Thomasorus
Member
3 matchs in a 10 minutes video with combos and stuff : http://www.dailymotion.com/video/k6ghGitgjwyTL4bxCte?start=0 (if the video doesn't work, deactivate adblock)
Outside of fighting games other competitive games have a much smoother gradient. This is all good for the decent people, but if it has no better way to teaching up new players with a bigger userbase and better tutorials and ways of teaching the game, I don't want to see bitching about it's the same people. Be like Tekken and be content with your smaller base.
But Capcom says they are trying with story mode, let's wait and see.
That's not going to work because you will get the parry whiff animation.Just thought of a nasty potential OS
Ryu low strong or low forward with a low parry. I could see something like that working.
I agree. So people should not ask for R Mika she's a booty character.Plenty of other games out there for booty aficionados.
You give the fgc of 2013 too much credit. All they wanted was SF4.SFxT is a good fighter surrounded by shitty marketing practices. I still feel it emphasizes basic Street Fighter gameplay better than SF4, I wish people would give the 2013 update another chance.
We good with no R Mika, Capcom refused to give Chun an ass. We safe. Capcom refuses the age of booty.
Plenty of other games out there for booty aficionados.
BBBBOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!Input Shortcuts are still in
https://twitter.com/unastrike/status/609061223733198848
Someone gif the Nash combo from IGN's video. It's towards the end.
I agree. So people should not ask for R Mika she's a booty character.
You give the fgc of 2013 too much credit. All they wanted was SF4.
BBBBOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!
Another game of getting DP after doing low MK into Fireball.
Someone gif the Nash combo from IGN's video. It's towards the end.
That might actually be possible.Can you cancel into v-trigger from a blocked special? Please say no.
BBBBOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!
Another game of getting DP after doing low MK into Fireball.
That might actually be possible.
take this webm: http://i.imgur.com/1eXewbM.webmSomeone gif the Nash combo from IGN's video. It's towards the end.
I'm pretty sure I saw dude do uppercut > V-Trigger on block.Can you cancel into v-trigger from a blocked special? Please say no.
Input Shortcuts are still in
https://twitter.com/unastrike/status/609061223733198848
Not the best gif quality, but yeah shits awesome
Happens very frequently when you do low forward by walking forward and holding d/f while crouching. There is no way a DP should come out from a crouching position but with that shortcut it happens.Uh, if you're inputting the DF DF shortcut during that string your execution is really sloppy. If anything that should only happen after walking forward because of the normal DP motion.
It's not a problem in Omega SF4.This seems to be a problem in other fighters as well, even those without input shortcuts. KOFXIII and 3S, for example have that same problem.
I'm pretty sure I saw dude do uppercut > V-Trigger on block.
This seems to be a universal problem in other fighters as well, even those without input shortcuts. KOFXIII and 3S, for example have that same problem. It comes from holding forward and then immediately going into cr.mk xx fireball without going back to neutral on your stick/pad first.
Nah breh. A beginner in CS: GO will get mauled by a high level player. Same with LoL, same with DOTA, same with Starcraft. In fact I'd say that you have even less of a chance of attaining victory in those games vs FG's because there is no comeback factor that favors the loser. Exception being that you're a newbie in a team full of high level players.
If you're talking about teaching the game to new players though, then I most definitely agree with you haha.
I think the implication is that you can cancel a DP and make it safe with V trigger.by god that nash combo in the ign video.... sf is anime as fuck and i love it
wouldnt it take too long for the person to charge a fireball to go ahead and get the guard crush?
Happens very frequently when you do low forward by walking forward and holding d/f while crouching. There is no way a DP should come out from a crouching position but with that shortcut it happens.
It's not a problem in Omega SF4.
CS:Go, LoL and DOTA and DFO also have much more massive player bases (DFO much more so than the others combined probably 400 million accounts what the fuck) than fighting games and as a result has more of a gradient of players were the new ones will more likely get people to play and the other games also have better tutorials than the fgc dreams of having.
do you really think dfo has a better pvp tutorial than any fighting game
like, do you earnestly believe that with all your heart
Someone gotta tell them to limit this to non reversal moves only.
This is really confusing.
DP motion is F, D, DF. Fireball is QCF. F, QCF will give you a DP in pretty much every fighting game ever. F, DF, F does not get you a fireball in any game with QCF fireball motions.
I don't understand how the shortcut is the problem here.
Nah, I lied. I looked at it again. I think that was just Ryu's crouching HP.
The input is :This is really confusing.
DP motion is F, D, DF. Fireball is QCF. F, QCF will give you a DP in pretty much every fighting game ever. F, DF, F does not get you a fireball in any game with QCF fireball motions.
I don't understand how the shortcut is the problem here.
3 matchs in a 10 minutes video with combos and stuff : http://www.dailymotion.com/video/k6ghGitgjwyTL4bxCte?start=0 (if the video doesn't work, deactivate adblock)
Wait, chun has an iad? Did i read that somewhere?
The input is :
d/f, d, d/f, f
This will give you a DP because of the short cut. You walk forward and do cr.MK into Fireball then you get DP.
To avoid this you have to walk forward, hold d/b then go to forward from there to make sure you don't get the DP.
CS:Go, LoL and DOTA and DFO also have much more massive player bases (DFO much more so than the others combined probably 400 million accounts what the fuck) than fighting games and as a result has more of a gradient of players were the new ones will more likely get people to play and the other games also have better tutorials than the fgc dreams of having.
DFO makes you level to become familiar with your moves. They don't just throw you out there with a battlemage and tell you "Learn da game lol"
He uses one meter and his whole v-bar?!
Only things I'm not really feeling are the music and walk speeds. The game is looking pretty cool so far though.
Easier said than done when walking back and forward. Even Daigo gets that random DP sometimes.Yeah I just edited my post because I realized what you were saying. Uh, don't do that!
This is really confusing.
DP motion is F, D, DF. Fireball is QCF. F, QCF will give you a DP in pretty much every fighting game ever. F, DF, F does not get you a fireball in any game with QCF fireball motions.
I don't understand how the shortcut is the problem here.
Edit: Are you saying that you hold DF when you cr.MK? Because that's completely pointless and I would go back to my you have really sloppy execution argument if that's the case.
Easier said than done when walking back and forward. Even Daigo gets that random DP sometimes.