Fighting Games Weekly | Nov 17-23 | Settle it in Smash

They are talking about smash. I am talking about the only game I play. When I activate with A burst and you are eating all of that damage because you over committed for a melee get-in and have no boost left. Make that shit seem mad unfair. Blowback was also added to RoI which makes it seem like the right move.

I am doing "training mode" with the low tier cast of G Gundam.

Make enemies stagger like KONO PRESSURE from GvGN+. Does Haman still has this in Full/Maxi Boost?
 
Re: cstick doing neutrals on diagonals when you set it to attack.

I'm actually finding this very useful with Mega man since it lets me hop around with his neutral air much easier. Retreating n-airs kind of hurts my hands without it. lol
 
KOF13 much? People tier whore a ton in that game even though it's not very necessary.


@Rhapsody
That summon~buttons style for doing empty summon with proper buttons held down was so much more natural than poon's method <3

One step closer to GG character crisis being solved, maybe.

Yeah, it just feels easier that way, haha.
 
was MVC2 ever popular in Japan?

Relatively. The scene wasn't that great but they had a handful of players that were solid for their time. They invented a lot of techniques that were later used in high level US play (ROM, early Mag reset ideas, Spiral assist calling in between her air drop, Ironman infinite setups, etc). The game was featured at SBO one year, but Team Japan got completely demolished and it never made an appearance again.

They had a couple of players make top 16 at B5, but I'm not sure of their results after that.
 
KOF13 much? People tier whore a ton in that game even though it's not very necessary.
It took quite a while for the KoF13 scene to settle on Flame Iori, Mr Karate and Kim though. Smash is not even a week since the WiiU version and about two months since 3DS!
 
my lack of matchup knowledge is probably getting me destroyed the most online.


Da Cunt dog.. never seen him before. Got hit by an exploding can maybe 10 times.

R.O.B is a robot from hell tbh

Palutena has a counter and reflect.. jesus take the wheel
 
DHD is pretty easy to deal with once you realise you can pretty reliably bat that can away. I've destroyed plenty of decent DHDs on 3DS with Donkey Kong, he can just dash attack through the disc.
 
DHD is great for beating up newer players but he's pretty easy to figure out.


Default Palutena is trash tier and you should be ashamed to complain about her
:P


ROB is pretty annoying to play against, but not annoying in a Rosalina or ZSS way, I actually enjoy playing against ROB.
 
Wf4a2f.gif



Now I know how people feel when they play me in SF.


Every single Gaffer I've played has went eat a booty gang on me. I'm garbage b.


shit is disheartening brehs
kttcolito



then again I never played the 3Ds version


Jc still won't play me tho
kttcolijawalrus
 
Relatively. The scene wasn't that great but they had a handful of players that were solid for their time. They invented a lot of techniques that were later used in high level US play (ROM, early Mag reset ideas, Spiral assist calling in between her air drop, Ironman infinite setups, etc). The game was featured at SBO one year, but Team Japan got completely demolished and it never made an appearance again.

They had a couple of players make top 16 at B5, but I'm not sure of their results after that.

lol! who did they lose to?
 
there's also KTAR XI, however attempting to run so much in 1 day has resulted in a clusterfuck

here anyway: http://www.twitch.tv/vgbootcamp

incredibly poor management lead to everyone leaving and no melee outside of 3 hours of friendlies and 4 pools matches being streamed.

that was an apex qual for melee too, apparently we missed a hype hax v m2k final.

This is an issue for the Smash community since now there are at least 3 Smash games that will get sizable numbers of entrants (Melee, PM, and 4) and it is significantly harder to run tournaments in the same way they used to when people only played Melee (and maybe Brawl). When it was just Melee, there was no problem with round robin pools into potentially more round robin pools into reset double elimination bracket since people would go specifically to play this one game for an entire day. But it's just not possible anymore. I know that the monthly Smash tournaments in Chicago scaled it back to doing double-elim pools where 4 people make it advance to the reset final double-elim bracket. (And they didn't even run Smash 4 at the event they held yesterday, just Melee and PM.) Hopefully the community can adapt.

Edit: And don't get me started on doubles.

where can i get more info about this meltdown tournament? would like to share this with my uni's fgc.

I found this: http://www.youtube.com/watch?v=T_Li4wQUXow
 
Yo tell me about it. I'm trying to understand what's going on just like you

My Day 3 understanding of the game isn't at a level that could offer you advice, aside from stop suiciding lol

For Day 3, you certainly had a better spacial awareness with both Rosa and Luma than I've seen with people who've played for a while. I'm never not going to see that time on Battlefield Omega I got near full screen bait set up into a Luma upsmash. :lol
 
Shields reflecting projectiles would be very harsh on some characters, like Megaman. On the other hand, it would have no effect at all on the game's best zoner, DHD. I am wary of supporting that change. I have yet to play someone I can't touch as a result of projectile spam, even with all the strong defensive options in this game. I would need a good argument to support such a change.
 
I was watching JP MvC2 footage from just a couple years ago and Iceman was on the screen. I thought I found a time machine.
 
I'm actually enjoying Smash 4 quite a bit here now that I have a proper controller to work with, but even with that enjoyment there are still just a few things I would love to see added in a future patch that would turn the game from "gorgeous but YMMV" to "legitimately timeless" a la Melee without ever going full hog into Melee's mold.

- Nerf air dodges so you can only do one in the air with no special fall. I'd just alter the current air dodge but with an actual consideration to its use; not sure if it should be once per time in the air or once per time in the air after being hit.

- Universal lowering of recovery lag on landing from aerials. It's much better than it was in the pre-release and 3DS phases but by being on a character by character basis instead of every character having one or two aerials that can be relied on for approaches or followups, it really just makes quite a few characters feel sluggish and glued down while others just float around doing fucking everything in that down time (seriously, try playing match ups like Marth or Shulk vs. an RTSD Mario and tell me your experience with it). Another option would be to create a means to cancel a portion of the lag when a condition is met. Since L cancelling is reviled in some circles as a Melee impurity [despite being a regularly mentioned and highlighted as a technique in supplementary material and the game manuals for 64 & Melee], I don't see another button press to cancel landing mid aerial animation being implemented despite the benefits. Instead, they could try doing a "on hit" system where attacks that makes contact with a shield or opponent recovers faster allowing for more options like poking a shield with a ranged Pit nair and dashing back/forward for the mixup or to protect space.

- Momentum conservation on jumps in the air. It's a platform (as in platformer) fighter. Who builds a platformer without the characters having forward momentum carrying them during jumps? I know Sakurai was also known for the Kirby series of platformers, but come on now. Such a simple change would fix so much of the current strangeness about going into the air or the perception of slow actions in game immediately. Also Falcon. Nuff said.

- While not as stressed as the previous three due to how much more work might be required to do this, I would like to see something to bring classic dash dancing back into the mix. When I discussed this last time in one of the Smash POTD threads, I ran into contention about how dash dancing is stupid because it looked "glitchy". While I don't know if this had any bearing on the "technique" being lost, my suggestion just for the sake of people who would be weirded out by how it looks would be for characters to have a universal KOF back hop like animation where if they flick the stick forward [to start a run] then flick it back within the early window of the run animation, the character does a short hop backwards on the ground complete with a psuedo wave land coverage of space depending on how hard the stick was flicked back. When the stick is held in the direction the hop moves in after this, they turn around mid animation and run as usual. You would still be able to do f-tilts forward or backward during the entire animation, it's just a visual que to allow the same applications of dash dances without the "jarring to casuals/non-competitive Melee players" aspect of the dash dance animation.

Would really love to hear thoughts on all this, especially the last point.

This is a good list and Smash 4 would be a lot more fun with these changes.




Even WWE 2K15 has better movement options:

WeePlasticEuropeanfiresalamander.gif


look at that super wavedash!
 
This is an issue for the Smash community since now there are at least 3 Smash games that will get sizable numbers of entrants (Melee, PM, and 4) and it is significantly harder to run tournaments in the same way they used to when people only played Melee (and maybe Brawl). When it was just Melee, there was no problem with round robin pools into potentially more round robin pools into reset double elimination bracket since people would go specifically to play this one game for an entire day. But it's just not possible anymore. I know that the monthly Smash tournaments in Chicago scaled it back to doing double-elim pools where 4 people make it advance to the reset final double-elim bracket. (And they didn't even run Smash 4 at the event they held yesterday, just Melee and PM.) Hopefully the community can adapt.

Edit: And don't get me started on doubles.



I found this: http://www.youtube.com/watch?v=T_Li4wQUXow

yeah but you see, they didn't even run round robin pools for anything, they just did the regular double elimination pools, no resets

extremely limited setups+all the crossgame stuff (also 4v4 being stupid to organize)+poor management on an event that really should've been two days led to that mess
 
This is a good list and Smash 4 would be a lot more fun with these changes.
I don't agree with the air dodge changes on his list. I'm actually fine with how air dodge turned out.

More than just making aerials have less lag, I actually want more shield stun. I've said it before, but the defensive options out of shield feels kinda stale and boring in this game since pressure is so limited.
 
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