Fighting Games Weekly | March 11-17 | $1100 per room? I could build a house for $500

two things

1. UKFGC.com launches tonight at 9pm http://www.youtube.com/watch?v=8yFcdlQ9MiA&feature=youtu.be

2. General Skirmish is live with TOURNAMENT STANDARD TIME #11- Even in sweden they play top tier! @ http://www.twitch.tv/thepeoplesstream
Will add #1 to OP.

This a one time thing or a regular thing?

Probably wont get to update with this + DS:R release until late this evening because of a ton of school stuff, but ill get around to it.
 
Dante is mid tier in UMVC3. He is nowhere near top 10. Niether is Nova or Strider. Please use your brain before posting.
ono-laughing-o.gif
 
Reminder that today is the last day to get VF5: Final Showdown on the Xbox Live Marketplace for $5.

Though it depends a little on how you define it, balance in fighting games is pretty much a pipe dream. It's possible to make every character viable at a high level on initial release, but chances are the roster will be relatively small (somewhere in the ballpark of 20-25 characters), and some characters will nevertheless have a pretty steep uphill climb ahead of them.
 
I dunno how a character with bad buttons, weak mix ups, below average damage, poor TAC combos, average DHCs, and specified assists can be top 10. Dante is an assist character in this game. Vanilla was Dante's game, this one is his brother's.
 
@ Solar Powered: Top 10 in Marvel is the following

Zero, Viper, Vergil, Magneto, Doom, Dante, Strider, Dormammu, Wolverine, Morrigan, Spencer, Nova

First 5 is pretty much set in stone at this point (not the order but the fact that these 5 are within top 5). I know I cheated by putting in 12 but these characters are the meta game right now.

Below them are Hawkeye, Taskmaster, Ammy, Wesker, Felicia, Phoenix, Frank, Akuma, MODOK, Strange, Deadpool, Joe, Storm, Haggar, Hulk, Thor, Sentinel (mostly viable due to Harddrive and Drones), RR, Spider Man, Firebrand, X23. These characters range from High tier to Upper Mid/Mid and are still legitimate threats.
I'd put Trish in that second list, too.

I dunno how a character with bad buttons, weak mix ups, below average damage, poor TAC combos, average DHCs, and specified assists can be top 5. Dante is an assist character in this game. Vanilla was Dante's game, this one is his brother's.
I lol'd, would read again.
 
I dunno how a character with bad buttons, weak mix ups, below average damage, poor TAC combos, average DHCs, and specified assists can be top 5. Dante is an assist character in this game. Vanilla was Dante's game, this one is his brother's.
Sword normals plus great ground dash = Bad buttons yea ok buddy

Frame traps, high low plus cross up box dash with teleport mix ups and excellent incoming game with Acid Rain = weak mix ups?

Average DHCs? Million Dollar does solid damage and DT is a safe DHC that can get him full combos in certain situations.

Bad TAC combos? Dante has a TAC infinite plus he gets a damn near full combo off a TAC because of his OTGs and bounces. His options off TACs trump Vergil.

Jam Session is a top 5 assist in the game with the best vertical coverage, godly lockdown and is the best incoming assist for mix ups. Weasel shot is a solid assist as well.

Then you add the fact that Bold canceling makes Dante the safest character in the game along with exceptional zoning options (Hysterics, Air Raid, Fireworks, Jam Session etc) and ability to chase any character down with the BEST match up chart in the game...

I have trouble seeing how he belongs outside the top 10. Even his anchor game is solid if you know his optimized combos.
 
I dunno how a character with bad buttons, weak mix ups, below average damage, poor TAC combos, average DHCs, and specified assists can be top 10. Dante is an assist character in this game. Vanilla was Dante's game, this one is his brother's.

jesus christ go back to gamefaqs
 
I dunno how a character with bad buttons, weak mix ups, below average damage, poor TAC combos, average DHCs, and specified assists can be top 10. Dante is an assist character in this game. Vanilla was Dante's game, this one is his brother's.

No seriously, this is adorable.

Bad buttons = Learn spacing and how to dash up after a pushblock

Weak mixups = Use more Weasel Shot and stop down down S-ing everywhere

Below average damage = Magneto tops out at 800K solo, Dante tops out around the same, and they both can open you up in similar speeds. Let's not forget that Dante has babby's first reset with QCF+H+H

Poor TAC combos = This is a good point, but neither here nor there when considering everything else he has.

Average DHCs = Because one to get in/out safe that leads to the second most busted install super in the game, a solid damage extender/lockdown hyper during THCs and a standard Lvl. 3 are average... Damn Marvel is a nutty ass game in that case.

Specified assists = one of three in the game that are legitimate anti airs that also locks down from top to bottom, eats up a bunch of notable projectiles through its duration and is once again attached to someone like Dante with everything else. His other assists are the most busted frame trap machine in the game and a relaible OTG that locks down and can't be escaped without a double jump.

1/10 would not play.
 
The only Tekken stuff I would talk about is in regards to the lack of many Japanese fancomics featuring its characters *shrugs*
 
Sweet counter argument.
Bad Buttons: Uh-huh. Outside of their speed, how are they bad? His s.L is still one of the furthest reaching ground-to-ground normals in the game, his s.M is one of the best anti-air normals in the game with literally the largest vertical hitbox of any normal in the game, s.H is just shy of Vergil's s.H range with a thousand times more ways to make it safe and leads to frame traps with Weasel Shot. His cr.L works fine when used properly, and his cr.M is one of furthest reaching low hitting normals in the game. His Stinger is the best footsie normal in the game. His air normals have the furthest reaching hitboxes of any jumping normals in the game, and he can convert off them at max range as well. They also have very strong hitboxes behind him, meaning he can cross up with them.

Weak mixups: Right. s.LH is a frame trap, s.H > Weasel Shot is another frame trap, calling an assist mid Weasel Shot is left/right guess mixup because he can either teleport or not teleport, and then a box dash j.M is another mixup because he can also go low. That's a basic string I use regularly. That's not getting into the further assisted or additional frametraps, left/rights and what have you.

Below average damage: 750k with 1.5 meters built solo is below average? Since when?

Poor TAC combos: Sure, but he still has a TAC infinte to burn time/build meter with.

Average DHCs: A 214k DHC that can be DHC'ed into from just about any hyper is average? A 4 frame post DHC install super with some of the best tools in the game(Lightning Bolt and Vortex) is average? When did everyone get a DHC like that?

Assists: Jam Session is top 3 assist, free. It completely limits your opponents options at any given point, is an amazing combo extension, and easily the most dangerous assist once you've got someone cornered.

I've been playing Dante since day 1 of vanilla. He is top 10.

And that's all you'll see from me on this subject. No need to derail this thread further.
 
Let's go back to discussing Tekken like we usually do.

Here's some outtakes from the IFL - Anakin (who's usually behind the mic) actually plays some matches with self-commentary, telling the stream why he's in said players head. Pretty hilarious. Good thing I had this stuff to fill in the time between Season 1 and 2. It's actually pretty insightful besides the trolling, you can see some interrupts between strings that newer players might not know, etc.

http://www.youtube.com/watch?v=iNR2dFAcr4M

Can't wait for Final Round Tekken, pretty stoked that it's only a few weeks away.
 
I'm about to go look for the WiiU version of TTT2 at Target. People are saying they're picking it up for $17. YMMV, of course.

...and that's all the Tekken talk I really have. :(
 
I'm about to go look for the WiiU version of TTT2 at Target. People are saying they're picking it up for $17. YMMV, of course.

...and that's all the Tekken talk I really have. :(

I was thinking about doing the same actually. I've never really played a Tekken beyond a good memory of watching my sister thrash a relative at it (I think it was Tekken 4 or 5 on a PS2) when prior to that point she probably never even saw a Playstation before. That and I'd like to contribute more to the thread than just being another Minion™.
 
TTT2 is my first Tekken and I'm loving it. That and VF5:FS kinda have me converted over into the 3D fighters camp. Capcom was always what I loved, but if Tekken 7 or VF6 came out on the same day as SFV or Marvel 4 I'm pretty sure that I'd be picking up and playing the 3D game first and foremost. Still have SC5 in the backlog as well as I picked it up for like $10 over the holiday sales.
 
I wish Namco still cared about Soul Calibur and wanted to put more effort into it. It's pretty much the only 3D fighting series I care about because it's the only one with characters I care about.

I've nearly pulled the trigger on buying TTT2 multiple times, but I always hold back cause I know I won't play it past a certain point because the characters are so bleh to me.
 
I wish Namco still cared about Soul Calibur and wanted to put more effort into it. It's pretty much the only 3D fighting series I care about because it's the only one with characters I care about.

I've nearly pulled the trigger on buying TTT2 multiple times, but I always hold back cause I know I won't play it past a certain point because the characters are so bleh to me.
You're in Toronto, right? Last I heard, there's a pretty decently sized community of SCV players there. It unfortunately hasn't gotten a lot of support from Namco of late, but it still is being played, even though its community is sometimes irritating.

Also, I dunno how much you play online, but lately people have been gathering in Global Colosseo on Tuesday nights: http://8wayrun.com/calibur/threads/global-colosseo-tuesday-take-overs.15888/
 
I thought SC5 sold really well?
It did, but everything about it's offline featureset is abysmal. Also I don't want to have to grind that stupid CPU battle mode to unlock stuff for character creation. And it doesn't give me any points for local MP, the only kind of MP I play in fighting games, which is bullshit. Pretty much lost most of my motivation to play right there. There's only so much boring CPU grinding I will do.

You're in Toronto, right? Last I heard, there's a pretty decently sized community of SCV players there. It unfortunately hasn't gotten a lot of support from Namco of late, but it still is being played, even though its community is sometimes irritating.

Also, I dunno how much you play online, but lately people have been gathering in Global Colosseo on Tuesday nights: http://8wayrun.com/calibur/threads/global-colosseo-tuesday-take-overs.15888/
Yeah I'm in the GTA, but I don't really play SCV seriously or competitively. I just have a few different groups of friends/family that I play SC with when the occasion arises. I just kinda feel bad about how SC got treated while they poured all of their chips into TTT2.
 
TTT2 is my first Tekken and I'm loving it. That and VF5:FS kinda have me converted over into the 3D fighters camp. Capcom was always what I loved, but if Tekken 7 or VF6 came out on the same day as SFV or Marvel 4 I'm pretty sure that I'd be picking up and playing the 3D game first and foremost. Still have SC5 in the backlog as well as I picked it up for like $10 over the holiday sales.

Similar boat. I was a Capcom guy 'til last year (I swear it wasn't sfxt's fault). I used to go to local SF4/UMvC3 tournies and now the games don't even hold my interest. I still watch UMvC3 majors and dabble every now and then, though.

That said, Tekken confuses the shit out of me.
 
Hey Enzo, for SC5 you can get most major big CAS pieces from playing online matches I think. That's how I got mine. I didn't touch the SP grind matches/modes.

I don't have all the little decals and tattoos and all that whatever junk, but I think I have all the major clothing pieces.
 
Sword normals plus great ground dash = Bad buttons yea ok buddy

Frame traps, high low plus cross up box dash with teleport mix ups and excellent incoming game with Acid Rain = weak mix ups?

Average DHCs? Million Dollar does solid damage and DT is a safe DHC that can get him full combos in certain situations.

Bad TAC combos? Dante has a TAC infinite plus he gets a damn near full combo off a TAC because of his OTGs and bounces. His options off TACs trump Vergil.

Jam Session is a top 5 assist in the game with the best vertical coverage, godly lockdown and is the best incoming assist for mix ups. Weasel shot is a solid assist as well.

Then you add the fact that Bold canceling makes Dante the safest character in the game along with exceptional zoning options (Hysterics, Air Raid, Fireworks, Jam Session etc) and ability to chase any character down with the BEST match up chart in the game...

I have trouble seeing how he belongs outside the top 10. Even his anchor game is solid if you know his optimized combos.

Sword normals plus great ground dash = Bad buttons yea ok buddy

Frame traps, high low plus cross up box dash with teleport mix ups and excellent incoming game with Acid Rain = weak mix ups?

Average DHCs? Million Dollar does solid damage and DT is a safe DHC that can get him full combos in certain situations.

Bad TAC combos? Dante has a TAC infinite plus he gets a damn near full combo off a TAC because of his OTGs and bounces. His options off TACs trump Vergil.

Jam Session is a top 5 assist in the game with the best vertical coverage, godly lockdown and is the best incoming assist for mix ups. Weasel shot is a solid assist as well.

Then you add the fact that Bold canceling makes Dante the safest character in the game along with exceptional zoning options (Hysterics, Air Raid, Fireworks, Jam Session etc) and ability to chase any character down with the BEST match up chart in the game...

I have trouble seeing how he belongs outside the top 10. Even his anchor game is solid if you know his optimized combos.

On his buttons:

His sword normals like all his normals are slow and have poor his stun. One of the biggest.changes.from Vanilla.was how s.A no longer has the hitstun and hit box it used to. c.A is bad because of lack of range and speed, ,c. B is slow as hell despite its range so its useless in neutral game. c. C is useless, B is his best button in nuetral range not as slow as c. B or C and more hitstun than A, C is just too slow despite its range, almost never used.
Air Normals are nothing special outside of cancelable S.

Stinger is good at least.


On his DHC Potential:

Million Dollar's DHC is average. Its damage is Ok but if it kills too quick you lose any chance at invoming mix up because Dante taked too long. His options are not bad but compared to universally great DHCs like Swords, Hail, Manuevers, Shadows, Run, SoV they suck. Ryu has better DHC options than Dante.

On his TAC game:

Having a TAC infinite off of DOWN in the corner is not having good TAC options. Tons of characters have TAC infinites but two things are the most important, realistically consistant and the ability to do it from multiple(all) directions. Niether of which Dante has.

On his assist:

Jam Session is not a top 5 assist. It benefits a specific subset of characters. It is a an average at best assist for anyone out of that subset. It is not better than, Akuma, Missiles, Disruptor, Drones, Lariat, Strider, Plasma Beam, Triple Arrow, Bolts, and Cold Star.

On his mix up game:

First of all Dante has no grounded throw game so this whole frame trap thing can stop. His ground throws is Top 5 worst in the game and his air throws are really bad too with limited extensions requiring specficis.assists, height and/or use of meter or x-factor. This already severly limits his mix up game and seeing as how throws are the fastest moves in the game and are an essentially offensive and defensive tool this is a huge weakness

There are 3 Venues of Mix Up in Mvc3. Overhead Low, Left Right, and throw Attack. Characters that can attak from all 3 Venues or are Very Strong in 2 are characters with strong mix up games. Wolverine is an offensive power house because he can attack from all 3 well.

Dante completely lacks a throw game and has a weak overhead low game. You can talk about box jump overheads all day but any good player will see a box jump and block it on reaction. He has no unseeble overheads.

His entire mix up game is based on left right. Its all about using his teleport covered by assists and then using his airdash to go left or right. Dante must be covered by an assist when he ports or else he will be punished. He basically gets one shot at a mix up and the had to wait for his assist to cool down. He also had to do this after creating at situation where it is Viable for him to do this. He has to clear the screen of assists that can get in the way and he has to make sure they are grounded because his ability to mix them up in the air is limited at best.

Also Acid Rain mix ups are not strong. It just another basic incoming mix up. Its nothing special and most of the mix ups are seeable. Its just another left right.

On bold canceling:

Bold canceling Normals means nothing. Every character in this game is safe if they use their normals and specials coorectly in conjunction with assists.

In closing:

Listen, no legit Dante players think he is Top 10 and Yipes has said before multiple times Dante is mid tier. He lacks what it takes to be top tier period. End of story. He's like #15 or 16.
 
I think you guys should continue this argument to the Marvel OT. ZTS just got possessed by the Holy Ghost of GB with the length of that post.

Hey Enzo, for SC5 you can get most major big CAS pieces from playing online matches I think. That's how I got mine. I didn't touch the SP grind matches/modes.

I don't have all the little decals and tattoos and all that whatever junk, but I think I have all the major clothing pieces.
I guess I should just be less aversive to playing online then :( I don't even like playing Marvel online, and even when I do, it's with GAFers.
 
Once a year patch would be fine, right after EVO to essentially reset the meta game. Once it gets to the point where just adding/subtracting a few frames makes a big difference in a character... that's when it's time to either stop patching or do it after every 2 years.

FChamp won yesterday. He worked his way back to the top after being sent to losers in Round 1.
Once a year is definitely the proper timing (barring bugs or severely problematic balance issues.)
 
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