Fighting Games Weekly | June 25 - July 1

Hey Imm0rt4l, what about Marvel would you consider random? Like what specific example of randomness in the game that effects competitive play.
 
If what you're saying is that marvel is like any other fighting game, just that any mistake or miscalculation is punished more severely, I don't think anybody would argue that. In any competition, a better player can lose to worse player and better player obviously benefits from having more matches. Even outside of fighting games you don't have to look very far- Starcraft, poker, etc. Fuck, I once beat Sako online, but I know it doesn't mean shit, lol. A weaker player can always on rare occasion pull off an upset if the stars align.

Right, and the severity of punishing mistakes or just converting damage is enough to warrant 3/5. It gives you slightly more time to download your opponent if you are indeed a superior player and adjust to their antics, perhaps you have to dumb your play down to a very basic level for example. The term that's used when you lose a set to a player you're better than is called 'being randomed out'. Shit happens.

haha I remember that video. But If we're playing in a vacuum, I suppose you're just fucking Gdlk.
 
Someone should define random.

I can name 2 truly random things in Marvel and they have to do with Hsien-Ko and Phoenix Wright

edit- oh yeah Hsien-Ko's isn't even random it's time based
What about PW is random? His stuns are determined by hits/blocks that stack.

Also what's the nonrandom mechanic behind Maximum Wesker cross up?
 
See, no. It's this kind of thinking I have a problem with. A happy birthday is a result of a bad assist call. It's a mistake that can be punished. Of course I agree that the punishment is often too severe, but that's an entirely different argument. If you convince yourself that there is some random or luck factor involved in it, then that only hurts your ability to learn and improve from it because you're making excuses for the outcome. That's just a lousy attitude to have no matter what game you're playing.

Except it isn't, because it is not necessarily the result of a bad assist call. You don't know what the other player is doing, and you can make a perfectly good decision to call an assist which just happens to correspond to Xfactor or a random super or whatever. Your post assumes perfect information, which just isn't possible. In Marvel something like this can easily lose you a round, hence somewhat random results (different from a random game) and hence 3/5.
 
I don't know why but I've always loved Tekken 5.0 even though it was 10x more broken than 5.1 and DR.

Steve's 3,1,1 <3

It was like a footsie base Marvel...

Steve was annoying as hell to play against lol. Not surprising since he was the best character.

Watching those past matches made me miss how WDing was in T5.

Awesome they're showing past EVOs
 
I always thought grabbing evidence was random. Maybe not.

And the crossup on Maximum Wesker I always thought was position dependent (along with a few other things like if you are pushblocking or not). It's just that it's ridiculous to expect players to know the exact circumstances that it either will or won't crossup.
 
Steve was annoying as hell to play against lol. Not surprising since he was the best character.

Watching those past matches made me miss how WDing was in T5.

Awesome they're showing past EVOs

I remember that panel where tatsus mom was talking about how her husband plays steve, and that he's a motherfucker for playing him. Steve was stupid as fuck.
 
Except it isn't, because it is not necessarily the result of a bad assist call. You don't know what the other player is doing, and you can make a perfectly good decision to call an assist which just happens to correspond to Xfactor or a random super or whatever. Your post assumes perfect information, which just isn't possible. In Marvel something like this can easily lose you a round, hence somewhat random results (different from a random game) and hence 3/5.


I agree with more with 645, but you definitely have a point. IIRC, getting happy birthday'd twice is how nickcam beat justin wong in canada- happens to even the best players.
 
Phx Wright's evidence is "random" Also Hsien Ko's items that she throws out is "random".
For clarification, the items Hsien-Ko throws out is dependent on how much time/frames have passed since she threw the last item.

And yeah evidence is purely random I believe. Forgot about that.
 
Marvel's synonyms are cheap and broken, it wasn't until MvC2 when it also became chaotic.

I agree. But it seemed that the golden age of marvel was 2. I really only liked MVC1, I spent way more hours as a shorty on mvc1 than 2, but it seems anytime Marvel is mentioned it's 2 or 3. Maybe I'm wrong there, but I don't see anyone really talking about mvc1.
 
Awesome. Just picked up a suitcase that's big enough to safely pack my monitor + other junk while also small enough to pass airline regulations. Hit me up in my hotel room at EVO for casuals, GAF!

Well the time between 2 and 3 was about 10 years so of course people would talk about that more than any of the predecessors.

Though MVC1 was the first fighting game I played, never owned it unfortunately. Loved the character select song too, it rivals "Take You For a Ride" easily.

http://www.youtube.com/watch?v=KxMdFMJdeYg
http://www.youtube.com/watch?v=EMRHgIMoUlc
 
I remember that panel where tatsus mom was talking about how her husband plays steve, and that he's a motherfucker for playing him. Steve was stupid as fuck.

She made it known on more than one occasion she absolutely hates Steve and her husband for playing him. Steve was almost unstoppable.
 
Except it isn't, because it is not necessarily the result of a bad assist call. You don't know what the other player is doing, and you can make a perfectly good decision to call an assist which just happens to correspond to Xfactor or a random super or whatever. Your post assumes perfect information, which just isn't possible. In Marvel something like this can easily lose you a round, hence somewhat random results (different from a random game) and hence 3/5.
For a happy birthday to happen you have to first not be blocking yourself AND call an assist at the wrong time. That's two mistakes simultaneously. If you call an assist wrong but are at least blocking then at worst you will lose one character which usually also means that the opponent expended mad resources to make it happen. If you are playing against a character who has the capability of punishing assists through supers (Ryu, Storm, Strange etc.) then you have to play the match up accordingly and not call assists when the opponent is in a position to punish or when he is stocked up on meter. This is the difference between good Marvel play and bad Marvel play. It's also entirely possible to play without assists and completely avoid a happy birthday situation but that just plays into the whole risk vs reward ratio of assist play.

A happy birthday is no one's fault but the player who called an assist at the wrong time and wasn't blocking at the right time.
 
Well the time between 2 and 3 was about 10 years so of course people would talk about that more than any of the predecessors.

Though MVC1 was the first fighting game I played, never owned it unfortunately. Loved the character select song too, it rivals "Take You For a Ride" easily.

http://www.youtube.com/watch?v=KxMdFMJdeYg

Well sure there's some truth to the newer game being talked about more, but the talk about mvc1 is almost non existent. You'll hear more people talk about ST than you will Alpha, but they both are regarded as separate games. I think the consensus for mvc2 was that they took the first game and injected steroids into it basically making the first game seem archaic to die hard mvc2 fans.
 
MVC1 is a great game and I played it a lot. I think it lacks the robust cast of 2 and 3 plus the 3 on 3 team dynamics with per character assist selection that really pushes the team element of the game further. Yeah you chose assist characters in MVC1 but it's not the same especially when some of them were so broke like Colossus assist.

I definitely want characters like Jin, Gambit, Commando and Venom to return. MVC3 just isn't the same without the classics. :(
 
This is the difference between good Marvel play and bad Marvel play.

No it is the difference between good play and "perfect" play. Perfect play isn't possible and even the best do not get close.

A happy birthday or similar catastrophic circumstance doesn't necessarily happen for random play reasons, but it actually occurring in a set can happen to anybody. Maybe one day the players will be at the level when it isn't a big factor, but that is not today.
 
There was less than a year turnaround between COTA, MSH, XvsSF, MvsSF, MvC, and MvC2. There was a 10-year gap between MvC2 and MvC3. It's not really surprising that the games before MvC2 are pretty much a blur collectively.
 
Nobody talks about MvC1 because that game was just way too broke. Striderine, Double War Machine, Duo Infinite Hypers... game was lol. The game couldn't even handle it if you did the right combination in Dual Mode, hahaha.

Lot of fun to screw around in, everyone has funny gimmicks :D And that music...<3

Best Cap theme, Best Spider-Man theme and the ONLY good Arc Reactor theme.


There was less than a year turnaround between COTA, MSH, XvsSF, MvsSF, MvC, and MvC2. There was a 10-year gap between MvC2 and MvC3. It's not really surprising that the games before MvC2 are pretty much a blur collectively.

This too.


No it is the difference between good play and "perfect" play. Perfect play isn't possible and even the best do not get close.

A happy birthday or similar catastrophic circumstance doesn't necessarily happen for random play reasons, but it actually occurring in a set can happen to anybody.

Gief can jump over a poorly chosen Sonic Boom and end the match right there even though good Guile play means you should be beating Gief. In the end, a mistake was made that caused it to happen. Does it happen less often than happy birthday's? Hard to say, there are bad fireballs everywhere and bad assist calls everywhere.

This, to me, is the same as a happy birthday. A shit play someone makes and they pay for dearly. Game's just more chaotic and unforgiving IMO.
 
MVC1 still my favorite. I loved the stages from the previous vs games and MVC1. MVC2 had those generic stages that was a big - for me.
 
Well sure there's some truth to the newer game being talked about more, but the talk about mvc1 is almost non existent. You'll hear more people talk about ST than you will Alpha, but they both are regarded as separate games. I think the consensus for mvc2 was that they took the first game and injected steroids into it basically making the first game seem archaic to die hard mvc2 fans.

I always preferred MvC1 to MvC2. The first time I played MvC2 I was thrown off by the changed controls and different combo system. I think MvC2 is so beloved because of 10 years vs the 2 years the other games had. I do think that MvC4 should bring back the "cross assault" from MvC1.

Edit:Beaten by 645
 
MvC1 was the least fluid of the three Mahvel games, but it had the best music and the most personality. It was probably the second most broken game in the series right behind MvC2.

It might be my favorite Mahvel game since the core cast was my favorite even in MvC2(2 still had the best roster).
 
Marvel 3 is mainly random due to really long hit stun freeze and easy conversions.

iXUwpN9XwFvX8.gif
 
Gief can jump over a poorly chosen Sonic Boom and end the match right there even though good Guile play means you should be beating Gief. In the end, a mistake was made that caused it to happen. Does it happen less often than happy birthday's? Hard to say, there are bad fireballs everywhere and bad assist calls everywhere.

This, to me, is the same as a happy birthday. A shit play someone makes and they pay for dearly. Game's just more chaotic and unforgiving IMO.

Yes, which makes the result more random... Call it unpredictable if you like.
 
Yes, which makes the result more random... Call it unpredictable if you like.

Among weaker players, yes. People dropping shit and making mistakes all over the place will do that. It's a lot harder to discern who is better than who in any game when it's not being played at top level.

UMvC3 is probably the most consistent fighter as to who finishes top 4, and top 8 rarely has more than 1 surprise contestant if at all. It tends to be the people who minimize their mistakes, not the ones who chaos controlled their way into the money.

It's hard to be baffled by anything other than player decisions when it comes to high level MVC3 from my POV.
 
umvc3 is like poker.

its all random, but there is a consistency in the top players. sorry i'm maybe talking out of my ass. i have only played umvc3 for about 2 minutes in a sony store, but i love watching it.
 
Did Chris G call the Soul Fist trap boring? I mean, damn. Understandable somewhat (Morrigan playing both sides and rushing/zoning trap frequently is where the self hype comes from), but for you to do something just because it works... :lol
 
I think this must be the definition of "random" that's most furthest from reality in this thread.

ex. Wesker teleport.S "oh shit i hit something, let me grab a cup of tea and ponder on my next move...I should convert."

end scene.

Thats a viable definition of random. you have moves in the game that not only have great priority/hitbox etc, but they have good hitstun. So you wanna throw these moves around more just in case you hit something, you can get your combo on.

and I dont think thats necessarily bad in this game btw.
 
No that's a pretty ambiguous post. I thought you were being sarcastic because it's so obvious why it's random. Well my statement at least has a reason behind it. You just posted a black dude laughing.

Your post made no sense. Having long hit stun or easy conversions aren't "random".

I'm pretty sure those are things put in the game on purpose.

God damn that made no sense.
 
Clearly my definition of random is not the same as random in the FGC. I will just agree to disagree on that.

No that's a pretty ambiguous post. I thought you were being sarcastic because it's so obvious why it's random. Well my statement at least has a reason behind it. You just posted a black dude laughing.
Your reasoning for the game being random is apparently that because it's easy to convert off of moves with high hit stun. That makes no sense at all. The whole point of moves with high hit stuns is that they give you ample time to combo off of them. It's not like the hit stun RANDOMLY varies in one situation than another, it's a specific value in the game attached to a specific hit box in the game that can be measured and even visualized. Someone randomly throwing out a high hit stun move doesn't make the game random, it makes the player playing it haphazard because the move can be baited or XFC'd into a character death or in the case of most high stun jump normals it can be chicken blocked and punished accordingly all within the confines of the game's frame data.
 
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