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Oh you were talking about removing TACs completely, not just TAC infinites (or just long ass combos in general). Yeah they will never remove TACs just like they will never remove XF but they can still vastly improve it to the point where going for real resets is a better option than going for TACs.

I am trying to hunt down SFxT sales and can't find any. All I see is a bunch of a Capcom PR talking about disappointing sales and cannibalism.

We don't know Ultimate Marvel vs Capcom 3's 1st month, just that the PS3 version sold less than 100k, and the 360 version sold more than less than 100k.
Less than 100K in NPD or in the world? Because that sounds like just NPD numbers for UMVC3. The 600K figure is WW after 3 months.
 
Lets be honest and say Cross Assault wasn't a huge boost. a couple thousand were watching it maybe? all people who were already gonna buy it.

Then the mainstream found out about through Kotaku and...you know the rest. lol
 
They had "shipped" 1.4 million as of a year ago and project 2 million sales for sfxt

http://www.eventhubs.com/news/2012/...s-14-million-copies-capcom-says-sales-lagged/

http://www.capcom.co.jp/ir/english/news/html/e120507b.html

Nevertheless, as all three titles sold over a million units, they were able to achieve the distinction of million sellers.

Note that UMVC3 is not mentioned as one of those games that sold.

Given the PC and Vita versions and ongoing steam sales (I bet they shifted a whole heap for the $5 complete deal) then I think it easily would have blown UMVC3 away.
 
Yes, Capcom shipped more copies of Street Fighter X Tekken to retailers than they did of Ultimate Marvel vs Capcom 3.
Namco also shipped more copies of Tekken Tag Tournament 2 as well.

Consumers bought far less copies though.
 
I don't see any evidence of UMVC3 making consumers angry enough to boycott SFxT, aside from posts on more "in the know" places like neogaf, SRK, etc. And there was plenty that an average person could criticize about SFxT-- sound glitches in every online match and every match ending in a time over (if pros couldn't finish matches using the whole game engine, imagine casuals. I was casual. It was ass.)

not to mention Street Fighter mixed with Tekken is not exactly an idea that catches average consumer's eye. SF on its own = hell yeah. Marvel characters in a fighting game with Capcom characters = hell yeah. Street Fighter characters and Tekken in a 2D game that looks like exactly like SF4 but brighter? *crickets*

one of those things is not like the other.
Believe what you want. I'm gonna go with the fact that consumers had months to slow cook their rage over a nine month paid update over dubious ideas that 400k sales would be lost to DLC characters found on disc near launch, time outs(weeks after release) or sound issues online.
 
Yea I just saw that link and those sales were just NPD. I was mostly referring to WW sales.

I think WW SFxT did better than 600K. TTT2 because if not then this genre is in more trouble than I thought it was.
 
They had "shipped" 1.4 million as of a year ago and project 2 million sales for sfxt

http://www.eventhubs.com/news/2012/...s-14-million-copies-capcom-says-sales-lagged/

http://www.capcom.co.jp/ir/english/news/html/e120507b.html



Given the PC and Vita versions and ongoing steam sales (I bet they shifted a whole heap for the $5 complete deal) then I think it easily would have blown UMVC3 away.
I don't doubt it did better than UMvC3 out the gate.

I don't think UMvC3 has reached a million by now, but SFxTK has for sure, and they've probably made a great return off of their iOS versions too.

I don't believe Sven's claim that UMvC3 still selling actively is the same as it having significant legs.
 
Capcom has a major problem with people being unwilling to buy into games early in a lifecycle because they have a habit of punishing early adopters by releasing Super SF4/UMvC3 type expansions that don't require the original game. This is a real problem for them, as it likely contributed to sales issues w/ MvC3/SFxT despite them saying that "There will never be a Super SFxT, its in the contract!", and hopefully they adjust to a Starcraft/Diablo style Main Game + Expansion setup moving forward. The 14.99 fee for Arcade Edition was a great step in the right direction.
 
SFxT has not reached a million yet though that is for sure. Whenever a Capcom title sells over a million its updated in its platinum titles.
 
Capcom has a major problem with people being unwilling to buy into games early in a lifecycle because they have a habit of punishing early adopters by releasing Super SF4/UMvC3 type expansions that don't require the original game. This is a real problem for them, as it likely contributed to sales issues w/ MvC3/SFxT despite them saying that "There will never be a Super SFxT, its in the contract!", and hopefully they adjust to a Starcraft/Diablo style Main Game + Expansion setup moving forward. The 14.99 fee for Arcade Edition was a great step in the right direction.
Seriously

It is common sense. I'm amazed that someone could think that online sound issues, time outs at tournaments and freshly discovered on disc DLC could impact sales by the HUNDREDS of thousands.

Edit: Hundreds of thousands in it's first 3-4 weeks to boot.
I've been watching prices for UMvC3 compared to SFxT and there's no contest. Even used games sell around new prices on Amazon/Ebay while SFxT has constant sales all the time.

Also both vanilla and ultimate MvC3 trade in for more than SFxT at GameStop.

360 version values:
Marvel vs Capcom 3 - $4.50
Ultimate Marvel vs Capcom 3 - $7.50

Street Fighter X Tekken - $4

EDIT: Errr this isn't irrefutable proof of anything, but I think it supports the claim that UMvC3 still sells actively (and probably more actively than SFxT).
SFxT's trade-in value dropped like a rock. Same thing happened for Raccoon City when that game pissed everyone off.
 
Less than 100K in NPD or in the world? Because that sounds like just NPD numbers for UMVC3. The 600K figure is WW after 3 months.

Yes, these are all NPD 1st month.
While we don't have European figures, we do know that it didn't have such a hot performance there.
It didn't make any of the charts during its debut.
Japan only 20k LTD for the PS3 game (360 game never charted).

The 600k figure are Capcom's shipments to retailers through December 2011 (so only November and December shipments for Ultimate Marvel vs Capcom 3).
 
Is that on one platform or across all of them in total?
It should be all across them because Marvel 3 is listed as over 2 million and I am pretty sure that is across all consoles for that game.

HOWEVER for games like DMC3 which had multiple SKUs (like DMC3SE which for Capcom counts as a separate game) they only counted the PS2 Vanilla version.
 
they literally put every character with a coming/planned movie in the game.

the Tsunami and PSNhack-gate screwed them there

but there was no Avengers video game when the movie came out. It would of been the only Marvel related game to come out. You would of got the casual gamer pick it up off the strength of the movie.
 
Seriously

It is common sense. I'm amazed that someone could think that online sound issues, time outs at tournaments and freshly discovered on disc DLC could impact sales by the HUNDREDS of thousands.

Edit: Hundreds of thousands in it's first 3-4 weeks to boot.



Common sense also dictates that a couple hundred angry people on the internet about UMVC3 doesn't add up to hundreds of thousands of lost sales.

also, I said SFxT wasn't an exciting concept to begin with. Tekken doesn't have much pull to mainstream consumers. It looks like SF4 but brighter, defeating the whole "it's a new game!" angle. I'll add in there that mainstream people just didn't care that much for a 3rd fighting game release within about a year period, in a genre that's easy to oversaturate. On top of it being not fun and glitchy.

We still have yet to see what objective things you can point out other than a "scorned gamer" argument, so please don't make it seem like I'm being ludicrous lol
 
Capcpom, being the geniuses that they are, also released UMVC3 in November, where it does NOT belong. The same fucking week as Skyrim, and like one week after COD. Guaranteed bomba sales. dumb dumb dumb. If only they marketed it alongside Avengers and released it in Summer 2012. Shit would have sold gangbusters.

Pretty sure MVC3 was first for it's month on NPD when it was released. That's where a game like this belongs, a random month all to itself, like February! Injustice knows what's up.

SFxT was a bomb probably due to extremely negative word of mouth.
 
Before getting into/back into the FGC? What was your last experience with Tekken? Tekken 3? TTT1? That's the case w/ me, and I wouldn't be surprised if that was a contributor to the SFxT issues- Tekken's just not what it used to be.
 
Well that settles this then.

Also shipped = sold to retailers so Capcom still made bank on that...

That's absolutely true, but I thought what we were arguing was Street Fighter X Tekken's negative perception among consumers or something like that.
And something like viability of their franchises or something (which sell-through to consumers plays a huge part in).
 
Before getting into/back into the FGC? What was your last experience with Tekken? Tekken 3? TTT1? That's the case w/ me, and I wouldn't be surprised if that was a contributor to the SFxT issues- Tekken's just not what it used to be.

Yeah played the shit out of tekken 3. Loved that game, but haven't really felt the same feeling since.

Capcpom, being the geniuses that they are, also released UMVC3 in November, where it does NOT belong. The same fucking week as Skyrim, and like one week after COD. Guaranteed bomba sales. dumb dumb dumb. If only they marketed it alongside Avengers and released it in Summer 2012. Shit would have sold gangbusters.

I got it for $18 about two weeks after launch in Australia which was an astounding bomb price. Unfortunately just like all bombs this means nobody was actually playing it online so it didn't really help me.
 
Before getting into/back into the FGC? What was your last experience with Tekken? Tekken 3? TTT1? That's the case w/ me, and I wouldn't be surprised if that was a contributor to the SFxT issues- Tekken's just not what it used to be.
Talking to me?

Tekken 2 was the first Tekken I played and I thought it was OK. Back then I was still fairly young and was more into 2D fighting games like MK/SF2 (I hated how 3D fighters moves and looked). Tekken 3 came out at my local arcade, I thought it looked improved but didn't catch my interest that much. Then people in my family and among my friends playing it a lot... like everywhere I went people had Playstations and they would only play Tekken. So I learned from there, I got my ass kicked but slowly got better. Eventually it was just me and my cousin, we used to play Tekken 3 hours upon hours each day.

Then I had left for America and by then the PS2 had come out and I had to get TTT. Great game, put a lot of hours into it and that's where I made a bigger step into getting better at the game. This was also where I made my first money match... I lost it against a Korean kid at my high school. That gave me the motivation to get better so I studied up on the game, practiced, got my salty runback and beat him rather easily. Tekken 4 came out and I hated it. I didn't like the fewer characters, I didn't like the slower pace, I didn't like the stage gimmicks and worst of all I didn't like JFLS broken pseudo unblockables. I didn't play T4 seriously at all. Tekken 5 came and it was a return to form. I took some classes at UT for a couple of semesters and that's when I got more into T5, the competitive side. I use to go to the arcade to play Tekken 5.1 (patched version of the game) every day and play against players like DevilJim. They beat me rather easily but I got better to the point where I could take a few rounds off them or even win. Entered a few tournaments here and there.

Tekken DR came out and I got it for PSP, played it but of course couldn't really play it competitive through the PSP. I had also moved out of Austin then and by that time Med school had started so no time to go out and search for good players and have sessions. I did get Xbox 360/PS3 and Tekken 6 but I rarely ever played it. I thought it was a good game but didn't grab me as much as the previous Tekkens (also something about the colors in some of the stages really got to me). I was way more into other games by then and of course Marvel had dropped, I had promised myself that if there was ever a sequel to MVC2 I would go in deep. It sucks that when MVC3 came out I wasn't in the US because I would've gone to local tourneys more often. I came back to US right around UMVC3 came out but I sold my PS3 right after grinding out matches in UMVC3. I only played TTT2 at my local gaming LAN center and if I was me from 7-8 years ago I would've been all over this game playing it like 7-8 hours a day.

I couldn't care much about SFxT despite it having a roster of characters I played from both SF and Tekken. I didn't like the art style, I didn't like the SF4 inspired game play, I didn't like some of the system mechanics, didn't like gems, pandora and other stuff. If I didn't have time to play UMVC3 or TTT2, I certainly wasn't going to play SFxT. Hell I would play SF4 over SFxT (I do have some SF4 experience but extremely scrubby and low tier).

That's absolutely true, but I thought what we were arguing was Street Fighter X Tekken's negative perception among consumers or something like that.
I was mostly talking about how the games impact Capcom's decisions and whether they made bank off of it to warrant their policies towards the game. SolarPowered sort of flipped the argument towards customer perception playing into SFxT's sales which I don't deny. Still though this was a good platform for stats and numbers on both games, its good we had this discussion so there is less confusion on sales for the Capcom games. I am not a sales guy, I just read Capcom's earning reports here and there because that is usually how they frame their policies for games in the future.
 
Tekken IP has definitely deteriorated although it's hard to pin point where and why exactly. I thought Tekken 6 did "fine" but there was a big drop between that and TTT2. My guess is that the BR expansion didn't do it much good in terms of winning favors with the casuals.

I think Tekken will get a spike in sales again for a next gen Tekken 7. But I guess we will see Tekken vs SF before that. I don't know how I would feel about TxSF but one thing is for sure I wouldn't care much about it if it came this gen. I think early next gen, no DRM implemented, solid roster, solid additional mechanics with the same feature set as TTT2 as well as a better netcode... I would be interested in it for sure.
 
Tekken IP has definitely deteriorated although it's hard to pin point where and why exactly. I thought Tekken 6 did "fine" but there was a big drop between that and TTT2. My guess is that the BR expansion didn't do it much good in terms of winning favors with the casuals.

I think Tekken will get a spike in sales again for a next gen Tekken 7. But I guess we will see Tekken vs SF before that. I don't know how I would feel about TxSF but one thing is for sure I wouldn't care much about it if it came this gen. I think early next gen, no DRM implemented, solid roster, solid additional mechanics with the same feature set as TTT2 as well as a better netcode... I would be interested in it for sure.

I think them taking out all the "fun" stuff like mini games, fan service endings etc. had a little to do with it.
 
Tekken IP has definitely deteriorated although it's hard to pin point where and why exactly. I thought Tekken 6 did "fine" but there was a big drop between that and TTT2. My guess is that the BR expansion didn't do it much good in terms of winning favors with the casuals.

I think Tekken will get a spike in sales again for a next gen Tekken 7. But I guess we will see Tekken vs SF before that. I don't know how I would feel about TxSF but one thing is for sure I wouldn't care much about it if it came this gen. I think early next gen, no DRM implemented, solid roster, solid additional mechanics with the same feature set as TTT2 as well as a better netcode... I would be interested in it for sure.

I think its just the American audience prefers Capcom games and 2D fighters.
 
Companies tend to overship games around launch time.
The price collapsed big time like in a month.
I think I remember it being down to like $10 by July.

Yeah if you go into a shop now the preowned section for 3ds is like 10 copies of SF4 and one copy of some other random game. It was a pretty cool launch title though, little 3D Makoto was fun.
 
I think them taking out all the "fun" stuff like mini games, fan service endings etc. had a little to do with it.
Didn't they put most of that stuff back into TTT2? So what were the complaints for TTT2 then?

I think its just the American audience prefers Capcom games and 2D fighters.
Tekken has always sold well in the US, at least for the previous generation. Tekken was the highest selling fighting franchise for a really long time (not including Smash).
 
oh snap, i got a xdzw key

the f2p future of fighting games is here today

i can't wait to play netcode against the chinese, with a selection of characters that rotates monthly or can be bought, league of legends style
 
oh snap, i got a xdzw key

the f2p future of fighting games is here today

i can't wait to play netcode against the chinese, with a selection of characters that rotates monthly or can be bought, league of legends style

Nice! so mad at myself for my mind slipping on the names of both Rage of The Dragons and Erhgeiz.
 
Didn't they put most of that stuff back into TTT2? So what were the complaints for TTT2 then?


Tekken has always sold well in the US, at least for the previous generation. Tekken was the highest selling fighting franchise for a really long time (not including Smash).

The complaints were the game being "too hard", which TBH, is being overrated by many people (scrubs are like that since DR, which they suddenly take it back when they learned how the game works)... Fight Lab didn't do as much to help people get there, and lack of customizations, story mode and Tekken Ball (which shows how ridiculous most people, both players, casuals and outsiders, demand many things on a game). Harada even mentioned it one time about Tekken audience in general is hard to please...
 
DEATH™;60315461 said:
The complaints were the game being "too hard", which TBH, is being overrated by many people (scrubs are like that since DR, which they suddenly take it back when they learned how the game works)... Fight Lab didn't do as much to help people get there, and lack of customizations, story mode and Tekken Ball (which shows how ridiculous most people, both players, casuals and outsiders, demand many things on a game). Harada even mentioned it one time about Tekken audience in general is hard to please...
I don't get the game being "too hard"... I mean that didn't stop Tekken 5, Tekken 6 etc.
 
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