Apparently his hands were hurting.Is Wolfkrone getting younger then?
Apparently his hands were hurting.Is Wolfkrone getting younger then?
Less than 100K in NPD or in the world? Because that sounds like just NPD numbers for UMVC3. The 600K figure is WW after 3 months.We don't know Ultimate Marvel vs Capcom 3's 1st month, just that the PS3 version sold less than 100k, and the 360 version sold more than less than 100k.
Nevertheless, as all three titles sold over a million units, they were able to achieve the distinction of million sellers.
Believe what you want. I'm gonna go with the fact that consumers had months to slow cook their rage over a nine month paid update over dubious ideas that 400k sales would be lost to DLC characters found on disc near launch, time outs(weeks after release) or sound issues online.I don't see any evidence of UMVC3 making consumers angry enough to boycott SFxT, aside from posts on more "in the know" places like neogaf, SRK, etc. And there was plenty that an average person could criticize about SFxT-- sound glitches in every online match and every match ending in a time over (if pros couldn't finish matches using the whole game engine, imagine casuals. I was casual. It was ass.)
not to mention Street Fighter mixed with Tekken is not exactly an idea that catches average consumer's eye. SF on its own = hell yeah. Marvel characters in a fighting game with Capcom characters = hell yeah. Street Fighter characters and Tekken in a 2D game that looks like exactly like SF4 but brighter? *crickets*
one of those things is not like the other.
I don't doubt it did better than UMvC3 out the gate.They had "shipped" 1.4 million as of a year ago and project 2 million sales for sfxt
http://www.eventhubs.com/news/2012/...s-14-million-copies-capcom-says-sales-lagged/
http://www.capcom.co.jp/ir/english/news/html/e120507b.html
Given the PC and Vita versions and ongoing steam sales (I bet they shifted a whole heap for the $5 complete deal) then I think it easily would have blown UMVC3 away.
but SFxTK has for sure, and they've probably made a great return off of their iOS versions too.
.
SeriouslyCapcom has a major problem with people being unwilling to buy into games early in a lifecycle because they have a habit of punishing early adopters by releasing Super SF4/UMvC3 type expansions that don't require the original game. This is a real problem for them, as it likely contributed to sales issues w/ MvC3/SFxT despite them saying that "There will never be a Super SFxT, its in the contract!", and hopefully they adjust to a Starcraft/Diablo style Main Game + Expansion setup moving forward. The 14.99 fee for Arcade Edition was a great step in the right direction.
SFxT's trade-in value dropped like a rock. Same thing happened for Raccoon City when that game pissed everyone off.I've been watching prices for UMvC3 compared to SFxT and there's no contest. Even used games sell around new prices on Amazon/Ebay while SFxT has constant sales all the time.
Also both vanilla and ultimate MvC3 trade in for more than SFxT at GameStop.
360 version values:
Marvel vs Capcom 3 - $4.50
Ultimate Marvel vs Capcom 3 - $7.50
Street Fighter X Tekken - $4
EDIT: Errr this isn't irrefutable proof of anything, but I think it supports the claim that UMvC3 still sells actively (and probably more actively than SFxT).
Less than 100K in NPD or in the world? Because that sounds like just NPD numbers for UMVC3. The 600K figure is WW after 3 months.
SFxT has not reached a million yet though that is for sure. Whenever a Capcom title sells over a million its updated in its platinum titles.
UMvC3 would of sold better if it had came out in the Summer. It would of had the hype of The Avengers Movie.
It should be all across them because Marvel 3 is listed as over 2 million and I am pretty sure that is across all consoles for that game.Is that on one platform or across all of them in total?
they literally put every character with a coming/planned movie in the game.
the Tsunami and PSNhack-gate screwed them there
I'd watch a MODOK movie.they literally put every character with a coming/planned movie in the game.
the Tsunami and PSNhack-gate screwed them there
Street Fighter X Tekken is on Capcom's platinum list at 1.5 million.
Again, these are shipments to retailers.
They shipped 1.4 million through March 31, 2012.
Seriously
It is common sense. I'm amazed that someone could think that online sound issues, time outs at tournaments and freshly discovered on disc DLC could impact sales by the HUNDREDS of thousands.
Edit: Hundreds of thousands in it's first 3-4 weeks to boot.
Well that settles this then.Street Fighter X Tekken is on Capcom's platinum list at 1.5 million.
Again, these are shipments to retailers.
They shipped 1.4 million through March 31, 2012.
Well that settles this then.
Also shipped = sold to retailers so Capcom still made bank on that...
Before getting into/back into the FGC? What was your last experience with Tekken? Tekken 3? TTT1? That's the case w/ me, and I wouldn't be surprised if that was a contributor to the SFxT issues- Tekken's just not what it used to be.
Capcpom, being the geniuses that they are, also released UMVC3 in November, where it does NOT belong. The same fucking week as Skyrim, and like one week after COD. Guaranteed bomba sales. dumb dumb dumb. If only they marketed it alongside Avengers and released it in Summer 2012. Shit would have sold gangbusters.
Talking to me?Before getting into/back into the FGC? What was your last experience with Tekken? Tekken 3? TTT1? That's the case w/ me, and I wouldn't be surprised if that was a contributor to the SFxT issues- Tekken's just not what it used to be.
I was mostly talking about how the games impact Capcom's decisions and whether they made bank off of it to warrant their policies towards the game. SolarPowered sort of flipped the argument towards customer perception playing into SFxT's sales which I don't deny. Still though this was a good platform for stats and numbers on both games, its good we had this discussion so there is less confusion on sales for the Capcom games. I am not a sales guy, I just read Capcom's earning reports here and there because that is usually how they frame their policies for games in the future.That's absolutely true, but I thought what we were arguing was Street Fighter X Tekken's negative perception among consumers or something like that.
lol no, that was a general comment. If I want to call you out specifically, I'll do it!Talking to me?
God Capcom have made some amazing games. Actually enjoyed going through that list.
Street Fighter X Tekken is on Capcom's platinum list at 1.5 million.
Again, these are shipments to retailers.
They shipped 1.4 million through March 31, 2012.
Tekken IP has definitely deteriorated although it's hard to pin point where and why exactly. I thought Tekken 6 did "fine" but there was a big drop between that and TTT2. My guess is that the BR expansion didn't do it much good in terms of winning favors with the casuals.
I think Tekken will get a spike in sales again for a next gen Tekken 7. But I guess we will see Tekken vs SF before that. I don't know how I would feel about TxSF but one thing is for sure I wouldn't care much about it if it came this gen. I think early next gen, no DRM implemented, solid roster, solid additional mechanics with the same feature set as TTT2 as well as a better netcode... I would be interested in it for sure.
Tekken IP has definitely deteriorated although it's hard to pin point where and why exactly. I thought Tekken 6 did "fine" but there was a big drop between that and TTT2. My guess is that the BR expansion didn't do it much good in terms of winning favors with the casuals.
I think Tekken will get a spike in sales again for a next gen Tekken 7. But I guess we will see Tekken vs SF before that. I don't know how I would feel about TxSF but one thing is for sure I wouldn't care much about it if it came this gen. I think early next gen, no DRM implemented, solid roster, solid additional mechanics with the same feature set as TTT2 as well as a better netcode... I would be interested in it for sure.
Surprised SF4 3D hit a million.
Companies tend to overship games around launch time.
The price collapsed big time like in a month.
I think I remember it being down to like $10 by July.
Didn't they put most of that stuff back into TTT2? So what were the complaints for TTT2 then?I think them taking out all the "fun" stuff like mini games, fan service endings etc. had a little to do with it.
Tekken has always sold well in the US, at least for the previous generation. Tekken was the highest selling fighting franchise for a really long time (not including Smash).I think its just the American audience prefers Capcom games and 2D fighters.
An awesome Gaffer gave me his copy for free because that was "about how much he paid for it" lol. So yeah, agreed with everyone else. Price tanked.Surprised SF4 3D hit a million.
You do a lot when your the only worthwhile game during a platform launch.It's really weird that Resident Evil 4 gets three separate entries.
Surprised SF4 3D hit a million.
oh snap, i got a xdzw key
the f2p future of fighting games is here today
i can't wait to play netcode against the chinese, with a selection of characters that rotates monthly or can be bought, league of legends style
Didn't they put most of that stuff back into TTT2? So what were the complaints for TTT2 then?
Tekken has always sold well in the US, at least for the previous generation. Tekken was the highest selling fighting franchise for a really long time (not including Smash).
I don't get the game being "too hard"... I mean that didn't stop Tekken 5, Tekken 6 etc.DEATH;60315461 said:The complaints were the game being "too hard", which TBH, is being overrated by many people (scrubs are like that since DR, which they suddenly take it back when they learned how the game works)... Fight Lab didn't do as much to help people get there, and lack of customizations, story mode and Tekken Ball (which shows how ridiculous most people, both players, casuals and outsiders, demand many things on a game). Harada even mentioned it one time about Tekken audience in general is hard to please...