side swap shenanigans.
Yeah you can do that. You can also Bison ball, v trigger if the opponent jumps and anti air them/dash or dash under/devils reverse/headstomp/Critical art them. V trigger is like angry scar where it gives you more time to react.
You may or may not know this but Bison's V-trigger removes charge(or at least the charge from ex specials) and he can instantly perform specials but he can't use the same special twice in a row without charge.Badass. I was thinking that was possible but didn't see anyone doing it. Or maybe I overlooked that.
Well it works out because we are planning a family trip next year to Japan.
Yep! I don't know what a good tool/resource for an old guy like me to learn so I can navigate the country.
The next time they go back to a SF2/4 zoning-style game I'd expect to see chip kills back for that exact reason.I thought chip kills created interesting tense situations. Once you know you can't block anything that chips anymore, you're in this eternal scramble of trying to avoid every last thing while trying to mount a comeback. If you manage it, it's hype as hell.
r/Kappa should make one of those fundraisers to get F-word to EVO! F-word/Seth Killian for USFIV's top 8!
I heard that was a rumour. Combofiend said it was iircYou may or may not know this but Bison's V-trigger removes charge(or at least the charge from ex specials) and he can instantly perform specials but he can't use the same special twice in a row without charge.
I heard that was a rumour. Combofiend said it was iirc
Tofugu.com is a good starting place for resources - they review everything available - and they run a resource for learning the written language, wanikani.com.
The community thread on Gaf has a lot of resources as well.
I am studying on my own and having a blast (and either me or gutabo is the oldest here so). I am using Genki for vocab/grammar/etc. and Heisig's books for learning the Kanji. Once I have the kanji memorized I'll switch to wanikani to learn the readings.
Planning on taking either JLPT 5 or 4 in December this year just to have a goal. Next year if I can keep this pace I'd like to take the December JLPT 3. That's a lot of vocabulary though.
This. But you know people still gonna try a move to get out of a fireball which would make it easier to kill because they're so use to that chip damage.No chip kills is a good thing overall. Put some work in for once, kids.
You may or may not know this but Bison's V-trigger removes charge(or at least the charge from ex specials) and he can instantly perform specials but he can't use the same special twice in a row without charge.
Oh, OK. It was just that Elph roll that freaked me out. And I know some of the people I'll play will use her >.<
Thanks, love.
Elph roll is evil, but it's peanuts. Think more evil. Think Ky.
Kusoge OS Stun Dipper.
I didn't like it, until I realized that as a comeback mechanic, it's much better than both X-Factor and Ultras.I like no chip kills. Makes you work for your wins. Considering how offensive of a game SFV is, I dont think people will notice it much.
P4A had no chip kills and that shit didnt matter at all. Doesnt UNIEL have no chip kills as well?
I've been in the Splatoon vortex for too long. What's going on with Xrd OSes now? And why is this busted?
*eagerly awaits an answer that will have him cracking up a la Q breaking down YRC Bacchus Sigh*