Wait, what is tomorrow?Vesper has been posting some comments in the srk thread
Does anyone know if SFV was at pre-E3? If so the embargo might end tomorrow?
Wait, what is tomorrow?Vesper has been posting some comments in the srk thread
That's actually a good point you bring up that even I didn't think about with myself---I participated in a lot of choir, plays, and was going towards a Communication Major.
Hell my job is showing up in front of strangers on a daily basis to sell them on myself, my design, my company, and more.
People who are fine with putting themselves out there in other ways probably are less likely to have these nerves may be a takeaway.
Vesper has been posting some comments in the srk thread
It's a great article too. Faker man...Wow. League of Legends star is on front page of ESPN.com. Esports!!!!!!
Meanwhile there's me, who's afraid to go to online tourneys lol
WHAT YOU SCARED OF BITCH?!
MEET ME SOMEWHERE!!!!
Can you link to the thread?
Vesper Say:
"The information is pretty vague. It's not giving all the info. V-trigger is not like X-factor, it actually changes how you play the character mid match. I can give more info tomorrow but I am sure Capcom will explain it very soon. I can say that taking damage isn't the only way to fill it."
SF4 matchmaking =P
Wait, what is tomorrow?
Does anyone know if SFV was at pre-E3? If so the embargo might end tomorrow?
"I can say that taking damage isn't the only way to fill it."
...a faint glimmer of hope...
"I can say that taking damage isn't the only way to fill it."
...a faint glimmer of hope...
Is Vesper an SFV tester?
"I can say that taking damage isn't the only way to fill it."
...a faint glimmer of hope...
That's no different from any of the other comeback mechanics we hate.
Why is this good tho
You can still fill it just by taking damage then
Well it rewards different play styles is what Juice probably wants.
That way if someone is good enough offensively, and builds it fast, then they can shut you down before you can do a LOLULTRA to put the game back more towards the opponent that was losing.
But you don't get critical arts from being hit in this.
They're tied to your EX meter.
In what way?
Do you believe every character should have an uppercut or every character should have an anti-air?
I guess I'm lost. Fuck it. I'll wait till they reveal it and talk about it before jumping the gun.
So what's the "skill reset" going to be like for SFV? I remember starting day one with vanilla Marvel 3 and there were plenty of people just as bad as me at the game despite what must have been a strong presence of skilled Marvel 2 players in the mix. How much is SFIV skill likely to transfer over to SFV? I'm hoping for a really newb-friendly beginning since that's really the best time to play online, before everyone turns into a shark with thousands of matches under hteir belts.
I must be reading the below wrong:
"We learn that moves such as Nash's teleport and Chun-Li's double fireball can be used while V-Trigger is activated. In order to do so, players must fill up their V-Gauge by taking damage.
Additionally, we learn of a new mechanic called "V-Skill." This is a defensive mechanic that allows for characters like Ryu to parry and M. Bison to reflect fireballs. While information on V-Skill is scarce, we're guessing it also utilizes the V-Gauge. We have also learned that what many have been referring to as "Ultras" in the game are actually called Critical Arts. These are flashy, cinematic attacks that can be activated by using your full EX meter."
So to get either a V-Trigger, or V-Skill you have to use up your EX Meter. AKA super bar? To get critical arts, you have to use up your full EX meter, aka your super bar?
So doesn't that mean if I for example, had to spend 2 bars to activate Bison reflect powers, and reflecting fills the meter shit crazy fast, then I could get a full meter to do my critical art without getting hit, correct?
Or, if Ryu Parries, and Parries net you meter, then he could go on the offensive or stay defensive, and parry a shit ton to then get full meter. Now he can spend that for a critical art, or for maybe two more V-Skills or V-Triggers?
I guess I'm lost. Fuck it. I'll wait till they reveal it and talk about it before jumping the gun.
There's probably a super-mega-awesome attack for spending both.
So what's the "skill reset" going to be like for SFV? I remember starting day one with vanilla Marvel 3 and there were plenty of people just as bad as me at the game despite what must have been a strong presence of skilled Marvel 2 players in the mix. How much is SFIV skill likely to transfer over to SFV? I'm hoping for a really newb-friendly beginning since that's really the best time to play online, before everyone turns into a shark with thousands of matches under hteir belts.
Wonder what the other ways of gaining V-Gauge will be other than taking damage.
Some new teams have been added to Topanga's Charity Cup. I won't list all of them.
Nuki, KSK, Sentosu, Aru (papatiwawa), Kokujin
Diechan, Kojiro, Kenzo (5kpp Akuma that is known as Svelt or something like that), Jinetta, Nizza
Nail, Krillin, Burter, Ginyu, Guldo
They replaced Recoome with Nail!? Damn. Not gonna be the same Ginyuu Force even if Nail fits in better.
Krillin replacing Jeice too, lol
The V-gauge fiils when you get hit.
The EX-gauge fills like a normal super meter.
The V-gauge is used for V-skills/V-trigger.
Flashy, cinematic attacks cost EX meter.
There's probably a super-mega-awesome attack for spending both.
Press MP+HP to gain a full bar of meter for the low price of 50c.microtransactions
What fighting game actually has this?
Vesper has been posting some comments in the srk thread
This is the most frustrating thing. I want to play, say, Skullgirls or UNIEL or even P4, but nobody cares. It got to the point that they just disconnected my setup and put another Marvel set up there while I was away for a moment because nobody played. After that point I just outright stopped bothering to bring my console...
I don't know why, but the EX/v-trigger split sounds a lot like the offense/defense meter concept from The Rumblefish, which happened to be made by... Dimps! So it wouldn't surprise me if the EX/V-Trigger meters worked in a similar way, where EX meter was built by attacking your opponent (on block or on hit), and v-trigger was gained from defensive maneuvers (blocking, throw breaks... getting hit built defensive meter, even though that's not very defensive). Even the critical arts worked in a similar manner (except in Rumblefish, you needed max offensive and defensive meter -- there was no max EX-only variant).Wonder what the other ways of gaining V-Gauge will be other than taking damage.
I agree. lol
But we'll have to see how SFV is handled before we can say that...
At a smash tourney, there was a section where you could bring your own console for other games. Someone touched my Melty setup and put in Blazblue instead. Calamity Trigger at that. So mad. lol
Why wait for SFV when you can play Gundam right now?
I don't know why, but the EX/v-trigger split sounds a lot like the offense/defense meter concept from The Rumblefish, which happened to be made by... Dimps! So it wouldn't surprise me if the EX/V-Trigger meters worked in a similar way, where EX meter was built by attacking your opponent (on block or on hit), and v-trigger was gained from defensive maneuvers (blocking, throw breaks... getting hit built defensive meter, even though that's not very defensive). Even the critical arts worked in a similar manner (except in Rumblefish, you needed max offensive and defensive meter -- there was no max EX-only variant).
If I'm completely wrong, no one will remember this post in a few hours anyway.
Joey Cuellar ‏@EvilMrWizard 10h
@ArmadaUGS @NoSweatssb One Smash will finish on Saturday, and the other one on Sunday
I don't know why, but the EX/v-trigger split sounds a lot like the offense/defense meter concept from The Rumblefish, which happened to be made by... Dimps! So it wouldn't surprise me if the EX/V-Trigger meters worked in a similar way, where EX meter was built by attacking your opponent (on block or on hit), and v-trigger was gained from defensive maneuvers (blocking, throw breaks... getting hit built defensive meter, even though that's not very defensive). Even the critical arts worked in a similar manner (except in Rumblefish, you needed max offensive and defensive meter -- there was no max EX-only variant).
If I'm completely wrong, no one will remember this post in a few hours anyway.
They announce this back in Jan.i don't think anyone has posted this but evo smash finals will be held at different days
i don't think anyone has posted this but evo smash finals will be held at different days
Your super bar gets filled via taking damageYeah cerrtainly it's the same as with ultras or x factor.