Fighting Games Weekly | June 29 - Jul 5 | Frauds Among U.S.

Like I said in the Smash topic, if you know how to fight Super Speed, it eliminates most of her approach options outside of her decent jab. She's a great character but she's hardly problematic with customs on.

This. Palutena with customs helps her, but it's not that big as people make it out to be lol
 
It's pretty interesting comparing the philosophy on bans between the FGC and Smash communities.

An example is that for the most part, MKX players have embraced variations, Marvel players abuses assists, etc. But customs are such an issue in the Smash 4 community because there is a switch on the top right corner to turn customs on or off.

Guarantee that if Customs were easy to unlock - or all available from the get go - there'd be less resistance to them.
 
It's pretty interesting comparing the philosophy on bans between the FGC and Smash communities.

An example is that for the most part, MKX players have embraced variations, Marvel players abuses assists, etc. But customs are such an issue in the Smash 4 community because there is a switch on the top right corner to turn customs on or off.

I wouldn't say customs are the same as variations. There's no attempt to rebalance/alter customs, DLC characters don't have them (so it feels like the devs just gave up on the idea), and then there's possible logistic problems and setups all having them preset.

This reminds me of gems where you had to use a number or something to find the tourney presets. Except now you have to count on setups all having them and labeled correctly.
 
The worst is some places having 1111 Miis. All the customs are unlocked from the get go, and they have no default set, you have to make one if you want to use them, and they're available with customs off. Augh. Either ban Miis or let them use whatever set they want.

I wouldn't say customs are the same as variations. There's no attempt to rebalance/alter customs, DLC characters don't have them (so it feels like the devs just gave up on the idea), and then there's possible logistic problems and setups all having them preset.

There were some balance changes to customs in the past, most notable is damage reduction on Charizard's Dragon Rush custom.

Logistically it's not a huge deal with a 3DS to transfer. If you're on a setup, and notice a set is mislabled, you'd notify judges/TO/whatever and have it fixed. It does suck that there's no way to make a set from the character select screen unlike the 3DS version. :/
 
The worst is some places having 1111 Miis. All the customs are unlocked from the get go, and they have no default set, you have to make one if you want to use them, and they're available with customs off. Augh. Either ban Miis or let them use whatever set they want.



There were some balance changes to customs in the past, most notable is damage reduction on Charizard's Dragon Rush custom.

Oh wow, I guess I actually missed that change. DIdn't know they changed some so that's interesting.
 
It's pretty interesting comparing the philosophy on bans between the FGC and Smash communities.

An example is that for the most part, MKX players have embraced variations, Marvel players abuses assists, etc. But customs are such an issue in the Smash 4 community because there is a switch on the top right corner to turn customs on or off.
I'd compare Smash customs more with vanilla SFxT gems, they're just not tournament environment friendly, regardless of balance.
 
Bowser custom moves were also pretty broken several patches ago. Sonic fire spin dash and hammer spin dash have also been needed. Villager's exploding balloon up B has also been needed bit that is due to the switch of Villager's up B having to run on fuel now. Seems like balancing the default move also affect customs.

A lot of of the better custom moves seemed to have glitches associated with them (lightweight, Kong Cyclone, etc) so getting rid of platform cancel lag will do wonders of nerfing those moves.

The Olimar-Fox custom combo was also nerfed.

Heavy Skull Bash should also be nerfed and kill at 100% or something instead of 40%, even if ESam seems to be the only person that can land the move.

I'm fine if we move to a default or custom meta in the future, but I feel the reason for it won't be because customs were proven to be broken, instead the reason would be enough people complained about them so they get their way. *shrug*

Of course, EvilMrWizard will get this ball rolling again next year and legalize customs for Evo2016, and when that happens I will laugh.
 
Yes, I'm similar. I don't mind if customs get banned in the end, but banning them after they've been legal for only like...6 months is stupid and such a knee-jerk reaction.

Losing out on customs Duck Hunt, Ganon, Palutena, and the Mii Fighters would be a shame.
 
I'd compare Smash costumes more with vanilla SFxT gems, they're just not tournament environment friendly, regardless of balance.
Nah, Smash 4 has a direct comparsion to gems in abilities and equipment, and everyone has agreed to never use those. Customs are alternative moves, gems in SFxT give enhancements to current moves.

The best example I can think of is Ultra tournaments banning edition select, but Capcom has already has a set ruleset that everyone follows based on the Capcom Pro Tournament ruleset.

If Nintendo stepped in and set down a ruleset, the Smash 4 community would follow it, even if people would disagree with it because Nintendo finally gave clarification on how tournaments should be played.
 
Speaking of which, after that latest patch, I actually prefer Marth's defaults compared to his customs. Dolphin Slash buff > custom up B. Even if you can get an up B after throw with the latter, I feel that the default is way better now. Only one I might like better is one of his counters, but that's only good if you're leaning towards that style.
 
Speaking of which, after that latest patch, I actually prefer Marth's defaults compared to his customs. Dolphin Slash buff > custom up B. Even if you can get an up B after throw with the latter, I feel that the default is way better now. Only one I might like better is one of his counters, but that's only good if you're leaning towards that style.

What changed? I really like Crescent Slash's grab release -> upB setup to kill so...

Complaining about logistics when it comes to customs is mostly an issue of ignorance or apathy at this point.

I help run locals in Atlanta, and it took less than one week for us to:

1) permanently unlock all the customs on all of our consoles
2) populate each console with EVO presets using a single 3DS and cheat device

We also extend an unlocking service to any player who brings a 3DS or Wii U to the tournament. Everyone who brings a setup gets to take them home for practice.

If they're shunned after EVO, it's going to be 90% due to people who'd rather ban something than have to learn it.

Agreed, it's not much of a deal at all. I also provide unlocking services to my community and sometimes bring my laptop to hack 3DS saves there on the spot.
 
I wouldn't say customs are the same as variations. There's no attempt to rebalance/alter customs, DLC characters don't have them (so it feels like the devs just gave up on the idea), and then there's possible logistic problems and setups all having them preset.

This reminds me of gems where you had to use a number or something to find the tourney presets. Except now you have to count on setups all having them and labeled correctly.

Complaining about logistics when it comes to customs is mostly an issue of ignorance or apathy at this point. There are legit edge cases, but they don't come into play in the arguments I see.

I help run locals in Atlanta, and it took less than one week for us to:

1) permanently unlock all the customs on all of our consoles using an automated method
2) populate each console with EVO presets using a single 3DS and cheat device

Any equipment required to do this was easily covered by venue fees and a Gamestop 7 day return policy. We also extend an unlocking service to any player who brings a 3DS or Wii U to the tournament. Everyone who brings a setup gets to take them home for practice.

If they're shunned after EVO, it's going to be 90% due to people who'd rather ban something than have to learn it.
 
What changed? I really like Crescent Slash's grab release -> upB setup to kill so...

Dolphin Slash has better knockback. Crescent Slash does kill pretty early, but I think the overall utility for Dolphin Slash is better.
I think I remember Shaya feeling the same way on this one somewhere.
 
Yes, I'm similar. I don't mind if customs get banned in the end, but banning them after they've been legal for only like...6 months is stupid and such a knee-jerk reaction.

Losing out on customs Duck Hunt, Ganon, Palutena, and the Mii Fighters would be a shame.
I'll add custom Kirby to that list as well. If there is a Smash 5, I really hope Sakurai rethinks how he displays customs.
 
Yes, I'm similar. I don't mind if customs get banned in the end, but banning them after they've been legal for only like...6 months is stupid and such a knee-jerk reaction.

Losing out on customs Duck Hunt, Ganon, Palutena, and the Mii Fighters would be a shame.

6 months during which not all places were using them anyways at that

Speaking of which, after that latest patch, I actually prefer Marth's defaults compared to his customs. Dolphin Slash buff > custom up B. Even if you can get an up B after throw with the latter, I feel that the default is way better now. Only one I might like better is one of his counters, but that's only good if you're leaning towards that style.

Eh I still really like his dashing B custom myself.
 
Dolphin Slash has better knockback. Crescent Slash does kill pretty early, but I think the overall utility for Dolphin Slash is better.
I think I remember Shaya feeling the same way on this one somewhere.

Hm, I can see that. Might be a matchup specific thing, I could see Crescent Slash being better in matchups where Marth can reasonably push the opponent to the edge easily and get the grab release setup. Man, this will make me sad if customs are banned since I like seeing people use different moves for different situations, even if some are strict upgrades (Kong Cyclone).

I'll add custom Kirby to that list as well. If there is a Smash 5, I really hope Sakurai rethinks how he displays customs.

Yeah, Kirby's another one, I use him as a pocket character against Falcons and it's nice having a better kill option.

6 months during which not all places were using them anyways at that

Hawaii has been experimenting with customs for far longer, so I think it's a big part on why myself and my community generally don't have issues with any of them (Pikachu's are the only one that seem in dire need of a nerf to me, but there's nobody on the level of ESAM's Pika here)
 
Hawaii has been experimenting with customs for far longer, so I think it's a big part on why myself and my community generally don't have issues with any of them.

Hey, is VoID first in your PR ranking? Ever since he came to SoCal, he's been cleaning up the area. Of course, ZeRo's been gone for the most part, but still, he's making us look free as fuck, lol. >_>
 
Hey, is VoID first in your PR ranking? Ever since he came to SoCal, he's been cleaning up the area. Of course, ZeRo's been gone for the most part, but still, he's making us look free as fuck, lol. >_>

Yup. When some of the out of state guys came over to Hawaii, they said Void could potentially be the best Sheik in the US. I can believe it, it'll be fun to see how well he does at EVO.

Also iDK moved from Hawaii to San Diego, and his customs DK is pretty damn great too. He got 3rd in one of our tourneys awhile back.
 
I actually really want customs to be in. I pushed for it a bit on SWF since I feel like it's a part of what makes Smash 4 unique.
Having them taken out without being tested for awhile would be a shame.
 
Hawaii has been experimenting with customs for far longer, so I think it's a big part on why myself and my community generally don't have issues with any of them (Pikachu's are the only one that seem in dire need of a nerf to me, but there's nobody on the level of ESAM's Pika here)

Like 90+% of my community just outright doesn't care. Hell I'm not even known there for my skill, but because I'm the only one that ever regularly uses customs in casuals.
 
Hey, is VoID first in your PR ranking? Ever since he came to SoCal, he's been cleaning up the area. Of course, ZeRo's been gone for the most part, but still, he's making us look free as fuck, lol. >_>
Link to results? The only one I saw was more Mr. Concon failing to defend SoCal from...well, everyone really, since even Mr. R was there
 
Complaining about logistics when it comes to customs is mostly an issue of ignorance or apathy at this point. There are legit edge cases, but they don't come into play in the arguments I see.

I help run locals in Atlanta, and it took less than one week for us to:

1) permanently unlock all the customs on all of our consoles using an automated method
2) populate each console with EVO presets using a single 3DS and cheat device

Any equipment required to do this was easily covered by venue fees and a Gamestop 7 day return policy. We also extend an unlocking service to any player who brings a 3DS or Wii U to the tournament. Everyone who brings a setup gets to take them home for practice.

If they're shunned after EVO, it's going to be 90% due to people who'd rather ban something than have to learn it.

I guess in my head, it was more about me being worried about Smashers taking too long between matches with customs involved. It's a flimsy argument for something that's playing devil's advocate yet sometimes I can't help not feel worried with the smash community with these things. lol
 
I guess in my head, it was more about me being worried about Smashers taking too long between matches with customs involved. It's a flimsy argument for something that's playing devil's advocate yet sometimes I can't help not feel worried with the smash community with these things. lol

I think people complain more about the Full Stage List Striking taking more time, and that'll get faster as people get used to it.

Having just 3 stages sucks, and 5 isn't much better. 9 is better for the meta imo...just replace one of the stages like Halberd with Dreamland 64, and make Miiverse treated like an omega like BF (if you ban BF, you also ban Miiverse)
 
I actually am against FLSS because of wasted time. The longer the legal stage list becomes (and I'd rather see more stages in circulation than those typically used), the more tedious that whole process becomes.
 
I think people complain more about the Full Stage List Striking taking more time, and that'll get faster as people get used to it.

Having just 3 stages sucks, and 5 isn't much better. 9 is better for the meta imo...just replace one of the stages like Halberd with Dreamland 64, and make Miiverse treated like an omega like BF (if you ban BF, you also ban Miiverse)

I actually am against FLSS because of wasted time. The longer the legal stage list becomes (and I'd rather see more stages in circulation than those typically used), the more tedious that whole process becomes.

I remember somebody saying we should do Full List First Choice, where a person offers a stage, 2nd person agrees, they start. If they don't agree, move on to the next stage until both players agree.

Players already do it anyway with so many choices to Smashville.
 
I actually am against FLSS because of wasted time. The longer the legal stage list becomes (and I'd rather see more stages in circulation than those typically used), the more tedious that whole process becomes.

I think 9 is a decent number. I do think if it gets any longer than that, it'll get kind of lengthy.

http://telaviv.github.io/stage-select/

This also helps quite a bit in my community in speeding it up, though someone should make an offline app in venues where internet connection is spotty. We also have a rule where both people can agree to just strike between the old stage list (5) instead.

It's fun seeing the streamer's opinion lol

Well I stream at times too, but nowhere near as big as the ones Sixfortyfive does, lol
I do agree it can get lengthy when people aren't as familiar with the stage striking list, but the above app helps it quite a bit.

I remember somebody saying we should do Full List First Choice, where a person offers a stage, 2nd person agrees, they start. If they don't agree, move on to the next stage until both players agree.

Players already do it anyway with so many choices to Smashville.

I can see that being an interesting alternative.
 
Somebody on /R/Kappa did estimated payouts for EVO.

Edit: Tekken 7 has a $30,000 bonus payout as well that is not calculated.

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