SfxT post patch was the best thing capcom made since cvs2 imo
Yup. By a large margin for me.
SfxT post patch was the best thing capcom made since cvs2 imo
Jesus.
SfxT post patch was the best thing capcom made since cvs2 imo
Too bad they couldnt release the game like that.
Also a shame that they gutted GFWL from the steam version, without giving it any sort of replacement, making it unable to be played online. Thanks Capcom.
Also a shame that they gutted GFWL from the steam version, without giving it any sort of replacement, making it unable to be played online. Thanks Capcom.
Jesus.
Some of the SFV changes I really like, others I'm not so sure about. So far, every character appears to have some kind of strong projectile countermeasure (parry, absorb for meter, reflect, command hop) and the changes to the workings of chip damage seem odd. I'm really itching to see what the game looks like when competitive players start grasping the system and character specifics. For now, though, it sounds like projectiles are kinda getting shit on, and I'm pretty iffy on that.
I'd love to see the nation flags returnidk man, fits the world warriors theme they had going in SF2. I really hope they keep the super turbo speed they got for the game.
IGN put up a vid: https://www.youtube.com/watch?v=y_dTwrtBfOEWhere is this from? I've only watched videos with the new stage
I guess. When you think about, that level of damage and stun was done with V-Trigger and a bar or EX.looks fine to me
Wait, IGN is saying crouch tech is gone? Hmmmm.
Too bad they couldnt release the game like that.
This game is sounding better with each new bit of info.Wait, IGN is saying crouch tech is gone? Hmmmm.
- No more FA
- No more access to insane damage ultras for playing like shit
- No more safe reversals
- No more setup fighter iv
- No more whiffing specials to build meter
- Can gain V-gauge through blocking and effective use of V-skills(someone please AA so we can know if this adds to the V-gauge as well)
I am really liking the direction they're taking in SFV
They did, but their usefulness was a lot more situational than in previous SF games.Projectiles had real use in SF3 even with parry
Yup.fucking canada
fucking best buy
Alpha counters!
I propose we call them Nu Counters.Also V-Reversals = Alpha counters!
Agreed.I love the slapstick humor they got going with this and the noodle hat.
This would make a lot of sense, any confirmation anywhere?V Skills don't require meter to use. My guess is that landing them successfully gives you V meter.
I know how they're touting cross-play quite a bit, but if you can't meet up with friends via a common Capcom ID between platforms, it's gonna end up being that you can only play cross-platform with randoms.Via SRK
Yep, this is by far my favourite mechanic in fighting games right now.Well with the V Gauge stuff I guess we'll test what I was saying about everyone having character specific abilities in Blaz Blue. Its not hard, its not overwhelming...its just whether or not you like the environment its implemented in.
Street Fighter V
Killer Instinct
Injustice
Blaz Blue
This pleases me honestly. I like to see experimentation.
Given how they treated the launch they deserved not to have it release like that. Now I loved the game but let's not delude ourselves the general sf community would never have gone to it even if it launched like that.
yeah pretty muchIGN put up a vid: https://www.youtube.com/watch?v=y_dTwrtBfOE
I guess. When you think about, that level of damage and stun was done with V-Trigger and a bar or EX.
It was on one of the articles they stated that using V skills give you meter. Don't know which one though, so many floating around.
IGN put up a vid: https://www.youtube.com/watch?v=y_dTwrtBfOE
I guess. When you think about, that level of damage and stun was done with V-Trigger and a bar or EX.
Jesus.
Wait, IGN is saying crouch tech is gone? Hmmmm.
I'd love to see the nation flags return
Even so, that's a lot of damage off a simple combo. I think I get where you are going with this...
Yeah, the skill gap between average / casual and pros will quickly be insurmountable if it stay the same post launch. High damage output and the v-skill / trigger will mean that lesser player will die quickly to superior players.
It was on one of the articles they stated that using V skills give you meter. Don't know which one though, so many floating around.
it's interesting because the V-skills seem to require a decent amount of commitment. would be rough for chun if she has to jump in just to build her trigger, although that does seem balanced by her air options--double hitting j.HP, air legs (+EX legs), and footstomps.
Only way to stop the dlc bs is to make it sink a few games. If there is one thing we know that makes devs listen it's their games failing.
Like the people who thought the bitching brought flying back, nope it was a bunch more people unsubbing and those shits going, "BAKANA!"
Even so, that's a lot of damage off a simple combo. I think I get where you are going with this...
Yeah, the skill gap between average / casual and pros will quickly be insurmountable if it stay the same post launch. High damage output and the v-skill / trigger will mean that lesser player will die quickly to superior players.
We good with no R Mika, Capcom refused to give Chun an ass. We safe. Capcom refuses the age of booty.
...Every fighting game has been like this though. Every competitive game is like this.
If anything it's the opposite. Casual players can do a simple combo to do big damage and random hits do more damage. Random counter hits can lead to easy combo for big damage.Even so, that's a lot of damage off a simple combo. I think I get where you are going with this...
Yeah, the skill gap between average / casual and pros will quickly be insurmountable if it stay the same post launch. High damage output and the v-skill / trigger will mean that lesser player will die quickly to superior players.
If anything it's the opposite. Casual players can do a simple combo to do big damage and random hits do more damage. Random counter hits can lead to easy combo for big damage.
Casual players will get beat in neutral anyway.