SRK got a more technical preview
http://shoryuken.com/2015/06/10/going-hands-on-with-street-fighter-v-versatility-has-its-v-benefits/
HP and HK to activate V- Triggers
There are more special stage finishes than what we saw at Capcom Cup. One match I played ended with my Bison being shoved into a Hong Kong tour bus that then drove off.
Read this on SRK:
Lmao. I can't wait to see that.
Damage, in general, seems a fair bit higher than Ultra Street Fighter IV.
Chip damage cannot kill unless from a Critical Arts attack.
No 360 moves were in the game.
The character select screen shows stats for each character, ranking them on things like strength, technique, etc.
I asked if one-frame links were still a thing. The answer was, Yes, but the execution is more lenient so theyre easier to pull off.
There are more special stage finishes than what we saw at Capcom Cup. One match I played ended with my Bison being shoved into a Hong Kong tour bus that then drove off.
Only one Critical Art for each character though, in some cases, it can be altered Ill go into that shortly.
Capcom also spoke a bit about the online play. The team has developed their own proprietary netcode, called Kagemusha, based on GGPO-style rollbacks. The studio is promising a smooth, lag-free online experience. Perhaps even more excitingly, this willin a series firstallow cross-platform play between PlayStation 4 and PC. Cant convince your PC-owning buddies to spring for a console to play with you? No problem, youll still be able to battle them online!
This was the case since the Capcom Cup demonstration.one thing I noticed in this Nash vs Chun-Li video was characters stay on the side they were defeated on. So in the second round, player one is on the player two side and vice versa
Aesthetically, this screen looks kinda out of place (like it belongs in MvC1 or something)
$60 is still to much. fuck.
I think I'm just gonna wait til they drop the $30 Super Street Fighter V and just watch streams of Street Fighter V in the meantime.
fucking canada
fucking best buy
Chun has air lightning legs....
Charlie no longer a charge character. all his moves are quarter circle
I agree its like a crossover game screen but thats why i like itAesthetically, this screen looks kinda out of place (like it belongs in MvC1 or something)
Bison still a charge character tho, so its not a universal thing.
it looks even better in motion
Skilletor skipping the game confirmed.Lightning Kicks no longer require mashing and are done with QCF+K instead. Can be done in air as well.
So Ryu has a parry that doesn't cost anything, and -gives- him v-gauge.
Not sure how i feel about that.
Skilletor skipping the game confirmed.
Honestly, though, who had trouble mashing?
Looks good
Lightning Kicks no longer require mashing and are done with QCF+K instead. Can be done in air as well.
I actually enjoyed it with Blanka. I finally got to push buttons quickly in Street Fighter.Learning to piano is pain in the ass.
I actually enjoyed it with Blanka. I finally got to push buttons quickly in Street Fighter.
The Lightning legs combo she has aren't controller friendly because of pianoing. It's possible but cumbersome to learn.Skilletor skipping the game confirmed.
Honestly, though, who had trouble mashing?
Honestly, though, who had trouble mashing?
It's like Ryo's parry now, there is an actual animation to it which leaves you visibly open to punishment if you mistime it. Will be quite a bit riskier to use than in 3rd Strike.