Are they playing on arcade hardware?
Ya, seems like it.
Are they playing on arcade hardware?
I thought Topanga was over.
Like I said in the Smash topic, if you know how to fight Super Speed, it eliminates most of her approach options outside of her decent jab. She's a great character but she's hardly problematic with customs on.
It's pretty interesting comparing the philosophy on bans between the FGC and Smash communities.
An example is that for the most part, MKX players have embraced variations, Marvel players abuses assists, etc. But customs are such an issue in the Smash 4 community because there is a switch on the top right corner to turn customs on or off.
Guarantee that if Customs were easy to unlock - or all available from the get go - there'd be less resistance to them.
It's pretty interesting comparing the philosophy on bans between the FGC and Smash communities.
An example is that for the most part, MKX players have embraced variations, Marvel players abuses assists, etc. But customs are such an issue in the Smash 4 community because there is a switch on the top right corner to turn customs on or off.
I wouldn't say customs are the same as variations. There's no attempt to rebalance/alter customs, DLC characters don't have them (so it feels like the devs just gave up on the idea), and then there's possible logistic problems and setups all having them preset.
The worst is some places having 1111 Miis. All the customs are unlocked from the get go, and they have no default set, you have to make one if you want to use them, and they're available with customs off. Augh. Either ban Miis or let them use whatever set they want.
There were some balance changes to customs in the past, most notable is damage reduction on Charizard's Dragon Rush custom.
I'd compare Smash customs more with vanilla SFxT gems, they're just not tournament environment friendly, regardless of balance.It's pretty interesting comparing the philosophy on bans between the FGC and Smash communities.
An example is that for the most part, MKX players have embraced variations, Marvel players abuses assists, etc. But customs are such an issue in the Smash 4 community because there is a switch on the top right corner to turn customs on or off.
Nah, Smash 4 has a direct comparsion to gems in abilities and equipment, and everyone has agreed to never use those. Customs are alternative moves, gems in SFxT give enhancements to current moves.I'd compare Smash costumes more with vanilla SFxT gems, they're just not tournament environment friendly, regardless of balance.
Speaking of which, after that latest patch, I actually prefer Marth's defaults compared to his customs. Dolphin Slash buff > custom up B. Even if you can get an up B after throw with the latter, I feel that the default is way better now. Only one I might like better is one of his counters, but that's only good if you're leaning towards that style.
Complaining about logistics when it comes to customs is mostly an issue of ignorance or apathy at this point.
I help run locals in Atlanta, and it took less than one week for us to:
1) permanently unlock all the customs on all of our consoles
2) populate each console with EVO presets using a single 3DS and cheat device
We also extend an unlocking service to any player who brings a 3DS or Wii U to the tournament. Everyone who brings a setup gets to take them home for practice.
If they're shunned after EVO, it's going to be 90% due to people who'd rather ban something than have to learn it.
I wouldn't say customs are the same as variations. There's no attempt to rebalance/alter customs, DLC characters don't have them (so it feels like the devs just gave up on the idea), and then there's possible logistic problems and setups all having them preset.
This reminds me of gems where you had to use a number or something to find the tourney presets. Except now you have to count on setups all having them and labeled correctly.
What changed? I really like Crescent Slash's grab release -> upB setup to kill so...
I'll add custom Kirby to that list as well. If there is a Smash 5, I really hope Sakurai rethinks how he displays customs.Yes, I'm similar. I don't mind if customs get banned in the end, but banning them after they've been legal for only like...6 months is stupid and such a knee-jerk reaction.
Losing out on customs Duck Hunt, Ganon, Palutena, and the Mii Fighters would be a shame.
Yes, I'm similar. I don't mind if customs get banned in the end, but banning them after they've been legal for only like...6 months is stupid and such a knee-jerk reaction.
Losing out on customs Duck Hunt, Ganon, Palutena, and the Mii Fighters would be a shame.
Speaking of which, after that latest patch, I actually prefer Marth's defaults compared to his customs. Dolphin Slash buff > custom up B. Even if you can get an up B after throw with the latter, I feel that the default is way better now. Only one I might like better is one of his counters, but that's only good if you're leaning towards that style.
Dolphin Slash has better knockback. Crescent Slash does kill pretty early, but I think the overall utility for Dolphin Slash is better.
I think I remember Shaya feeling the same way on this one somewhere.
I'll add custom Kirby to that list as well. If there is a Smash 5, I really hope Sakurai rethinks how he displays customs.
6 months during which not all places were using them anyways at that
Hawaii has been experimenting with customs for far longer, so I think it's a big part on why myself and my community generally don't have issues with any of them.
Hey, is VoID first in your PR ranking? Ever since he came to SoCal, he's been cleaning up the area. Of course, ZeRo's been gone for the most part, but still, he's making us look free as fuck, lol. >_>
Hawaii has been experimenting with customs for far longer, so I think it's a big part on why myself and my community generally don't have issues with any of them (Pikachu's are the only one that seem in dire need of a nerf to me, but there's nobody on the level of ESAM's Pika here)
Link to results? The only one I saw was more Mr. Concon failing to defend SoCal from...well, everyone really, since even Mr. R was thereHey, is VoID first in your PR ranking? Ever since he came to SoCal, he's been cleaning up the area. Of course, ZeRo's been gone for the most part, but still, he's making us look free as fuck, lol. >_>
Link to results? The only one I saw was more Mr. Concon failing to defend SoCal from...well, everyone really, since even Mr. R was there
Link to results? The only one I saw was more Mr. Concon failing to defend SoCal from...well, everyone really, since even Mr. R was there
Complaining about logistics when it comes to customs is mostly an issue of ignorance or apathy at this point. There are legit edge cases, but they don't come into play in the arguments I see.
I help run locals in Atlanta, and it took less than one week for us to:
1) permanently unlock all the customs on all of our consoles using an automated method
2) populate each console with EVO presets using a single 3DS and cheat device
Any equipment required to do this was easily covered by venue fees and a Gamestop 7 day return policy. We also extend an unlocking service to any player who brings a 3DS or Wii U to the tournament. Everyone who brings a setup gets to take them home for practice.
If they're shunned after EVO, it's going to be 90% due to people who'd rather ban something than have to learn it.
I guess in my head, it was more about me being worried about Smashers taking too long between matches with customs involved. It's a flimsy argument for something that's playing devil's advocate yet sometimes I can't help not feel worried with the smash community with these things. lol
I think people complain more about the Full Stage List Striking taking more time, and that'll get faster as people get used to it.
Having just 3 stages sucks, and 5 isn't much better. 9 is better for the meta imo...just replace one of the stages like Halberd with Dreamland 64, and make Miiverse treated like an omega like BF (if you ban BF, you also ban Miiverse)
I actually am against FLSS because of wasted time. The longer the legal stage list becomes (and I'd rather see more stages in circulation than those typically used), the more tedious that whole process becomes.
I actually am against FLSS because of wasted time. The longer the legal stage list becomes (and I'd rather see more stages in circulation than those typically used), the more tedious that whole process becomes.
I actually am against FLSS because of wasted time. The longer the legal stage list becomes (and I'd rather see more stages in circulation than those typically used), the more tedious that whole process becomes.
It's fun seeing the streamer's opinion lol
I remember somebody saying we should do Full List First Choice, where a person offers a stage, 2nd person agrees, they start. If they don't agree, move on to the next stage until both players agree.
Players already do it anyway with so many choices to Smashville.
Maybe it's the sleep deprivation but has anyone been able to make sense of the scoreboard?
Somebody on /R/Kappa did estimated payouts for EVO.
Edit: Tekken 7 has a $30,000 bonus payout as well that is not calculated.
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Somebody on /R/Kappa did estimated payouts for EVO.
How was this calculated? Based on past payouts?
I say estimated because there pot bonuses may be paid out at a different rate than the main pots, which are all 60/20/10/4/2/2/1/1. That said, I have not seen any info that MKX, Xrd or P4U2's bonuses will be paid at a different ratio.
That's the ONE game on that list that we know for sure who will win, and [spoiler alert] it's ZeRo... meaning not you.Damn, can't believe I'm gonna win $11k from Smash 4.
That's the ONE game on that list that we know for sure who will win, and [spoiler alert] it's ZeRo... meaning not you.
Damn, can't believe I'm gonna win $11k from Smash 4.
How is he going to win when I knock him into loser's?
Don't forget your extra bounty money for beating Zero