A Pretty Panda
fuckin' called it, man
Hey Imm0rt4l, what about Marvel would you consider random? Like what specific example of randomness in the game that effects competitive play.
If what you're saying is that marvel is like any other fighting game, just that any mistake or miscalculation is punished more severely, I don't think anybody would argue that. In any competition, a better player can lose to worse player and better player obviously benefits from having more matches. Even outside of fighting games you don't have to look very far- Starcraft, poker, etc. Fuck, I once beat Sako online, but I know it doesn't mean shit, lol. A weaker player can always on rare occasion pull off an upset if the stars align.
Don't say it, random is a badword mmkay.
nah seriously though, fuck those kind of characters where you're forced to guess a mixup that's 70/30 in your opponents favor.
What about PW is random? His stuns are determined by hits/blocks that stack.Someone should define random.
I can name 2 truly random things in Marvel and they have to do with Hsien-Ko and Phoenix Wright
edit- oh yeah Hsien-Ko's isn't even random it's time based
See, no. It's this kind of thinking I have a problem with. A happy birthday is a result of a bad assist call. It's a mistake that can be punished. Of course I agree that the punishment is often too severe, but that's an entirely different argument. If you convince yourself that there is some random or luck factor involved in it, then that only hurts your ability to learn and improve from it because you're making excuses for the outcome. That's just a lousy attitude to have no matter what game you're playing.
What about PW is random? His stuns are determined by hits/blocks that stack.
Also what's the nonrandom mechanic behind Maximum Wesker cross up?
Reading your argument above, the word you want is chaotic.
I don't know why but I've always loved Tekken 5.0 even though it was 10x more broken than 5.1 and DR.
Steve's 3,1,1 <3
It was like a footsie base Marvel...
Steve was annoying as hell to play against lol. Not surprising since he was the best character.
Watching those past matches made me miss how WDing was in T5.
Awesome they're showing past EVOs
Except it isn't, because it is not necessarily the result of a bad assist call. You don't know what the other player is doing, and you can make a perfectly good decision to call an assist which just happens to correspond to Xfactor or a random super or whatever. Your post assumes perfect information, which just isn't possible. In Marvel something like this can easily lose you a round, hence somewhat random results (different from a random game) and hence 3/5.
For clarification, the items Hsien-Ko throws out is dependent on how much time/frames have passed since she threw the last item.Phx Wright's evidence is "random" Also Hsien Ko's items that she throws out is "random".
Marvel is a synonym for chaotic. That shit goes without saying, son. But yea I guess.
Marvel's synonyms are cheap and broken, it wasn't until MvC2 when it also became chaotic.
http://www.youtube.com/watch?v=EMRHgIMoUlcWell the time between 2 and 3 was about 10 years so of course people would talk about that more than any of the predecessors.
Though MVC1 was the first fighting game I played, never owned it unfortunately. Loved the character select song too, it rivals "Take You For a Ride" easily.
http://www.youtube.com/watch?v=KxMdFMJdeYg
I remember that panel where tatsus mom was talking about how her husband plays steve, and that he's a motherfucker for playing him. Steve was stupid as fuck.
For a happy birthday to happen you have to first not be blocking yourself AND call an assist at the wrong time. That's two mistakes simultaneously. If you call an assist wrong but are at least blocking then at worst you will lose one character which usually also means that the opponent expended mad resources to make it happen. If you are playing against a character who has the capability of punishing assists through supers (Ryu, Storm, Strange etc.) then you have to play the match up accordingly and not call assists when the opponent is in a position to punish or when he is stocked up on meter. This is the difference between good Marvel play and bad Marvel play. It's also entirely possible to play without assists and completely avoid a happy birthday situation but that just plays into the whole risk vs reward ratio of assist play.Except it isn't, because it is not necessarily the result of a bad assist call. You don't know what the other player is doing, and you can make a perfectly good decision to call an assist which just happens to correspond to Xfactor or a random super or whatever. Your post assumes perfect information, which just isn't possible. In Marvel something like this can easily lose you a round, hence somewhat random results (different from a random game) and hence 3/5.
Well the time between 2 and 3 was about 10 years so of course people would talk about that more than any of the predecessors.
Though MVC1 was the first fighting game I played, never owned it unfortunately. Loved the character select song too, it rivals "Take You For a Ride" easily.
http://www.youtube.com/watch?v=KxMdFMJdeYg
This is the difference between good Marvel play and bad Marvel play.
There was less than a year turnaround between COTA, MSH, XvsSF, MvsSF, MvC, and MvC2. There was a 10-year gap between MvC2 and MvC3. It's not really surprising that the games before MvC2 are pretty much a blur collectively.
No it is the difference between good play and "perfect" play. Perfect play isn't possible and even the best do not get close.
A happy birthday or similar catastrophic circumstance doesn't necessarily happen for random play reasons, but it actually occurring in a set can happen to anybody.
Well sure there's some truth to the newer game being talked about more, but the talk about mvc1 is almost non existent. You'll hear more people talk about ST than you will Alpha, but they both are regarded as separate games. I think the consensus for mvc2 was that they took the first game and injected steroids into it basically making the first game seem archaic to die hard mvc2 fans.
I think this must be the definition of "random" that's most furthest from reality in this thread.Marvel 3 is mainly random due to really long hit stun freeze and easy conversions.
Marvel 3 is mainly random due to really long hit stun freeze and easy conversions.
Marvel 3 is mainly random due to really long hit stun freeze and easy conversions.
You going to EVO?
Unfortunately I couldn't get the weekend off :/ Sucked because I even won a trip and room through a tournament.
Gief can jump over a poorly chosen Sonic Boom and end the match right there even though good Guile play means you should be beating Gief. In the end, a mistake was made that caused it to happen. Does it happen less often than happy birthday's? Hard to say, there are bad fireballs everywhere and bad assist calls everywhere.
This, to me, is the same as a happy birthday. A shit play someone makes and they pay for dearly. Game's just more chaotic and unforgiving IMO.
I'm not sure what YOU are insinuating.I'm not sure what you're insinuating.
I'm not sure what YOU are insinuating.
Yes, which makes the result more random... Call it unpredictable if you like.
So was I.Uhh..I was about as straightforward as you can get lol
Balls...
So was I.
I think this must be the definition of "random" that's most furthest from reality in this thread.
No that's a pretty ambiguous post. I thought you were being sarcastic because it's so obvious why it's random. Well my statement at least has a reason behind it. You just posted a black dude laughing.
but for you to do something just because it works... :lol
Your reasoning for the game being random is apparently that because it's easy to convert off of moves with high hit stun. That makes no sense at all. The whole point of moves with high hit stuns is that they give you ample time to combo off of them. It's not like the hit stun RANDOMLY varies in one situation than another, it's a specific value in the game attached to a specific hit box in the game that can be measured and even visualized. Someone randomly throwing out a high hit stun move doesn't make the game random, it makes the player playing it haphazard because the move can be baited or XFC'd into a character death or in the case of most high stun jump normals it can be chicken blocked and punished accordingly all within the confines of the game's frame data.No that's a pretty ambiguous post. I thought you were being sarcastic because it's so obvious why it's random. Well my statement at least has a reason behind it. You just posted a black dude laughing.